changeset 390:19e73568a75c

Date: Sat, 1 Jun 2002 17:56:45 -0500 From: Darrell Walisser <dwaliss1@purdue.edu> Subject: mac patch In this patch: - yuv code - links to QuickTime - tabs -> 4 spaces - mouse events fix - SDLMain path parsing fix - BUGS updates - some miscellaneous docs/comments/code cleanup
author Sam Lantinga <slouken@libsdl.org>
date Sat, 01 Jun 2002 23:05:05 +0000
parents ca655a7a9d80
children 52f577c8e0b7
files BUGS src/main/macosx/SDLMain.m src/video/quartz/SDL_QuartzEvents.m src/video/quartz/SDL_QuartzKeys.h src/video/quartz/SDL_QuartzVideo.h src/video/quartz/SDL_QuartzVideo.m src/video/quartz/SDL_QuartzWM.m
diffstat 7 files changed, 1204 insertions(+), 901 deletions(-) [+]
line wrap: on
line diff
--- a/BUGS	Sat Jun 01 19:54:15 2002 +0000
+++ b/BUGS	Sat Jun 01 23:05:05 2002 +0000
@@ -72,26 +72,20 @@
 
 	Joystick code is not extensively tested yet.
 
-	Window may not close when unsetting video mode and resetting.
-
 	Resizeable windows aren't implemented yet.
 
 	Depth switching for windowed mode isn't implemented yet.
 	
 	Palette handling isn't implemented in windowed mode yet.
 	
-	Command-line arguments Dialog is not implemented yet.
+	Command-line arguments dialog is not implemented yet.
 
 	Fullscreen drawing has some artifacts.
 	
-	Fullscreen window covers *all* other windows - even force quit.
-	
 	Fullscreen OpenGL for the software renderer is broken.
 
 	Some OpenGL parameters are not accounted for, for example color bits customization.
 	
-	Getting OpenGL context parameters is not implemented.
-	
 	Continuous mouse motion perhaps is not as smooth as it should be.
 
 	SDL_WM_GrabInput() is implemented, but it "freezes" the hardware
--- a/src/main/macosx/SDLMain.m	Sat Jun 01 19:54:15 2002 +0000
+++ b/src/main/macosx/SDLMain.m	Sat Jun 01 23:05:05 2002 +0000
@@ -51,24 +51,25 @@
 /* Set the working directory to the .app's parent directory */
 - (void) setupWorkingDirectory:(BOOL)shouldChdir
 {
-    char parentdir[MAXPATHLEN];
-    char *c;
-    
-    strncpy ( parentdir, gArgv[0], sizeof(parentdir) );
-    c = (char*) parentdir;
 
-    while (*c != '\0')     /* go to end */
-        c++;
-    
-    while (*c != '/')      /* back up to parent */
-        c--;
-    
-    *c++ = '\0';             /* cut off last part (binary name) */
-  
     if (shouldChdir)
     {
-      assert ( chdir (parentdir) == 0 );   /* chdir to the binary app's parent */
-      assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */
+        char parentdir[MAXPATHLEN];
+        char *c;
+
+        strncpy ( parentdir, gArgv[0], sizeof(parentdir) );
+        c = (char*) parentdir;
+
+        while (*c != '\0')     /* go to end */
+               c++;
+
+        while (*c != '/')      /* back up to parent */
+               c--;
+
+        *c++ = '\0';           /* cut off last part (binary name) */
+
+        assert ( chdir (parentdir) == 0 );   /* chdir to the binary app's parent */
+        assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */
     }
 }
 
--- a/src/video/quartz/SDL_QuartzEvents.m	Sat Jun 01 19:54:15 2002 +0000
+++ b/src/video/quartz/SDL_QuartzEvents.m	Sat Jun 01 23:05:05 2002 +0000
@@ -1,23 +1,23 @@
 /*
-	SDL - Simple DirectMedia Layer
-	Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002	Sam Lantinga
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002    Sam Lantinga
 
-	This library is free software; you can redistribute it and/or
-	modify it under the terms of the GNU Library General Public
-	License as published by the Free Software Foundation; either
-	version 2 of the License, or (at your option) any later version.
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
 
-	This library is distributed in the hope that it will be useful,
-	but WITHOUT ANY WARRANTY; without even the implied warranty of
-	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-	Library General Public License for more details.
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
 
-	You should have received a copy of the GNU Library General Public
-	License along with this library; if not, write to the Free
-	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 
-	Sam Lantinga
-	slouken@libsdl.org
+    Sam Lantinga
+    slouken@libsdl.org
 */
 #include <sys/time.h>
 
@@ -27,479 +27,473 @@
 static unsigned int currentMods = 0; /* Current keyboard modifiers, to track modifier state */
 static int last_virtual_button = 0; /* Last virtual mouse button pressed */
 
-static void	 QZ_InitOSKeymap (_THIS) {
-	const void *KCHRPtr;
-	UInt32 state;
-	UInt32 value;
-	int i;
-	int world = SDLK_WORLD_0;
-	
-	for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
-		keymap[i] = SDLK_UNKNOWN;
+static void     QZ_InitOSKeymap (_THIS) {
+    const void *KCHRPtr;
+    UInt32 state;
+    UInt32 value;
+    int i;
+    int world = SDLK_WORLD_0;
+
+    for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
+        keymap[i] = SDLK_UNKNOWN;
 
