Mercurial > sdl-ios-xcode
changeset 4671:1f0e8f6417d9
Finished (untested) OS X code.
author | jimtla |
---|---|
date | Tue, 27 Jul 2010 05:21:24 +0400 |
parents | ad4f32e874ee |
children | 013b0ea263dd |
files | src/video/cocoa/SDL_cocoakeyboard.m |
diffstat | 1 files changed, 81 insertions(+), 3 deletions(-) [+] |
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--- a/src/video/cocoa/SDL_cocoakeyboard.m Sat Jul 24 22:28:38 2010 +0400 +++ b/src/video/cocoa/SDL_cocoakeyboard.m Tue Jul 27 05:21:24 2010 +0400 @@ -26,6 +26,10 @@ #include "../../events/SDL_keyboard_c.h" #include "../../events/scancodes_darwin.h" +//Touch Code +#include "../../events/SDL_touch_c.h" +#include "SDL_cocoatouch.h" + #include <Carbon/Carbon.h> //#define DEBUG_IME NSLog @@ -67,6 +71,7 @@ } - (void) doCommandBySelector:(SEL)myselector; - (void) setInputRect:(SDL_Rect *) rect; +- (void) handleTouches:(cocoaTouchType)type WithEvent:(NSEvent*) event; @end @implementation SDLTranslatorResponder @@ -200,22 +205,71 @@ [self setAcceptsTouchEvents:YES]; [self setWantsRestingTouches:YES]; DEBUG_TOUCH(@"Initializing Cocoa Touch System...."); - //DEBUG_TOUCH(@"Accepts Touch events? %@",[self acceptsTouchEvents]); + } return self; } +//Not an API function +- (void)handleTouches:(cocoaTouchType)type WithEvent:(NSEvent *)event { + NSSet *touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:self]; + + NSEnumerator *enumerator = [touches objectEnumerator]; + NSTouch *touch = (NSTouch*)[enumerator nextObject]; + while (touch) { + long touchId = (long)[touch device]; + if(!SDL_GetTouchIndex(touchId)) { + if(Cocoa_AddTouch(touch) < 0) continue; + } + float x = [touch normalizedPosition].x; + float y = [touch normalizedPosition].y; + long fingerId = (long)[touch identity]; + switch (type) { + case COCOA_TOUCH_DOWN: + SDL_SendFingerDown(touchId,fingerId, + SDL_TRUE,x,y,1); + break; + case COCOA_TOUCH_UP: + case COCOA_TOUCH_CANCELLED: + SDL_SendFingerDown(touchId,fingerId, + SDL_FALSE,x,y,1); + case COCOA_TOUCH_MOVE: + SDL_SendTouchMotion(touchId,fingerId, + SDL_FALSE,x,y,1); + } + + touch = (NSTouch*)[enumerator nextObject]; + } +} + - (void)touchesBeganWithEvent:(NSEvent *)event { DEBUG_TOUCH(@"Finger Down"); + + [self handleTouches: COCOA_TOUCH_DOWN WithEvent: event]; + + //Documentation said to call super, but examples do not + //[super touchesBeganWithEvent:event] } - (void)touchesMovedWithEvent:(NSEvent *)event { DEBUG_TOUCH(@"Finger Moved"); + + [self handleTouches: COCOA_TOUCH_MOVE WithEvent: event]; + + //[super touchesMovedWithEvent:event] } - (void)touchesEndedWithEvent:(NSEvent *)event { DEBUG_TOUCH(@"Finger Up"); + + [self handleTouches: COCOA_TOUCH_UP WithEvent: event]; + + //[super touchesEndedWithEvent:event] } - (void)touchesCancelledWithEvent:(NSEvent *)event { DEBUG_TOUCH(@"Finger Cancelled"); + + [self handleTouches: COCOA_TOUCH_CANCELLED WithEvent: event]; + + //[super touchesCancelledWithEvent:event] } //Touch Code Ends -------------- @@ -658,13 +712,14 @@ * it to the front most window's content view */ if (!data->fieldEdit) { data->fieldEdit = - [[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)]; + [[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)]; + DEBUG_TOUCH(@"Accepts Touch events? %i",[data->fieldEdit acceptsTouchEvents]); } if (![[data->fieldEdit superview] isEqual: parentView]) { // DEBUG_IME(@"add fieldEdit to window contentView"); - [data->fieldEdit removeFromSuperview]; + [data->fieldEdit removeFromSuperview]; [parentView addSubview: data->fieldEdit]; [[NSApp keyWindow] makeFirstResponder: data->fieldEdit]; } @@ -753,6 +808,29 @@ } } +Cocoa_AddTouch(NSTouch* finger) { + SDL_Touch touch; + touch.id = (long)[finger device]; + //NSSize size = [finger deviceSize]; + //touch.driverdata = SDL_malloc(sizeof(EventTouchData)); + //EventTouchData* data = (EventTouchData*)(touch.driverdata); + + touch.x_min = 0; + touch.x_max = 1; + touch.xres = touch.x_max - touch.x_min; + touch.y_min = 0; + touch.y_max = 1; + touch.yres = touch.y_max - touch.y_min; + touch.pressure_min = 0; + touch.pressure_max = 1; + touch.pressureres = touch.pressure_max - touch.pressure_min; + + + return SDL_AddTouch(&touch, ""); + +} + + void Cocoa_QuitKeyboard(_THIS) {