Mercurial > sdl-ios-xcode
changeset 375:17976f0f503f
Use secondary audio buffers to avoid problems on various soundcards
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 May 2002 22:34:36 +0000 |
parents | 3fc4e71f7714 |
children | a5f60a847a89 |
files | src/audio/windx5/SDL_dx5audio.c |
diffstat | 1 files changed, 2 insertions(+), 0 deletions(-) [+] |
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--- a/src/audio/windx5/SDL_dx5audio.c Sun May 19 22:32:09 2002 +0000 +++ b/src/audio/windx5/SDL_dx5audio.c Sun May 19 22:34:36 2002 +0000 @@ -662,10 +662,12 @@ /* Create the audio buffer to which we write */ NUM_BUFFERS = -1; +#ifdef USE_PRIMARY_BUFFER if ( mainwin ) { NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf, &waveformat, spec->size); } +#endif /* USE_PRIMARY_BUFFER */ if ( NUM_BUFFERS < 0 ) { NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf, &waveformat, spec->size);