changeset 1190:173c063d4f55

OS/2 port! This was mostly, if not entirely, written by "Doodle" and "Caetano": doodle@scenergy.dfmk.hu daniel@caetano.eng.br --ryan.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 07:29:56 +0000
parents c96b326b90ba
children 2bd4cec0de63
files README.OS2 Watcom.mif include/SDL_byteorder.h include/SDL_thread.h include/SDL_types.h include/begin_code.h setvars.cmd src/Makefile.wat src/SDL.c src/SDL_loadso.c src/audio/Makefile.wat src/audio/SDL_audio.c src/audio/SDL_mixer_MMX_VC.c src/audio/SDL_sysaudio.h src/audio/dart/SDL_dart.c src/audio/dart/SDL_dart.h src/cdrom/Makefile.wat src/cdrom/os2/SDL_syscdrom.c src/cpuinfo/Makefile.wat src/endian/Makefile.wat src/events/Makefile.wat src/events/SDL_events.c src/events/SDL_resize.c src/events/SDL_sysevents.h src/file/Makefile.wat src/joystick/Makefile.wat src/joystick/os2/SDL_sysjoystick.c src/joystick/os2/joyos2.h src/loadso/macosx/SDL_loadso.c src/loadso/os2/SDL_loadso.c src/thread/Makefile.wat src/thread/SDL_systhread.h src/thread/SDL_thread.c src/thread/os2/SDL_syscond.c src/thread/os2/SDL_syscond_c.h src/thread/os2/SDL_sysmutex.c src/thread/os2/SDL_syssem.c src/thread/os2/SDL_systhread.c src/thread/os2/SDL_systhread_c.h src/timer/Makefile.wat src/timer/SDL_timer.c src/timer/os2/SDL_systimer.c src/video/Makefile.wat src/video/SDL_sysvideo.h src/video/SDL_video.c src/video/os2fslib/SDL_os2fslib.c src/video/os2fslib/SDL_os2fslib.h src/video/os2fslib/SDL_vkeys.h test/Makefile.wat
diffstat 49 files changed, 6571 insertions(+), 8 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/README.OS2	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,133 @@
+
+===========
+SDL on OS/2
+===========
+
+Last updated on Oct 02, 2005.
+
+
+1. How to compile?
+------------------
+
+To compile this, you'll need the followings installed:
+- The OS/2 Developer's Toolkit
+- The OpenWatcom compiler 
+  (http://www.openwatcom.org)
+- The FSLib library
+  (ftp://ftp.netlabs.org/pub/SDL)
+
+Please edit the second, fourth and fifth lines of setvars.cmd file
+to set the folders where the toolkit, the OW compiler and the FSLib are. 
+You won't need NASM yet (The Netwide Assembler), you can leave that line.
+Run setvars.cmd, and you should get a shell in which you can
+compile SDL.
+
+Check the "Watcom.mif" file. This is the file which is included by all the
+Watcom makefiles, so changes here will affect the whole build process.
+There is a line in there which determines if the resulting SDL.DLL will be
+a 'debug' or a 'release' build. The 'debug' version is full of printf()'s,
+so if something goes wrong, its output can help a lot for debugging.
+
+Then go to the 'src' folder, and run "wmake -f makefile.wat".
+This should create the SDL.DLL and the corresponding SDL.LIB file there.
+
+To test applications, it's a good idea to use the 'debug' build of SDL, and
+redirect the standard output and standard error output to files, to see what
+happens internally in SDL.
+(like: testsprite >stdout.txt 2>stderr.txt)
+
+To rebuild SDL, use the following commands in 'src' folder:
+wmake -f makefile.wat clean
+wmake -f makefile.wat
+
+
+
+2. How to compile the testapps?
+-------------------------------
+
+Once you have SDL.DLL compiled, navigate into the 'test' folder, copy in there
+the newly built SDL.DLL, and copy in there FSLib.DLL.
+
+Then run "wmake -f makefile.wat" in there to compile some of the testapps.
+
+
+
+3. What is missing?
+-------------------
+
+The following things are missing from this SDL implementation:
+- MMX, SSE and 3DNOW! optimized video blitters?
+- HW Video surfaces
+- OpenGL support
+
+
+
+4. Special Keys / Full-Screen support
+-------------------------------------
+
+There are two special hot-keys implemented:
+- Alt+Home switches between fullscreen and windowed mode
+- Alt+End simulates closing the window (can be used as a Panic key)
+Only the LEFT Alt key will work.
+
+
+
+5. Joysticks on SDL/2
+---------------------
+
+The Joystick detection only works for standard joysticks (2 buttons, 2 axes
+and the like). Therefore, if you use a non-standard joystick, you should
+specify its features in the SDL_OS2_JOYSTICK environment variable in a batch
+file or CONFIG.SYS, so SDL applications can provide full capability to your
+device. The syntax is:
+
+SET SDL_OS2_JOYSTICK=[JOYSTICK_NAME] [AXES] [BUTTONS] [HATS] [BALLS]
+
+So, it you have a Gravis GamePad with 4 axes, 2 buttons, 2 hats and 0 balls,
+the line should be:
+
+SET SDL_OS2_JOYSTICK=Gravis_GamePad 4 2 2 0
+
+If you want to add spaces in your joystick name, just surround it with
+quotes or double-quotes:
+
+SET SDL_OS2_JOYSTICK='Gravis GamePad' 4 2 2 0
+
+or
+
+SET SDL_OS2_JOYSTICK="Gravis GamePad" 4 2 2 0
+
+   Notive However that Balls and Hats are not supported under OS/2, and the
+value will be ignored... but it is wise to define these correctly because 
+in the future those can be supported.
+   Also the number of buttons is limited to 2 when using two joysticks,
+4 when using one joystick with 4 axes, 6 when using a joystick with 3 axes
+and 8 when using a joystick with 2 axes. Notice however these are limitations 
+of the Joystick Port hardware, not OS/2.
+
+
+
+6. Next steps...
+----------------
+
+Things to do:
+- Implement missing stuffs (look for 'TODO' string in source code!)
+- Finish video driver (the 'wincommon' can be a good example for missing
+  things like application icon and so on...)
+- Enable MMX/SSE/SSE2 acceleration functions
+- Rewrite CDROM support using DOS Ioctl for better support.
+
+
+
+7. Contacts
+-----------
+
+   You can contact the developers for bugs:
+
+   Area					Developer		email
+   General (Audio/Video/System)		Doodle			doodle@scenergy.dfmk.hu
+   CDROM and Joystick			Caetano			daniel@caetano.eng.br
+
+   Notice however that SDL/2 is 'in development' stage so ... if you want to help,
+please, be our guest and contact us!
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Watcom.mif	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,33 @@
+#=============================================================================
+#             This file contains the common includes for the
+#               Watcom makefiles to build SDL.DLL for OS/2
+#
+#
+#=============================================================================
+
+# Create debug build or not?
+#debug_build=defined
+
+# Special flags for building SDL
+SDLCFlags = -dBUILD_SDL -dCHECK_LEAKS
+
+#
+#==============================================================================
+#
+
+!ifdef debug_build
+debugflags = -d2 -dDEBUG_BUILD
+!else
+debugflags =
+!endif
+
+cflags = -zq $(debugflags) -bd -bm -bt=OS2 -5s -fpi -sg -otexan -wx -ei $(SDLCFlags) $(ExtraCFlags)
+
+.extensions:
+.extensions: .lib .dll .obj .c .asm
+
+.c.obj : .AUTODEPEND
+    wcc386 $[* $(cflags)
+
+.asm.obj : .AUTODEPEND
+    nasm -t -O2 -f obj -I$(%include) $[*.asm
--- a/include/SDL_byteorder.h	Wed Nov 23 07:23:48 2005 +0000
+++ b/include/SDL_byteorder.h	Wed Nov 23 07:29:56 2005 +0000
@@ -55,9 +55,8 @@
     (defined(__arm__) || defined(__thumb__)) || \
     (defined(__sh__) || defined(__sh64__)) || \
     (defined(__mips__) && defined(__MIPSEL__)) || \
-     defined(__SYMBIAN32__) || \
-     defined(__x86_64__) || \
-     defined(__LITTLE_ENDIAN__)
+     defined(__SYMBIAN32__) || defined(__x86_64__) || \
+     defined(__OS2__) || defined(__LITTLE_ENDIAN__)
 #define SDL_BYTEORDER	SDL_LIL_ENDIAN
 #else
 #define SDL_BYTEORDER	SDL_BIG_ENDIAN
--- a/include/SDL_thread.h	Wed Nov 23 07:23:48 2005 +0000
+++ b/include/SDL_thread.h	Wed Nov 23 07:29:56 2005 +0000
@@ -50,7 +50,50 @@
 typedef struct SDL_Thread SDL_Thread;
 
 /* Create a thread */
+#ifdef __OS2__
+/*
+   We compile SDL into a DLL on OS/2. This means, that it's the DLL which
+   creates a new thread for the calling process with the SDL_CreateThread()
+   API. There is a problem with this, that only the RTL of the SDL.DLL will
+   be initialized for those threads, and not the RTL of the calling application!
+   To solve this, we make a little hack here.
+   We'll always use the caller's _beginthread() and _endthread() APIs to
+   start a new thread. This way, it it's the SDL.DLL which uses this API,
+   then the RTL of SDL.DLL will be used to create the new thread, and if it's
+   the application, then the RTL of the application will be used.
+   So, in short:
+   Always use the _beginthread() and _endthread() of the calling runtime library!
+*/
+
+#ifdef __WATCOMC__
+#include <process.h> // This has _beginthread() and _endthread() defined!
+#endif
+#ifdef __EMX__
+#include <stdlib.h> // This has _beginthread() and _endthread() defined, if -Zmt flag is used!
+#endif
+
+typedef Uint32 SDLCALL (*pfnSDL_CurrentBeginThread)(void (*pfnThreadFn)(void *), Uint32 uiStackSize, void *pParam);
+typedef void   SDLCALL (*pfnSDL_CurrentEndThread)(void);
+
+extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread_Core(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
+
+// Disable warnings about unreferenced symbol!
+#pragma disable_message (202)
+static Uint32 SDLCALL SDL_CurrentBeginThread(void (*pfnThreadFn)(void *), Uint32 uiStackSize, void *pParam)
+{
+  return _beginthread(pfnThreadFn, NULL, uiStackSize, pParam);
+}
+
+static void   SDLCALL SDL_CurrentEndThread(void)
+{
+  _endthread();
+}
+
+#define SDL_CreateThread(fn, data) SDL_CreateThread_Core(fn, data, SDL_CurrentBeginThread, SDL_CurrentEndThread)
+
+#else
 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
+#endif
 
 /* Get the 32-bit thread identifier for the current thread */
 extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
--- a/include/SDL_types.h	Wed Nov 23 07:23:48 2005 +0000
+++ b/include/SDL_types.h	Wed Nov 23 07:29:56 2005 +0000
@@ -57,7 +57,7 @@
 #if !defined(__STRICT_ANSI__)
 #ifdef __osf__ /* Tru64 */
 #define SDL_HAS_64BIT_TYPE	long
-#elif defined(__GNUC__) || defined(__MWERKS__) || defined(__SUNPRO_C) || defined(__DECC)
+#elif defined(__GNUC__) || defined(__MWERKS__) || defined(__SUNPRO_C) || defined(__DECC) || defined(__WATCOMC__)
 #define SDL_HAS_64BIT_TYPE	long long
 #elif defined(_MSC_VER) /* VC++ */
 #define SDL_HAS_64BIT_TYPE	__int64
--- a/include/begin_code.h	Wed Nov 23 07:23:48 2005 +0000
+++ b/include/begin_code.h	Wed Nov 23 07:29:56 2005 +0000
@@ -56,8 +56,20 @@
 #   define DECLSPEC	__declspec(dllexport)
 #  endif
 # else
+# ifdef __OS2__
+#  ifdef __WATCOMC__
+#   ifdef BUILD_SDL
+#    define DECLSPEC __declspec(dllexport)
+#   else
 #  define DECLSPEC
 # endif
+#  else
+#   define DECLSPEC
+#  endif
+# else
+#  define DECLSPEC
+# endif
+# endif
 # endif
 #endif
 
@@ -66,8 +78,14 @@
 #if defined(WIN32) && !defined(__GNUC__)
 #define SDLCALL __cdecl
 #else
+#ifdef __OS2__
+/* But on OS/2, we use the _System calling convention */
+/* to be compatible with every compiler */
+#define SDLCALL _System
+#else
 #define SDLCALL
 #endif
+#endif
 #endif /* SDLCALL */
 