-	/* This keymap is almost exactly the same as the OS 9 one */
-	keymap[QZ_ESCAPE] = SDLK_ESCAPE;
-	keymap[QZ_F1] = SDLK_F1;
-	keymap[QZ_F2] = SDLK_F2;
-	keymap[QZ_F3] = SDLK_F3;
-	keymap[QZ_F4] = SDLK_F4;
-	keymap[QZ_F5] = SDLK_F5;
-	keymap[QZ_F6] = SDLK_F6;
-	keymap[QZ_F7] = SDLK_F7;
-	keymap[QZ_F8] = SDLK_F8;
-	keymap[QZ_F9] = SDLK_F9;
-	keymap[QZ_F10] = SDLK_F10;
-	keymap[QZ_F11] = SDLK_F11;
-	keymap[QZ_F12] = SDLK_F12;
-	keymap[QZ_PRINT] = SDLK_PRINT;
-	keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
-	keymap[QZ_PAUSE] = SDLK_PAUSE;
-	keymap[QZ_POWER] = SDLK_POWER;
-	keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
-	keymap[QZ_1] = SDLK_1;
-	keymap[QZ_2] = SDLK_2;
-	keymap[QZ_3] = SDLK_3;
-	keymap[QZ_4] = SDLK_4;
-	keymap[QZ_5] = SDLK_5;
-	keymap[QZ_6] = SDLK_6;
-	keymap[QZ_7] = SDLK_7;
-	keymap[QZ_8] = SDLK_8;
-	keymap[QZ_9] = SDLK_9;
-	keymap[QZ_0] = SDLK_0;
-	keymap[QZ_MINUS] = SDLK_MINUS;
-	keymap[QZ_EQUALS] = SDLK_EQUALS;
-	keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
-	keymap[QZ_INSERT] = SDLK_INSERT;
-	keymap[QZ_HOME] = SDLK_HOME;
-	keymap[QZ_PAGEUP] = SDLK_PAGEUP;
-	keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
-	keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
-	keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
-	keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
-	keymap[QZ_TAB] = SDLK_TAB;
-	keymap[QZ_q] = SDLK_q;
-	keymap[QZ_w] = SDLK_w;
-	keymap[QZ_e] = SDLK_e;
-	keymap[QZ_r] = SDLK_r;
-	keymap[QZ_t] = SDLK_t;
-	keymap[QZ_y] = SDLK_y;
-	keymap[QZ_u] = SDLK_u;
-	keymap[QZ_i] = SDLK_i;
-	keymap[QZ_o] = SDLK_o;
-	keymap[QZ_p] = SDLK_p;
-	keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
-	keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
-	keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
-	keymap[QZ_DELETE] = SDLK_DELETE;
-	keymap[QZ_END] = SDLK_END;
-	keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
-	keymap[QZ_KP7] = SDLK_KP7;
-	keymap[QZ_KP8] = SDLK_KP8;
-	keymap[QZ_KP9] = SDLK_KP9;
-	keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
-	keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
-	keymap[QZ_a] = SDLK_a;
-	keymap[QZ_s] = SDLK_s;
-	keymap[QZ_d] = SDLK_d;
-	keymap[QZ_f] = SDLK_f;
-	keymap[QZ_g] = SDLK_g;
-	keymap[QZ_h] = SDLK_h;
-	keymap[QZ_j] = SDLK_j;
-	keymap[QZ_k] = SDLK_k;
-	keymap[QZ_l] = SDLK_l;
-	keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
-	keymap[QZ_QUOTE] = SDLK_QUOTE;
-	keymap[QZ_RETURN] = SDLK_RETURN;
-	keymap[QZ_KP4] = SDLK_KP4;
-	keymap[QZ_KP5] = SDLK_KP5;
-	keymap[QZ_KP6] = SDLK_KP6;
-	keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
-	keymap[QZ_LSHIFT] = SDLK_LSHIFT;
-	keymap[QZ_z] = SDLK_z;
-	keymap[QZ_x] = SDLK_x;
-	keymap[QZ_c] = SDLK_c;
-	keymap[QZ_v] = SDLK_v;
-	keymap[QZ_b] = SDLK_b;
-	keymap[QZ_n] = SDLK_n;
-	keymap[QZ_m] = SDLK_m;
-	keymap[QZ_COMMA] = SDLK_COMMA;
-	keymap[QZ_PERIOD] = SDLK_PERIOD;
-	keymap[QZ_SLASH] = SDLK_SLASH;
-	keymap[QZ_UP] = SDLK_UP;
-	keymap[QZ_KP1] = SDLK_KP1;
-	keymap[QZ_KP2] = SDLK_KP2;
-	keymap[QZ_KP3] = SDLK_KP3;
-	keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
-	keymap[QZ_LCTRL] = SDLK_LCTRL;
-	keymap[QZ_LALT] = SDLK_LALT;
-	keymap[QZ_LMETA] = SDLK_LMETA;
-	keymap[QZ_SPACE] = SDLK_SPACE;
-	keymap[QZ_LEFT] = SDLK_LEFT;
-	keymap[QZ_DOWN] = SDLK_DOWN;
-	keymap[QZ_RIGHT] = SDLK_RIGHT;
-	keymap[QZ_KP0] = SDLK_KP0;
-	keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
-	keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
-	keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
-	keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
-	keymap[QZ_IBOOK_UP]	  = SDLK_UP;
-	keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
-	
-	/* Up there we setup a static scancode->keysym map. However, it will not
-	 * work very well on international keyboard. Hence we now query MacOS
-	 * for its own keymap to adjust our own mapping table. However, this is
-	 * bascially only useful for ascii char keys. This is also the reason
-	 * why we keep the static table, too.
-	 */
-	
-	/* Get a pointer to the systems cached KCHR */
-	KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
-	if (KCHRPtr)
-	{
-		/* Loop over all 127 possible scan codes */
-		for (i = 0; i < 0x7F; i++)
-		{
-			/* We pretend a clean start to begin with (i.e. no dead keys active */
-			state = 0;
-			
-			/* Now translate the key code to a key value */
-			value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
-			
-			/* If the state become 0, it was a dead key. We need to translate again,
-			passing in the new state, to get the actual key value */
-			if (state != 0)
-				value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
-			
-			/* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
-			if (value >= 128)	 /* Some non-ASCII char, map it to SDLK_WORLD_* */
-				keymap[i] = world++;
-			else if (value >= 32)	 /* non-control ASCII char */
-				keymap[i] = value;
-		}
-	}
-	
-	/* The keypad codes are re-setup here, because the loop above cannot
-	 * distinguish between a key on the keypad and a regular key. We maybe
-	 * could get around this problem in another fashion: NSEvent's flags
-	 * include a "NSNumericPadKeyMask" bit; we could check that and modify
-	 * the symbol we return on the fly. However, this flag seems to exhibit
-	 * some weird behaviour related to the num lock key
-	 */
-	keymap[QZ_KP0] = SDLK_KP0;
-	keymap[QZ_KP1] = SDLK_KP1;
-	keymap[QZ_KP2] = SDLK_KP2;
-	keymap[QZ_KP3] = SDLK_KP3;
-	keymap[QZ_KP4] = SDLK_KP4;
-	keymap[QZ_KP5] = SDLK_KP5;
-	keymap[QZ_KP6] = SDLK_KP6;
-	keymap[QZ_KP7] = SDLK_KP7;
-	keymap[QZ_KP8] = SDLK_KP8;
-	keymap[QZ_KP9] = SDLK_KP9;
-	keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
-	keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
-	keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
-	keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
-	keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
-	keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
-	keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
+    /* This keymap is almost exactly the same as the OS 9 one */
+    keymap[QZ_ESCAPE] = SDLK_ESCAPE;
+    keymap[QZ_F1] = SDLK_F1;
+    keymap[QZ_F2] = SDLK_F2;
+    keymap[QZ_F3] = SDLK_F3;
+    keymap[QZ_F4] = SDLK_F4;
+    keymap[QZ_F5] = SDLK_F5;
+    keymap[QZ_F6] = SDLK_F6;
+    keymap[QZ_F7] = SDLK_F7;
+    keymap[QZ_F8] = SDLK_F8;
+    keymap[QZ_F9] = SDLK_F9;
+    keymap[QZ_F10] = SDLK_F10;
+    keymap[QZ_F11] = SDLK_F11;
+    keymap[QZ_F12] = SDLK_F12;
+    keymap[QZ_PRINT] = SDLK_PRINT;
+    keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
+    keymap[QZ_PAUSE] = SDLK_PAUSE;
+    keymap[QZ_POWER] = SDLK_POWER;
+    keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
+    keymap[QZ_1] = SDLK_1;
+    keymap[QZ_2] = SDLK_2;
+    keymap[QZ_3] = SDLK_3;
+    keymap[QZ_4] = SDLK_4;
+    keymap[QZ_5] = SDLK_5;
+    keymap[QZ_6] = SDLK_6;
+    keymap[QZ_7] = SDLK_7;
+    keymap[QZ_8] = SDLK_8;
+    keymap[QZ_9] = SDLK_9;
+    keymap[QZ_0] = SDLK_0;
+    keymap[QZ_MINUS] = SDLK_MINUS;
+    keymap[QZ_EQUALS] = SDLK_EQUALS;
+    keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
+    keymap[QZ_INSERT] = SDLK_INSERT;
+    keymap[QZ_HOME] = SDLK_HOME;
+    keymap[QZ_PAGEUP] = SDLK_PAGEUP;
+    keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
+    keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
+    keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
+    keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
+    keymap[QZ_TAB] = SDLK_TAB;
+    keymap[QZ_q] = SDLK_q;
+    keymap[QZ_w] = SDLK_w;
+    keymap[QZ_e] = SDLK_e;
+    keymap[QZ_r] = SDLK_r;
+    keymap[QZ_t] = SDLK_t;
+    keymap[QZ_y] = SDLK_y;
+    keymap[QZ_u] = SDLK_u;
+    keymap[QZ_i] = SDLK_i;
+    keymap[QZ_o] = SDLK_o;
+    keymap[QZ_p] = SDLK_p;
+    keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
+    keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
+    keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
+    keymap[QZ_DELETE] = SDLK_DELETE;
+    keymap[QZ_END] = SDLK_END;
+    keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
+    keymap[QZ_KP7] = SDLK_KP7;
+    keymap[QZ_KP8] = SDLK_KP8;
+    keymap[QZ_KP9] = SDLK_KP9;
+    keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
+    keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
+    keymap[QZ_a] = SDLK_a;
+    keymap[QZ_s] = SDLK_s;
+    keymap[QZ_d] = SDLK_d;
+    keymap[QZ_f] = SDLK_f;
+    keymap[QZ_g] = SDLK_g;
+    keymap[QZ_h] = SDLK_h;
+    keymap[QZ_j] = SDLK_j;
+    keymap[QZ_k] = SDLK_k;
+    keymap[QZ_l] = SDLK_l;
+    keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
+    keymap[QZ_QUOTE] = SDLK_QUOTE;
+    keymap[QZ_RETURN] = SDLK_RETURN;
+    keymap[QZ_KP4] = SDLK_KP4;
+    keymap[QZ_KP5] = SDLK_KP5;
+    keymap[QZ_KP6] = SDLK_KP6;
+    keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
+    keymap[QZ_LSHIFT] = SDLK_LSHIFT;
+    keymap[QZ_z] = SDLK_z;
+    keymap[QZ_x] = SDLK_x;
+    keymap[QZ_c] = SDLK_c;
+    keymap[QZ_v] = SDLK_v;
+    keymap[QZ_b] = SDLK_b;
+    keymap[QZ_n] = SDLK_n;
+    keymap[QZ_m] = SDLK_m;
+    keymap[QZ_COMMA] = SDLK_COMMA;
+    keymap[QZ_PERIOD] = SDLK_PERIOD;
+    keymap[QZ_SLASH] = SDLK_SLASH;
+    keymap[QZ_UP] = SDLK_UP;
+    keymap[QZ_KP1] = SDLK_KP1;
+    keymap[QZ_KP2] = SDLK_KP2;
+    keymap[QZ_KP3] = SDLK_KP3;
+    keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
+    keymap[QZ_LCTRL] = SDLK_LCTRL;
+    keymap[QZ_LALT] = SDLK_LALT;
+    keymap[QZ_LMETA] = SDLK_LMETA;
+    keymap[QZ_SPACE] = SDLK_SPACE;
+    keymap[QZ_LEFT] = SDLK_LEFT;
+    keymap[QZ_DOWN] = SDLK_DOWN;
+    keymap[QZ_RIGHT] = SDLK_RIGHT;
+    keymap[QZ_KP0] = SDLK_KP0;
+    keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
+    keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
+    keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
+    keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
+    keymap[QZ_IBOOK_UP]      = SDLK_UP;
+    keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
+
+    /* Up there we setup a static scancode->keysym map. However, it will not
+     * work very well on international keyboard. Hence we now query MacOS
+     * for its own keymap to adjust our own mapping table. However, this is
+     * bascially only useful for ascii char keys. This is also the reason
+     * why we keep the static table, too.
+     */
+
+    /* Get a pointer to the systems cached KCHR */
+    KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
+    if (KCHRPtr)
+    {
+        /* Loop over all 127 possible scan codes */
+        for (i = 0; i < 0x7F; i++)
+        {
+            /* We pretend a clean start to begin with (i.e. no dead keys active */
+            state = 0;
+
+            /* Now translate the key code to a key value */
+            value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
+
+            /* If the state become 0, it was a dead key. We need to translate again,
+                passing in the new state, to get the actual key value */
+            if (state != 0)
+                value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
+
+            /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
+            if (value >= 128)     /* Some non-ASCII char, map it to SDLK_WORLD_* */
+                keymap[i] = world++;
+            else if (value >= 32)     /* non-control ASCII char */
+                keymap[i] = value;
+        }
+    }
+
+    /* The keypad codes are re-setup here, because the loop above cannot
+     * distinguish between a key on the keypad and a regular key. We maybe
+     * could get around this problem in another fashion: NSEvent's flags
+     * include a "NSNumericPadKeyMask" bit; we could check that and modify
+     * the symbol we return on the fly. However, this flag seems to exhibit
+     * some weird behaviour related to the num lock key
+     */
+    keymap[QZ_KP0] = SDLK_KP0;
+    keymap[QZ_KP1] = SDLK_KP1;
+    keymap[QZ_KP2] = SDLK_KP2;
+    keymap[QZ_KP3] = SDLK_KP3;
+    keymap[QZ_KP4] = SDLK_KP4;
+    keymap[QZ_KP5] = SDLK_KP5;
+    keymap[QZ_KP6] = SDLK_KP6;
+    keymap[QZ_KP7] = SDLK_KP7;
+    keymap[QZ_KP8] = SDLK_KP8;
+    keymap[QZ_KP9] = SDLK_KP9;
+    keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
+    keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
+    keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
+    keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
+    keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
+    keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
+    keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
 }
 
 static void QZ_DoKey (int state, NSEvent *event) {
 
-	NSString *chars;
-	int i;
-	SDL_keysym key;
-	
-	/* An event can contain multiple characters */
-	/* I'll ignore this fact for now, since there is only one virtual key code per event */
-	chars = [ event characters ];
-	for (i =0; i < 1 /*[ chars length ] */; i++) {
-				
-		key.scancode = [ event keyCode ];
-		key.sym		 = keymap [ key.scancode ];
-		key.unicode	 = [ chars characterAtIndex:i];
-		key.mod		 = KMOD_NONE;
-					
-		SDL_PrivateKeyboard (state, &key);
-	}
+    NSString *chars;
+    int i;
+    SDL_keysym key;
+
+    /* An event can contain multiple characters */
+    /* I'll ignore this fact for now, since there is only one virtual key code per event */
+    chars = [ event characters ];
+    for (i =0; i < 1 /*[ chars length ] */; i++) {
+
+        key.scancode = [ event keyCode ];
+        key.sym         = keymap [ key.scancode ];
+        key.unicode     = [ chars characterAtIndex:i];
+        key.mod         = KMOD_NONE;
+
+        SDL_PrivateKeyboard (state, &key);
+    }
 }
 
 static void QZ_DoModifiers (unsigned int newMods) {
 
-	const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA } ;
+    const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA } ;
+
+    int i;
+    int bit;
+    SDL_keysym key;
 
-	int i;
-	int bit;
-	SDL_keysym key;
+    key.scancode = 0;
+    key.sym         = SDLK_UNKNOWN;
+    key.unicode     = 0;
+    key.mod         = KMOD_NONE;
+
+    /* Iterate through the bits, testing each against the current modifiers */
+    for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
+
+        unsigned int currentMask, newMask;
+
+        currentMask = currentMods & bit;
+        newMask        = newMods & bit;
 
-	key.scancode = 0;
-	key.sym		 = SDLK_UNKNOWN;
-	key.unicode	 = 0;
-	key.mod		 = KMOD_NONE;
-	
-	/* Iterate through the bits, testing each against the current modifiers */
-	for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
-	
-		unsigned int currentMask, newMask;
-		
-		currentMask = currentMods & bit;
-		newMask		= newMods & bit;
-		
-		if ( currentMask &&
-			 currentMask != newMask ) {	 /* modifier up event */
+        if ( currentMask &&
+             currentMask != newMask ) {     /* modifier up event */
 
-			key.sym = mapping[i];
-			/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
-			if (bit == NSAlphaShiftKeyMask)
-				SDL_PrivateKeyboard (SDL_PRESSED, &key);
-			SDL_PrivateKeyboard (SDL_RELEASED, &key);
-		}
-		else
-		if ( newMask &&
-			 currentMask != newMask ) {	 /* modifier down event */
-		
-			key.sym = mapping[i];
-			SDL_PrivateKeyboard (SDL_PRESSED, &key);
-			/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
-			if (bit == NSAlphaShiftKeyMask)
-				SDL_PrivateKeyboard (SDL_RELEASED, &key);
-		}
-	}
-	
-	currentMods = newMods;
+             key.sym = mapping[i];
+             /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
+             if (bit == NSAlphaShiftKeyMask)
+             SDL_PrivateKeyboard (SDL_PRESSED, &key);
+             SDL_PrivateKeyboard (SDL_RELEASED, &key);
+        }
+        else if ( newMask &&
+                  currentMask != newMask ) {     /* modifier down event */
+        
+             key.sym = mapping[i];
+             SDL_PrivateKeyboard (SDL_PRESSED, &key);
+             /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
+             if (bit == NSAlphaShiftKeyMask)
+                  SDL_PrivateKeyboard (SDL_RELEASED, &key);
+        }
+    }
+
+    currentMods = newMods;
 }
 
 static void QZ_DoActivate (_THIS)
 {
-	inForeground = YES;
+    inForeground = YES;
 
-	/* Regrab the mouse */
-	if (currentGrabMode == SDL_GRAB_ON) {
-		QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
-		CGAssociateMouseAndMouseCursorPosition (0);
-	}
+    /* Regrab the mouse */
+    if (currentGrabMode == SDL_GRAB_ON) {
+        QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
+        CGAssociateMouseAndMouseCursorPosition (0);
+    }
 
-	/* Hide the mouse cursor if inside the app window */
-	if (!QZ_cursor_visible) {
-		HideCursor ();
-	}
-	
-	SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS);
+    /* Hide the mouse cursor if inside the app window */
+    if (!QZ_cursor_visible) {
+        HideCursor ();
+    }
+
+    SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS);
 }
 
 static void QZ_DoDeactivate (_THIS) {
-	
-	inForeground = NO;
+
+    inForeground = NO;
 
-	/* Ungrab mouse if it is grabbed */
-	if (currentGrabMode == SDL_GRAB_ON) {
-		CGAssociateMouseAndMouseCursorPosition (1);
-	}
+    /* Ungrab mouse if it is grabbed */
+    if (currentGrabMode == SDL_GRAB_ON) {
+        CGAssociateMouseAndMouseCursorPosition (1);
+    }
 
