Mercurial > sdl-ios-xcode
changeset 3641:1e2e19d51265
Fixed iPhone build
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 13 Jan 2010 04:58:31 +0000 |
parents | 58c1b9ec7074 |
children | a10ad9826417 |
files | Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj src/video/SDL_renderer_gles.c |
diffstat | 2 files changed, 73 insertions(+), 14 deletions(-) [+] |
line wrap: on
line diff
--- a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj Mon Jan 11 21:49:09 2010 +0000 +++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj Wed Jan 13 04:58:31 2010 +0000 @@ -34,6 +34,10 @@ /* End PBXAggregateTarget section */ /* Begin PBXBuildFile section */ + 043DD76F10FD8A0000DED673 /* SDL_alphamult.c in Sources */ = {isa = PBXBuildFile; fileRef = 043DD76B10FD8A0000DED673 /* SDL_alphamult.c */; }; + 043DD77010FD8A0000DED673 /* SDL_alphamult.h in Headers */ = {isa = PBXBuildFile; fileRef = 043DD76C10FD8A0000DED673 /* SDL_alphamult.h */; }; + 043DD77110FD8A0000DED673 /* SDL_blendfillrect.c in Sources */ = {isa = PBXBuildFile; fileRef = 043DD76D10FD8A0000DED673 /* SDL_blendfillrect.c */; }; + 043DD77210FD8A0000DED673 /* SDL_drawrect.c in Sources */ = {isa = PBXBuildFile; fileRef = 043DD76E10FD8A0000DED673 /* SDL_drawrect.c */; }; 04461DEE0EA76BA3006C462D /* SDL_haptic.h in Headers */ = {isa = PBXBuildFile; fileRef = 04461DED0EA76BA3006C462D /* SDL_haptic.h */; settings = {ATTRIBUTES = (Public, ); }; }; 0463873F0F0B5B7D0041FD65 /* SDL_blendline.c in Sources */ = {isa = PBXBuildFile; fileRef = 046387370F0B5B7D0041FD65 /* SDL_blendline.c */; }; 046387400F0B5B7D0041FD65 /* SDL_blendpoint.c in Sources */ = {isa = PBXBuildFile; fileRef = 046387380F0B5B7D0041FD65 /* SDL_blendpoint.c */; }; @@ -207,6 +211,10 @@ /* End PBXContainerItemProxy section */ /* Begin PBXFileReference section */ + 043DD76B10FD8A0000DED673 /* SDL_alphamult.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_alphamult.c; sourceTree = "<group>"; }; + 043DD76C10FD8A0000DED673 /* SDL_alphamult.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_alphamult.h; sourceTree = "<group>"; }; + 043DD76D10FD8A0000DED673 /* SDL_blendfillrect.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_blendfillrect.c; sourceTree = "<group>"; }; + 043DD76E10FD8A0000DED673 /* SDL_drawrect.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_drawrect.c; sourceTree = "<group>"; }; 04461DED0EA76BA3006C462D /* SDL_haptic.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_haptic.h; path = ../../include/SDL_haptic.h; sourceTree = SOURCE_ROOT; }; 046387370F0B5B7D0041FD65 /* SDL_blendline.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_blendline.c; sourceTree = "<group>"; }; 046387380F0B5B7D0041FD65 /* SDL_blendpoint.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_blendpoint.c; sourceTree = "<group>"; }; @@ -768,6 +776,9 @@ 0495E6870E97408800152DFE /* SDL_renderer_gl.h */, 0495E6880E97408800152DFE /* SDL_renderer_gles.c */, 0495E6890E97408800152DFE /* SDL_renderer_gles.h */, + 043DD76B10FD8A0000DED673 /* SDL_alphamult.c */, + 043DD76C10FD8A0000DED673 /* SDL_alphamult.h */, + 043DD76D10FD8A0000DED673 /* SDL_blendfillrect.c */, 046387370F0B5B7D0041FD65 /* SDL_blendline.c */, 046387380F0B5B7D0041FD65 /* SDL_blendpoint.c */, 046387390F0B5B7D0041FD65 /* SDL_blendrect.c */, @@ -787,6 +798,7 @@ 0463873B0F0B5B7D0041FD65 /* SDL_draw.h */, 0463873C0F0B5B7D0041FD65 /* SDL_drawline.c */, 0463873D0F0B5B7D0041FD65 /* SDL_drawpoint.c */, + 043DD76E10FD8A0000DED673 /* SDL_drawrect.c */, 0463873E0F0B5B7D0041FD65 /* SDL_fillrect.c */, FDA6830D0DF2374E00F98A1A /* SDL_gamma.c */, FDA6830E0DF2374E00F98A1A /* SDL_leaks.h */, @@ -903,6 +915,7 @@ 04B2ECEE1025CE4800F9BC5F /* SDL_revision.h in Headers */, 04B2ED081025CF9E00F9BC5F /* SDL_config.h in Headers */, 04EC8B521025D12900431D42 /* SDL_config_iphoneos.h in Headers */, + 043DD77010FD8A0000DED673 /* SDL_alphamult.h in Headers */, ); runOnlyForDeploymentPostprocessing = 0; }; @@ -1079,6 +1092,9 @@ 046387450F0B5B7D0041FD65 /* SDL_drawpoint.c in Sources */, 046387460F0B5B7D0041FD65 /* SDL_fillrect.c in Sources */, 04B2ECFF1025CEB900F9BC5F /* SDL_atomic.c in Sources */, + 043DD76F10FD8A0000DED673 /* SDL_alphamult.c in Sources */, + 043DD77110FD8A0000DED673 /* SDL_blendfillrect.c in Sources */, + 043DD77210FD8A0000DED673 /* SDL_drawrect.c in Sources */, ); runOnlyForDeploymentPostprocessing = 0; };
