Mercurial > sdl-ios-xcode
changeset 5229:2178ffe17222
Added function SDL_RenderSetClipRect()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 07 Feb 2011 20:06:26 -0800 |
parents | ab0d7cecc0f6 |
children | 5d01d426f2ea |
files | include/SDL_render.h src/render/SDL_render.c src/render/SDL_sysrender.h src/render/direct3d/SDL_render_d3d.c src/render/opengl/SDL_glfuncs.h src/render/opengl/SDL_render_gl.c src/render/opengles/SDL_render_gles.c src/render/opengles2/SDL_render_gles2.c src/render/software/SDL_render_sw.c |
diffstat | 9 files changed, 140 insertions(+), 24 deletions(-) [+] |
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--- a/include/SDL_render.h Mon Feb 07 20:05:52 2011 -0800 +++ b/include/SDL_render.h Mon Feb 07 20:06:26 2011 -0800 @@ -364,6 +364,18 @@ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); /** + * \brief Set the clipping rectangle for rendering on the current target + * + * \param rect The rectangle to clip rendering to, or NULL to disable clipping. + * + * The contents of the window are not defined after calling + * SDL_RenderPresent(), so you should clear the clip rectangle and draw + * over the entire window each frame. + */ +extern DECLSPEC void SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** * \brief Set the color used for drawing operations (Fill and Line). * * \param r The red value used to draw on the rendering target.
--- a/src/render/SDL_render.c Mon Feb 07 20:05:52 2011 -0800 +++ b/src/render/SDL_render.c Mon Feb 07 20:06:26 2011 -0800 @@ -725,6 +725,14 @@ } } +void +SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect) +{ + CHECK_RENDERER_MAGIC(renderer, ); + + renderer->SetClipRect(renderer, rect); +} + int SDL_SetRenderDrawColor(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
--- a/src/render/SDL_sysrender.h Mon Feb 07 20:05:52 2011 -0800 +++ b/src/render/SDL_sysrender.h Mon Feb 07 20:06:26 2011 -0800 @@ -78,6 +78,7 @@ int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, void **pixels, int *pitch); void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); + void (*SetClipRect) (SDL_Renderer * renderer, const SDL_Rect *rect); int (*RenderClear) (SDL_Renderer * renderer); int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points, int count);
--- a/src/render/direct3d/SDL_render_d3d.c Mon Feb 07 20:05:52 2011 -0800 +++ b/src/render/direct3d/SDL_render_d3d.c Mon Feb 07 20:06:26 2011 -0800 @@ -96,6 +96,7 @@ static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, void **pixels, int *pitch); static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); +static void D3D_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect); static int D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); static int D3D_RenderDrawLines(SDL_Renderer * renderer, @@ -308,6 +309,7 @@ renderer->UpdateTexture = D3D_UpdateTexture; renderer->LockTexture = D3D_LockTexture; renderer->UnlockTexture = D3D_UnlockTexture; + renderer->SetClipRect = D3D_SetClipRect; renderer->RenderDrawPoints = D3D_RenderDrawPoints; renderer->RenderDrawLines = D3D_RenderDrawLines; renderer->RenderFillRects = D3D_RenderFillRects; @@ -602,6 +604,27 @@ } static void +D3D_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect) +{ + D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; + + if (rect) { + RECT d3drect; + + d3drect.left = rect->x; + d3drect.right = rect->x + rect->w; + d3drect.top = rect->y; + d3drect.bottom = rect->y + rect->h; + IDirect3DDevice9_SetScissorRect(data->device, &d3drect); + IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, + TRUE); + } else { + IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, + FALSE); + } +} + +static void D3D_SetBlendMode(D3D_RenderData * data, int blendMode) { switch (blendMode) {
--- a/src/render/opengl/SDL_glfuncs.h Mon Feb 07 20:05:52 2011 -0800 +++ b/src/render/opengl/SDL_glfuncs.h Mon Feb 07 20:06:26 2011 -0800 @@ -337,8 +337,7 @@ (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) -SDL_PROC_UNUSED(void, glScissor, - (GLint x, GLint y, GLsizei width, GLsizei height)) +SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer)) SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