-	/* Show the mouse cursor */
-	if (!QZ_cursor_visible) {
-		ShowCursor ();
-	}
-	
-	SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
+    /* Show the mouse cursor */
+    if (!QZ_cursor_visible) {
+        ShowCursor ();
+    }
+
+    SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
 }
 
 static void QZ_PumpEvents (_THIS)
 {
-	
-        static NSPoint lastMouse;
-        NSPoint mouse, saveMouse;
-        Point qdMouse;
-        CGMouseDelta dx, dy;
-        
-        NSDate *distantPast;
-	NSEvent *event;
-	NSRect winRect;
-	NSRect titleBarRect;
-	NSAutoreleasePool *pool;
-	
-	pool = [ [ NSAutoreleasePool alloc ] init ];
-	distantPast = [ NSDate distantPast ];
-	
-	winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
-	titleBarRect = NSMakeRect ( 0, SDL_VideoSurface->h, SDL_VideoSurface->w,
-		SDL_VideoSurface->h + 22 );
-	
-        if (currentGrabMode != SDL_GRAB_ON) { /* if grabbed, the cursor can't move! (see fallback below) */
-        
-            /* 1/2 second after a warp, the mouse cannot move (don't ask me why) */
-            /* So, approximate motion with CGGetLastMouseDelta, which still works, somehow */
-            if (! warp_flag) {
+    static NSPoint lastMouse;
+    NSPoint mouse, saveMouse;
+    Point qdMouse;
+    CGMouseDelta dx, dy;
+
+    NSDate *distantPast;
+    NSEvent *event;
+    NSRect winRect;
+    NSRect titleBarRect;
+    NSAutoreleasePool *pool;
+
+    pool = [ [ NSAutoreleasePool alloc ] init ];
+    distantPast = [ NSDate distantPast ];
+
+    winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
+    titleBarRect = NSMakeRect ( 0, SDL_VideoSurface->h, SDL_VideoSurface->w,
+                                SDL_VideoSurface->h + 22 );
+
+    if (currentGrabMode != SDL_GRAB_ON) { /* if grabbed, the cursor can't move! (see fallback below) */
+
+        /* 1/2 second after a warp, the mouse cannot move (don't ask me why) */
+        /* So, approximate motion with CGGetLastMouseDelta, which still works, somehow */
+        if (! warp_flag) {
+
+            GetGlobalMouse (&qdMouse);  /* use Carbon since [ NSEvent mouseLocation ] is broken */
+            mouse = NSMakePoint (qdMouse.h, qdMouse.v);
+            saveMouse = mouse;
+
+            if (mouse.x != lastMouse.x || mouse.y != lastMouse.y) {
+
+                QZ_PrivateCGToSDL (this, &mouse);
+                /* -note- we now generate mouse motion events if the mouse isn't over the window */
+                if (inForeground /* && NSPointInRect (mouse, winRect)*/) {
+                    //printf ("Mouse Loc: (%f, %f)\n", mouse.x, mouse.y);
+                    SDL_PrivateMouseMotion (0, 0, mouse.x, mouse.y);
+                }
+            }
+            lastMouse = saveMouse;
+        }
+    }
+
+    /* accumulate any mouse events into one SDL mouse event */
+    dx = 0;
+    dy = 0;
+    
+    do {
+    
+        /* Poll for an event. This will not block */
+        event = [ NSApp nextEventMatchingMask:NSAnyEventMask
+                                    untilDate:distantPast
+                                    inMode: NSDefaultRunLoopMode dequeue:YES ];
+    
+        if (event != nil) {
+
+            unsigned int type;
+            BOOL isForGameWin;
+    
+            #define DO_MOUSE_DOWN(button, sendToWindow) do {                                 \
+                            if ( inForeground ) {                                            \
+                                if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) ||           \
+                                    NSPointInRect([event locationInWindow], winRect) )       \
+                                        SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);  \
+                            }                                                                \
+                            else {                                                           \
+                                QZ_DoActivate (this);                                        \
+                            }                                                                \
+                            [ NSApp sendEvent:event ];                                       \
+            } while(0)
+            
+            #define DO_MOUSE_UP(button, sendToWindow) do {                      \
+                            if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) ||  \
+                    !NSPointInRect([event locationInWindow], titleBarRect) )    \
+                        SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);    \
+                            [ NSApp sendEvent:event ];                          \
+            } while(0)
+            
+            type = [ event type ];
+            isForGameWin = (qz_window == [ event window ]);
+            switch (type) {
             
-                GetGlobalMouse (&qdMouse);  /* use Carbon since [ NSEvent mouseLocation ] is broken */
-                mouse = NSMakePoint (qdMouse.h, qdMouse.v);
-                saveMouse = mouse;
+                case NSLeftMouseDown:
+                    if ( NSCommandKeyMask & currentMods ) {
+                        last_virtual_button = 3;
+                        DO_MOUSE_DOWN (3, 0);
+                    }
+                    else if ( NSAlternateKeyMask & currentMods ) {
+                        last_virtual_button = 2;
+                        DO_MOUSE_DOWN (2, 0);
+                    }
+                    else {
+                        DO_MOUSE_DOWN (1, 1);
+                    }
+                    break;
+                case NSOtherMouseDown: DO_MOUSE_DOWN (2, 0); break;
+                case NSRightMouseDown: DO_MOUSE_DOWN (3, 0); break;
+                case NSLeftMouseUp:
+                    if ( last_virtual_button != 0 ) {
+                        DO_MOUSE_UP (last_virtual_button, 0);
+                        last_virtual_button = 0;
+                    }
+                    else {
+                        DO_MOUSE_UP (1, 1);
+                    }
+                    break;
+                case NSOtherMouseUp:   DO_MOUSE_UP (2, 0);     break;
+                case NSRightMouseUp:   DO_MOUSE_UP (3, 0);     break;
+                case NSSystemDefined:
+                    //if ([event subtype] == 7) {
+                    //      unsigned int buttons;      // up to 32 mouse button states!
+                    //      buttons = [ event data2 ];
+                    //}
+                    break;
+                case NSLeftMouseDragged:
+                case NSRightMouseDragged:
+                case 27:
+                case NSMouseMoved:
+                    if (currentGrabMode == SDL_GRAB_ON) {
                 
-                if (mouse.x != lastMouse.x || mouse.y != lastMouse.y) {
+                        /**
+                         *  If input is grabbed, we'll wing it and try to send some mouse
+                         *  moved events with CGGetLastMouseDelta(). Not optimal, but better
+                         *  than nothing.
+                         **/
+                        CGMouseDelta dx1, dy1;
+                        CGGetLastMouseDelta (&dx1, &dy1);
+                        dx += dx1;
+                        dy += dy1;
+                    }
+                    else if (warp_flag) {
                 
-                    QZ_PrivateCGToSDL (this, &mouse);
-                    if (inForeground && NSPointInRect (mouse, winRect)) {
-                        //printf ("Mouse Loc: (%f, %f)\n", mouse.x, mouse.y);
-                        SDL_PrivateMouseMotion (0, 0, mouse.x, mouse.y);
+                        Uint32 ticks;
+                
+                        ticks = SDL_GetTicks();
+                        if (ticks - warp_ticks < 150) {
+                
+                            CGMouseDelta dx1, dy1;
+                            CGGetLastMouseDelta (&dx1, &dy1);
+                            dx += dx1;
+                            dy += dy1;
+                        }
+                        else {
+                
+                            warp_flag = 0;
+                        }
+                    }
+                    break;
+                case NSScrollWheel:
+                    if (NSPointInRect([ event locationInWindow ], winRect)) {
+                        float dy;
+                        dy = [ event deltaY ];
+                        if ( dy > 0.0 ) /* Scroll up */
+                            SDL_PrivateMouseButton (SDL_PRESSED, 4, 0, 0);
+                        else /* Scroll down */
+                            SDL_PrivateMouseButton (SDL_PRESSED, 5, 0, 0);
                     }
-                }
-                lastMouse = saveMouse;
+                    break;
+                case NSKeyUp:
+                    QZ_DoKey (SDL_RELEASED, event);
+                    break;
+                case NSKeyDown:
+                    QZ_DoKey (SDL_PRESSED, event);
+                    break;
+                case NSFlagsChanged:
+                    QZ_DoModifiers( [ event modifierFlags ] );
+                    break;
+                case NSAppKitDefined:
+                    switch ( [ event subtype ] ) {
+                        case NSApplicationActivatedEventType:
+                            QZ_DoActivate (this);
+                            break;
+                        case NSApplicationDeactivatedEventType:
+                            QZ_DoDeactivate (this);
+                            break;
+                    }
+                    [ NSApp sendEvent:event ];
+                    break;
+                    /* case NSApplicationDefined: break; */
+                    /* case NSPeriodic: break; */
+                    /* case NSCursorUpdate: break; */
+                default:
+                    [ NSApp sendEvent:event ];
             }
         }
-        
-        /* accumulate any mouse events into one SDL mouse event */
-        dx = 0;
-        dy = 0;
-        
-	do {
-	
-		/* Poll for an event. This will not block */
-		event = [ NSApp nextEventMatchingMask:NSAnyEventMask
-					untilDate:distantPast
-					inMode: NSDefaultRunLoopMode dequeue:YES ];
-	
-		if (event != nil) {
-			unsigned int type;
-			BOOL isForGameWin;
-
-			#define DO_MOUSE_DOWN(button, sendToWindow) do {				 \
-				if ( inForeground ) {			                                 \
-					if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) ||		 \
-						 NSPointInRect([event locationInWindow], winRect) )	 \
-						SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);	 \
-				}                                                                        \
-				else {									 \
-					QZ_DoActivate (this);                                            \
-				}									 \
-				[ NSApp sendEvent:event ];			                         \
-				} while(0)
-				
-			#define DO_MOUSE_UP(button, sendToWindow) do {					 \
-				if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) ||			 \
-					 !NSPointInRect([event locationInWindow], titleBarRect) )        \
-					SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);	         \
-				[ NSApp sendEvent:event ];						 \
-				} while(0)
-
-			type = [ event type ];
-			isForGameWin = (qz_window == [ event window ]);
-			switch (type) {
-			
-			case NSLeftMouseDown:
-				if ( NSCommandKeyMask & currentMods ) {
-					last_virtual_button = 3;
-					DO_MOUSE_DOWN (3, 0);
-				}
-				else if ( NSAlternateKeyMask & currentMods ) {
-					last_virtual_button = 2;
-					DO_MOUSE_DOWN (2, 0);
-				}
-				else {
-					DO_MOUSE_DOWN (1, 1);
-				}
-				break;
-			case NSOtherMouseDown: DO_MOUSE_DOWN (2, 0); break;
-			case NSRightMouseDown: DO_MOUSE_DOWN (3, 0); break;	
-			case NSLeftMouseUp:
-			
-				if ( last_virtual_button != 0 ) {
-					DO_MOUSE_UP (last_virtual_button, 0);
-					last_virtual_button = 0;
-				}
-				else {
-					DO_MOUSE_UP (1, 1);
-				}
-				break;
-			case NSOtherMouseUp:   DO_MOUSE_UP (2, 0);	 break;
-			case NSRightMouseUp:   DO_MOUSE_UP (3, 0);	 break;
-			case NSSystemDefined:
-				//if ([event subtype] == 7) {
-				//	  unsigned int buttons;	  // up to 32 mouse button states!
-				//	  buttons = [ event data2 ];
-				//}
-				break;
-			case NSLeftMouseDragged:
-			case NSRightMouseDragged:
-			case 27:
-			case NSMouseMoved:
-                            
-                                if (currentGrabMode == SDL_GRAB_ON) { 
-                                    
-                                    /** 
-                                     *  If input is grabbed, we'll wing it and try to send some mouse
-                                     *  moved events with CGGetLastMouseDelta(). Not optimal, but better
-                                     *  than nothing.
-                                     **/ 
-                                     CGMouseDelta dx1, dy1;
-                                     CGGetLastMouseDelta (&dx1, &dy1);
-                                     dx += dx1;
-                                     dy += dy1;
-                                }
-                                else if (warp_flag) {
-                                
-                                    Uint32 ticks;
-                
-                                    ticks = SDL_GetTicks();
-                                    if (ticks - warp_ticks < 150) {
-                                    
-                                        CGMouseDelta dx1, dy1;
-                                        CGGetLastMouseDelta (&dx1, &dy1);
-                                        dx += dx1;
-                                        dy += dy1;
-                                    }
-                                    else {
-                                        
-                                        warp_flag = 0;
-                                    }
-                                }
-                                
-				break;
-			case NSScrollWheel:
-				{
-					if (NSPointInRect([ event locationInWindow ], winRect)) {
-						float dy;
-						dy = [ event deltaY ];
-						if ( dy > 0.0 ) /* Scroll up */
-							SDL_PrivateMouseButton (SDL_PRESSED, 4, 0, 0);
-						else /* Scroll down */
-							SDL_PrivateMouseButton (SDL_PRESSED, 5, 0, 0);
-					}
-				}
-				break;
-			case NSKeyUp:
-				QZ_DoKey (SDL_RELEASED, event);
-				break;
-			case NSKeyDown:
-				QZ_DoKey (SDL_PRESSED, event);
-				break;
-			case NSFlagsChanged:
-				QZ_DoModifiers( [ event modifierFlags ] );
-				break;
-			case NSAppKitDefined:
-				switch ( [ event subtype ] ) {
-				case NSApplicationActivatedEventType:
-					QZ_DoActivate (this);
-					break;
-				case NSApplicationDeactivatedEventType:
-					QZ_DoDeactivate (this);
-					break;
-				}
-				[ NSApp sendEvent:event ];
-				break;
-			/* case NSApplicationDefined: break; */
-			/* case NSPeriodic: break; */
-			/* case NSCursorUpdate: break; */
-                        
-                        default:
-				[ NSApp sendEvent:event ];
-			}
-		}
-	  } while (event != nil);
-	
-          /* check for accumulated mouse events */
-          if (dx != 0 || dy != 0)
-            SDL_PrivateMouseMotion (0, 1, dx, dy);
-        
-	  [ pool release ];
+    } while (event != nil);
+    
+    /* check for accumulated mouse events */
+    if (dx != 0 || dy != 0)
+    SDL_PrivateMouseMotion (0, 1, dx, dy);
+    
+    [ pool release ];
 }
 
