Mercurial > sdl-ios-xcode
changeset 81:1a2723474f12
Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
requested video mode is 16 bpp but the real video mode is 32 bpp.
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Mon, 25 Jun 2001 22:16:44 +0000 |
parents | 8806bc1eb80e |
children | 2bddc38a9f5d |
files | src/video/SDL_yuv.c |
diffstat | 1 files changed, 6 insertions(+), 6 deletions(-) [+] |
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--- a/src/video/SDL_yuv.c Sat Jun 23 22:02:27 2001 +0000 +++ b/src/video/SDL_yuv.c Mon Jun 25 22:16:44 2001 +0000 @@ -48,13 +48,13 @@ overlay = NULL; /* Display directly on video surface, if possible */ -#if 0 - if ( (display == SDL_PublicSurface) && - ((SDL_VideoSurface->format->BytesPerPixel == 2) || - (SDL_VideoSurface->format->BytesPerPixel == 4)) ) { - display = SDL_VideoSurface; + if ( getenv("SDL_VIDEO_YUV_DIRECT") ) { + if ( (display == SDL_PublicSurface) && + ((SDL_VideoSurface->format->BytesPerPixel == 2) || + (SDL_VideoSurface->format->BytesPerPixel == 4)) ) { + display = SDL_VideoSurface; + } } -#endif yuv_hwaccel = getenv("SDL_VIDEO_YUV_HWACCEL"); if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) && (!yuv_hwaccel || (atoi(yuv_hwaccel) > 0)) ) {