 /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/setvars.cmd	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,16 @@
+@ECHO OFF
+SET WATCOM=d:\watcom
+SET NASM=d:\nasm
+SET OS2TK=d:\os2tk45
+SET FSLIB=d:\watcom\projects\FSLib
+
+SET PATH=%WATCOM%\BINP;%WATCOM%\BINW;%os2tk%\bin;%NASM%;%PATH%
+SET INCLUDE=%WATCOM%\H;%WATCOM%\H\OS2
+SET FINCLUDE=%WATCOM%\SRC\FORTRAN
+SET EDPATH=%WATCOM%\EDDAT
+SET HELP=%WATCOM%\BINP\HELP;%HELP%
+SET BOOKSHELF=%WATCOM%\BINP\HELP;%BOOKSHELF%
+SET BEGINLIBPATH=%WATCOM%\BINP\DLL
+
+cmd
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/Makefile.wat	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,132 @@
+#=============================================================================
+#          This is a Watcom makefile to build SDL.DLL for OS/2
+#
+#
+#=============================================================================
+
+dllname=SDL
+
+audioobjs = audio\SDL_audio.obj audio\SDL_audiocvt.obj audio\SDL_audiomem.obj &
+            audio\SDL_mixer.obj audio\SDL_mixer_MMX_VC.obj audio\SDL_wave.obj &
+            audio\SDL_dart.obj
+cdromobjs = cdrom\SDL_cdrom.obj cdrom\SDL_syscdrom.obj
+cpuinfoobjs = cpuinfo\SDL_cpuinfo.obj
+endianobjs = endian\SDL_endian.obj
+eventsobjs = events\SDL_active.obj events\SDL_events.obj events\SDL_expose.obj &
+             events\SDL_keyboard.obj events\SDL_mouse.obj events\SDL_quit.obj &
+             events\SDL_resize.obj
+fileobjs = file\SDL_rwops.obj
+hermesobjs = hermes\mmx_main.obj hermes\mmxp2_32.obj hermes\x86_main.obj &
+             hermes\x86p_16.obj hermes\x86p_32.obj
+joystickobjs = joystick\SDL_joystick.obj joystick\SDL_sysjoystick.obj
+threadobjs = thread\SDL_thread.obj thread\SDL_sysmutex.obj &
+             thread\SDL_syssem.obj thread\SDL_systhread.obj &
+             thread\SDL_syscond.obj
+timerobjs = timer\SDL_timer.obj timer\SDL_systimer.obj
+videoobjs = video\SDL_blit.obj video\SDL_blit_0.obj video\SDL_blit_1.obj &
+            video\SDL_blit_A.obj video\SDL_blit_N.obj video\SDL_bmp.obj &
+            video\SDL_cursor.obj video\SDL_gamma.obj video\SDL_pixels.obj &
+            video\SDL_RLEaccel.obj video\SDL_stretch.obj video\SDL_surface.obj &
+            video\SDL_video.obj video\SDL_yuv.obj video\SDL_yuv_mmx.obj &
+            video\SDL_yuv_sw.obj video\SDL_os2fslib.obj
+
+object_files= SDL.obj SDL_error.obj SDL_fatal.obj SDL_getenv.obj &
+              SDL_loadso.obj $(audioobjs) $(cpuinfoobjs) $(endianobjs) &
+              $(eventsobjs) $(fileobjs) $(joystickobjs) &
+              $(threadobjs) $(timerobjs) $(videoobjs) $(cdromobjs)
+	      
+
+# Extra stuffs to pass to C compiler:
+ExtraCFlags=
+
+#
+#==============================================================================
+#
+!include ..\Watcom.mif
+
+.before
+    @set include=$(%os2tk)\h;$(%include);../include;./thread;./thread/os2;./video;./cdrom;./cdrom/os2;./joystick;./joystick/os2;
+
+all : check_subdir_objects $(dllname).dll $(dllname).lib
+
+$(dllname).dll : $(dllname).lnk $(object_files)
+    wlink @$(dllname)
+
+check_subdir_objects: .always .symbolic
+    @cd audio
+    @wmake -h -f Makefile.wat
+    @cd ..\cdrom
+    @wmake -h -f Makefile.wat
+    @cd ..\cpuinfo
+    @wmake -h -f Makefile.wat
+    @cd ..\endian
+    @wmake -h -f Makefile.wat
+    @cd ..\events
+    @wmake -h -f Makefile.wat
+    @cd ..\file
+    @wmake -h -f Makefile.wat
+    @cd ..\joystick
+    @wmake -h -f Makefile.wat
+    @cd ..\thread
+    @wmake -h -f Makefile.wat
+    @cd ..\timer
+    @wmake -h -f Makefile.wat
+    @cd ..\video
+    @wmake -h -f Makefile.wat
+    @cd ..
+
+$(dllname).lnk :
+    @echo Creating linker file ($(dllname).lnk)...
+    @echo $#============================================================================= >$^@
+    @echo $#              This is a linker file to build SDL.DLL for OS/2 >>$^@
+    @echo $# >>$^@
+    @echo $# Generated automatically by Makefile.wat >>$^@
+    @echo $#============================================================================= >>$^@
+    @echo SYSTEM 386 LX DLL INITINSTANCE TERMINSTANCE >>$^@
+    @echo NAME $^& >>$^@
+    @for %i in ($(object_files)) do @echo FILE %i >>$^@
+    @echo LIBPATH %os2tk%\lib >>$^@
+    @echo LIBPATH %fslib% >>$^@
+    @echo LIB mmpm2.lib >>$^@
+    @echo LIB fslib.lib >>$^@
+    @echo OPTION QUIET >>$^@
+    @echo OPTION MAP=$^&.map >>$^@
+    @echo OPTION DESCRIPTION 'Simple DirectMedia Layer v1.2.7' >>$^@
+    @echo OPTION ELIMINATE >>$^@
+    @echo OPTION MANYAUTODATA >>$^@
+    @echo OPTION OSNAME='OS/2 and eComStation' >>$^@
+    @echo OPTION SHOWDEAD >>$^@
+    @echo Linker file created!
+
+$(dllname).lib : $(dllname).dll
+    implib $(dllname).lib $(dllname).dll
+
+clean : .SYMBOLIC
+    @if exist *.dll del *.dll
+    @if exist *.lib del *.lib
+    @if exist *.obj del *.obj
+    @if exist *.lnk del *.lnk
+    @if exist *.map del *.map
+    @if exist *.res del *.res
+    @if exist *.lst del *.lst
+    @cd audio
+    @wmake -h -f Makefile.wat clean
+    @cd ..\cdrom
+    @wmake -h -f Makefile.wat clean
+    @cd ..\cpuinfo
+    @wmake -h -f Makefile.wat clean
+    @cd ..\endian
+    @wmake -h -f Makefile.wat clean
+    @cd ..\events
+    @wmake -h -f Makefile.wat clean
+    @cd ..\file
+    @wmake -h -f Makefile.wat clean
+    @cd ..\joystick
+    @wmake -h -f Makefile.wat clean
+    @cd ..\thread
+    @wmake -h -f Makefile.wat clean
+    @cd ..\timer
+    @wmake -h -f Makefile.wat clean
+    @cd ..\video
+    @wmake -h -f Makefile.wat clean
+    @cd ..
--- a/src/SDL.c	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/SDL.c	Wed Nov 23 07:29:56 2005 +0000
@@ -220,15 +220,25 @@
 void SDL_Quit(void)
 {
 	/* Quit all subsystems */
+#ifdef DEBUG_BUILD
+  printf("[SDL_Quit] : Enter! Calling QuitSubSystem()\n"); fflush(stdout);
+#endif
 	SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
 
 #ifdef CHECK_LEAKS
+#ifdef DEBUG_BUILD
+  printf("[SDL_Quit] : CHECK_LEAKS\n"); fflush(stdout);
+#endif
+
 	/* Print the number of surfaces not freed */
 	if ( surfaces_allocated != 0 ) {
 		fprintf(stderr, "SDL Warning: %d SDL surfaces extant\n", 
 							surfaces_allocated);
 	}
 #endif
+#ifdef DEBUG_BUILD
+  printf("[SDL_Quit] : SDL_UninstallParachute()\n"); fflush(stdout);
+#endif
 
 	/* Uninstall any parachute signal handlers */
 	SDL_UninstallParachute();
@@ -236,6 +246,10 @@
 #if !defined(DISABLE_THREADS) && defined(ENABLE_PTH)
 	pth_kill();
 #endif
+#ifdef DEBUG_BUILD
+  printf("[SDL_Quit] : Returning!\n"); fflush(stdout);
+#endif
+
 }
 
 /* Return the library version number */
@@ -244,6 +258,7 @@
 	return(&version);
 }
 
+#ifndef __OS2__
 #if defined(_WIN32_WCE) || (defined(__WATCOMC__) && defined(BUILD_DLL))
 /* Need to include DllMain() on Windows CE and Watcom C for some reason.. */
 #include <windows.h>
@@ -262,3 +277,75 @@
 	return TRUE;
 }
 #endif /* _WIN32_WCE and building DLL with Watcom C */
+#else
+// Building for OS/2
+#ifdef __WATCOMC__
+
+#define INCL_DOSERRORS
+#define INCL_DOSEXCEPTIONS
+#include <os2.h>
+
+// Exception handler to prevent the Audio thread hanging, making a zombie process!
+ULONG _System SDL_Main_ExceptionHandler(PEXCEPTIONREPORTRECORD pERepRec,
+                                        PEXCEPTIONREGISTRATIONRECORD pERegRec,
+                                        PCONTEXTRECORD pCtxRec,
+                                        PVOID p)
+{
+  if (pERepRec->fHandlerFlags & EH_EXIT_UNWIND)
+    return XCPT_CONTINUE_SEARCH;
+  if (pERepRec->fHandlerFlags & EH_UNWINDING)
+    return XCPT_CONTINUE_SEARCH;
+  if (pERepRec->fHandlerFlags & EH_NESTED_CALL)
+    return XCPT_CONTINUE_SEARCH;
+
+  // Do cleanup at every fatal exception!
+  if (((pERepRec->ExceptionNum & XCPT_SEVERITY_CODE) == XCPT_FATAL_EXCEPTION) &&
+      (pERepRec->ExceptionNum != XCPT_BREAKPOINT) &&
+      (pERepRec->ExceptionNum != XCPT_SINGLE_STEP)
+     )
+  {
+    if (SDL_initialized & SDL_INIT_AUDIO)
+    {
+      // This removes the zombie audio thread in case of emergency.
+#ifdef DEBUG_BUILD
+      printf("[SDL_Main_ExceptionHandler] : Calling SDL_CloseAudio()!\n");
+#endif
+      SDL_CloseAudio();
+    }
+  }
+  return (XCPT_CONTINUE_SEARCH);
+}
+
+
+EXCEPTIONREGISTRATIONRECORD SDL_Main_xcpthand = {0, SDL_Main_ExceptionHandler};
+
+// The main DLL entry for DLL Initialization and Uninitialization:
+unsigned _System LibMain(unsigned hmod, unsigned termination)
+{
+  if (termination)
+  {
+#ifdef DEBUG_BUILD
+//    printf("[SDL DLL Unintialization] : Removing exception handler\n");
+#endif
+    DosUnsetExceptionHandler(&SDL_Main_xcpthand);
+    return 1;
+  } else
+  {
+#ifdef DEBUG_BUILD
+    // Make stdout and stderr unbuffered!
+    setbuf(stdout, NULL);
+    setbuf(stderr, NULL);
+#endif
+    // Fire up exception handler
+#ifdef DEBUG_BUILD
+//    printf("[SDL DLL Initialization] : Setting exception handler\n");
+#endif
+    // Set exception handler
+    DosSetExceptionHandler(&SDL_Main_xcpthand);
+
+    return 1;
+  }
+}
+
+#endif
+#endif
--- a/src/SDL_loadso.c	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/SDL_loadso.c	Wed Nov 23 07:29:56 2005 +0000
@@ -44,6 +44,8 @@
 # include "loadso/beos/SDL_loadso.c"
 #elif defined(__MINT__) && defined(ENABLE_LDG)
 # include "loadso/mint/SDL_loadso.c"
+#elif defined(__OS2__)
+# include "loadso/os2/SDL_loadso.c"
 #else
 # include "loadso/dummy/SDL_loadso.c"
 #endif /* system type */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/audio/Makefile.wat	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,27 @@
+#=============================================================================
+#          This is a Watcom makefile to build SDL.DLL for OS/2
+#
+# Makefile for DART (audio support)
+#=============================================================================
+
+object_files= SDL_audio.obj SDL_audiocvt.obj SDL_audiomem.obj SDL_mixer.obj SDL_mixer_MMX_VC.obj SDL_wave.obj SDL_dart.obj
+ExtraCFlags=-dUSE_ASM_MIXER_VC -dUSE_DOSSETPRIORITY
+
+#
+#==============================================================================
+#
+!include ..\..\Watcom.mif
+
+.before
+    set include=$(%os2tk)\h;$(%include);../../include;./dart
+
+all : $(object_files)
+
+SDL_dart.obj: .AUTODEPEND
+    wcc386 dart\SDL_dart.c $(cflags)
+
+clean : .SYMBOLIC
+        @if exist *.obj del *.obj
+        @if exist *.map del *.map
+        @if exist *.res del *.res
+        @if exist *.lst del *.lst
--- a/src/audio/SDL_audio.c	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/audio/SDL_audio.c	Wed Nov 23 07:29:56 2005 +0000
@@ -38,6 +38,12 @@
 #include "SDL_audiomem.h"
 #include "SDL_sysaudio.h"
 
+#ifdef __OS2__
+// We'll need the DosSetPriority() API!
+#define INCL_DOSPROCESS
+#include <os2.h>
+#endif
+
 /* Available audio drivers */
 static AudioBootStrap *bootstrap[] = {
 #ifdef OPENBSD_AUDIO_SUPPORT
@@ -108,6 +114,9 @@
 #ifdef DRENDERER_SUPPORT
 	&DRENDERER_bootstrap,
 #endif
+#ifdef __OS2__
+        &DART_bootstrap,
+#endif
 	NULL
 };
 SDL_AudioDevice *current_audio = NULL;
@@ -181,6 +190,16 @@
 	D(bug("Entering audio loop...\n"));
 #endif
 
+#ifdef __OS2__
+        // Increase the priority of this thread to make sure that
+        // the audio will be continuous all the time!
+#ifdef USE_DOSSETPRIORITY
+#ifdef DEBUG_BUILD
+        printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID());
+#endif
+        DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0);
+#endif
+#endif
 
 	/* Loop, filling the audio buffers */
 	while ( audio->enabled ) {
@@ -249,6 +268,11 @@
 	D(bug("CloseAudio..Done, subtask exiting...\n"));
 	audio_configured = 0;
 #endif
+#ifdef __OS2__
+#ifdef DEBUG_BUILD
+        printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID());
+#endif
+#endif
 	return(0);
 }
 
--- a/src/audio/SDL_mixer_MMX_VC.c	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/audio/SDL_mixer_MMX_VC.c	Wed Nov 23 07:29:56 2005 +0000
@@ -12,8 +12,10 @@
 // Mixing for 16 bit signed buffers
 ////////////////////////////////////////////////
 
+#ifndef __WATCOMC__
 #include <windows.h>
 #include <stdio.h>
+#endif
 
 void SDL_MixAudio_MMX_S16_VC(char* dst,char* src,unsigned int nSize,int volume)
 {
@@ -41,7 +43,9 @@
 		psllq	mm0, 16			//$16,%%mm0
 		por		mm0, mm1		//%%mm1,%%mm0			// mm0 = vol|vol|vol|vol
 
+		#ifndef __WATCOMC__
 		align	16
+		#endif
 mixloopS16:
 		movq	mm1, [esi]		//(%%esi),%%mm1\n" // mm1 = a|b|c|d
 		movq	mm2, mm1		//%%mm1,%%mm2\n" // mm2 = a|b|c|d
@@ -121,7 +125,9 @@
 		cmp		ebx, 0		//$0,%%ebx
 		je		endS8
 
+		#ifndef __WATCOMC__
 		align 16
+		#endif
 mixloopS8:
 		pxor	mm2, mm2	//%%mm2,%%mm2		// mm2 = 0
 		movq	mm1, [esi]	//(%%esi),%%mm1	// mm1 = a|b|c|d|e|f|g|h
--- a/src/audio/SDL_sysaudio.h	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/audio/SDL_sysaudio.h	Wed Nov 23 07:29:56 2005 +0000
@@ -172,6 +172,9 @@
 #ifdef MMEAUDIO_SUPPORT
 extern AudioBootStrap MMEAUDIO_bootstrap;
 #endif
+#ifdef __OS2__
+extern AudioBootStrap DART_bootstrap;
+#endif
 