--- a/src/video/quartz/SDL_QuartzKeys.h	Sat Jun 01 19:54:15 2002 +0000
+++ b/src/video/quartz/SDL_QuartzKeys.h	Sat Jun 01 23:05:05 2002 +0000
@@ -1,24 +1,24 @@
 /*
     SDL - Simple DirectMedia Layer
     Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
-
+    
     This library is free software; you can redistribute it and/or
     modify it under the terms of the GNU Library General Public
     License as published by the Free Software Foundation; either
     version 2 of the License, or (at your option) any later version.
-
+    
     This library is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     Library General Public License for more details.
-
+    
     You should have received a copy of the GNU Library General Public
     License along with this library; if not, write to the Free
     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-
+    
     Sam Lantinga
     slouken@libsdl.org
-*/
+ */
 
 /* These are the Macintosh key scancode constants -- from Inside Macintosh */
 
@@ -36,10 +36,10 @@
 #define QZ_F11			0x67
 #define QZ_F12			0x6F
 #define QZ_PRINT		0x69
-#define QZ_SCROLLOCK		0x6B
+#define QZ_SCROLLOCK    0x6B
 #define QZ_PAUSE		0x71
 #define QZ_POWER		0x7F
-#define QZ_BACKQUOTE		0x32
+#define QZ_BACKQUOTE	0x32
 #define QZ_1			0x12
 #define QZ_2			0x13
 #define QZ_3			0x14
@@ -52,14 +52,14 @@
 #define QZ_0			0x1D
 #define QZ_MINUS		0x1B
 #define QZ_EQUALS		0x18
-#define QZ_BACKSPACE		0x33
+#define QZ_BACKSPACE	0x33
 #define QZ_INSERT		0x72
 #define QZ_HOME			0x73
 #define QZ_PAGEUP		0x74
 #define QZ_NUMLOCK		0x47
-#define QZ_KP_EQUALS		0x51
-#define QZ_KP_DIVIDE		0x4B
-#define QZ_KP_MULTIPLY		0x43
+#define QZ_KP_EQUALS	0x51
+#define QZ_KP_DIVIDE	0x4B
+#define QZ_KP_MULTIPLY	0x43
 #define QZ_TAB			0x30
 #define QZ_q			0x0C
 #define QZ_w			0x0D
@@ -71,9 +71,9 @@
 #define QZ_i			0x22
 #define QZ_o			0x1F
 #define QZ_p			0x23
-#define QZ_LEFTBRACKET		0x21
-#define QZ_RIGHTBRACKET		0x1E
-#define QZ_BACKSLASH		0x2A
+#define QZ_LEFTBRACKET	0x21
+#define QZ_RIGHTBRACKET	0x1E
+#define QZ_BACKSLASH	0x2A
 #define QZ_DELETE		0x75
 #define QZ_END			0x77
 #define QZ_PAGEDOWN		0x79
@@ -91,7 +91,7 @@
 #define QZ_j			0x26
 #define QZ_k			0x28
 #define QZ_l			0x25
-#define QZ_SEMICOLON		0x29
+#define QZ_SEMICOLON	0x29
 #define QZ_QUOTE		0x27
 #define QZ_RETURN		0x24
 #define QZ_KP4			0x56
@@ -130,11 +130,11 @@
 #define QZ_DOWN			0x7D
 #define QZ_RIGHT		0x7C
 #define QZ_KP0			0x52
-#define QZ_KP_PERIOD		0x41
+#define QZ_KP_PERIOD	0x41
 
 /* Wierd, these keys are on my iBook under MacOS X */
 #define QZ_IBOOK_ENTER		0x34
 #define QZ_IBOOK_LEFT		0x3B
 #define QZ_IBOOK_RIGHT		0x3C
 #define QZ_IBOOK_DOWN		0x3D
-#define QZ_IBOOK_UP		0x3E
+#define QZ_IBOOK_UP			0x3E
--- a/src/video/quartz/SDL_QuartzVideo.h	Sat Jun 01 19:54:15 2002 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.h	Sat Jun 01 23:05:05 2002 +0000
@@ -20,7 +20,7 @@
     slouken@libsdl.org
 */
 
-/*	
+/*    
     @file   SDL_QuartzVideo.h
     @author Darrell Walisser
     
@@ -33,16 +33,15 @@
         - Keyboard repeat/mouse speed adjust (if needed)
         - Multiple monitor support (currently only main display)
         - Accelerated blitting support
-        - Set the window icon (dock icon when API is available)
-        - Fix white OpenGL window on minimize
+        - Fix white OpenGL window on minimize (fixed)
         - Find out what events should be sent/ignored if window is mimimized
-        - Find a better way to deal with resolution/depth switch while app is running
+        - Find a way to deal with external resolution/depth switch while app is running
         - Resizeable windows
         - Check accuracy of QZ_SetGamma()
     Problems:
         - OGL not working in full screen with software renderer
         - SetColors sets palette correctly but clears framebuffer
-        - Crash in CG after several mode switches
+        - Crash in CG after several mode switches (I think this has been fixed)
         - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows)
         - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug)
         - Warping cursor delays mouse events for a fraction of a second,
@@ -52,6 +51,7 @@
 #include <Cocoa/Cocoa.h>
 #include <OpenGL/OpenGL.h>
 #include <Carbon/Carbon.h>
+#include <QuickTime/QuickTime.h>
 
 #include "SDL_video.h"
 #include "SDL_error.h"
@@ -102,10 +102,17 @@
     Uint32             warp_ticks;         /* timestamp when the warp occured */
     NSWindow           *window;            /* Cocoa window to implement the SDL window */
     NSQuickDrawView    *view;              /* the window's view; draw 2D into this view */
-    
+    ImageDescriptionHandle yuv_idh;
+    MatrixRecordPtr        yuv_matrix;
+    DecompressorComponent  yuv_codec;
+    ImageSequence          yuv_seq;
+    PlanarPixmapInfoYUV420 *yuv_pixmap;
+    Sint16                  yuv_width, yuv_height;
+    CGrafPtr                yuv_port;
+
 } SDL_PrivateVideoData ;
 
-#define _THIS	SDL_VideoDevice *this
+#define _THIS    SDL_VideoDevice *this
 #define display_id (this->hidden->display)
 #define mode (this->hidden->mode)
 #define save_mode (this->hidden->save_mode)
@@ -121,6 +128,15 @@
 #define video_set (this->hidden->video_set)
 #define warp_ticks (this->hidden->warp_ticks)
 #define warp_flag (this->hidden->warp_flag)
+#define yuv_idh (this->hidden->yuv_idh)
+#define yuv_matrix (this->hidden->yuv_matrix)
+#define yuv_codec (this->hidden->yuv_codec)
+#define yuv_seq (this->hidden->yuv_seq)
+#define yuv_pixmap (this->hidden->yuv_pixmap)
+#define yuv_data (this->hidden->yuv_data)
+#define yuv_width (this->hidden->yuv_width)
+#define yuv_height (this->hidden->yuv_height)
+#define yuv_port (this->hidden->yuv_port)
 
 /* Obscuring code: maximum number of windows above ours (inclusive) */
 #define kMaxWindows 256
@@ -144,16 +160,16 @@
 */
 
 typedef CGError       CGSError;
-typedef long	      CGSWindowCount;
-typedef void *	      CGSConnectionID;
-typedef int	      CGSWindowID;
+typedef long          CGSWindowCount;
+typedef void *        CGSConnectionID;
+typedef int           CGSWindowID;
 typedef CGSWindowID*  CGSWindowIDList;
 typedef CGWindowLevel CGSWindowLevel;
 typedef NSRect        CGSRect;
 
 extern CGSConnectionID _CGSDefaultConnection ();
 
-extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid, 
+extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,
                                           CGSConnectionID owner,
                                           CGSWindowCount listCapacity,
                                           CGSWindowIDList list,
@@ -166,9 +182,9 @@
 extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid,
                                         CGSWindowID wid,
                                         CGSWindowLevel *level);
-                                        
-extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y, 
-                      unsigned int w, unsigned int h, unsigned int color);
+
+extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
+                                  unsigned int w, unsigned int h, unsigned int color);
 
 extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);
 
@@ -182,16 +198,16 @@
 /* Initialization, Query, Setup, and Redrawing functions */
 static int          QZ_VideoInit        (_THIS, SDL_PixelFormat *video_format);
 
-static SDL_Rect**   QZ_ListModes        (_THIS, SDL_PixelFormat *format, 
-					 Uint32 flags);
+static SDL_Rect**   QZ_ListModes        (_THIS, SDL_PixelFormat *format,
+                                         Uint32 flags);
 static void         QZ_UnsetVideoMode   (_THIS);
 
-static SDL_Surface* QZ_SetVideoMode     (_THIS, SDL_Surface *current, 
-					 int width, int height, int bpp, 
-					 Uint32 flags);
+static SDL_Surface* QZ_SetVideoMode     (_THIS, SDL_Surface *current,
+                                         int width, int height, int bpp,
+                                         Uint32 flags);
 static int          QZ_ToggleFullScreen (_THIS, int on);
-static int          QZ_SetColors        (_THIS, int first_color, 
-					 int num_colors, SDL_Color *colors);
+static int          QZ_SetColors        (_THIS, int first_color,
+                                         int num_colors, SDL_Color *colors);
 static void         QZ_DirectUpdate     (_THIS, int num_rects, SDL_Rect *rects);
 static void         QZ_UpdateRects      (_THIS, int num_rects, SDL_Rect *rects);
 static void         QZ_VideoQuit        (_THIS);
@@ -223,8 +239,8 @@
 
 /* Cursor and Mouse functions */
 static void         QZ_FreeWMCursor     (_THIS, WMcursor *cursor);
-static WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask, 
-                                          int w, int h, int hot_x, int hot_y);
+static WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask,
+                                         int w, int h, int hot_x, int hot_y);
 static int          QZ_ShowWMCursor     (_THIS, WMcursor *cursor);
 static void         QZ_WarpWMCursor     (_THIS, Uint16 x, Uint16 y);
 static void         QZ_MoveWMCursor     (_THIS, int x, int y);
@@ -241,3 +257,7 @@
 static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);
 /*static int  QZ_GetWMInfo     (_THIS, SDL_SysWMinfo *info);*/
 
+/* YUV functions */
+static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
+                                         Uint32 format, SDL_Surface *display);
+
--- a/src/video/quartz/SDL_QuartzVideo.m	Sat Jun 01 19:54:15 2002 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.m	Sat Jun 01 23:05:05 2002 +0000
@@ -32,7 +32,6 @@
 #include "SDL_QuartzEvents.m"
 #include "SDL_QuartzWindow.m"
 
-
 /* Bootstrap binding, enables entry point into the driver */
 VideoBootStrap QZ_bootstrap = {
     "Quartz", "Mac OS X CoreGraphics", QZ_Available, QZ_CreateDevice
@@ -100,7 +99,9 @@
     /*device->GetWMInfo     = QZ_GetWMInfo;*/
     device->GrabInput     = QZ_GrabInput;
 
-    device->free = QZ_DeleteDevice;
+    device->CreateYUVOverlay =  QZ_CreateYUVOverlay;
+
+    device->free             = QZ_DeleteDevice;
 
     return device;
 }
@@ -135,106 +136,106 @@
 }
 
 static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, Uint32 flags) {
-    
+
     CFIndex num_modes;
     CFIndex i;
 
     static SDL_Rect **list = NULL;
     int list_size = 0;
-    
+
     /* Any windowed mode is acceptable */
     if ( (flags & SDL_FULLSCREEN) == 0 )
         return (SDL_Rect**)-1;
-        
+
     /* Free memory from previous call, if any */
     if ( list != NULL ) {
 