--- a/src/render/opengl/SDL_render_gl.c Mon Feb 07 20:05:52 2011 -0800 +++ b/src/render/opengl/SDL_render_gl.c Mon Feb 07 20:06:26 2011 -0800 @@ -52,6 +52,7 @@ static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, void **pixels, int *pitch); static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); +static void GL_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect); static int GL_RenderClear(SDL_Renderer * renderer); static int GL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); @@ -199,6 +200,7 @@ renderer->UpdateTexture = GL_UpdateTexture; renderer->LockTexture = GL_LockTexture; renderer->UnlockTexture = GL_UnlockTexture; + renderer->SetClipRect = GL_SetClipRect; renderer->RenderClear = GL_RenderClear; renderer->RenderDrawPoints = GL_RenderDrawPoints; renderer->RenderDrawLines = GL_RenderDrawLines; @@ -511,6 +513,24 @@ } static void +GL_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect) +{ + GL_RenderData *data = (GL_RenderData *) renderer->driverdata; + + GL_ActivateRenderer(renderer); + + if (rect) { + int w, h; + + SDL_GetWindowSize(renderer->window, &w, &h); + data->glScissor(rect->x, (h-(rect->y+rect->h)), rect->w, rect->h); + data->glEnable(GL_SCISSOR_TEST); + } else { + data->glDisable(GL_SCISSOR_TEST); + } +} + +static void GL_SetBlendMode(GL_RenderData * data, int blendMode) { if (blendMode != data->blendMode) {
--- a/src/render/opengles/SDL_render_gles.c Mon Feb 07 20:05:52 2011 -0800 +++ b/src/render/opengles/SDL_render_gles.c Mon Feb 07 20:06:26 2011 -0800 @@ -56,6 +56,7 @@ const SDL_Rect * rect, void **pixels, int *pitch); static void GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); +static void GLES_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect); static int GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); static int GLES_RenderDrawLines(SDL_Renderer * renderer, @@ -172,6 +173,7 @@ renderer->UpdateTexture = GLES_UpdateTexture; renderer->LockTexture = GLES_LockTexture; renderer->UnlockTexture = GLES_UnlockTexture; + renderer->SetClipRect = GLES_SetClipRect; renderer->RenderDrawPoints = GLES_RenderDrawPoints; renderer->RenderDrawLines = GLES_RenderDrawLines; renderer->RenderFillRects = GLES_RenderFillRects; @@ -444,6 +446,22 @@ } static void +GLES_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect) +{ + GL_ActivateRenderer(renderer); + + if (rect) { + int w, h; + + SDL_GetWindowSize(renderer->window, &w, &h); + glScissor(rect->x, (h-(rect->y+rect->h)), rect->w, rect->h); + glEnable(GL_SCISSOR_TEST); + } else { + glDisable(GL_SCISSOR_TEST); + } +} + +static void GLES_SetBlendMode(GLES_RenderData * data, int blendMode) { if (blendMode != data->blendMode) {
--- a/src/render/opengles2/SDL_render_gles2.c Mon Feb 07 20:05:52 2011 -0800 +++ b/src/render/opengles2/SDL_render_gles2.c Mon Feb 07 20:06:26 2011 -0800 @@ -133,10 +133,10 @@ * Renderer state APIs * *************************************************************************************************/ +static int GLES2_ActivateRenderer(SDL_Renderer *renderer); static void GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event); -static int GLES2_ActivateRenderer(SDL_Renderer *renderer); -static int GLES2_DisplayModeChanged(SDL_Renderer *renderer); +static void GLES2_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect); static void GLES2_DestroyRenderer(SDL_Renderer *renderer); static SDL_GLContext SDL_CurrentContext = NULL; @@ -179,6 +179,22 @@ } static void +GLES2_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect) +{ + GLES2_ActivateRenderer(renderer); + + if (rect) { + int w, h; + + SDL_GetWindowSize(renderer->window, &w, &h); + glScissor(rect->x, (h-(rect->y+rect->h)), rect->w, rect->h); + glEnable(GL_SCISSOR_TEST); + } else { + glDisable(GL_SCISSOR_TEST); + } +} + +static void GLES2_DestroyRenderer(SDL_Renderer *renderer) { GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata; @@ -761,6 +777,8 @@ * Rendering functions * *************************************************************************************************/ +static const float inv255f = 1.0f / 255.0f; + static int GLES2_RenderClear(SDL_Renderer *renderer); static int GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count); static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count); @@ -772,10 +790,10 @@ static int GLES2_RenderClear(SDL_Renderer *renderer) { - float r = (float)renderer->r / 255.0f; - float g = (float)renderer->g / 255.0f; - float b = (float)renderer->b / 255.0f; - float a = (float)renderer->a / 255.0f; + float r = (float)renderer->r * inv255f; + float g = (float)renderer->g * inv255f; + float b = (float)renderer->b * inv255f; + float a = (float)renderer->a * inv255f; GLES2_ActivateRenderer(renderer); @@ -832,10 +850,10 @@ locColor = rdata->current_program->uniform_locations[GLES2_UNIFORM_COLOR]; glGetError(); glUniform4f(locColor, - renderer->r / 255.0f, - renderer->g / 255.0f, - renderer->b / 255.0f, - alpha / 255.0f); + renderer->r * inv255f, + renderer->g * inv255f, + renderer->b * inv255f, + alpha * inv255f); /* Configure the correct blend mode */ GLES2_SetBlendMode(blendMode); @@ -886,10 +904,10 @@ locColor = rdata->current_program->uniform_locations[GLES2_UNIFORM_COLOR]; glGetError(); glUniform4f(locColor, - renderer->r / 255.0f, - renderer->g / 255.0f, - renderer->b / 255.0f, - alpha / 255.0f); + renderer->r * inv255f, + renderer->g * inv255f, + renderer->b * inv255f, + alpha * inv255f); /* Configure the correct blend mode */ GLES2_SetBlendMode(blendMode); @@ -940,10 +958,10 @@ locColor = rdata->current_program->uniform_locations[GLES2_UNIFORM_COLOR]; glGetError(); glUniform4f(locColor, - renderer->r / 255.0f, - renderer->g / 255.0f, - renderer->b / 255.0f, - alpha / 255.0f); + renderer->r * inv255f, + renderer->g * inv255f, + renderer->b * inv255f, + alpha * inv255f); /* Configure the correct blend mode */ GLES2_SetBlendMode(blendMode); @@ -1014,10 +1032,10 @@ /* Configure color modulation */ locModulation = rdata->current_program->uniform_locations[GLES2_UNIFORM_MODULATION]; glUniform4f(locModulation, - texture->r / 255.0f, - texture->g / 255.0f, - texture->b / 255.0f, - alpha / 255.0f); + texture->r * inv255f, + texture->g * inv255f, + texture->b * inv255f, + alpha * inv255f); /* Emit the textured quad */ glEnableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD); @@ -1066,6 +1084,9 @@ #define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B +/* Used to re-create the window with OpenGL capability */ +extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); + static SDL_Renderer * GLES2_CreateRenderer(SDL_Window *window, Uint32 flags) { @@ -1168,6 +1189,7 @@ renderer->UpdateTexture = &GLES2_UpdateTexture; renderer->LockTexture = &GLES2_LockTexture; renderer->UnlockTexture = &GLES2_UnlockTexture; + renderer->SetClipRect = &GLES2_SetClipRect; renderer->RenderClear = &GLES2_RenderClear; renderer->RenderDrawPoints = &GLES2_RenderDrawPoints; renderer->RenderDrawLines = &GLES2_RenderDrawLines;
--- a/src/render/software/SDL_render_sw.c Mon Feb 07 20:05:52 2011 -0800 +++ b/src/render/software/SDL_render_sw.c Mon Feb 07 20:06:26 2011 -0800 @@ -50,6 +50,7 @@ static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, void **pixels, int *pitch); static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); +static void SW_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect); static int SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); static int SW_RenderDrawLines(SDL_Renderer * renderer, @@ -125,6 +126,7 @@ renderer->UpdateTexture = SW_UpdateTexture; renderer->LockTexture = SW_LockTexture; renderer->UnlockTexture = SW_UnlockTexture; + renderer->SetClipRect = SW_SetClipRect; renderer->DestroyTexture = SW_DestroyTexture; renderer->RenderDrawPoints = SW_RenderDrawPoints; renderer->RenderDrawLines = SW_RenderDrawLines; @@ -266,6 +268,17 @@ { } +static void +SW_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect) +{ + SDL_Surface *surface = SW_ActivateRenderer(renderer); + + if (!surface) { + return; + } + SDL_SetClipRect(surface, rect); +} + static int SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count)