 /* This is the current audio device */
 extern SDL_AudioDevice *current_audio;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/audio/dart/SDL_dart.c	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,436 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Allow access to a raw mixing buffer */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "SDL_types.h"
+#include "SDL_error.h"
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "SDL_audio_c.h"
+#include "SDL_dart.h"
+
+// Buffer states:
+#define BUFFER_EMPTY       0
+#define BUFFER_USED        1
+
+typedef struct _tMixBufferDesc {
+  int              iBufferUsage;      // BUFFER_EMPTY or BUFFER_USED
+  SDL_AudioDevice *pSDLAudioDevice;
+} tMixBufferDesc, *pMixBufferDesc;
+
+
+//---------------------------------------------------------------------
+// DARTEventFunc
+//
+// This function is called by DART, when an event occures, like end of 
+// playback of a buffer, etc...
+//---------------------------------------------------------------------
+LONG APIENTRY DARTEventFunc(ULONG ulStatus,
+			    PMCI_MIX_BUFFER pBuffer,
+			    ULONG ulFlags)
+{
+  if (ulFlags && MIX_WRITE_COMPLETE)
+  { // Playback of buffer completed!
+
+    // Get pointer to buffer description
+    pMixBufferDesc pBufDesc;
+
+    if (pBuffer)
+    {
+      pBufDesc = (pMixBufferDesc) (*pBuffer).ulUserParm;
+
+      if (pBufDesc)
+      {
+        SDL_AudioDevice *pSDLAudioDevice = pBufDesc->pSDLAudioDevice;
+        // Set the buffer to be empty
+        pBufDesc->iBufferUsage = BUFFER_EMPTY;
+        // And notify DART feeder thread that it will have to work a bit.
+        if (pSDLAudioDevice)
+        DosPostEventSem(pSDLAudioDevice->hidden->hevAudioBufferPlayed);
+      }
+    }
+  }
+  return TRUE;
+}
+
+
+int DART_OpenAudio(_THIS, SDL_AudioSpec *spec)
+{
+  MCI_AMP_OPEN_PARMS AmpOpenParms;
+  MCI_GENERIC_PARMS GenericParms;
+  int iDeviceOrd = 0; // Default device to be used
+  int bOpenShared = 1; // Try opening it shared
+  int iBits = 16; // Default is 16 bits signed
+  int iFreq = 44100; // Default is 44KHz
+  int iChannels = 2; // Default is 2 channels (Stereo)
+  int iNumBufs = 2;  // Number of audio buffers: 2
+  int iBufSize;
+  int iOpenMode;
+  int iSilence;
+  int rc;
+
+  // First thing is to try to open a given DART device!
+  memset(&AmpOpenParms, 0, sizeof(MCI_AMP_OPEN_PARMS));
+  // pszDeviceType should contain the device type in low word, and device ordinal in high word!
+  AmpOpenParms.pszDeviceType = (PSZ) (MCI_DEVTYPE_AUDIO_AMPMIX | (iDeviceOrd << 16));
+
+  iOpenMode = MCI_WAIT | MCI_OPEN_TYPE_ID;
+  if (bOpenShared) iOpenMode |= MCI_OPEN_SHAREABLE;
+
+  rc = mciSendCommand( 0, MCI_OPEN,
+                       iOpenMode,
+		       (PVOID) &AmpOpenParms, 0);
+  if (rc!=MCIERR_SUCCESS) // No audio available??
+    return (-1);
+  // Save the device ID we got from DART!
+  // We will use this in the next calls!
+  iDeviceOrd = AmpOpenParms.usDeviceID;
+
+  // Determine the audio parameters from the AudioSpec
+  switch ( spec->format & 0xFF )
+  {
+    case 8:
+        /* Unsigned 8 bit audio data */
+        spec->format = AUDIO_U8;
+        iSilence = 0x80;
+        iBits = 8;
+        break;
+    case 16:
+        /* Signed 16 bit audio data */
+        spec->format = AUDIO_S16;
+        iSilence = 0x00;
+        iBits = 16;
+        break;
+    default:
+        // Close DART, and exit with error code!
+        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
+        SDL_SetError("Unsupported audio format");
+        return(-1);
+  }
+  iFreq = spec->freq;
+  iChannels = spec->channels;
+  /* Update the fragment size as size in bytes */
+  SDL_CalculateAudioSpec(spec);
+  iBufSize = spec->size;
+
+  // Now query this device if it supports the given freq/bits/channels!
+  memset(&(_this->hidden->MixSetupParms), 0, sizeof(MCI_MIXSETUP_PARMS));
+  _this->hidden->MixSetupParms.ulBitsPerSample = iBits;
+  _this->hidden->MixSetupParms.ulFormatTag = MCI_WAVE_FORMAT_PCM;
+  _this->hidden->MixSetupParms.ulSamplesPerSec = iFreq;
+  _this->hidden->MixSetupParms.ulChannels = iChannels;
+  _this->hidden->MixSetupParms.ulFormatMode = MCI_PLAY;
+  _this->hidden->MixSetupParms.ulDeviceType = MCI_DEVTYPE_WAVEFORM_AUDIO;
+  _this->hidden->MixSetupParms.pmixEvent = DARTEventFunc;
+  rc = mciSendCommand (iDeviceOrd, MCI_MIXSETUP,
+                       MCI_WAIT | MCI_MIXSETUP_QUERYMODE,
+                       &(_this->hidden->MixSetupParms), 0);
+  if (rc!=MCIERR_SUCCESS)
+  { // The device cannot handle this format!
+    // Close DART, and exit with error code!
+    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
+    SDL_SetError("Audio device doesn't support requested audio format");
+    return(-1);
+  }
+  // The device can handle this format, so initialize!
+  rc = mciSendCommand(iDeviceOrd, MCI_MIXSETUP,
+                      MCI_WAIT | MCI_MIXSETUP_INIT,
+                      &(_this->hidden->MixSetupParms), 0);
+  if (rc!=MCIERR_SUCCESS)
+  { // The device could not be opened!
+    // Close DART, and exit with error code!
+    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
+    SDL_SetError("Audio device could not be set up");
+    return(-1);
+  }
+  // Ok, the device is initialized.
+  // Now we should allocate buffers. For this, we need a place where
+  // the buffer descriptors will be:
+  _this->hidden->pMixBuffers = (MCI_MIX_BUFFER *) malloc(sizeof(MCI_MIX_BUFFER)*iNumBufs);
+  if (!(_this->hidden->pMixBuffers))
+  { // Not enough memory!
+    // Close DART, and exit with error code!
+    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
+    SDL_SetError("Not enough memory for audio buffer descriptors");
+    return(-1);
+  }
+  // Now that we have the place for buffer list, we can ask DART for the
+  // buffers!
+  _this->hidden->BufferParms.ulNumBuffers = iNumBufs;               // Number of buffers
+  _this->hidden->BufferParms.ulBufferSize = iBufSize;               // each with this size
+  _this->hidden->BufferParms.pBufList = _this->hidden->pMixBuffers; // getting descriptorts into this list
+  // Allocate buffers!
+  rc = mciSendCommand(iDeviceOrd, MCI_BUFFER,
+                      MCI_WAIT | MCI_ALLOCATE_MEMORY,
+                      &(_this->hidden->BufferParms), 0);
+  if ((rc!=MCIERR_SUCCESS) || (iNumBufs != _this->hidden->BufferParms.ulNumBuffers) || (_this->hidden->BufferParms.ulBufferSize==0))
+  { // Could not allocate memory!
+    // Close DART, and exit with error code!
+    free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL;
+    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
+    SDL_SetError("DART could not allocate buffers");
+    return(-1);
+  }
+  // Ok, we have all the buffers allocated, let's mark them!
+  {
+    int i;
+    for (i=0; i<iNumBufs; i++)
+    {
+      pMixBufferDesc pBufferDesc = (pMixBufferDesc) malloc(sizeof(tMixBufferDesc));;
+      // Check if this buffer was really allocated by DART
+      if ((!(_this->hidden->pMixBuffers[i].pBuffer)) || (!pBufferDesc))
+      { // Wrong buffer!
+        // Close DART, and exit with error code!
+        // Free buffer descriptions
+        { int j;
+          for (j=0; j<i; j++) free((void *)(_this->hidden->pMixBuffers[j].ulUserParm));
+        }
+        // and cleanup
+        mciSendCommand(iDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0);
+        free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL;
+        mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
+        SDL_SetError("Error at internal buffer check");
+        return(-1);
+      }
+      pBufferDesc->iBufferUsage = BUFFER_EMPTY;
+      pBufferDesc->pSDLAudioDevice = _this;
+
+      _this->hidden->pMixBuffers[i].ulBufferLength = _this->hidden->BufferParms.ulBufferSize;
+      _this->hidden->pMixBuffers[i].ulUserParm = (ULONG) pBufferDesc; // User parameter: Description of buffer
+      _this->hidden->pMixBuffers[i].ulFlags = 0; // Some stuff should be flagged here for DART, like end of
+                                            // audio data, but as we will continously send
+                                            // audio data, there will be no end.:)
+      memset(_this->hidden->pMixBuffers[i].pBuffer, iSilence, iBufSize);
+    }
+  }
+  _this->hidden->iNextFreeBuffer = 0;
+  _this->hidden->iLastPlayedBuf = -1;
+  // Create event semaphore
+  if (DosCreateEventSem(NULL, &(_this->hidden->hevAudioBufferPlayed), 0, FALSE)!=NO_ERROR)
+  {
+    // Could not create event semaphore!
+    {
+      int i;
+      for (i=0; i<iNumBufs; i++) free((void *)(_this->hidden->pMixBuffers[i].ulUserParm));
+    }
+    mciSendCommand(iDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0);
+    free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL;
+    mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0);
+    SDL_SetError("Could not create event semaphore");
+    return(-1);
+  }
+
+  // Store the new settings in global variables
+  _this->hidden->iCurrDeviceOrd = iDeviceOrd;
+  _this->hidden->iCurrFreq = iFreq;
+  _this->hidden->iCurrBits = iBits;
+  _this->hidden->iCurrChannels = iChannels;
+  _this->hidden->iCurrNumBufs = iNumBufs;
+  _this->hidden->iCurrBufSize = iBufSize;
+
+  return (0);
+}
+
+
+
+void DART_ThreadInit(_THIS)
+{
+  return;
+}
+
+/* This function waits until it is possible to write a full sound buffer */
+void DART_WaitAudio(_THIS)
+{
+  int i;
+  pMixBufferDesc pBufDesc;
+  ULONG ulPostCount;
+
+  DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount);
+  // If there is already an empty buffer, then return now!
+  for (i=0; i<_this->hidden->iCurrNumBufs; i++)
+  {
+    pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[i].ulUserParm;
+    if (pBufDesc->iBufferUsage == BUFFER_EMPTY)
+      return;
+  }
+  // If there is no empty buffer, wait for one to be empty!
+  DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // Wait max 1 sec!!! Important!
+  return;
+}
+
+void DART_PlayAudio(_THIS)
+{
+  int iFreeBuf = _this->hidden->iNextFreeBuffer;
+  pMixBufferDesc pBufDesc;
+
+  pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm;
+  pBufDesc->iBufferUsage = BUFFER_USED;
+  // Send it to DART to be queued
+  _this->hidden->MixSetupParms.pmixWrite(_this->hidden->MixSetupParms.ulMixHandle,
+                                        &(_this->hidden->pMixBuffers[iFreeBuf]), 1);