-      int i;
+        int i;
 
-      for (i = 0; list[i] != NULL; i++)
-	free (list[i]);
+        for (i = 0; list[i] != NULL; i++)
+            free (list[i]);
 
-      free (list);
-      list = NULL;
+        free (list);
+        list = NULL;
     }
-    
+
     num_modes = CFArrayGetCount (mode_list);
 
     /* Build list of modes with the requested bpp */
     for (i = 0; i < num_modes; i++) {
-   
+
         CFDictionaryRef onemode;
         CFNumberRef     number;
-	int bpp;
-	
-        onemode = CFArrayGetValueAtIndex (mode_list, i); 
-	number = CFDictionaryGetValue (onemode, kCGDisplayBitsPerPixel);
-	CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
+        int bpp;
+
+        onemode = CFArrayGetValueAtIndex (mode_list, i);
+        number = CFDictionaryGetValue (onemode, kCGDisplayBitsPerPixel);
+        CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
+
+        if (bpp == format->BitsPerPixel) {
+
+            int intvalue;
+            int hasMode;
+            int width, height;
 
-	if (bpp == format->BitsPerPixel) {
-	  
-	  int intvalue;
-          int hasMode;
-          int width, height;
-          
-	  number = CFDictionaryGetValue (onemode, kCGDisplayWidth);
-	  CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue);
-	  width = (Uint16) intvalue;
-	  
-	  number = CFDictionaryGetValue (onemode, kCGDisplayHeight);
-	  CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue);
-	  height = (Uint16) intvalue;
-          
-          /* Check if mode is already in the list */
-          {
-            int i;
-            hasMode = SDL_FALSE;
-            for (i = 0; i < list_size; i++) {
-                if (list[i]->w == width && list[i]->h == height) {
-                    hasMode = SDL_TRUE;
-                    break;
+            number = CFDictionaryGetValue (onemode, kCGDisplayWidth);
+            CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue);
+            width = (Uint16) intvalue;
+
+            number = CFDictionaryGetValue (onemode, kCGDisplayHeight);
+            CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue);
+            height = (Uint16) intvalue;
+
+            /* Check if mode is already in the list */
+            {
+                int i;
+                hasMode = SDL_FALSE;
+                for (i = 0; i < list_size; i++) {
+                    if (list[i]->w == width && list[i]->h == height) {
+                        hasMode = SDL_TRUE;
+                        break;
+                    }
                 }
             }
-          }
-          
-          /* Grow the list and add mode to the list */
-          if ( ! hasMode ) {
-	  
-            SDL_Rect *rect;
-            
-            list_size++;
+
+            /* Grow the list and add mode to the list */
+            if ( ! hasMode ) {
+
+                SDL_Rect *rect;
+
+                list_size++;
+
+                if (list == NULL)
+                    list = (SDL_Rect**) malloc (sizeof(*list) * (list_size+1) );
+                else
+                    list = (SDL_Rect**) realloc (list, sizeof(*list) * (list_size+1));
+
+                rect = (SDL_Rect*) malloc (sizeof(**list));
 
-            if (list == NULL)
-                list = (SDL_Rect**) malloc (sizeof(*list) * (list_size+1) );
-            else
-                list = (SDL_Rect**) realloc (list, sizeof(*list) * (list_size+1));
-            
-            rect = (SDL_Rect*) malloc (sizeof(**list));
-            
-            if (list == NULL || rect == NULL) {
-                SDL_OutOfMemory ();
-                return NULL;
+                if (list == NULL || rect == NULL) {
+                    SDL_OutOfMemory ();
+                    return NULL;
+                }
+
+                rect->w = width;
+                rect->h = height;
+
+                list[list_size-1] = rect;
+                list[list_size]   = NULL;
             }
-            
-            rect->w = width;
-            rect->h = height;
-    
-            list[list_size-1] = rect;
-            list[list_size]   = NULL;
         }
-      }
     }
-    
+
     /* Sort list largest to smallest (by area) */
     {
         int i, j;
         for (i = 0; i < list_size; i++) {
             for (j = 0; j < list_size-1; j++) {
-            
+
                 int area1, area2;
                 area1 = list[j]->w * list[j]->h;
                 area2 = list[j+1]->w * list[j+1]->h;
-                
+
                 if (area1 < area2) {
                     SDL_Rect *tmp = list[j];
                     list[j] = list[j+1];
@@ -299,8 +300,8 @@
 static UInt32 QZ_FadeGammaIn (_THIS, SDL_QuartzGammaTable *table) {
 
     CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE],
-        greenTable[QZ_GAMMA_TABLE_SIZE],
-        blueTable[QZ_GAMMA_TABLE_SIZE];
+    greenTable[QZ_GAMMA_TABLE_SIZE],
+    blueTable[QZ_GAMMA_TABLE_SIZE];
 
     float percent;
     int j;
@@ -308,7 +309,7 @@
     memset (redTable, 0, sizeof(redTable));
     memset (greenTable, 0, sizeof(greenTable));
     memset (blueTable, 0, sizeof(greenTable));
-    
+
     for (percent = 0.0; percent <= 1.0; percent += 0.01) {
 
         for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
@@ -338,7 +339,7 @@
     this->info.blit_fill = 0;
     this->FillHWRect     = NULL;
     this->UpdateRects    = NULL;
-   
+
     /* Release fullscreen resources */
     if ( mode_flags & SDL_FULLSCREEN ) {
 
@@ -351,7 +352,7 @@
         /* Do this first to avoid trash on the display before fade */
         if ( mode_flags & SDL_OPENGL )
             QZ_TearDownOpenGL (this);
-        
+
         if (mode_flags & SDL_OPENGL)
             CGLSetFullScreen(NULL);
 
@@ -359,12 +360,12 @@
         CGDisplaySwitchToMode (display_id, save_mode);
         CGDisplayRelease (display_id);
         ShowMenuBar ();
-        
+
         if (! gamma_error)
             QZ_FadeGammaIn (this, &gamma_table);
     }
     /* Release window mode resources */
-    else { 
+    else {
         if ( (mode_flags & SDL_OPENGL) == 0 ) {
             UnlockPortBits ( [ window_view qdPort ] );
             [ window_view release  ];
@@ -373,7 +374,7 @@
         [ qz_window setDelegate:nil ];
         [ qz_window close ];
         [ qz_window release ];
-	qz_window = nil;
+        qz_window = nil;
 
         /* Release the OpenGL context */
         if ( mode_flags & SDL_OPENGL )
@@ -382,15 +383,15 @@
 
     /* Restore gamma settings */
     CGDisplayRestoreColorSyncSettings ();
-    
+
     /* Set pixels to null (so other code doesn't try to free it) */
     if (this->screen != NULL)
         this->screen->pixels = NULL;
-        
+
     /* Ensure the cursor will be visible and working when we quit */
     CGDisplayShowCursor (display_id);
     CGAssociateMouseAndMouseCursorPosition (1);
-    
+
     /* Signal successful teardown */
     video_set = SDL_FALSE;
 }
@@ -400,11 +401,11 @@
     int exact_match;
     int gamma_error;
     SDL_QuartzGammaTable gamma_table;
-    
+
     /* See if requested mode exists */
-    mode = CGDisplayBestModeForParameters (display_id, bpp, width, 
-					   height, &exact_match);
-    
+    mode = CGDisplayBestModeForParameters (display_id, bpp, width,
+                                           height, &exact_match);
+
     /* Require an exact match to the requested mode */
     if ( ! exact_match ) {
         sprintf (QZ_Error, "Failed to find display resolution: %dx%dx%d", width, height, bpp);
@@ -421,7 +422,7 @@
         goto ERR_NO_CAPTURE;
     }
 
-    
+
     /* Do the physical switch */
     if ( CGDisplayNoErr != CGDisplaySwitchToMode (display_id, mode) ) {
         SDL_SetError ("Failed switching display resolution");
@@ -434,45 +435,45 @@
     current->flags = 0;
     current->w = width;
     current->h = height;
-    current->flags |= SDL_FULLSCREEN;  
+    current->flags |= SDL_FULLSCREEN;
     current->flags |= SDL_HWSURFACE;
-   
+
     this->UpdateRects = QZ_DirectUpdate;
-    
+
     /* Setup some mode-dependant info */
     if ( CGSDisplayCanHWFill (display_id) ) {
-         this->info.blit_fill = 1;
-         this->FillHWRect = QZ_FillHWRect;
+        this->info.blit_fill = 1;
+        this->FillHWRect = QZ_FillHWRect;
     }
-        
+
     if ( CGDisplayCanSetPalette (display_id) )
         current->flags |= SDL_HWPALETTE;
-    
+
     /* Setup OpenGL for a fullscreen context */
     if (flags & SDL_OPENGL) {
 
         CGLError err;
         CGLContextObj ctx;
-        
+
         if ( ! QZ_SetupOpenGL (this, bpp, flags) ) {
             goto ERR_NO_GL;
         }
-       
+
         ctx = [ gl_context cglContext ];
         err = CGLSetFullScreen (ctx);
-        
+
         if (err) {
             sprintf (QZ_Error, "Error setting OpenGL fullscreen: %s", CGLErrorString(err));
             SDL_SetError (QZ_Error);
             goto ERR_NO_GL;
         }
-         
+
         [ gl_context makeCurrentContext];
 
         glClear (GL_COLOR_BUFFER_BIT);
 
         [ gl_context flushBuffer ];
-        
+
         current->flags |= SDL_OPENGL;
     }
 
@@ -482,23 +483,23 @@
     /* Fade the display to original gamma */
     if (! gamma_error )
         QZ_FadeGammaIn (this, &gamma_table);
-    
+
     /* Save the flags to ensure correct tear-down */
     mode_flags = current->flags;
-    
+
     return current;
 
- /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
- ERR_NO_GL:      CGDisplaySwitchToMode (display_id, save_mode);
- ERR_NO_SWITCH:  CGDisplayRelease (display_id);
- ERR_NO_CAPTURE: if (!gamma_error) { QZ_FadeGammaIn (this, &gamma_table); }
- ERR_NO_MATCH:	return NULL;
+    /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
+ERR_NO_GL:      CGDisplaySwitchToMode (display_id, save_mode);
+ERR_NO_SWITCH:  CGDisplayRelease (display_id);
+ERR_NO_CAPTURE: if (!gamma_error) { QZ_FadeGammaIn (this, &gamma_table); }
+ERR_NO_MATCH:    return NULL;
 }
 
 static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
-                                           int height, int bpp, Uint32 flags) {    
+                                         int height, int bpp, Uint32 flags) {
     unsigned int style;
-    NSRect rect;    
+    NSRect rect;
     rect = NSMakeRect (0, 0, width, height);
 
 #if 1 // FIXME - the resize button doesn't show?  Also need resize events...
@@ -515,17 +516,17 @@
     }
 
     /* Manually create a window, avoids having a nib file resource */
-    qz_window = [ [ SDL_QuartzWindow alloc ] initWithContentRect:rect 
-        styleMask:style backing:NSBackingStoreBuffered defer:NO ];
+    qz_window = [ [ SDL_QuartzWindow alloc ] initWithContentRect:rect
+                                                       styleMask:style backing:NSBackingStoreBuffered defer:NO ];
     if (qz_window == nil) {
         SDL_SetError ("Could not create the Cocoa window");
         return NULL;
     }
-    
+
     current->flags = 0;
     current->w = width;
     current->h = height;
-    
+
     [ qz_window setReleasedWhenClosed:YES ];
     QZ_SetCaption(this, this->wm_title, this->wm_icon);
     [ qz_window setAcceptsMouseMovedEvents:YES ];
@@ -533,14 +534,14 @@
     [ qz_window center ];
     [ qz_window setDelegate:
         [ [ [ SDL_QuartzWindowDelegate alloc ] init ] autorelease ] ];
-    
+
     /* For OpenGL, we set the content view to a NSOpenGLView */
     if ( flags & SDL_OPENGL ) {
-    
+
         if ( ! QZ_SetupOpenGL (this, bpp, flags) ) {
             return NULL;
         }
-        
+
         [ gl_context setView: [ qz_window contentView ] ];
         [ gl_context makeCurrentContext];
         [ qz_window makeKeyAndOrderFront:nil ];
@@ -548,45 +549,45 @@
     }
     /* For 2D, we set the content view to a NSQuickDrawView */
     else {
-    
+
         window_view = [ [ SDL_QuartzWindowView alloc ] init ];
         [ qz_window setContentView:window_view ];
-        [ qz_window makeKeyAndOrderFront:nil ];    
-        
+        [ qz_window makeKeyAndOrderFront:nil ];
+
         LockPortBits ( [ window_view qdPort ] );
         current->pixels = GetPixBaseAddr ( GetPortPixMap ( [ window_view qdPort ] ) );
         current->pitch  = GetPixRowBytes ( GetPortPixMap ( [ window_view qdPort ] ) );
-        
+
         current->flags |= SDL_SWSURFACE;
         current->flags |= SDL_PREALLOC;
-        
-	if ( flags & SDL_NOFRAME )
-        	current->flags |= SDL_NOFRAME;
-	if ( flags & SDL_RESIZABLE )
-        	current->flags |= SDL_RESIZABLE;
+
+        if ( flags & SDL_NOFRAME )
+            current->flags |= SDL_NOFRAME;
+        if ( flags & SDL_RESIZABLE )
+            current->flags |= SDL_RESIZABLE;
 