--- a/src/video/SDL_renderer_gles.c Mon Jan 11 21:49:09 2010 +0000 +++ b/src/video/SDL_renderer_gles.c Wed Jan 13 04:58:31 2010 +0000 @@ -85,12 +85,14 @@ SDL_Texture * texture); static void GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); -static int GLES_RenderPoints(SDL_Renderer * renderer, const SDL_Point * points, - int count); -static int GLES_RenderLines(SDL_Renderer * renderer, const SDL_Point * points, - int count); -static int GLES_RenderRects(SDL_Renderer * renderer, const SDL_Rect ** rects, - int count); +static int GLES_RenderDrawPoints(SDL_Renderer * renderer, + const SDL_Point * points, int count); +static int GLES_RenderDrawLines(SDL_Renderer * renderer, + const SDL_Point * points, int count); +static int GLES_RenderDrawRects(SDL_Renderer * renderer, + const SDL_Rect ** rects, int count); +static int GLES_RenderFillRects(SDL_Renderer * renderer, + const SDL_Rect ** rects, int count); static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); @@ -244,9 +246,10 @@ renderer->LockTexture = GLES_LockTexture; renderer->UnlockTexture = GLES_UnlockTexture; renderer->DirtyTexture = GLES_DirtyTexture; - renderer->RenderPoints = GLES_RenderPoints; - renderer->RenderLines = GLES_RenderLines; - renderer->RenderRects = GLES_RenderRects; + renderer->RenderDrawPoints = GLES_RenderDrawPoints; + renderer->RenderDrawLines = GLES_RenderDrawLines; + renderer->RenderDrawRects = GLES_RenderDrawRects; + renderer->RenderFillRects = GLES_RenderFillRects; renderer->RenderCopy = GLES_RenderCopy; renderer->RenderPresent = GLES_RenderPresent; renderer->DestroyTexture = GLES_DestroyTexture; @@ -371,7 +374,6 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; - SDL_Window *window = SDL_GetWindowFromID(renderer->window); GLES_TextureData *data; GLint internalFormat; GLenum format, type; @@ -643,7 +645,8 @@ } static int -GLES_RenderPoints(SDL_Renderer * renderer, const SDL_Point * points, int count) +GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, + int count) { GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; int i; @@ -671,7 +674,8 @@ } static int -GLES_RenderLines(SDL_Renderer * renderer, const SDL_Point * points, int count) +GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, + int count) { GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; int i; @@ -706,7 +710,47 @@ } static int -GLES_RenderRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) +GLES_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, + int count) +{ + GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; + int i; + + GLES_SetBlendMode(data, renderer->blendMode, 1); + + data->glColor4f((GLfloat) renderer->r * inv255f, + (GLfloat) renderer->g * inv255f, + (GLfloat) renderer->b * inv255f, + (GLfloat) renderer->a * inv255f); + + data->glEnableClientState(GL_VERTEX_ARRAY); + for (i = 0; i < count; ++i) { + const SDL_Rect *rect = rects[i]; + GLshort minx = rect->x; + GLshort maxx = rect->x + rect->w; + GLshort miny = rect->y; + GLshort maxy = rect->y + rect->h; + GLshort vertices[8]; + vertices[0] = minx; + vertices[1] = miny; + vertices[2] = maxx; + vertices[3] = miny; + vertices[4] = minx; + vertices[5] = maxy; + vertices[6] = maxx; + vertices[7] = maxy; + + data->glVertexPointer(2, GL_SHORT, 0, vertices); + data->glDrawArrays(GL_LINE_LOOP, 0, 4); + } + data->glDisableClientState(GL_VERTEX_ARRAY); + + return 0; +} + +static int +GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, + int count) { GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; int i; @@ -898,7 +942,6 @@ static void GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { - GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; if (!data) {