+
+  _this->hidden->iLastPlayedBuf = iFreeBuf;
+  iFreeBuf = (iFreeBuf+1) % _this->hidden->iCurrNumBufs;
+  _this->hidden->iNextFreeBuffer = iFreeBuf;
+}
+
+Uint8 *DART_GetAudioBuf(_THIS)
+{
+  int iFreeBuf;
+  Uint8 *pResult;
+  pMixBufferDesc pBufDesc;
+
+  if (_this)
+  {
+    if (_this->hidden)
+    {
+      iFreeBuf = _this->hidden->iNextFreeBuffer;
+      pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm;
+      
+      if (pBufDesc)
+      {
+        if (pBufDesc->iBufferUsage == BUFFER_EMPTY)
+        {
+          pResult = _this->hidden->pMixBuffers[iFreeBuf].pBuffer;
+          return pResult; 
+        }
+      } else
+        printf("[DART_GetAudioBuf] : ERROR! pBufDesc = %p\n", pBufDesc);
+    } else
+      printf("[DART_GetAudioBuf] : ERROR! _this->hidden = %p\n", _this->hidden);
+  } else
+    printf("[DART_GetAudioBuf] : ERROR! _this = %p\n", _this);
+  return NULL;
+}
+
+void DART_WaitDone(_THIS)
+{
+  pMixBufferDesc pBufDesc;
+  ULONG ulPostCount;
+  APIRET rc;
+
+  pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[_this->hidden->iLastPlayedBuf].ulUserParm;
+  rc = NO_ERROR;
+  while ((pBufDesc->iBufferUsage != BUFFER_EMPTY) && (rc==NO_ERROR))
+  {
+    DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount);
+    rc = DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // 1 sec timeout! Important!
+  }
+}
+
+void DART_CloseAudio(_THIS)
+{
+  MCI_GENERIC_PARMS GenericParms;
+  int rc;
+
+  // Stop DART playback
+  rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_STOP, MCI_WAIT, &GenericParms, 0);
+  if (rc!=MCIERR_SUCCESS)
+  {
+#ifdef SFX_DEBUG_BUILD
+    printf("Could not stop DART playback!\n");
+    fflush(stdout);
+#endif
+  }
+
+  // Close event semaphore
+  DosCloseEventSem(_this->hidden->hevAudioBufferPlayed);
+
+  // Free memory of buffer descriptions
+  {
+    int i;
+    for (i=0; i<_this->hidden->iCurrNumBufs; i++) free((void *)(_this->hidden->pMixBuffers[i].ulUserParm));
+  }
+
+  // Deallocate buffers
+  rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0);
+
+  // Free bufferlist
+  free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL;
+
+  // Close dart
+  rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_CLOSE, MCI_WAIT, &(GenericParms), 0);
+}
+
+/* Audio driver bootstrap functions */
+
+int Audio_Available(void)
+{
+  return(1);
+}
+
+void Audio_DeleteDevice(SDL_AudioDevice *device)
+{
+  free(device->hidden);
+  free(device);
+}
+
+SDL_AudioDevice *Audio_CreateDevice(int devindex)
+{
+  SDL_AudioDevice *this;
+
+  /* Initialize all variables that we clean on shutdown */
+  this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
+  if ( this )
+  {
+    memset(this, 0, (sizeof *this));
+    this->hidden = (struct SDL_PrivateAudioData *)
+      malloc((sizeof *this->hidden));
+  }
+  if ( (this == NULL) || (this->hidden == NULL) )
+  {
+    SDL_OutOfMemory();
+    if ( this )
+      free(this);
+    return(0);
+  }
+  memset(this->hidden, 0, (sizeof *this->hidden));
+
+  /* Set the function pointers */
+  this->OpenAudio = DART_OpenAudio;
+  this->ThreadInit = DART_ThreadInit;
+  this->WaitAudio = DART_WaitAudio;
+  this->PlayAudio = DART_PlayAudio;
+  this->GetAudioBuf = DART_GetAudioBuf;
+  this->WaitDone = DART_WaitDone;
+  this->CloseAudio = DART_CloseAudio;
+
+  this->free = Audio_DeleteDevice;
+
+  return this;
+}
+
+AudioBootStrap DART_bootstrap = {
+	"dart", "OS/2 Direct Audio RouTines (DART)",
+	Audio_Available, Audio_CreateDevice
+};
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/audio/dart/SDL_dart.h	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,67 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+#ifndef _SDL_lowaudio_h
+#define _SDL_lowaudio_h
+
+#include "SDL_sysaudio.h"
+
+#define INCL_TYPES
+#define INCL_DOSSEMAPHORES
+#define INCL_DOSRESOURCES
+#define INCL_DOSMISC
+#define INCL_DOSERRORS
+
+#define INCL_OS2MM
+#define INCL_MMIOOS2
+#define INCL_MCIOS2
+#include <os2.h>
+#include <os2me.h>     // DART stuff and MMIO stuff
+
+/* Hidden "this" pointer for the audio functions */
+#define _THIS	SDL_AudioDevice *_this
+
+/* The DirectSound objects */
+struct SDL_PrivateAudioData
+{
+  int iCurrDeviceOrd;
+  int iCurrFreq;
+  int iCurrBits;
+  int iCurrChannels;
+  int iCurrNumBufs;
+  int iCurrBufSize;
+
+  int iLastPlayedBuf;
+  int iNextFreeBuffer;
+
+  MCI_BUFFER_PARMS BufferParms;     // Sound buffer parameters
+  MCI_MIX_BUFFER *pMixBuffers;      // Sound buffers
+  MCI_MIXSETUP_PARMS MixSetupParms; // Mixer setup parameters
+  HEV hevAudioBufferPlayed;         // Event semaphore to indicate that an audio buffer has been played by DART
+};
+
+#endif /* _SDL_lowaudio_h */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cdrom/Makefile.wat	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,30 @@
+#=============================================================================
+#          This is a Watcom makefile to build SDL.DLL for OS/2
+#
+# Makefile for OS/2 System CDROM support
+#=============================================================================
+
+object_files=SDL_syscdrom.obj SDL_cdrom.obj
+ExtraCFlags=
+
+#
+#==============================================================================
+#
+!include ..\..\Watcom.mif
+
+.before
+    set include=$(%os2tk)\h;$(%include);../../include;./os2;../;
+
+all : $(object_files)
+
+SDL_syscdrom.obj : .AUTODEPEND
+    wcc386 os2\SDL_syscdrom.c $(cflags)
+
+SDL_cdrom.obj : .AUTODEPEND
+    wcc386 SDL_cdrom.c $(cflags)
+
+clean : .SYMBOLIC
+        @if exist *.obj del *.obj
+        @if exist *.map del *.map
+        @if exist *.res del *.res
+        @if exist *.lst del *.lst
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cdrom/os2/SDL_syscdrom.c	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,399 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Functions for system-level CD-ROM audio control */
+
+#define INCL_MCIOS2
+#include <os2.h>
+#include <os2me.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "SDL_error.h"
+#include "SDL_cdrom.h"
+#include "SDL_syscdrom.h"
+
+/* Size of MCI result buffer (in bytes) */
+#define MCI_CMDRETBUFSIZE	128
+
+/* The maximum number of CD-ROM drives we'll detect */
+#define MAX_DRIVES	16	
+
+/* A list of available CD-ROM drives */
+static char *SDL_cdlist[MAX_DRIVES];
+//static dev_t SDL_cdmode[MAX_DRIVES];
+
+/* The system-dependent CD control functions */
+static const char *SDL_SYS_CDName(int drive);
+static int SDL_SYS_CDOpen(int drive);
+static int SDL_SYS_CDGetTOC(SDL_CD *cdrom);
+static CDstatus SDL_SYS_CDStatus(SDL_CD *cdrom, int *position);
+static int SDL_SYS_CDPlay(SDL_CD *cdrom, int start, int length);
+static int SDL_SYS_CDPause(SDL_CD *cdrom);
+static int SDL_SYS_CDResume(SDL_CD *cdrom);
+static int SDL_SYS_CDStop(SDL_CD *cdrom);
+static int SDL_SYS_CDEject(SDL_CD *cdrom);
+static void SDL_SYS_CDClose(SDL_CD *cdrom);
+
+/* MCI Timing Functions */
+#define	MCI_MMTIMEPERSECOND		3000
+#define	FRAMESFROMMM(mmtime)		(((mmtime)*CD_FPS)/MCI_MMTIMEPERSECOND)
+
+
+/* Ready for MCI CDAudio Devices */
+int  SDL_SYS_CDInit(void)
+{
+int i; /* generig counter */
+MCI_SYSINFO_PARMS		msp;	/* Structure to MCI SysInfo parameters */
+CHAR 						SysInfoRet[MCI_CMDRETBUFSIZE];	/* Buffer for MCI Command result */
+
+/* Fill in our driver capabilities */
+SDL_CDcaps.Name = SDL_SYS_CDName;
+SDL_CDcaps.Open = SDL_SYS_CDOpen;
+SDL_CDcaps.GetTOC = SDL_SYS_CDGetTOC;
+SDL_CDcaps.Status = SDL_SYS_CDStatus;
+SDL_CDcaps.Play = SDL_SYS_CDPlay;
+SDL_CDcaps.Pause = SDL_SYS_CDPause;
+SDL_CDcaps.Resume = SDL_SYS_CDResume;
+SDL_CDcaps.Stop = SDL_SYS_CDStop;
+SDL_CDcaps.Eject = SDL_SYS_CDEject;
+SDL_CDcaps.Close = SDL_SYS_CDClose;
+
+/* Get the number of CD ROMs in the System */
+/* Clean SysInfo structure */
+memset(&msp, 0x00, sizeof(MCI_SYSINFO_PARMS));
+/* Prepare structure to Ask Numer of Audio CDs */
+msp.usDeviceType = MCI_DEVTYPE_CD_AUDIO;	/* CD Audio Type */
+msp.pszReturn = (PSZ)&SysInfoRet; 	/* Return Structure */
+msp.ulRetSize = MCI_CMDRETBUFSIZE; 	/* Size of ret struct */
+if (LOUSHORT(mciSendCommand(0,MCI_SYSINFO, MCI_SYSINFO_QUANTITY | MCI_WAIT, (PVOID)&msp, 0)) != MCIERR_SUCCESS) return(CD_ERROR);
+SDL_numcds = atoi(SysInfoRet);
+if (SDL_numcds > MAX_DRIVES) SDL_numcds = MAX_DRIVES; /* Limit maximum CD number */
+
+/* Get and Add their system name to the SDL_cdlist */
+msp.pszReturn = (PSZ)&SysInfoRet; 				/* Return Structure */
+msp.ulRetSize = MCI_CMDRETBUFSIZE; 			/* Size of ret struct */
+msp.usDeviceType = MCI_DEVTYPE_CD_AUDIO;		/* CD Audio Type */
+for (i=0; i<SDL_numcds; i++)
+	{
+	msp.ulNumber = i+1;
+	mciSendCommand(0,MCI_SYSINFO, MCI_SYSINFO_NAME | MCI_WAIT,&msp, 0);
+	SDL_cdlist[i] = (char *)malloc(strlen(SysInfoRet)+1);
+	if ( SDL_cdlist[i] == NULL )
+		{
+		SDL_OutOfMemory();
+		return(-1);
+		}
+	strcpy(SDL_cdlist[i], SysInfoRet);
+	}
+return(0);
+}
+
+/* Return CDAudio System Dependent Device Name - Ready for MCI*/
+static const char *SDL_SYS_CDName(int drive)
+{
+return(SDL_cdlist[drive]);
+}
+
+/* Open CDAudio Device - Ready for MCI */
+static int SDL_SYS_CDOpen(int drive)
+{
+MCI_OPEN_PARMS	mop;
+MCI_SET_PARMS msp;
+MCI_GENERIC_PARMS mgp;
+
+/* Open the device */
+mop.hwndCallback = (HWND)NULL;		// None
+mop.usDeviceID = (USHORT)NULL;		// Will be returned.
+mop.pszDeviceType = (PSZ)SDL_cdlist[drive];		// CDAudio Device
+if (LOUSHORT(mciSendCommand(0,MCI_OPEN,MCI_WAIT,&mop, 0)) != MCIERR_SUCCESS) return(CD_ERROR);
+/* Set time format */
+msp.hwndCallback = (HWND)NULL;		// None
+msp.ulTimeFormat = MCI_FORMAT_MSF;	// Minute : Second : Frame structure
+msp.ulSpeedFormat = (ULONG)NULL;		// No change
+msp.ulAudio = (ULONG)NULL;				// No Channel
+msp.ulLevel = (ULONG)NULL;				// No Volume
+msp.ulOver = (ULONG)NULL;				// No Delay
+msp.ulItem = (ULONG)NULL;				// No item
+msp.ulValue = (ULONG)NULL;				// No value for item flag
+if (LOUSHORT(mciSendCommand(mop.usDeviceID,MCI_SET,MCI_WAIT | MCI_SET_TIME_FORMAT,&msp, 0)) == MCIERR_SUCCESS) return (mop.usDeviceID);
+/* Error setting time format? - Close opened device */
+mgp.hwndCallback = (HWND)NULL;		// None
+mciSendCommand(mop.usDeviceID,MCI_CLOSE,MCI_WAIT,&mgp, 0);
+return(CD_ERROR);
+}
+
+/* Get CD Table Of Contents - Ready for MCI */
+static int SDL_SYS_CDGetTOC(SDL_CD *cdrom)
+{
+MCI_TOC_PARMS mtp;
+MCI_STATUS_PARMS msp;
+MCI_TOC_REC * mtr;
+INT i;
+