         /* Offset 22 pixels down to fill the full content region */
-	if ( ! (current->flags & SDL_NOFRAME) ) {
-        	current->pixels += 22 * current->pitch;
-	}
+        if ( ! (current->flags & SDL_NOFRAME) ) {
+            current->pixels += 22 * current->pitch;
+        }
 
         this->UpdateRects = QZ_UpdateRects;
     }
-    
+
     /* Save flags to ensure correct teardown */
     mode_flags = current->flags;
-      
+
     return current;
 }
 
-static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, int width, 
-				     int height, int bpp, Uint32 flags) {
+static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, int width,
+                                     int height, int bpp, Uint32 flags) {
 
     if (video_set == SDL_TRUE)
         QZ_UnsetVideoMode (this);
-       
+
     current->flags = 0;
-    
+
     /* Setup full screen video */
     if ( flags & SDL_FULLSCREEN ) {
         current = QZ_SetVideoFullScreen (this, current, width, height, bpp, flags );
@@ -601,17 +602,17 @@
         if (current == NULL)
             return NULL;
     }
-    
+
     /* Setup the new pixel format */
     {
-        int amask = 0, 
-            rmask = 0, 
-            gmask = 0,
-            bmask = 0;
-            
+        int amask = 0,
+        rmask = 0,
+        gmask = 0,
+        bmask = 0;
+
         switch (bpp) {
             case 16:   /* (1)-5-5-5 RGB */
-                amask = 0; 
+                amask = 0;
                 rmask = 0x7C00;
                 gmask = 0x03E0;
                 bmask = 0x001F;
@@ -626,212 +627,212 @@
                 bmask = 0x000000FF;
                 break;
         }
-        
+
         if ( ! SDL_ReallocFormat (current, bpp,
                                   rmask, gmask, bmask, amask ) ) {
-       	   SDL_SetError ("Couldn't reallocate pixel format");
-           return NULL;
-       	}
+            SDL_SetError ("Couldn't reallocate pixel format");
+            return NULL;
+           }
     }
-    
+
     /* Signal successful completion (used internally) */
     video_set = SDL_TRUE;
-    
+
     return current;
 }
 
-static int QZ_ToggleFullScreen (_THIS, int on) { 
+static int QZ_ToggleFullScreen (_THIS, int on) {
     return -1;
 }
 
-static int QZ_SetColors (_THIS, int first_color, int num_colors, 
-			 SDL_Color *colors) {
+static int QZ_SetColors (_THIS, int first_color, int num_colors,
+                         SDL_Color *colors) {
 
     CGTableCount  index;
     CGDeviceColor color;
-    
+
     for (index = first_color; index < first_color+num_colors; index++) {
-    
+
         /* Clamp colors between 0.0 and 1.0 */
         color.red   = colors->r / 255.0;
         color.blue  = colors->b / 255.0;
         color.green = colors->g / 255.0;
-        
+
         colors++;
-        
+
         CGPaletteSetColorAtIndex (palette, color, index);
     }
-     
+
     if ( CGDisplayNoErr != CGDisplaySetPalette (display_id, palette) )
         return 0;
-        
+
     return 1;
 }
 
 static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects) {
-    #pragma unused(this,num_rects,rects)
+#pragma unused(this,num_rects,rects)
 }
 
-/** 
+/**
  *  The obscured code is based on work by Matt Slot fprefect@ambrosiasw.com,
  *  who supplied sample code for Carbon.
  **/
 static int QZ_IsWindowObscured (NSWindow *window) {
 
-//#define TEST_OBSCURED 1
+    //#define TEST_OBSCURED 1
 
 #if TEST_OBSCURED
-    
+
     /*  In order to determine if a direct copy to the screen is possible,
-       we must figure out if there are any windows covering ours (including shadows).
-       This can be done by querying the window server about the on screen            
-       windows for their screen rectangle and window level.                          
-       The procedure used below is puts accuracy before speed; however, it aims to call 
-       the window server the fewest number of times possible to keep things reasonable.
-       In my testing on a 300mhz G3, this routine typically takes < 2 ms. -DW
+        we must figure out if there are any windows covering ours (including shadows).
+        This can be done by querying the window server about the on screen
+        windows for their screen rectangle and window level.
+        The procedure used below is puts accuracy before speed; however, it aims to call
+        the window server the fewest number of times possible to keep things reasonable.
+        In my testing on a 300mhz G3, this routine typically takes < 2 ms. -DW
     
-        Notes:
-            -Calls into the Window Server involve IPC which is slow.
-            -Getting a rectangle seems slower than getting the window level
-            -The window list we get back is in sorted order, top to bottom
-            -On average, I suspect, most windows above ours are dock icon windows (hence optimization)
-            -Some windows above ours are always there, and cannot move or obscure us (menu bar)
-            
-        Bugs:
-            -no way (yet) to deactivate direct drawing when a window is dragged, 
-               or suddenly obscured, so drawing continues and can produce garbage
-               We need some kind of locking mechanism on window movement to prevent this
-               
-            -deactivated normal windows use activated normal 
-               window shadows (slight inaccuraccy)
+    Notes:
+        -Calls into the Window Server involve IPC which is slow.
+        -Getting a rectangle seems slower than getting the window level
+        -The window list we get back is in sorted order, top to bottom
+        -On average, I suspect, most windows above ours are dock icon windows (hence optimization)
+        -Some windows above ours are always there, and cannot move or obscure us (menu bar)
+    
+    Bugs:
+        -no way (yet) to deactivate direct drawing when a window is dragged,
+        or suddenly obscured, so drawing continues and can produce garbage
+        We need some kind of locking mechanism on window movement to prevent this
+    
+        -deactivated normal windows use activated normal
+        window shadows (slight inaccuraccy)
     */
-    
+
     /* Cache the connection to the window server */
-    static CGSConnectionID	cgsConnection = (CGSConnectionID) -1;
-    
+    static CGSConnectionID    cgsConnection = (CGSConnectionID) -1;
+
     /* Cache the dock icon windows */
     static CGSWindowID          dockIcons[kMaxWindows];
     static int                  numCachedDockIcons = 0;
-    
-    CGSWindowID		        windows[kMaxWindows];
-    CGSWindowCount	        i, count;
-    CGSWindowLevel	        winLevel;
-    CGSRect			winRect;
+
+    CGSWindowID                windows[kMaxWindows];
+    CGSWindowCount             i, count;
+    CGSWindowLevel             winLevel;
+    CGSRect                    winRect;
 
     CGSRect contentRect;
     int     windowNumber;
     //int     isMainWindow;
-    int     firstDockIcon;    
+    int     firstDockIcon;
     int     dockIconCacheMiss;
     int     windowContentOffset;
-    
+
     int     obscured = SDL_TRUE;
-        
+
     if ( [ window isVisible ] ) {
-        
-        /*  walk the window list looking for windows over top of 
-                (or casting a shadow on) ours */
-       
+
+        /*  walk the window list looking for windows over top of
+        (or casting a shadow on) ours */
+
         /* Get a connection to the window server */
         /* Should probably be moved out into SetVideoMode() or InitVideo() */
         if (cgsConnection == (CGSConnectionID) -1) {
             cgsConnection = (CGSConnectionID) 0;
             cgsConnection = _CGSDefaultConnection ();
         }
-        
-        if (cgsConnection) { 
-        
+
+        if (cgsConnection) {
+
             if ( ! [ window styleMask ] & NSBorderlessWindowMask )
                 windowContentOffset = 22;
             else
                 windowContentOffset = 0;
-                
+
             windowNumber = [ window windowNumber ];
             //isMainWindow = [ window isMainWindow ];
-            
+
             /* The window list is sorted according to order on the screen */
             count = 0;
             CGSGetOnScreenWindowList (cgsConnection, 0, kMaxWindows, windows, &count);
             CGSGetScreenRectForWindow (cgsConnection, windowNumber, &contentRect);
-    
+
             /* adjust rect for window title bar (if present) */
             contentRect.origin.y    += windowContentOffset;
             contentRect.size.height -= windowContentOffset;
-            
+
             firstDockIcon = -1;
             dockIconCacheMiss = SDL_FALSE;
-            
-            /* The first window is always an empty window with level kCGSWindowLevelTop 
-               so start at index 1 */
+
+            /* The first window is always an empty window with level kCGSWindowLevelTop
+                so start at index 1 */
             for (i = 1; i < count; i++) {
-                
+
                 /* If we reach our window in the list, it cannot be obscured */
                 if (windows[i] == windowNumber) {
-                    
+
                     obscured = SDL_FALSE;
                     break;
                 }
                 else {
-                    
+
                     float shadowSide;
                     float shadowTop;
                     float shadowBottom;
 
                     CGSGetWindowLevel (cgsConnection, windows[i], &winLevel);
-                    
+
                     if (winLevel == kCGSWindowLevelDockIcon) {
-                    
+
                         int j;
-                        
+
                         if (firstDockIcon < 0) {
-                            
+
                             firstDockIcon = i;
-                        
+
                             if (numCachedDockIcons > 0) {
-                            
+
                                 for (j = 0; j < numCachedDockIcons; j++) {
-                            
+
                                     if (windows[i] == dockIcons[j])
                                         i++;
                                     else
                                         break;
                                 }
-                            
+
                                 if (j != 0) {
-                                 
+
                                     i--;
-                                                                    
+
                                     if (j < numCachedDockIcons) {
-                                        
+
                                         dockIconCacheMiss = SDL_TRUE;
                                     }
                                 }
 
                             }
                         }
-                                               
+
                         continue;
                     }
                     else if (winLevel == kCGSWindowLevelMenuIgnore
                              /* winLevel == kCGSWindowLevelTop */) {
-                     
+
                         continue; /* cannot obscure window */
                     }
                     else if (winLevel == kCGSWindowLevelDockMenu ||
                              winLevel == kCGSWindowLevelMenu) {
-                     
+
                         shadowSide = 18;
                         shadowTop = 4;
-                        shadowBottom = 22;   
+                        shadowBottom = 22;
                     }
                     else if (winLevel == kCGSWindowLevelUtility) {
-                    
+
                         shadowSide = 8;
                         shadowTop = 4;
                         shadowBottom = 12;
                     }
                     else if (winLevel == kCGSWindowLevelNormal) {
-                    
+
                         /* These numbers are for foreground windows,
                            they are too big (but will work) for background windows */
                         shadowSide = 20;
@@ -839,52 +840,52 @@
                         shadowBottom = 24;
                     }
                     else if (winLevel == kCGSWindowLevelDock) {
-                    
+
                         /* Create dock icon cache */
                         if (numCachedDockIcons != (i-firstDockIcon) ||
                             dockIconCacheMiss) {
-                        
+
                             numCachedDockIcons = i - firstDockIcon;
-                            memcpy (dockIcons, &(windows[firstDockIcon]), 
+                            memcpy (dockIcons, &(windows[firstDockIcon]),
                                     numCachedDockIcons * sizeof(*windows));
                         }
-                        
+
                         /* no shadow */
                         shadowSide = 0;
                         shadowTop = 0;
                         shadowBottom = 0;
                     }
                     else {
-                    
+
                         /*   kCGSWindowLevelDockLabel,
-                             kCGSWindowLevelDock,
-                             kOther??? */
-                        
+                        kCGSWindowLevelDock,
+                        kOther??? */
+
                         /* no shadow */
                         shadowSide = 0;
                         shadowTop = 0;
                         shadowBottom = 0;
                     }
-                    
+
                     CGSGetScreenRectForWindow (cgsConnection, windows[i], &winRect);
-                    
+
                     winRect.origin.x -= shadowSide;
                     winRect.origin.y -= shadowTop;
                     winRect.size.width += shadowSide;
                     winRect.size.height += shadowBottom;
-                    
+
                     if (NSIntersectsRect (contentRect, winRect)) {
-                    
+
                         obscured = SDL_TRUE;
                         break;
                     }
-               
-               } /* window was not our window */
-            
+
+                } /* window was not our window */
+
             } /* iterate over windows */
-            
+
         } /* get cgsConnection */
-    
+
     } /* window is visible */
     