+/* Correction because MCI cannot read TOC while CD is playing (it'll stop!) */
+if (cdrom->status == CD_PLAYING || cdrom->status == CD_PAUSED) return 0;
+
+/* Get Number of Tracks */
+msp.hwndCallback = (HWND)NULL; /* None */
+msp.ulReturn = (ULONG)NULL; /* We want this information */
+msp.ulItem = MCI_STATUS_NUMBER_OF_TRACKS;
+msp.ulValue = (ULONG)NULL; /* No additional information */
+if (LOUSHORT(mciSendCommand(cdrom->id,MCI_STATUS,MCI_WAIT | MCI_STATUS_ITEM,&msp, 0)) != MCIERR_SUCCESS) return(CD_ERROR);
+cdrom->numtracks = msp.ulReturn;
+if ( cdrom->numtracks > SDL_MAX_TRACKS )
+	{
+	cdrom->numtracks = SDL_MAX_TRACKS;
+	}
+/* Alocate space for TOC data */
+mtr = (MCI_TOC_REC *)malloc(cdrom->numtracks*sizeof(MCI_TOC_REC));
+if ( mtr == NULL )
+	{
+	SDL_OutOfMemory();
+	return(-1);
+	}
+/* Get TOC from CD */
+mtp.pBuf = mtr;
+mtp.ulBufSize = cdrom->numtracks*sizeof(MCI_TOC_REC);
+if (LOUSHORT(mciSendCommand(cdrom->id,MCI_GETTOC,MCI_WAIT,&mtp, 0)) != MCIERR_SUCCESS)
+	{
+	SDL_OutOfMemory();
+	free(mtr);
+	return(CD_ERROR);
+	}
+/* Fill SDL Tracks Structure */
+for (i=0; i<cdrom->numtracks; i++)
+	{
+	/* Set Track ID */
+	cdrom->track[i].id = (mtr+i)->TrackNum;
+	/* Set Track Type */
+	msp.hwndCallback = (HWND)NULL; /* None */
+	msp.ulReturn = (ULONG)NULL; /* We want this information */
+	msp.ulItem = MCI_CD_STATUS_TRACK_TYPE;
+	msp.ulValue = (ULONG)((mtr+i)->TrackNum); /* Track Number? */
+	if (LOUSHORT(mciSendCommand(cdrom->id,MCI_STATUS,MCI_WAIT | MCI_TRACK | MCI_STATUS_ITEM,&msp, 0)) != MCIERR_SUCCESS)
+		{
+		free(mtr);
+		return (CD_ERROR);
+		}
+	if (msp.ulReturn==MCI_CD_TRACK_AUDIO) cdrom->track[i].type = SDL_AUDIO_TRACK;
+	else cdrom->track[i].type = SDL_DATA_TRACK;
+	/* Set Track Length - values from MCI are in MMTIMEs - 3000 MMTIME = 1 second */
+	cdrom->track[i].length = FRAMESFROMMM((mtr+i)->ulEndAddr - (mtr+i)->ulStartAddr);
+	/* Set Track Offset */
+	cdrom->track[i].offset = FRAMESFROMMM((mtr+i)->ulStartAddr);
+	}
+free(mtr);
+return(0);
+}
+
+
+/* Get CD-ROM status - Ready for MCI */
+static CDstatus SDL_SYS_CDStatus(SDL_CD *cdrom, int *position)
+{
+CDstatus status;
+MCI_STATUS_PARMS msp;
+
+/* Get Status from MCI */
+msp.hwndCallback = (HWND)NULL; /* None */
+msp.ulReturn = (ULONG)NULL; /* We want this information */
+msp.ulItem = MCI_STATUS_MODE;
+msp.ulValue = (ULONG)NULL; /* No additional information */
+if (LOUSHORT(mciSendCommand(cdrom->id,MCI_STATUS,MCI_WAIT | MCI_STATUS_ITEM,&msp, 0)) != MCIERR_SUCCESS) status = CD_ERROR;
+else
+	{
+	switch(msp.ulReturn)
+		{
+		case	MCI_MODE_NOT_READY:
+			status = CD_TRAYEMPTY;
+			break;
+		case	MCI_MODE_PAUSE:
+			status = CD_PAUSED;
+			break;
+		case	MCI_MODE_PLAY:
+			status = CD_PLAYING;
+			break;
+		case	MCI_MODE_STOP:
+			status = CD_STOPPED;
+			break;
+		/* These cases should not occour */
+		case	MCI_MODE_RECORD:
+		case	MCI_MODE_SEEK:
+		default:
+			status = CD_ERROR;
+			break;
+		}
+	}
+
+/* Determine position */
+if (position != NULL) /* The SDL $&$&%# CDROM call sends NULL pointer here! */
+	{
+		if ((status == CD_PLAYING) || (status == CD_PAUSED))
+		{
+		/* Get Position */
+		msp.hwndCallback = (HWND)NULL; /* None */
+		msp.ulReturn = (ULONG)NULL; /* We want this information */
+		msp.ulItem = MCI_STATUS_POSITION;
+		msp.ulValue = (ULONG)NULL; /* No additiona info */
+		if (LOUSHORT(mciSendCommand(cdrom->id,MCI_STATUS,MCI_WAIT | MCI_STATUS_ITEM,&msp, 0)) != MCIERR_SUCCESS) return (CD_ERROR);
+		/* Convert from MSF (format selected in the Open process) to Frames (format that will be returned) */
+		*position = MSF_TO_FRAMES(MSF_MINUTE(msp.ulReturn),MSF_SECOND(msp.ulReturn),MSF_FRAME(msp.ulReturn));
+		}
+	else *position = 0;
+	}
+return(status);
+}
+
+/* Start play - Ready for MCI */
+static int SDL_SYS_CDPlay(SDL_CD *cdrom, int start, int length)
+{
+MCI_GENERIC_PARMS mgp;
+MCI_STATUS_PARMS msp;
+MCI_PLAY_PARMS	mpp;
+ULONG min,sec,frm;
+
+/* Start MSF */
+FRAMES_TO_MSF(start, &min, &sec, &frm);
+MSF_MINUTE(mpp.ulFrom) = min;
+MSF_SECOND(mpp.ulFrom) = sec;
+MSF_FRAME(mpp.ulFrom) = frm;
+/* End MSF */
+FRAMES_TO_MSF(start+length, &min, &sec, &frm);
+MSF_MINUTE(mpp.ulTo) = min;
+MSF_SECOND(mpp.ulTo) = sec;
+MSF_FRAME(mpp.ulTo) = frm;
+#ifdef DEBUG_CDROM
+	fprintf(stderr, "Trying to play from %d:%d:%d to %d:%d:%d\n",
+	playtime.cdmsf_min0, playtime.cdmsf_sec0, playtime.cdmsf_frame0,
+	playtime.cdmsf_min1, playtime.cdmsf_sec1, playtime.cdmsf_frame1);
+#endif
+/* Verifies if it is paused first... and if it is, unpause before stopping it. */
+msp.hwndCallback = (HWND)NULL; /* None */
+msp.ulReturn = (ULONG)NULL; /* We want this information */
+msp.ulItem = MCI_STATUS_MODE;
+msp.ulValue = (ULONG)NULL; /* No additional information */
+if (LOUSHORT(mciSendCommand(cdrom->id,MCI_STATUS,MCI_WAIT | MCI_STATUS_ITEM,&msp, 0)) == MCIERR_SUCCESS)
+	{
+	if (msp.ulReturn == MCI_MODE_PAUSE)
+		{
+		mgp.hwndCallback = (HWND)NULL;		// None
+		mciSendCommand(cdrom->id,MCI_RESUME,NULL,&mgp, 0);
+		}
+	}
+/* Now play it. */
+mpp.hwndCallback = (HWND)NULL;		// We do not want the info. temp
+if (LOUSHORT(mciSendCommand(cdrom->id,MCI_PLAY,MCI_FROM | MCI_TO,&mpp, 0)) == MCIERR_SUCCESS) return 0;
+return (CD_ERROR);
+}
+
+/* Pause play - Ready for MCI */
+static int SDL_SYS_CDPause(SDL_CD *cdrom)
+{
+MCI_GENERIC_PARMS mgp;
+
+mgp.hwndCallback = (HWND)NULL;		// None
+if (LOUSHORT(mciSendCommand(cdrom->id,MCI_PAUSE,MCI_WAIT,&mgp, 0)) == MCIERR_SUCCESS) return 0;
+return(CD_ERROR);
+}
+
+/* Resume play - Ready for MCI */
+static int SDL_SYS_CDResume(SDL_CD *cdrom)
+{
+MCI_GENERIC_PARMS mgp;
+
+mgp.hwndCallback = (HWND)NULL;		// None
+if (LOUSHORT(mciSendCommand(cdrom->id,MCI_RESUME,MCI_WAIT,&mgp, 0)) == MCIERR_SUCCESS) return 0;
+return(CD_ERROR);
+}
+
+/* Stop play - Ready for MCI */
+static int SDL_SYS_CDStop(SDL_CD *cdrom)
+{
+MCI_GENERIC_PARMS mgp;
+MCI_STATUS_PARMS msp;
+
+/* Verifies if it is paused first... and if it is, unpause before stopping it. */
+msp.hwndCallback = (HWND)NULL; /* None */
+msp.ulReturn = (ULONG)NULL; /* We want this information */
+msp.ulItem = MCI_STATUS_MODE;
+msp.ulValue = (ULONG)NULL; /* No additional information */
+if (LOUSHORT(mciSendCommand(cdrom->id,MCI_STATUS,MCI_WAIT | MCI_STATUS_ITEM,&msp, 0)) == MCIERR_SUCCESS)
+	{
+	if (msp.ulReturn == MCI_MODE_PAUSE)
+		{
+		mgp.hwndCallback = (HWND)NULL;		// None
+		mciSendCommand(cdrom->id,MCI_RESUME,NULL,&mgp, 0);
+		}
+	}
+/* Now stops the media */
+mgp.hwndCallback = (HWND)NULL;		// None
+if (LOUSHORT(mciSendCommand(cdrom->id,MCI_STOP,MCI_WAIT,&mgp, 0)) == MCIERR_SUCCESS) return 0;
+return(CD_ERROR);
+}
+
+/* Eject the CD-ROM - Ready for MCI */
+static int SDL_SYS_CDEject(SDL_CD *cdrom)
+{
+MCI_SET_PARMS msp;
+
+msp.hwndCallback = (HWND)NULL;		// None
+msp.ulTimeFormat = (ULONG)NULL;		// No change
+msp.ulSpeedFormat = (ULONG)NULL;		// No change
+msp.ulAudio = (ULONG)NULL;				// No Channel
+msp.ulLevel = (ULONG)NULL;				// No Volume
+msp.ulOver = (ULONG)NULL;				// No Delay
+msp.ulItem = (ULONG)NULL;					// No item
+msp.ulValue = (ULONG)NULL;					// No value for item flag
+if (LOUSHORT(mciSendCommand(cdrom->id,MCI_SET,MCI_WAIT | MCI_SET_DOOR_OPEN,&msp, 0)) == MCIERR_SUCCESS) return 0;
+return(CD_ERROR);
+}
+
+/* Close the CD-ROM handle - Ready for MCI */
+static void SDL_SYS_CDClose(SDL_CD *cdrom)
+{
+MCI_GENERIC_PARMS mgp;
+
+mgp.hwndCallback = (HWND)NULL;		// None
+mciSendCommand(cdrom->id,MCI_CLOSE,MCI_WAIT,&mgp, 0);
+}
+
+/* Finalize CDROM Subsystem - Ready for MCI */
+void SDL_SYS_CDQuit(void)
+{
+int i;
+
+if ( SDL_numcds > 0 )
+	{
+	for ( i=0; i<SDL_numcds; ++i )
+		{
+		free(SDL_cdlist[i]);
+		}
+	SDL_numcds = 0;
+	}
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cpuinfo/Makefile.wat	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,27 @@
+#=============================================================================
+#          This is a Watcom makefile to build SDL.DLL for OS/2
+#
+# Makefile for cpuinfo
+#=============================================================================
+
+object_files=SDL_cpuinfo.obj
+
+# We have to define the following so the assembly parts can be
+# compiled by Watcom, too!
+ExtraCFlags=-d_MSC_VER
+
+#
+#==============================================================================
+#
+!include ..\..\Watcom.mif
+
+.before
+    set include=$(%os2tk)\h;$(%include);../../include
+
+all : $(object_files)
+
+clean : .SYMBOLIC
+        @if exist *.obj del *.obj
+        @if exist *.map del *.map
+        @if exist *.res del *.res
+        @if exist *.lst del *.lst
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/endian/Makefile.wat	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,24 @@
+#=============================================================================
+#          This is a Watcom makefile to build SDL.DLL for OS/2
+#
+# Makefile for endianness
+#=============================================================================
+
+object_files=SDL_endian.obj
+ExtraCFlags=
+
+#
+#==============================================================================
+#
+!include ..\..\Watcom.mif
+
+.before
+    set include=$(%os2tk)\h;$(%include);../../include
+
+all : $(object_files)
+
+clean : .SYMBOLIC
+        @if exist *.obj del *.obj
+        @if exist *.map del *.map
+        @if exist *.res del *.res
+        @if exist *.lst del *.lst
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/events/Makefile.wat	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,24 @@
+#=============================================================================
+#          This is a Watcom makefile to build SDL.DLL for OS/2
+#
+# Makefile for events
+#=============================================================================
+
+object_files=SDL_active.obj SDL_events.obj SDL_expose.obj SDL_keyboard.obj SDL_mouse.obj SDL_quit.obj SDL_resize.obj
+ExtraCFlags=-dUSE_DOSSETPRIORITY
+
+#
+#==============================================================================
+#
+!include ..\..\Watcom.mif
+
+.before
+    set include=$(%os2tk)\h;$(%include);../../include;../timer;../joystick;../video;
+
+all : $(object_files)
+
+clean : .SYMBOLIC
+        @if exist *.obj del *.obj
+        @if exist *.map del *.map
+        @if exist *.res del *.res
+        @if exist *.lst del *.lst
--- a/src/events/SDL_events.c	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/events/SDL_events.c	Wed Nov 23 07:29:56 2005 +0000
@@ -89,9 +89,28 @@
 	}
 }
 
+#ifdef __OS2__
+/*
+ * We'll increase the priority of GobbleEvents thread, so it will process
+ *  events in time for sure! For this, we need the DosSetPriority() API
+ *  from the os2.h include file.
+ */
+#define INCL_DOSPROCESS
+#include <os2.h>
+#include <time.h>
+#endif
+
 static int SDL_GobbleEvents(void *unused)
 {
 	event_thread = SDL_ThreadID();
+
+#ifdef __OS2__
+#ifdef USE_DOSSETPRIORITY
+	/* Increase thread priority, so it will process events in time for sure! */
+	DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0);
+#endif
+#endif
+
 	while ( SDL_EventQ.active ) {
 		SDL_VideoDevice *video = current_video;
 		SDL_VideoDevice *this  = current_video;
--- a/src/events/SDL_resize.c	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/events/SDL_resize.c	Wed Nov 23 07:29:56 2005 +0000
@@ -45,8 +45,11 @@
 	SDL_Event events[32];
 
 	/* See if this event would change the video surface */
-	if ( !w || !h ||
-	     ((last_resize.w == w) && (last_resize.h == h)) ) {
+	if ( !w || !h
+#ifndef __OS2__
+            || ((last_resize.w == w) && (last_resize.h == h))
+#endif
+    ) {
 		return(0);
 	}
         last_resize.w = w;
--- a/src/events/SDL_sysevents.h	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/events/SDL_sysevents.h	Wed Nov 23 07:29:56 2005 +0000
@@ -44,3 +44,7 @@
 #ifdef macintosh	/* MacOS 7/8 don't support preemptive multi-tasking */
 #define CANT_THREAD_EVENTS
 #endif
+
+#ifdef __OS2__		/* The OS/2 event loop runs in a separate thread */
+#define MUST_THREAD_EVENTS
+#endif
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/file/Makefile.wat	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,24 @@
+#=============================================================================
+#          This is a Watcom makefile to build SDL.DLL for OS/2
+#
+# Makefile for file
+#=============================================================================
+
+object_files=SDL_rwops.obj
+ExtraCFlags=
+
+#
+#==============================================================================
+#
+!include ..\..\Watcom.mif
+
+.before
+    set include=$(%os2tk)\h;$(%include);../../include
+
+all : $(object_files)
+
+clean : .SYMBOLIC
+        @if exist *.obj del *.obj
+        @if exist *.map del *.map
+        @if exist *.res del *.res
+        @if exist *.lst del *.lst
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/joystick/Makefile.wat	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,27 @@
+#=============================================================================
+#          This is a Watcom makefile to build SDL.DLL for OS/2
+#
+# Makefile for joystick (using the dummy joystick driver)
+#=============================================================================
+
+object_files=SDL_joystick.obj SDL_sysjoystick.obj
+ExtraCFlags=
+
+#
+#==============================================================================
+#
+!include ..\..\Watcom.mif
+
+.before
+    set include=$(%os2tk)\h;$(%include);../../include;./os2;../;../events;
+
+all : $(object_files)
+
+SDL_sysjoystick.obj: .AUTODEPEND
+    wcc386 os2\SDL_sysjoystick.c $(cflags)
+
+clean : .SYMBOLIC
+        @if exist *.obj del *.obj
+        @if exist *.map del *.map
+        @if exist *.res del *.res
+        @if exist *.lst del *.lst
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/joystick/os2/SDL_sysjoystick.c	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,669 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* OS/2 Joystick driver, contributed by Daniel Caetano */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <mem.h>
+
+#define INCL_DOSDEVICES
+#define INCL_DOSDEVIOCTL
+#define INCL_DOSMEMMGR
+#include <os2.h>
+#include "joyos2.h"
+
+#include "SDL_error.h"
+#include "SDL_joystick.h"
+#include "SDL_sysjoystick.h"
+#include "SDL_joystick_c.h"
+
+HFILE hJoyPort = NULL;		/* Joystick GAME$ Port Address */
+#define MAX_JOYSTICKS	2	/* Maximum of two joysticks */
+#define MAX_AXES	4			/* each joystick can have up to 4 axes */
+#define MAX_BUTTONS	8		/* 8 buttons */
+#define MAX_HATS	0			/* 0 hats - OS/2 doesn't support it */
+#define MAX_BALLS	0			/* and 0 balls - OS/2 doesn't support it */
+#define AXIS_MIN -32768		/* minimum value for axes coordinate */
+#define AXIS_MAX 32767		/* maximum value for axes coordinate */
+#define MAX_JOYNAME	128	/* Joystick name may have 128 characters */
+/* limit axes to 256 possible positions to filter out noise */
+#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256)
+/* Calc Button Flag for buttons A to D */
+#define JOY_BUTTON_FLAG(n) (1<<n)
+
+/* Joystick data... hold information about detected devices */
+struct _SYS_JoyData
+{
+Sint8					id;								// Device ID
+char					szDeviceName[MAX_JOYNAME];	// Device Name
+char					axes;								// Number of axes
+char					buttons;							// Number of buttons
+char					hats;								// Number of buttons
+char					balls;							// Number of buttons
+int					axes_min[MAX_AXES];			// minimum callibration value for axes
+int					axes_med[MAX_AXES];			// medium callibration value for axes
+int					axes_max[MAX_AXES];			// maximum callibration value for axes
+int					buttoncalc[4];					// Used for buttons 5, 6, 7 and 8.
+} SYS_JoyData[MAX_JOYSTICKS];
+
+
+/* Structure used to convert data from OS/2 driver format to SDL format */
+struct joystick_hwdata
+{
+Sint8					id;
+struct _transaxes
+	{
+	int offset;					/* Center Offset */
+	float scale1;				/* Center to left/up Scale */
+	float scale2;				/* Center to right/down Scale */
+	} transaxes[MAX_AXES];
+};
+
+/* Structure used to get values from Joystick Environment Variable */
+struct _joycfg
+{
+char	name[MAX_JOYNAME];
+unsigned int	axes;
+unsigned int	buttons;
+unsigned int	hats;
+unsigned int	balls;
+};
+
+/* OS/2 Implementation Function Prototypes */
+APIRET joyPortOpen(HFILE * hGame);
+void joyPortClose(HFILE * hGame);
+int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars);
+int joyGetEnv(struct _joycfg * joydata);
+
+
+
+/************************************************************************/
+/* Function to scan the system for joysticks.									*/
+/* This function should set SDL_numjoysticks to the number of available	*/
+/* joysticks.  Joystick 0 should be the system default joystick.			*/
+/* It should return 0, or -1 on an unrecoverable fatal error.				*/
+/************************************************************************/
+int SDL_SYS_JoystickInit(void)
+{
+APIRET rc;											/* Generic OS/2 return code */
+GAME_PORT_STRUCT	stJoyStatus;				/* Joystick Status Structure */
+GAME_PARM_STRUCT	stGameParms;				/* Joystick Parameter Structure */
+GAME_CALIB_STRUCT	stGameCalib;				/* Calibration Struct */
+ULONG ulDataLen;									/* Size of data */
+ULONG ulLastTick;						/* Tick Counter for timing operations */
+Uint8 maxdevs;										/* Maximum number of devices */
+Uint8 numdevs;										/* Number of present devices */
+Uint8 maxbut;										/* Maximum number of buttons... */
+Uint8 i;												/* Temporary Count Vars */
+Uint8 ucNewJoystickMask;										/* Mask for Joystick Detection */
+struct _joycfg joycfg;							/* Joy Configuration from envvar */
+
+
+/* Get Max Number of Devices */
+rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */
+if (rc != 0) return 0;	/* Cannot open... report no joystick */
+ulDataLen = sizeof(stGameParms);
+rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
+	NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
+if (rc != 0)
+	{
+	joyPortClose(&hJoyPort);
+	SDL_SetError("Could not read joystick port.");
+	return -1;
+	}
+if (stGameParms.useA != 0) maxdevs++;
+if (stGameParms.useB != 0) maxdevs++;
+if ( maxdevs > MAX_JOYSTICKS ) maxdevs = MAX_JOYSTICKS;
+
+/* Defines min/max axes values (callibration) */
+ulDataLen = sizeof(stGameCalib);
+rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
+	NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
+if (rc != 0)
+	{
+	joyPortClose(&hJoyPort);
+	SDL_SetError("Could not read callibration data.");
+	return -1;
+	}
+
+/* Determine how many joysticks are active */
+numdevs = 0;	/* Points no device */
+ucNewJoystickMask = 0x0F;	/* read all 4 joystick axis */
+ulDataLen = sizeof(ucNewJoystickMask);
+rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
+		&ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
+if (rc == 0)
+	{
+	ulDataLen = sizeof(stJoyStatus);
+	rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
+		NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
+	if (rc != 0)
+		{
+		joyPortClose(&hJoyPort);
+		SDL_SetError("Could not call joystick port.");
+		return -1;
+		}
+	ulLastTick = stJoyStatus.ulJs_Ticks;
+	while (stJoyStatus.ulJs_Ticks == ulLastTick)
+		{
+		rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
+			NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
+		}
+	if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
+	if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
+	}
+
+if (numdevs>maxdevs) numdevs=maxdevs;
+
+/* If *any* joystick was detected... Let's configure SDL for them */
+if (numdevs > 0)
+	{
+	/* Verify if it is a "user defined" joystick */
+	if (joyGetEnv(&joycfg))
+		{
+		GAME_3POS_STRUCT * axis[4];
+		axis[0] = &stGameCalib.Ax;
+		axis[1] = &stGameCalib.Ay;
+		axis[2] = &stGameCalib.Bx;
+		axis[3] = &stGameCalib.By;
+		/* Say it has one device only (user defined is always one device only) */
+		numdevs = 1;
+		/* Define Device 0 as... */
+		SYS_JoyData[0].id=0;
+		/* Define Number of Axes... up to 4 */
+		if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
+		SYS_JoyData[0].axes = joycfg.axes;
+		/* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
+		maxbut = MAX_BUTTONS;
+		if (joycfg.axes>2) maxbut-=((joycfg.axes-2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
+		if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
+		SYS_JoyData[0].buttons = joycfg.buttons;
+		/* Define number of hats */
+		if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
+		SYS_JoyData[0].hats = joycfg.hats;
+		/* Define number of balls */
+		if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
+		SYS_JoyData[0].balls = joycfg.balls;
+		/* Initialize Axes Callibration Values */
+		for (i=0; i<joycfg.axes; i++)
+			{
+			SYS_JoyData[0].axes_min[i] = axis[i]->lower;
+			SYS_JoyData[0].axes_med[i] = axis[i]->centre;
+			SYS_JoyData[0].axes_max[i] = axis[i]->upper;
+			}
+		/* Initialize Buttons 5 to 8 structures */
+		if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0]=((axis[2]->lower+axis[3]->centre)>>1);
+		if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1]=((axis[3]->lower+axis[3]->centre)>>1);
+		if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2]=((axis[2]->upper+axis[3]->centre)>>1);
+		if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3]=((axis[3]->upper+axis[3]->centre)>>1);
+		/* Intialize Joystick Name */
+		strcpy (SYS_JoyData[0].szDeviceName,joycfg.name);
+		}
+	/* Default Init ... autoconfig */
+	else
+		{
+		/* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
+		if (numdevs==2)
+			{
+			/* Define Device 0 as 4 axes, 4 buttons */
+			SYS_JoyData[0].id=0;
+			SYS_JoyData[0].axes = 4;
+			SYS_JoyData[0].buttons = 4;
+			SYS_JoyData[0].hats = 0;
+			SYS_JoyData[0].balls = 0;
+			SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
+			SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
+			SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
+			SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
+			SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
+			SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
+			SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
+			SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
+			SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
+			SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
+			SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
+			SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
+			/* Define Device 1 as 2 axes, 2 buttons */
+			SYS_JoyData[1].id=1;
+			SYS_JoyData[1].axes = 2;
+			SYS_JoyData[1].buttons = 2;
+			SYS_JoyData[1].hats = 0;
+			SYS_JoyData[1].balls = 0;
+			SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
+			SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
+			SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
+			SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
+			SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
+			SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
+			}
+		/* One joystick only? */
+		else
+			{
+			/* If it is joystick A... */
+			if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
+				{
+				/* Define Device 0 as 2 axes, 4 buttons */
+				SYS_JoyData[0].id=0;
+				SYS_JoyData[0].axes = 2;
+				SYS_JoyData[0].buttons = 4;
+				SYS_JoyData[0].hats = 0;
+				SYS_JoyData[0].balls = 0;
+				SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
+				SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
+				SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
+				SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
+				SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
+				SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
+				}
+			/* If not, it is joystick B */
+			else
+				{
+				/* Define Device 1 as 2 axes, 2 buttons */
+				SYS_JoyData[0].id=1;
+				SYS_JoyData[0].axes = 2;
+				SYS_JoyData[0].buttons = 2;
+				SYS_JoyData[0].hats = 0;
+				SYS_JoyData[0].balls = 0;
+				SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
+				SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
+				SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
+				SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
+				SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
+				SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
+				}
+			}
+		/* Hack to define Joystick Port Names */
+		if ( numdevs > maxdevs ) numdevs = maxdevs;
+		for (i=0; i<numdevs; i++) sprintf (SYS_JoyData[i].szDeviceName,"Default Joystick %c",'A'+SYS_JoyData[i].id);
+		}
+	}
+/* Return the number of devices found */
+return(numdevs);
+}
+
+
+
+/***********************************************************/
+/* Function to get the device-dependent name of a joystick */
+/***********************************************************/
+const char *SDL_SYS_JoystickName(int index)
+{
+/* No need to verify if device exists, already done in upper layer */
+return(SYS_JoyData[index].szDeviceName);
+}
+
+
+
+/******************************************************************************/
+/* Function to open a joystick for use.													*/
+/* The joystick to open is specified by the index field of the joystick.		*/
+/* This should fill the nbuttons and naxes fields of the joystick structure.	*/
+/* It returns 0, or -1 if there is an error.												*/
+/******************************************************************************/
+int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
+{
+int index;		/* Index shortcut for index in joystick structure */
+int i;			/* Generic Counter */
+
+/* allocate memory for system specific hardware data */
+joystick->hwdata = (struct joystick_hwdata *) malloc(sizeof(*joystick->hwdata));
+if (joystick->hwdata == NULL)
+	{
+	SDL_OutOfMemory();
+	return(-1);
+	}
+/* Reset Hardware Data */
+memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
+
+/* ShortCut Pointer */
+index = joystick->index;
+/* Define offsets and scales for all axes */
+joystick->hwdata->id = SYS_JoyData[index].id;
+for ( i = 0; i < MAX_AXES; ++i )
+	{
+	if ( (i<2) || i < SYS_JoyData[index].axes )
+		{
+		joystick->hwdata->transaxes[i].offset = ((AXIS_MAX + AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
+		//joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i]));
+		joystick->hwdata->transaxes[i].scale1 = (float)abs((AXIS_MIN/SYS_JoyData[index].axes_min[i]));
+		joystick->hwdata->transaxes[i].scale2 = (float)abs((AXIS_MAX/SYS_JoyData[index].axes_max[i]));
+		}
+	else
+		{
+		joystick->hwdata->transaxes[i].offset = 0;
+		//joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */
+		joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */
+		joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */
+		}
+	}
+
+/* fill nbuttons, naxes, and nhats fields */
+joystick->nbuttons = SYS_JoyData[index].buttons;
+joystick->naxes = SYS_JoyData[index].axes;
+/* joystick->nhats = SYS_JoyData[index].hats; */
+joystick->nhats = 0; /* No support for hats at this time */
+/* joystick->nballs = SYS_JoyData[index].balls; */
+joystick->nballs = 0; /* No support for balls at this time */
+return 0;
+}
+
+
+
+/***************************************************************************/
+/* Function to update the state of a joystick - called as a device poll.	*/
+/* This function shouldn't update the joystick structure directly,			*/
+/* but instead should call SDL_PrivateJoystick*() to deliver events			*/
+/* and update joystick device state.													*/
+/***************************************************************************/
+void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
+{
+APIRET rc;									/* Generic OS/2 return code */
+int index;									/* index shortcurt to joystick index */
+int i;										/* Generic counter */
+int normbut;								/* Number of buttons reported by joystick */
+int corr;									/* Correction for button names */
+Sint16 value, change;					/* Values used to update axis values */
+struct _transaxes *transaxes;			/* Shortcut for Correction structure */
+Uint32 pos[MAX_AXES];					/* Vector to inform the Axis status */
+ULONG ulDataLen;							/* Size of data */
+GAME_STATUS_STRUCT stGameStatus;		/* Joystick Status Structure */
+
+ulDataLen = sizeof(stGameStatus);
+rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
+	NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
+if (rc != 0)
+	{
+	SDL_SetError("Could not read joystick status.");
+	return; /* Could not read data */
+	}
+
+/* Shortcut pointer */
+index = joystick->index;
+/* joystick motion events */
+
+if (SYS_JoyData[index].id == 0)
+	{
+	pos[0] = stGameStatus.curdata.A.x;
+	pos[1] = stGameStatus.curdata.A.y;