     return obscured;
@@ -893,86 +894,86 @@
 #endif
 }
 
-static void QZ_UpdateRects (_THIS, int numRects, SDL_Rect *rects) { 
+static void QZ_UpdateRects (_THIS, int numRects, SDL_Rect *rects) {
 
     if (SDL_VideoSurface->flags & SDL_OPENGLBLIT) {
         QZ_GL_SwapBuffers (this);
     }
-    else if ( [ qz_window isMiniaturized ] && 
+    else if ( [ qz_window isMiniaturized ] &&
               ! (SDL_VideoSurface->flags & SDL_OPENGL)) {
-    
-        /** 
+
+        /**
          * Set port alpha opaque so deminiaturize looks right
-         * This isn't so nice, but there is no 
+         * This isn't so nice, but there is no
          * initial deminatureize notification (before demini starts)
          **/
         QZ_SetPortAlphaOpaque ([ [ qz_window contentView ] qdPort],
-                                [ qz_window styleMask ] & NSBorderlessWindowMask);
+                               [ qz_window styleMask ] & NSBorderlessWindowMask);
     }
     else if ( ! QZ_IsWindowObscured (qz_window) ) {
-        
+
         /* Use direct copy to flush contents to the display */
         CGrafPtr savePort;
         CGrafPtr dstPort, srcPort;
         const BitMap  *dstBits, *srcBits;
-        Rect     dstRect, srcRect;      
+        Rect     dstRect, srcRect;
         Point    offset;
         int i;
-        
+
         GetPort (&savePort);
-        
+
         dstPort = CreateNewPortForCGDisplayID ((UInt32)display_id);
         srcPort = [ window_view qdPort ];
-        
+
         offset.h = 0;
         offset.v = 0;
         SetPort (srcPort);
         LocalToGlobal (&offset);
-        
+
         SetPort (dstPort);
-        
+
         LockPortBits (dstPort);
         LockPortBits (srcPort);
-        
+
         dstBits = GetPortBitMapForCopyBits (dstPort);
         srcBits = GetPortBitMapForCopyBits (srcPort);
-        
+
         for (i = 0; i < numRects; i++) {
-            
+
             SetRect (&srcRect, rects[i].x, rects[i].y,
                      rects[i].x + rects[i].w,
                      rects[i].y + rects[i].h);
-            
+
             SetRect (&dstRect,
-                     rects[i].x + offset.h, 
+                     rects[i].x + offset.h,
                      rects[i].y + offset.v,
                      rects[i].x + rects[i].w + offset.h,
                      rects[i].y + rects[i].h + offset.v);
-                        
+
             CopyBits (srcBits, dstBits,
                       &srcRect, &dstRect, srcCopy, NULL);
-                        
+
         }
-        
+
         SetPort (savePort);
     }
     else {
-    
+
         /* Use QDFlushPortBuffer() to flush content to display */
         int i;
         RgnHandle dirty = NewRgn ();
         RgnHandle temp  = NewRgn ();
-        
+
         SetEmptyRgn (dirty);
-        
+
         /* Build the region of dirty rectangles */
         for (i = 0; i < numRects; i++) {
-        
-            MacSetRectRgn (temp, rects[i].x, rects[i].y, 
-                rects[i].x + rects[i].w, rects[i].y + rects[i].h);
+
+            MacSetRectRgn (temp, rects[i].x, rects[i].y,
+                           rects[i].x + rects[i].w, rects[i].y + rects[i].h);
             MacUnionRgn (dirty, temp, dirty);
         }
-        
+
         /* Flush the dirty region */
         QDFlushPortBuffer ( [ window_view qdPort ], dirty );
         DisposeRgn (dirty);
@@ -993,7 +994,7 @@
     return 0;
 }
 
-static int  QZ_LockHWSurface(_THIS, SDL_Surface *surface) { 
+static int  QZ_LockHWSurface(_THIS, SDL_Surface *surface) {
 
     return 1;
 }
@@ -1006,10 +1007,10 @@
 }
 
 /*
-int QZ_FlipHWSurface (_THIS, SDL_Surface *surface) {
-    return 0;
-}
-*/
+ int QZ_FlipHWSurface (_THIS, SDL_Surface *surface) {
+     return 0;
+ }
+ */
 
 /* Gamma functions */
 static int QZ_SetGamma (_THIS, float red, float green, float blue) {
@@ -1030,14 +1031,14 @@
         blue = FLT_MAX;
     else
         blue  = 1.0 / blue;
-    
-    if ( CGDisplayNoErr == CGSetDisplayTransferByFormula 
-        (display_id, min, max, red, min, max, green, min, max, blue) ) {
-            
+
+    if ( CGDisplayNoErr == CGSetDisplayTransferByFormula
+         (display_id, min, max, red, min, max, green, min, max, blue) ) {
+
         return 0;
     }
     else {
-    
+
         return -1;
     }
 }
@@ -1046,66 +1047,66 @@
 
     CGGammaValue dummy;
     if ( CGDisplayNoErr == CGGetDisplayTransferByFormula
-        (display_id, &dummy, &dummy, red, 
-	 &dummy, &dummy, green, &dummy, &dummy, blue) )
-        
+         (display_id, &dummy, &dummy, red,
+          &dummy, &dummy, green, &dummy, &dummy, blue) )
+
         return 0;
     else
         return -1;
 }
 
 static int QZ_SetGammaRamp (_THIS, Uint16 *ramp) {
- 
-   const CGTableCount tableSize = 255;
-   CGGammaValue redTable[tableSize];
-   CGGammaValue greenTable[tableSize];
-   CGGammaValue blueTable[tableSize];
-   
-   int i;
-   
-   /* Extract gamma values into separate tables, convert to floats between 0.0 and 1.0 */
-   for (i = 0; i < 256; i++)
-    redTable[i % 256] = ramp[i] / 65535.0;
-   
-   for (i=256; i < 512; i++)
-    greenTable[i % 256] = ramp[i] / 65535.0;
-   
-   for (i=512; i < 768; i++)
-     blueTable[i % 256] = ramp[i] / 65535.0;
-     
-    if ( CGDisplayNoErr == CGSetDisplayTransferByTable 
-            (display_id, tableSize, redTable, greenTable, blueTable) )        
+
+    const CGTableCount tableSize = 255;
+    CGGammaValue redTable[tableSize];
+    CGGammaValue greenTable[tableSize];
+    CGGammaValue blueTable[tableSize];
+
+    int i;
+
+    /* Extract gamma values into separate tables, convert to floats between 0.0 and 1.0 */
+    for (i = 0; i < 256; i++)
+        redTable[i % 256] = ramp[i] / 65535.0;
+
+    for (i=256; i < 512; i++)
+        greenTable[i % 256] = ramp[i] / 65535.0;
+
+    for (i=512; i < 768; i++)
+        blueTable[i % 256] = ramp[i] / 65535.0;
+
+    if ( CGDisplayNoErr == CGSetDisplayTransferByTable
+         (display_id, tableSize, redTable, greenTable, blueTable) )
         return 0;
     else
         return -1;
 }
 
 static int QZ_GetGammaRamp (_THIS, Uint16 *ramp) {
-    
+
     const CGTableCount tableSize = 255;
     CGGammaValue redTable[tableSize];
     CGGammaValue greenTable[tableSize];
     CGGammaValue blueTable[tableSize];
     CGTableCount actual;
     int i;
-    
-    if ( CGDisplayNoErr != CGGetDisplayTransferByTable 
-            (display_id, tableSize, redTable, greenTable, blueTable, &actual) ||
-          actual != tableSize)
-        
+
+    if ( CGDisplayNoErr != CGGetDisplayTransferByTable
+         (display_id, tableSize, redTable, greenTable, blueTable, &actual) ||
+         actual != tableSize)
+
         return -1;
-    
+
     /* Pack tables into one array, with values from 0 to 65535 */
     for (i = 0; i < 256; i++)
         ramp[i] = redTable[i % 256] * 65535.0;
-   
+
     for (i=256; i < 512; i++)
         ramp[i] = greenTable[i % 256] * 65535.0;
-   
+
     for (i=512; i < 768; i++)
         ramp[i] = blueTable[i % 256] * 65535.0;
-      
-    return 0;    
+
+    return 0;
 }
 
 /* OpenGL helper functions (used internally) */
@@ -1118,53 +1119,53 @@
     int colorBits = bpp;
 
     if ( flags & SDL_FULLSCREEN ) {
-    
+
         attr[i++] = NSOpenGLPFAFullScreen;
     }
     /* In windowed mode, the OpenGL pixel depth must match device pixel depth */
-    else if ( colorBits != device_bpp ) { 
+    else if ( colorBits != device_bpp ) {
 
         colorBits = device_bpp;
     }
-    
+
     attr[i++] = NSOpenGLPFAColorSize;
     attr[i++] = colorBits;
-    
+
     attr[i++] = NSOpenGLPFADepthSize;
     attr[i++] = this->gl_config.depth_size;
 
     if ( this->gl_config.double_buffer ) {
         attr[i++] = NSOpenGLPFADoubleBuffer;
     }
-    
+
     if ( this->gl_config.stencil_size != 0 ) {
         attr[i++] = NSOpenGLPFAStencilSize;
         attr[i++] = this->gl_config.stencil_size;
     }
-    
+
     attr[i++] = NSOpenGLPFAScreenMask;
     attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id);
     attr[i] = 0;
-    
+
     fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ];
     if (fmt == nil) {
         SDL_SetError ("Failed creating OpenGL pixel format");
         return 0;
     }
-    
-    gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt 
-        shareContext:nil];
-    
+
+    gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt
+                                               shareContext:nil];
+
     if (gl_context == nil) {
         SDL_SetError ("Failed creating OpenGL context");
         return 0;
-    }	
-    
+    }
+
     /* Convince SDL that the GL "driver" is loaded */
     this->gl_config.driver_loaded = 1;
-    
+
     [ fmt release ];
-    
+
     return 1;
 }
 
@@ -1187,23 +1188,23 @@
 
     /* We may want to cache the bundleRef at some point */
     CFBundleRef bundle;
-    CFURLRef bundleURL = CFURLCreateWithFileSystemPath (kCFAllocatorDefault, 
-        CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
-    
-    CFStringRef functionName = CFStringCreateWithCString 
+    CFURLRef bundleURL = CFURLCreateWithFileSystemPath (kCFAllocatorDefault,
+                                                        CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
+
+    CFStringRef functionName = CFStringCreateWithCString
         (kCFAllocatorDefault, proc, kCFStringEncodingASCII);
-    
+
     void *function;
-    
+
     bundle = CFBundleCreate (kCFAllocatorDefault, bundleURL);
     assert (bundle != NULL);
-    
+
     function = CFBundleGetFunctionPointerForName (bundle, functionName);
 
     CFRelease ( bundleURL );
     CFRelease ( functionName );
     CFRelease ( bundle );
-    
+
     return function;
 }
 
@@ -1214,18 +1215,18 @@
     QZ_GL_MakeCurrent (this);
 
     switch (attrib) {
-    case SDL_GL_RED_SIZE: attr = GL_RED_BITS;   break;
-    case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS;  break;
-    case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break;
-    case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break;
-    case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break;
-    case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS;  break;
-    case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break;
-    case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break;
-    case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break;
-    case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break;
-    case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break;
-    case SDL_GL_BUFFER_SIZE:
+        case SDL_GL_RED_SIZE: attr = GL_RED_BITS;   break;
+        case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS;  break;
+        case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break;
+        case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break;
+        case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break;
+        case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS;  break;
+        case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break;
+        case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break;
+        case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break;
+        case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break;
+        case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break;
+        case SDL_GL_BUFFER_SIZE:
         {
             GLint bits = 0;
             GLint component;
@@ -1254,4 +1255,298 @@
     [ gl_context flushBuffer ];
 }
 
+static int QZ_LockYUV (_THIS, SDL_Overlay *overlay) {
 
+    return 0;
+}
+
+static void QZ_UnlockYUV (_THIS, SDL_Overlay *overlay) {
+
+    ;
+}
+
+static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) {
+
+    OSErr err;
+    CodecFlags flags;
+
+    if (dstrect->x != 0 || dstrect->y != 0) {
+
+        SDL_SetError ("Need a dstrect at (0,0)");
+        return -1;
+    }
+
+    if (dstrect->w != yuv_width || dstrect->h != yuv_height) {
+
+        Fixed scale_x, scale_y;
+
+        scale_x = FixDiv ( Long2Fix (dstrect->w), Long2Fix (overlay->w) );
+        scale_y = FixDiv ( Long2Fix (dstrect->h), Long2Fix (overlay->h) );
+
+        SetIdentityMatrix (yuv_matrix);
+        ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0));
+
+        SetDSequenceMatrix (yuv_seq, yuv_matrix);
+
+        yuv_width = dstrect->w;
+        yuv_height = dstrect->h;
+    }
+
+    if( ( err = DecompressSequenceFrameS(
+                                         yuv_seq,
+                                         (void*)yuv_pixmap,
+                                         sizeof (PlanarPixmapInfoYUV420),
+                                         codecFlagUseImageBuffer, &flags, nil ) != noErr ) )
+    {
+        SDL_SetError ("DecompressSequenceFrameS failed");
+    }
+
+    return err == noErr;
+}
+
+static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) {
+
+    CDSequenceEnd (yuv_seq);
+    ExitMovies();
+
+    free (overlay->hwfuncs);
+    free (overlay->pitches);
+    free (overlay->pixels);
+
+    if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
+        [ qz_window close ];
+        qz_window = nil;
+    }
+
+    free (yuv_matrix);
+    DisposeHandle ((Handle)yuv_idh);
+}
+
+#include "SDL_yuvfuncs.h"
+
+/**
+ * check for 16 byte alignment, bail otherwise
+ **/
+#define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0)
+
+/**
+ * align a byte offset, return how much to add to make it
+ * a multiple of 16
+ **/
+#define ALIGN(x) ((16 - (x & 15)) & 15)
+
+static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
+                                         Uint32 format, SDL_Surface *display) {
+
+    Uint32 codec;
+    OSStatus err;
+    CGrafPtr port;
+    SDL_Overlay *overlay;
+
+    if (format == SDL_YV12_OVERLAY ||
+        format == SDL_IYUV_OVERLAY) {
+
+        codec = kYUV420CodecType;
+    }
+    else {
+        SDL_SetError ("Hardware: unsupported video format");
+        return NULL;
+    }
+
+    yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof(ImageDescription));
+    if (yuv_idh == NULL) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    yuv_matrix = (MatrixRecordPtr) malloc (sizeof(MatrixRecord));
+    if (yuv_matrix == NULL) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    if ( EnterMovies() != noErr ) {
+        SDL_SetError ("Could not init QuickTime for YUV playback");
+        return NULL;
+    }
+
+    err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec);
+    if (err != noErr) {
+        SDL_SetError ("Could not find QuickTime codec for format");
+        return NULL;
+    }
+
+    if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
+
+        /**
+         * Good acceleration requires a window to be present.
+         * A CGrafPtr that points to the screen isn't good enough
+         **/
+        NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
+
+        qz_window = [ [ SDL_QuartzWindow alloc ]
+                            initWithContentRect:content
+                            styleMask:NSBorderlessWindowMask
+                            backing:NSBackingStoreBuffered defer:NO ];
+
+        if (qz_window == nil) {
+            SDL_SetError ("Could not create the Cocoa window");
+            return NULL;
+        }
+
+        [ qz_window setContentView:[ [ SDL_QuartzWindowView alloc ] init ] ];
+        [ qz_window setReleasedWhenClosed:YES ];
+        [ qz_window center ];
+        [ qz_window setAcceptsMouseMovedEvents:YES ];
+        [ qz_window setLevel:CGShieldingWindowLevel() ];
+        [ qz_window makeKeyAndOrderFront:nil ];
+
+        port = [ [ qz_window contentView ] qdPort ];
+        SetPort (port);
+        // BUG: would like to remove white flash when window kicks in
+        //{
+        //    Rect r;
+        //    SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
+        //    PaintRect (&r);
+        //    QDFlushPortBuffer (port, nil);
+        //}
+
+    }
+    else {
+        port = [ [ qz_window contentView ] qdPort ];
+        SetPort (port);
+    }
+    
+    SetIdentityMatrix (yuv_matrix);
+    
+    HLock ((Handle)yuv_idh);
+    
+    (**yuv_idh).idSize = sizeof(ImageDescription);
+    (**yuv_idh).cType  = codec;
+    (**yuv_idh).version = 1;
+    (**yuv_idh).revisionLevel = 0;
+    (**yuv_idh).width = width;
+    (**yuv_idh).height = height;
+    (**yuv_idh).hRes = Long2Fix(72);
+    (**yuv_idh).vRes = Long2Fix(72);
+    (**yuv_idh).spatialQuality = codecLosslessQuality;
+    (**yuv_idh).frameCount = 1;
+    (**yuv_idh).clutID = -1;
+    (**yuv_idh).dataSize = 0;
+    (**yuv_idh).depth = 12;
+    
+    HUnlock ((Handle)yuv_idh);
+    
+    err = DecompressSequenceBeginS (
+                                    &yuv_seq,
+                                    yuv_idh,
+                                    NULL,
+                                    0,
+                                    port,
+                                    NULL,
+                                    NULL,
+                                    yuv_matrix,
+                                    0,
+                                    NULL,
+                                    codecFlagUseImageBuffer,
+                                    codecLosslessQuality,
+                                    yuv_codec);
+    
+    if (err != noErr) {
+        SDL_SetError ("Error trying to start YUV codec.");
+        return NULL;
+    }
+    
+    overlay = (SDL_Overlay*) malloc (sizeof(*overlay));
+    if (overlay == NULL) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    
+    overlay->format      = format;
+    overlay->w           = width;
+    overlay->h           = height;
+    overlay->planes      = 3;
+    overlay->hw_overlay  = 1;
+    {
+        int      offset;
+        Uint8  **pixels;
+        Uint16  *pitches;
+        int      plane2, plane3;
+
+        if (format == SDL_IYUV_OVERLAY) {
+
+            plane2 = 1; /* Native codec format */
+            plane3 = 2;
+        }
+        else if (format == SDL_YV12_OVERLAY) {
+
+            /* switch the U and V planes */
+            plane2 = 2; /* U plane maps to plane 3 */
+            plane3 = 1; /* V plane maps to plane 2 */
+        }
+        else {
+            SDL_SetError("Unsupported YUV format");
+            return NULL;
+        }
+
+        pixels = (Uint8**) malloc (sizeof(*pixels) * 3);
+        pitches = (Uint16*) malloc (sizeof(*pitches) * 3);
+        if (pixels == NULL || pitches == NULL) {
+            SDL_OutOfMemory();
+            return NULL;
+        }
+
+        yuv_pixmap = (PlanarPixmapInfoYUV420*)
+            malloc (sizeof(PlanarPixmapInfoYUV420) +
+                    (width * height * 2));
+        if (yuv_pixmap == NULL) {
+            SDL_OutOfMemory ();
+            return NULL;
+        }
+
+        //CHECK_ALIGN(yuv_pixmap);
+        offset  = sizeof(PlanarPixmapInfoYUV420);
+        //offset += ALIGN(offset);
+        //CHECK_ALIGN(offset);
+
+        pixels[0] = (Uint8*)yuv_pixmap + offset;
+        //CHECK_ALIGN(pixels[0]);
+
+        pitches[0] = width;
+        yuv_pixmap->componentInfoY.offset = offset;
+        yuv_pixmap->componentInfoY.rowBytes = width;
+
+        offset += width * height;
+        pixels[plane2] = (Uint8*)yuv_pixmap + offset;
+        pitches[plane2] = width / 2;
+        yuv_pixmap->componentInfoCb.offset = offset;
+        yuv_pixmap->componentInfoCb.rowBytes = width / 2;
+
+        offset += (width * height / 4);
+        pixels[plane3] = (Uint8*)yuv_pixmap + offset;
+        pitches[plane3] = width / 2;
+        yuv_pixmap->componentInfoCr.offset = offset;
+        yuv_pixmap->componentInfoCr.rowBytes = width / 2;
+
+        overlay->pixels = pixels;
+        overlay->pitches = pitches;
+    }
+
+    overlay->hwfuncs = malloc (sizeof(*overlay->hwfuncs));
+    if (overlay->hwfuncs == NULL) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    
+    overlay->hwfuncs->Lock    = QZ_LockYUV;
+    overlay->hwfuncs->Unlock  = QZ_UnlockYUV;
+    overlay->hwfuncs->Display = QZ_DisplayYUV;
+    overlay->hwfuncs->FreeHW  = QZ_FreeHWYUV;
+
+    yuv_width = overlay->w;
+    yuv_height = overlay->h;
+    
+    return overlay;
+}
+
--- a/src/video/quartz/SDL_QuartzWM.m	Sat Jun 01 19:54:15 2002 +0000
+++ b/src/video/quartz/SDL_QuartzWM.m	Sat Jun 01 23:05:05 2002 +0000
@@ -32,17 +32,17 @@
 
 /* Use the Carbon cursor routines for now */
 static WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask, 
-                                          int w, int h, int hot_x, int hot_y) { 
-	WMcursor *cursor;
-	int row, bytes;
-		
-	/* Allocate the cursor memory */
-	cursor = (WMcursor *)malloc(sizeof(WMcursor));
-	if ( cursor == NULL ) {
-		SDL_OutOfMemory();
-		return(NULL);
-	}
-	memset(cursor, 0, sizeof(*cursor));
+                                         int w, int h, int hot_x, int hot_y) { 
+    WMcursor *cursor;
+    int row, bytes;
+        
+    /* Allocate the cursor memory */
+    cursor = (WMcursor *)malloc(sizeof(WMcursor));
+    if ( cursor == NULL ) {
+        SDL_OutOfMemory();
+        return(NULL);
+    }
+    memset(cursor, 0, sizeof(*cursor));
     
     if (w > 16)
         w = 16;
@@ -50,19 +50,19 @@
     if (h > 16)
         h = 16;
     
-	bytes = (w+7)/8;
+    bytes = (w+7)/8;
 
-	for ( row=0; row<h; ++row ) {
-		memcpy(&cursor->curs.data[row], data, bytes);
-		data += bytes;
-	}
-	for ( row=0; row<h; ++row ) {
-		memcpy(&cursor->curs.mask[row], mask, bytes);
-		mask += bytes;
-	}
-	cursor->curs.hotSpot.h = hot_x;
-	cursor->curs.hotSpot.v = hot_y;
-	
+    for ( row=0; row<h; ++row ) {
+        memcpy(&cursor->curs.data[row], data, bytes);
+        data += bytes;
+    }
+    for ( row=0; row<h; ++row ) {
+        memcpy(&cursor->curs.mask[row], mask, bytes);
+        mask += bytes;
+    }
+    cursor->curs.hotSpot.h = hot_x;
+    cursor->curs.hotSpot.v = hot_y;
+    
     return(cursor);
 }
 
@@ -246,18 +246,18 @@
      #define ALPHASHIFT 3
      for (i=0;i<masksize;i+=8)
          for (j=0;j<8;j++) 
-surfPtr[ALPHASHIFT+((i+j)<<2)]=(mask[i>>3]&(1<<(7-j)))?0xFF:0x00;
+             surfPtr[ALPHASHIFT+((i+j)<<2)]=(mask[i>>3]&(1<<(7-j)))?0xFF:0x00;
      }
-     imgrep = [[NSBitmapImageRep alloc] 
-initWithBitmapDataPlanes:(unsigned char **)&mergedSurface->pixels 
-pixelsWide:icon->w pixelsHigh:icon->h bitsPerSample:8 samplesPerPixel:4 
-hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace 
-bytesPerRow:icon->w<<2 bitsPerPixel:32];
-     img = [[NSImage alloc] initWithSize:imgSize];
-     [img addRepresentation: imgrep];
-     [NSApp setApplicationIconImage:img];
-     [img release];
-     [imgrep release];
+     imgrep = [ [ NSBitmapImageRep alloc] 
+                     initWithBitmapDataPlanes:(unsigned char **)&mergedSurface->pixels 
+                         pixelsWide:icon->w pixelsHigh:icon->h bitsPerSample:8 samplesPerPixel:4 
+                         hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace 
+                         bytesPerRow:icon->w<<2 bitsPerPixel:32 ];
+     img = [ [ NSImage alloc ] initWithSize:imgSize ];
+     [ img addRepresentation: imgrep ];
+     [ NSApp setApplicationIconImage:img ];
+     [ img release ];
+     [ imgrep release ];
      SDL_FreeSurface(mergedSurface);
 freePool:
      [pool release];
@@ -285,19 +285,18 @@
 static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
 
     switch (grab_mode) {
-	case SDL_GRAB_QUERY:
+    case SDL_GRAB_QUERY:
             break;
-	case SDL_GRAB_OFF:
+    case SDL_GRAB_OFF:
             CGAssociateMouseAndMouseCursorPosition (1);
             currentGrabMode = SDL_GRAB_OFF;
             break;
-	case SDL_GRAB_ON:
+    case SDL_GRAB_ON:
             QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
             CGAssociateMouseAndMouseCursorPosition (0);
             currentGrabMode = SDL_GRAB_ON;
             break;
-        case SDL_GRAB_FULLSCREEN:
-            
+    case SDL_GRAB_FULLSCREEN:        
             break;
     }