+	if (SYS_JoyData[index].axes >= 3)	pos[2] = stGameStatus.curdata.B.x;
+	else pos[2]=0;
+	if (SYS_JoyData[index].axes >= 4)	pos[3] = stGameStatus.curdata.B.y;
+	else pos[3]=0;
+	pos[4]=0;	/* OS/2 basic drivers do not support more than 4 axes joysticks */
+	pos[5]=0;
+	}
+else if (SYS_JoyData[index].id == 1)
+	{
+	pos[0] = stGameStatus.curdata.B.x;
+	pos[1] = stGameStatus.curdata.B.y;
+	pos[2]=0;
+	pos[3]=0;
+	pos[4]=0;
+	pos[5]=0;
+	}
+
+/* Corrects the movements using the callibration */
+transaxes = joystick->hwdata->transaxes;
+for (i = 0; i < joystick->naxes; i++)
+	{
+	value = pos[i] + transaxes[i].offset;
+	if (value<0)
+		{
+		value*=transaxes[i].scale1;
+		if (value>0) value = AXIS_MIN;
+		}
+	else
+		{
+		value*=transaxes[i].scale2;
+		if (value<0) value = AXIS_MAX;
+		}
+	change = (value - joystick->axes[i]);
+	if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) )
+		{
+		SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
+		}
+	}
+
+/* joystick button A to D events */
+if (SYS_JoyData[index].id == 1) corr = 2;
+else corr = 0;
+normbut=4;	/* Number of normal buttons */
+if (joystick->nbuttons<normbut) normbut = joystick->nbuttons;
+for ( i = corr; (i-corr) < normbut; ++i )
+	{
+	/*
+		Button A: 1110 0000
+		Button B: 1101 0000
+		Button C: 1011 0000
+		Button D: 0111 0000
+	*/
+	if ( (~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i) )
+		{
+		if ( ! joystick->buttons[i-corr] )
+			{
+			SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
+			}
+		}
+	else
+		{
+		if ( joystick->buttons[i-corr] )
+			{
+			SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
+			}
+		}
+	}
+
+/* Joystick button E to H buttons */
+	/*
+		Button E: Axis 2 X Left
+		Button F: Axis 2 Y Up
+		Button G: Axis 2 X Right
+		Button H: Axis 2 Y Down
+	*/
+if (joystick->nbuttons>=5)
+	{
+	if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
+	else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
+	}
+if (joystick->nbuttons>=6)
+	{
+	if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
+	else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
+	}
+if (joystick->nbuttons>=7)
+	{
+	if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
+	else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
+	}
+if (joystick->nbuttons>=8)
+	{
+	if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
+	else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
+	}
+
+/* joystick hat events */
+/* Not Supported under OS/2 */
+/* joystick ball events */
+/* Not Supported under OS/2 */
+}
+
+
+
+/******************************************/
+/* Function to close a joystick after use */
+/******************************************/
+void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
+{
+if (joystick->hwdata != NULL)
+	{
+	/* free system specific hardware data */
+	free(joystick->hwdata);
+	}
+}
+
+
+
+/********************************************************************/
+/* Function to perform any system-specific joystick related cleanup */
+/********************************************************************/
+void SDL_SYS_JoystickQuit(void)
+{
+joyPortClose(&hJoyPort);
+}
+
+
+
+/************************/
+/************************/
+/* OS/2 Implementations */
+/************************/
+/************************/
+
+
+/*****************************************/
+/* Open Joystick Port, if not opened yet */
+/*****************************************/
+APIRET joyPortOpen(HFILE * hGame)
+{
+APIRET		rc;				/* Generic Return Code */
+ULONG			ulAction;		/* ? */
+ULONG			ulVersion;		/* Version of joystick driver */
+ULONG			ulDataLen;		/* Size of version data */
+
+/* Verifies if joyport is not already open... */
+if (*hGame != NULL) return 0;
+/* Open GAME$ for read */
+rc = DosOpen((PSZ)GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY,
+	FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
+if (rc != 0)
+	{
+	SDL_SetError("Could not open Joystick Port.");
+	return -1;
+	}
+	
+/* Get Joystick Driver Version... must be 2.0 or higher */
+ulVersion = 0;
+ulDataLen = sizeof(ulVersion);
+rc = DosDevIOCtl( *hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
+	NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
+if (rc != 0)
+	{
+	joyPortClose(hGame);
+	SDL_SetError("Could not get Joystick Driver version.");
+	return -1;	
+	}
+if (ulVersion < GAME_VERSION)
+	{
+	joyPortClose(hGame);
+	SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
+	return -1;
+	}
+return 0;
+}
+
+
+
+/****************************/
+/* Close JoyPort, if opened */
+/****************************/
+void joyPortClose(HFILE * hGame)
+{
+if (*hGame != NULL) DosClose(*hGame);
+*hGame = NULL;
+}
+
+
+
+/***************************/
+/* Get SDL Joystick EnvVar */
+/***************************/
+int joyGetEnv(struct _joycfg * joydata)
+{
+char *joyenv;				/* Pointer to tested character */
+char tempnumber[5];		/* Temporary place to put numeric texts */
+
+joyenv = getenv("SDL_OS2_JOYSTICK");
+if (joyenv == NULL) return 0;
+/* Joystick Environment is defined! */
+while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
+/* If the string name starts with '... get if fully */
+if (*joyenv=='\'') joyenv+=joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name));
+/* If not, get it until the next space */
+else if (*joyenv=='\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name));
+else joyenv+=joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name));
+/* Now get the number of axes */
+while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
+joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+joydata->axes = atoi(tempnumber);
+/* Now get the number of buttons */
+while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
+joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+joydata->buttons = atoi(tempnumber);
+/* Now get the number of hats */
+while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
+joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+joydata->hats = atoi(tempnumber);
+/* Now get the number of balls */
+while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
+joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+joydata->balls = atoi(tempnumber);
+return 1;
+}
+
+
+
+/************************************************************************/
+/* Get a text from in the string starting in joyenv until it finds		*/
+/* the stopchar or maxchars is reached. The result is placed in name.	*/
+/************************************************************************/
+int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars)
+{
+char *nameptr;			/* Pointer to the selected character */
+int chcnt=0;			/* Count how many characters where copied */
+
+nameptr=name;
+while (*joyenv!=stopchar && *joyenv!=0)
+	{
+	if (nameptr<(name+(maxchars-1)))
+		{
+		*nameptr = *joyenv; /* Only copy if smaller than maximum */
+		nameptr++;
+		}
+	chcnt++;
+	joyenv++;
+	}
+if (*joyenv==stopchar)
+	{
+	joyenv++; /* Jump stopchar */
+	chcnt++;
+	}
+*nameptr = 0; /* Mark last byte */
+return chcnt;
+}
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/joystick/os2/joyos2.h	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,177 @@
+/*****************************************************************************/
+/*                                                                           */
+/* COPYRIGHT    Copyright (C) 1995 IBM Corporation                           */
+/*                                                                           */
+/*    The following IBM OS/2 source code is provided to you solely for       */
+/*    the purpose of assisting you in your development of OS/2 device        */
+/*    drivers. You may use this code in accordance with the IBM License      */
+/*    Agreement provided in the IBM Device Driver Source Kit for OS/2. This  */
+/*    Copyright statement may not be removed.                                */
+/*                                                                           */
+/*****************************************************************************/
+#ifndef JOYOS2_H
+#define JOYOS2_H
+
+/****** GAMEPORT.SYS joystick definitions, start *****************************/
+#define GAME_VERSION    0x20           /* 2.0 First IBM version */
+#define GAMEPDDNAME     "GAME$   "
+#define IOCTL_CAT_USER	0x80
+#define GAME_PORT_GET	0x20		/* read GAMEPORT.SYS values */
+#define GAME_PORT_RESET 0x60		/* reset joystick mask with given value */
+
+#pragma pack(1)				/* pack structure size is 1 byte */
+typedef struct {			/* GAMEPORT.SYS structure */
+	USHORT	usJs_AxCnt;		/* Joystick_A X position */
+	USHORT	usJs_AyCnt;		/* Joystick_A Y position */
+	USHORT	usJs_BxCnt;		/* Joystick_B X position */
+	USHORT	usJs_ByCnt;		/* Joystick_B Y position */
+	USHORT	usJs_ButtonA1Cnt;	/* button A1 press count */
+	USHORT	usJs_ButtonA2Cnt;	/* button A2 press count */
+	USHORT	usJs_ButtonB1Cnt;	/* button B1 press count */
+	USHORT	usJs_ButtonB2Cnt;	/* button B2 press count */
+	UCHAR	ucJs_JoyStickMask;	/* mask of connected joystick pots */
+	UCHAR	ucJs_ButtonStatus;	/* bits of switches down */
+	ULONG	ulJs_Ticks;		/* joystick clock ticks */
+} GAME_PORT_STRUCT;
+#pragma pack()				/*reset to normal pack size */
+/****** GAMEPORT.SYS joystick definitions, end *******************************/
+
+
+/****************************************************************************/
+#define GAME_GET_VERSION                0x01
+#define GAME_GET_PARMS                  0x02
+#define GAME_SET_PARMS                  0x03
+#define GAME_GET_CALIB                  0x04
+#define GAME_SET_CALIB                  0x05
+#define GAME_GET_DIGSET                 0x06
+#define GAME_SET_DIGSET                 0x07
+#define GAME_GET_STATUS                 0x10
+#define GAME_GET_STATUS_BUTWAIT         0x11
+#define GAME_GET_STATUS_SAMPWAIT        0x12
+/****************************************************************************/
+
+/****************************************************************************/
+// bit masks for each axis
+#define JOY_AX_BIT      0x01
+#define JOY_AY_BIT      0x02
+#define JOY_A_BITS      (JOY_AX_BIT|JOY_AY_BIT)
+#define JOY_BX_BIT      0x04
+#define JOY_BY_BIT      0x08
+#define JOY_B_BITS      (JOY_BX_BIT|JOY_BY_BIT)
+#define JOY_ALLPOS_BITS (JOY_A_BITS|JOY_B_BITS)
+
+// bit masks for each button
+#define JOY_BUT1_BIT    0x10
+#define JOY_BUT2_BIT    0x20
+#define JOY_BUT3_BIT    0x40
+#define JOY_BUT4_BIT    0x80
+#define JOY_ALL_BUTS    (JOY_BUT1_BIT|JOY_BUT2_BIT|JOY_BUT3_BIT|JOY_BUT4_BIT)
+/****************************************************************************/
+
+/****************************************************************************/
+// 1-D position struct used for each axis
+typedef SHORT   GAME_POS;       /* some data formats require signed values */
+
+// simple 2-D position for each joystick
+typedef struct
+{
+        GAME_POS                x;
+        GAME_POS                y;
+}
+GAME_2DPOS_STRUCT;
+
+// struct defining the instantaneous state of both sticks and all buttons
+typedef struct
+{
+        GAME_2DPOS_STRUCT       A;
+        GAME_2DPOS_STRUCT       B;
+        USHORT                  butMask;
+}
+GAME_DATA_STRUCT;
+
+// struct to be used for calibration and digital response on each axis
+typedef struct
+{
+        GAME_POS                lower;
+        GAME_POS                centre;
+        GAME_POS                upper;
+}
+GAME_3POS_STRUCT;
+/****************************************************************************/
+
+/****************************************************************************/
+// status struct returned to OS/2 applications:
+// current data for all sticks as well as button counts since last read
+typedef struct
+{
+        GAME_DATA_STRUCT        curdata;
+        USHORT                  b1cnt;
+        USHORT                  b2cnt;
+        USHORT                  b3cnt;
+        USHORT                  b4cnt;
+}
+GAME_STATUS_STRUCT;
+/****************************************************************************/
+
+/****************************************************************************/
+/* in use bitmasks originating in 0.2b */
+#define GAME_USE_BOTH_OLDMASK   0x01    /* for backward compat with bool */
+#define GAME_USE_X_NEWMASK      0x02
+#define GAME_USE_Y_NEWMASK      0x04
+#define GAME_USE_X_EITHERMASK   (GAME_USE_X_NEWMASK|GAME_USE_BOTH_OLDMASK)
+#define GAME_USE_Y_EITHERMASK   (GAME_USE_Y_NEWMASK|GAME_USE_BOTH_OLDMASK)
+#define GAME_USE_BOTH_NEWMASK   (GAME_USE_X_NEWMASK|GAME_USE_Y_NEWMASK)
+
+/* only timed sampling implemented in version 1.0 */
+#define GAME_MODE_TIMED         1       /* timed sampling */
+#define GAME_MODE_REQUEST       2       /* request driven sampling */
+
+/* only raw implemented in version 1.0 */
+#define GAME_DATA_FORMAT_RAW    1       /* [l,c,r]   */
+#define GAME_DATA_FORMAT_SIGNED 2       /* [-l,0,+r] */
+#define GAME_DATA_FORMAT_BINARY 3       /* {-1,0,+1} */
+#define GAME_DATA_FORMAT_SCALED 4       /* [-10,+10] */
+
+// parameters defining the operation of the driver
+typedef struct
+{
+        USHORT                  useA;           /* new bitmasks: see above */
+        USHORT                  useB;
+        USHORT                  mode;           /* see consts above */
+        USHORT                  format;         /* see consts above */
+        USHORT                  sampDiv;        /* samp freq = 32 / n */
+        USHORT                  scale;          /* scaling factor */
+        USHORT                  res1;           /* must be 0 */
+        USHORT                  res2;           /* must be 0 */
+}
+GAME_PARM_STRUCT;
+/****************************************************************************/
+
+/****************************************************************************/
+// calibration values for each axis:
+//      - upper limit on value to be considered in lower range
+//      - centre value
+//      - lower limit on value to be considered in upper range
+typedef struct
+{
+        GAME_3POS_STRUCT        Ax;
+        GAME_3POS_STRUCT        Ay;
+        GAME_3POS_STRUCT        Bx;
+        GAME_3POS_STRUCT        By;
+}
+GAME_CALIB_STRUCT;
+/****************************************************************************/
+
+/****************************************************************************/
+// struct defining the digital response values for all axes
+typedef struct
+{
+        GAME_3POS_STRUCT        Ax;
+        GAME_3POS_STRUCT        Ay;
+        GAME_3POS_STRUCT        Bx;
+        GAME_3POS_STRUCT        By;
+}
+GAME_DIGSET_STRUCT;
+/****************************************************************************/
+
+#endif
--- a/src/loadso/macosx/SDL_loadso.c	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/loadso/macosx/SDL_loadso.c	Wed Nov 23 07:29:56 2005 +0000
@@ -781,6 +781,7 @@
 	const char *errstr;
 	const char *file;
 	void (*init) (void);
+
 	ofirc = NSCreateObjectFileImageFromFile(path, &ofi);
 	switch (ofirc)
 	{
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/loadso/os2/SDL_loadso.c	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,82 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* System dependent library loading routines                           */
+
+#if !SDL_INTERNAL_BUILDING_LOADSO
+#error Do not compile directly...compile src/SDL_loadso.c instead!
+#endif
+
+#if !defined(__OS2__)
+#error Compiling for the wrong platform?
+#endif
+
+#include <stdio.h>
+#define INCL_DOSERRORS
+#define INCL_DOSMODULEMGR
+#include <os2.h>
+
+#include "SDL_types.h"
+#include "SDL_error.h"
+#include "SDL_loadso.h"
+
+void *SDL_LoadObject(const char *sofile)
+{
+    HMODULE handle = NULL;
+    char buf[512];
+    APIRET ulrc = DosLoadModule(buf, sizeof (buf), (char *) sofile, &handle);
+
+    /* Generate an error message if all loads failed */
+    if ((ulrc != NO_ERROR) || (handle == NULL))
+        SDL_SetError("Failed loading %s: %s", sofile, buf);
+
+    return((void *) handle);
+}
+
+void *SDL_LoadFunction(void *handle, const char *name)
+{
+    const char *loaderror = "Unknown error";
+    void *symbol = NULL;
+    APIRET ulrc = DosQueryProcAddr((HMODULE)handle, 0, (char *)name, &symbol);
+    if (ulrc == ERROR_INVALID_HANDLE)
+        loaderror = "Invalid module handle";
+    else if (ulrc == ERROR_INVALID_NAME)
+        loaderror = "Symbol not found";
+
+    if (symbol == NULL)
+        SDL_SetError("Failed loading %s: %s", name, loaderror);
+
+    return(symbol);
+}
+
+void SDL_UnloadObject(void *handle)
+{
+    if ( handle != NULL )
+        DosFreeModule((HMODULE) handle);
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/thread/Makefile.wat	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,36 @@
+#=============================================================================
+#          This is a Watcom makefile to build SDL.DLL for OS/2
+#
+# Makefile for threading
+#=============================================================================
+
+object_files=SDL_thread.obj SDL_sysmutex.obj SDL_syssem.obj SDL_systhread.obj SDL_syscond.obj
+ExtraCFlags=
+
+#
+#==============================================================================
+#
+!include ..\..\Watcom.mif
+
+.before
+    set include=$(%os2tk)\h;$(%include);../../include;./os2;../;
+
+all : $(object_files)
+
+SDL_sysmutex.obj: .AUTODEPEND
+    wcc386 os2\SDL_sysmutex.c $(cflags)
+
+SDL_syssem.obj: .AUTODEPEND
+    wcc386 os2\SDL_syssem.c $(cflags)
+
+SDL_systhread.obj: .AUTODEPEND
+    wcc386 os2\SDL_systhread.c $(cflags)
+
+SDL_syscond.obj: .AUTODEPEND
+    wcc386 os2\SDL_syscond.c $(cflags)
+
+clean : .SYMBOLIC
+        @if exist *.obj del *.obj
+        @if exist *.map del *.map
+        @if exist *.res del *.res
+        @if exist *.lst del *.lst
--- a/src/thread/SDL_systhread.h	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/thread/SDL_systhread.h	Wed Nov 23 07:29:56 2005 +0000
@@ -33,7 +33,11 @@
    saves a system-dependent thread id in thread->id, and returns 0
    on success.
 */
+#ifdef __OS2__
+extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
+#else
 extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args);
+#endif
 
 /* This function does any necessary setup in the child thread */
 extern void SDL_SYS_SetupThread(void);
--- a/src/thread/SDL_thread.c	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/thread/SDL_thread.c	Wed Nov 23 07:29:56 2005 +0000
@@ -218,7 +218,11 @@
 	*statusloc = userfunc(userdata);
 }
 
-SDL_Thread *SDL_CreateThread(int (*fn)(void *), void *data)
+#ifdef __OS2__
+DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread_Core(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
+#else
+DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data)
+#endif
 {
 	SDL_Thread *thread;
 	thread_args *args;
@@ -254,7 +258,11 @@
 	SDL_AddThread(thread);
 
 	/* Create the thread and go! */
+#ifdef __OS2__
+        ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
+#else
 	ret = SDL_SYS_CreateThread(thread, args);
+#endif
 	if ( ret >= 0 ) {
 		/* Wait for the thread function to use arguments */
 		SDL_SemWait(args->wait);
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/thread/os2/SDL_syscond.c	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,223 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* An implementation of condition variables using semaphores and mutexes */
+/*
+   This implementation borrows heavily from the BeOS condition variable
+   implementation, written by Christopher Tate and Owen Smith.  Thanks!
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "SDL_error.h"
+#include "SDL_thread.h"
+
+struct SDL_cond
+{
+	SDL_mutex *lock;
+	int waiting;
+	int signals;
+	SDL_sem *wait_sem;
+	SDL_sem *wait_done;
+};
+
+/* Create a condition variable */
+DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void)
+{
+	SDL_cond *cond;
+
+	cond = (SDL_cond *) malloc(sizeof(SDL_cond));
+	if ( cond ) {
+		cond->lock = SDL_CreateMutex();
+		cond->wait_sem = SDL_CreateSemaphore(0);
+		cond->wait_done = SDL_CreateSemaphore(0);
+		cond->waiting = cond->signals = 0;
+		if ( ! cond->lock || ! cond->wait_sem || ! cond->wait_done ) {
+			SDL_DestroyCond(cond);
+			cond = NULL;
+		}
+	} else {
+		SDL_OutOfMemory();
+	}
+	return(cond);
+}
+
+/* Destroy a condition variable */
+DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond)
+{
+	if ( cond ) {
+		if ( cond->wait_sem ) {
+			SDL_DestroySemaphore(cond->wait_sem);
+		}
+		if ( cond->wait_done ) {
+			SDL_DestroySemaphore(cond->wait_done);
+		}
+		if ( cond->lock ) {
+			SDL_DestroyMutex(cond->lock);
+		}
+		free(cond);
+	}
+}
+
+/* Restart one of the threads that are waiting on the condition variable */
+DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond)
+{
+	if ( ! cond ) {
+		SDL_SetError("Passed a NULL condition variable");
+		return -1;
+	}
+
+	/* If there are waiting threads not already signalled, then
+	   signal the condition and wait for the thread to respond.
+	*/
+	SDL_LockMutex(cond->lock);
+	if ( cond->waiting > cond->signals ) {
+		++cond->signals;
+		SDL_SemPost(cond->wait_sem);
+		SDL_UnlockMutex(cond->lock);
+		SDL_SemWait(cond->wait_done);
+	} else {
+		SDL_UnlockMutex(cond->lock);
+	}
+
+	return 0;
+}
+
+/* Restart all threads that are waiting on the condition variable */
+DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond)
+{
+	if ( ! cond ) {
+		SDL_SetError("Passed a NULL condition variable");
+		return -1;
+	}
+
+	/* If there are waiting threads not already signalled, then
+	   signal the condition and wait for the thread to respond.
+	*/
+	SDL_LockMutex(cond->lock);
+	if ( cond->waiting > cond->signals ) {
+		int i, num_waiting;
+
+		num_waiting = (cond->waiting - cond->signals);
+		cond->signals = cond->waiting;
+		for ( i=0; i<num_waiting; ++i ) {
+			SDL_SemPost(cond->wait_sem);
+		}
+		/* Now all released threads are blocked here, waiting for us.
+		   Collect them all (and win fabulous prizes!) :-)
+		 */
+		SDL_UnlockMutex(cond->lock);
+		for ( i=0; i<num_waiting; ++i ) {
+			SDL_SemWait(cond->wait_done);
+		}
+	} else {
+		SDL_UnlockMutex(cond->lock);
+	}
+
+	return 0;
+}
+
+/* Wait on the condition variable for at most 'ms' milliseconds.
+   The mutex must be locked before entering this function!
+   The mutex is unlocked during the wait, and locked again after the wait.
+
+Typical use:
+
+Thread A:
+	SDL_LockMutex(lock);
+	while ( ! condition ) {
+		SDL_CondWait(cond);
+	}
+	SDL_UnlockMutex(lock);
+
+Thread B:
+	SDL_LockMutex(lock);
+	...
+	condition = true;
+	...
+	SDL_UnlockMutex(lock);
+ */
+DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms)
+{
+	int retval;
+
+	if ( ! cond ) {
+		SDL_SetError("Passed a NULL condition variable");
+		return -1;
+	}
+
+	/* Obtain the protection mutex, and increment the number of waiters.
+	   This allows the signal mechanism to only perform a signal if there
+	   are waiting threads.
+	 */
+	SDL_LockMutex(cond->lock);
+	++cond->waiting;
+	SDL_UnlockMutex(cond->lock);
+
+	/* Unlock the mutex, as is required by condition variable semantics */
+	SDL_UnlockMutex(mutex);
+
+	/* Wait for a signal */
+	if ( ms == SDL_MUTEX_MAXWAIT ) {
+		retval = SDL_SemWait(cond->wait_sem);
+	} else {
+		retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
+	}
+
+	/* Let the signaler know we have completed the wait, otherwise
+           the signaler can race ahead and get the condition semaphore
+           if we are stopped between the mutex unlock and semaphore wait,
+           giving a deadlock.  See the following URL for details:
+        http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html
+	*/
+	SDL_LockMutex(cond->lock);
+	if ( cond->signals > 0 ) {
+		/* If we timed out, we need to eat a condition signal */
+		if ( retval > 0 ) {
+			SDL_SemWait(cond->wait_sem);
+		}
+		/* We always notify the signal thread that we are done */
+		SDL_SemPost(cond->wait_done);
+
+		/* Signal handshake complete */
+		--cond->signals;
+	}
+	--cond->waiting;
+	SDL_UnlockMutex(cond->lock);
+
+	/* Lock the mutex, as is required by condition variable semantics */
+	SDL_LockMutex(mutex);
+
+	return retval;
+}
+
+/* Wait on the condition variable forever */
+DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex)
+{
+	return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/thread/os2/SDL_syscond_c.h	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,27 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/thread/os2/SDL_sysmutex.c	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,115 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Mutex functions using the OS/2 API */
+
+#include <stdio.h>
+#include <stdlib.h>
+#define INCL_DOSERRORS
+#define INCL_DOSSEMAPHORES
+#include <os2.h>
+
+#include "SDL_error.h"
+#include "SDL_mutex.h"
+
+
+struct SDL_mutex {
+	HMTX hmtxID;
+};
+
+/* Create a mutex */
+DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void)
+{
+  SDL_mutex *mutex;
+  APIRET ulrc;
+
+  /* Allocate mutex memory */
+  mutex = (SDL_mutex *)malloc(sizeof(*mutex));
+  if (mutex)
+  {
+    /* Create the mutex, with initial value signaled */
+    ulrc = DosCreateMutexSem(NULL,                  // Create unnamed semaphore
+                             &(mutex->hmtxID),      // Pointer to handle
+                             0L,                    // Flags: create it private (not shared)
+                             FALSE);                // Initial value: unowned
+    if (ulrc!=NO_ERROR)
+    {
+      SDL_SetError("Couldn't create mutex");
+      free(mutex);
+      mutex = NULL;
+    }
+  } else {
+    SDL_OutOfMemory();
+  }
+  return(mutex);
+}
+
+/* Free the mutex */
+DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex)
+{
+  if ( mutex )
+  {
+    if ( mutex->hmtxID )
+    {
+      DosCloseMutexSem(mutex->hmtxID);
+      mutex->hmtxID = 0;
+    }
+    free(mutex);
+  }
+}
+
+/* Lock the mutex */
+DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex)
+{
+  if ( mutex == NULL )
+  {
+    SDL_SetError("Passed a NULL mutex");
+    return -1;
+  }
+  if ( DosRequestMutexSem(mutex->hmtxID, SEM_INDEFINITE_WAIT) != NO_ERROR )
+  {
+    SDL_SetError("Couldn't wait on mutex");
+    return -1;
+  }
+  return(0);
+}
+
+/* Unlock the mutex */
+DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex)
+{
+  if ( mutex == NULL )
+  {
+    SDL_SetError("Passed a NULL mutex");
+    return -1;
+  }
+  if ( DosReleaseMutexSem(mutex->hmtxID) != NO_ERROR )
+  {
+    SDL_SetError("Couldn't release mutex");
+    return -1;
+  }
+  return(0);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/thread/os2/SDL_syssem.c	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,199 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Semaphore functions using the OS/2 API */
+
+#include <stdio.h>
+#include <stdlib.h>
+#define INCL_DOS
+#define INCL_DOSERRORS
+#define INCL_DOSSEMAPHORES
+#include <os2.h>
+
+#include "SDL_error.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+
+
+struct SDL_semaphore {
+        HMTX id;
+        HEV  changed;
+        Uint32 value;
+};
+
+
+/* Create a semaphore */
+DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value)
+{
+        SDL_sem *sem;
+        ULONG ulrc;
+
+        /* Allocate sem memory */
+        sem = (SDL_sem *)malloc(sizeof(*sem));
+        if ( sem ) {
+                /* Create the mutex semaphore */
+                ulrc = DosCreateMutexSem(NULL,&(sem->id),0,TRUE);
+                if ( ulrc ) {
+                        SDL_SetError("Couldn't create semaphore");
+                        free(sem);
+                        sem = NULL;
+                } else
+                {
+                    DosCreateEventSem(NULL, &(sem->changed), 0, FALSE);
+                    sem->value = initial_value;
+                    DosReleaseMutexSem(sem->id);
+                }
+        } else {
+                SDL_OutOfMemory();
+        }
+        return(sem);
+}
+
+/* Free the semaphore */
+DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem)
+{
+        if ( sem ) {
+                if ( sem->id ) {
+                        DosCloseEventSem(sem->changed);
+                        DosCloseMutexSem(sem->id);
+                        sem->id = 0;
+                }
+                free(sem);
+        }
+}
+
+DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
+{
+        ULONG ulrc;
+
+        if ( ! sem ) {
+                SDL_SetError("Passed a NULL sem");
+                return -1;
+        }
+
+        if ( timeout == SDL_MUTEX_MAXWAIT ) {
+           while (1) {
+              ulrc = DosRequestMutexSem(sem->id, SEM_INDEFINITE_WAIT);
+              if (ulrc) {
+                 /* if error waiting mutex */
+                 SDL_SetError("DosRequestMutexSem() failed");
+                 return -1;
+              } else if (sem->value) {
+                        sem->value--;
+                        DosReleaseMutexSem(sem->id);
+                        return 0;
+                     } else {
+                        ULONG ulPostCount;
+                        DosResetEventSem(sem->changed, &ulPostCount);
+                        DosReleaseMutexSem(sem->id);
+                        /* continue waiting until somebody posts the semaphore */
+                        DosWaitEventSem(sem->changed, SEM_INDEFINITE_WAIT);
+                     }
+           }
+        } else
+        if ( timeout == 0 )
+        {
+            ulrc = DosRequestMutexSem(sem->id, SEM_INDEFINITE_WAIT);
+            if (ulrc==NO_ERROR)
+            {
+                if (sem->value)
+                {
+                    sem->value--;
+                    DosReleaseMutexSem(sem->id);
+                    return 0;
+                } else
+                {
+                    DosReleaseMutexSem(sem->id);
+                    return SDL_MUTEX_TIMEDOUT;
+                }
+            } else
+            {
+                SDL_SetError("DosRequestMutexSem() failed");
+                return -1;
+            }
+        } else {
+            ulrc = DosRequestMutexSem(sem->id, SEM_INDEFINITE_WAIT);
+            if (ulrc) {
+               /* if error waiting mutex */
+               SDL_SetError("DosRequestMutexSem() failed");
+               return -1;
+            } else
+              if (sem->value) {
+                sem->value--;
+                DosReleaseMutexSem(sem->id);
+                return 0;
+              } else {
+                ULONG ulPostCount;
+                DosResetEventSem(sem->changed, &ulPostCount);
+                DosReleaseMutexSem(sem->id);
+                /* continue waiting until somebody posts the semaphore */
+                ulrc = DosWaitEventSem(sem->changed, timeout);
+                if (ulrc==NO_ERROR)
+                  return 0;
+                else
+                  return SDL_MUTEX_TIMEDOUT;
+              }
+        }
+        /* never reached */
+        return -1;
+}
+
+DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem)
+{
+        return SDL_SemWaitTimeout(sem, 0);
+}
+
+DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem)
+{
+        return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
+}
+
+/* Returns the current count of the semaphore */
+DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem)
+{
+        if ( ! sem ) {
+                SDL_SetError("Passed a NULL sem");
+                return 0;
+        }
+        return sem->value;
+}
+
+DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem)
+{
+        if ( ! sem ) {
+                SDL_SetError("Passed a NULL sem");
+                return -1;
+        }
+        if ( DosRequestMutexSem(sem->id,SEM_INDEFINITE_WAIT) ) {
+                SDL_SetError("DosRequestMutexSem() failed");
+                return -1;
+        }
+        sem->value++;
+        DosPostEventSem(sem->changed);
+        DosReleaseMutexSem(sem->id);
+        return 0;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/thread/os2/SDL_systhread.c	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,114 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* OS/2 thread management routines for SDL */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <process.h>
+#define INCL_DOSERRORS
+#define INCL_DOSPROCESS
+#include <os2.h>
+
+#include "SDL_error.h"
+#include "SDL_thread.h"
+#include "SDL_systhread.h"
+
+typedef struct ThreadStartParms
+{
+  void *args;
+  pfnSDL_CurrentEndThread pfnCurrentEndThread;
+} tThreadStartParms, *pThreadStartParms;
+
+static void threadfunc(void *pparm)
+{
+  pThreadStartParms pThreadParms = pparm;
+  pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL;
+
+  // Call the thread function!
+  SDL_RunThread(pThreadParms->args);
+
+  // Get the current endthread we have to use!
+  if (pThreadParms)
+  {
+    pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread;
+    free(pThreadParms);
+  }
+  // Call endthread!
+  if (pfnCurrentEndThread)
+    (*pfnCurrentEndThread)();
+}
+
+int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
+{
+  pThreadStartParms pThreadParms = malloc(sizeof(tThreadStartParms));
+  if (!pThreadParms)
+  {
+    SDL_SetError("Not enough memory to create thread");
+    return(-1);
+  }
+
+  // Save the function which we will have to call to clear the RTL of calling app!
+  pThreadParms->pfnCurrentEndThread = pfnEndThread;
+  // Also save the real parameters we have to pass to thread function
+  pThreadParms->args = args;
+  // Start the thread using the runtime library of calling app!
+  thread->threadid = thread->handle = (*pfnBeginThread)(threadfunc, 512*1024, pThreadParms);
+  if (thread->threadid<=0)
+  {
+    SDL_SetError("Not enough resources to create thread");
+    return(-1);
+  }
+  return(0);
+}
+
+void SDL_SYS_SetupThread(void)
+{
+  return;
+}
+
+DECLSPEC Uint32 SDLCALL SDL_ThreadID(void)
+{
+  PTIB tib;
+  DosGetInfoBlocks(&tib, NULL);
+  return((Uint32) (tib->tib_ptib2->tib2_ultid));
+}
+
+void SDL_SYS_WaitThread(SDL_Thread *thread)
+{
+  TID tid = thread->handle;
+  DosWaitThread(&tid, DCWW_WAIT);
+}
+
+/* WARNING: This function is really a last resort.
+ * Threads should be signaled and then exit by themselves.
+ * TerminateThread() doesn't perform stack and DLL cleanup.
+ */
+void SDL_SYS_KillThread(SDL_Thread *thread)
+{
+  DosKillThread(thread->handle);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/thread/os2/SDL_systhread_c.h	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,27 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#define INCL_DOSPROCESS
+#include <os2.h>
+
+typedef TID SYS_ThreadHandle;
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/timer/Makefile.wat	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,27 @@
+#=============================================================================
+#          This is a Watcom makefile to build SDL.DLL for OS/2
+#
+# Makefile for timers
+#=============================================================================
+
+object_files=SDL_timer.obj SDL_systimer.obj
+ExtraCFlags=
+
+#
+#==============================================================================
+#
+!include ..\..\Watcom.mif
+
+.before
+    set include=$(%os2tk)\h;$(%include);../../include;./os2;../;
+
+all : $(object_files)
+
+SDL_systimer.obj: .AUTODEPEND
+    wcc386 os2\SDL_systimer.c $(cflags)
+
+clean : .SYMBOLIC
+        @if exist *.obj del *.obj
+        @if exist *.map del *.map
+        @if exist *.res del *.res
+        @if exist *.lst del *.lst
--- a/src/timer/SDL_timer.c	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/timer/SDL_timer.c	Wed Nov 23 07:29:56 2005 +0000
@@ -242,7 +242,7 @@
 }
 
 /* Old style callback functions are wrapped through this */
-static Uint32 callback_wrapper(Uint32 ms, void *param)
+static Uint32 SDLCALL callback_wrapper(Uint32 ms, void *param)
 {
 	SDL_TimerCallback func = (SDL_TimerCallback) param;
 	return (*func)(ms);
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/timer/os2/SDL_systimer.c	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,230 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+#define INCL_DOSMISC
+#define INCL_DOSERRORS
+#define INCL_DOSSEMAPHORES
+#define INCL_DOSDATETIME
+#define INCL_DOSPROCESS
+#define INCL_DOSPROFILE
+#define INCL_DOSEXCEPTIONS
+#include <os2.h>
+
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_timer_c.h"
+#include "SDL_error.h"
+
+
+#define TIME_WRAP_VALUE (~(DWORD)0)
+
+/* The first high-resolution ticks value of the application */
+static long long hires_start_ticks;
+/* The number of ticks per second of the high-resolution performance counter */
+static ULONG hires_ticks_per_second;
+
+void SDL_StartTicks(void)
+{
+        DosTmrQueryFreq(&hires_ticks_per_second);
+        DosTmrQueryTime((PQWORD)&hires_start_ticks);
+}
+
+DECLSPEC Uint32 SDLCALL SDL_GetTicks(void)
+{
+        long long hires_now;
+        ULONG ticks = ticks;
+
+        DosTmrQueryTime((PQWORD)&hires_now);
+/*
+        hires_now -= hires_start_ticks;
+        hires_now *= 1000;
+        hires_now /= hires_ticks_per_second;
+*/
+        /* inline asm to avoid runtime inclusion */
+        _asm {
+           push edx
+           push eax
+           mov eax, dword ptr hires_now
+           mov edx, dword ptr hires_now+4
+           sub eax, dword ptr hires_start_ticks
+           sbb edx, dword ptr hires_start_ticks+4
+           mov ebx,1000
+           mov ecx,edx
+           mul ebx
+           push eax
+           push edx
+           mov eax,ecx
+           mul ebx
+           pop eax
+           add edx,eax
+           pop eax
+           mov ebx, dword ptr hires_ticks_per_second
+           div ebx
+           mov dword ptr ticks, eax
+           pop edx
+           pop eax
+        }
+
+        return ticks;
+
+}
+
+/* High resolution sleep, originally made by Ilya Zakharevich */
+DECLSPEC void SDLCALL SDL_Delay(Uint32 ms)
+{
+  /* This is similar to DosSleep(), but has 8ms granularity in time-critical
+     threads even on Warp3. */
+  HEV     hevEvent1     = 0;   /* Event semaphore handle    */
+  HTIMER  htimerEvent1  = 0;   /* Timer handle              */
+  APIRET  rc            = NO_ERROR;  /* Return code               */
+  int ret = 1;
+  ULONG priority = 0, nesting;   /* Shut down the warnings */
+  PPIB pib;
+  PTIB tib;
+  char *e = NULL;
+  APIRET badrc;
+  int switch_priority = 50;
+
+  DosCreateEventSem(NULL,      /* Unnamed */
+                    &hevEvent1,  /* Handle of semaphore returned */
+                    DC_SEM_SHARED, /* Shared needed for DosAsyncTimer */
+                    FALSE);      /* Semaphore is in RESET state  */
+
+  if (ms >= switch_priority)
+    switch_priority = 0;
+  if (switch_priority)
+  {
+    if (DosGetInfoBlocks(&tib, &pib)!=NO_ERROR)
+      switch_priority = 0;
+    else
+    {
+ /* In Warp3, to switch scheduling to 8ms step, one needs to do 
+    DosAsyncTimer() in time-critical thread.  On laters versions,
+    more and more cases of wait-for-something are covered.
+
+    It turns out that on Warp3fp42 it is the priority at the time
+    of DosAsyncTimer() which matters.  Let's hope that this works
+    with later versions too...  XXXX
+  */
+      priority = (tib->tib_ptib2->tib2_ulpri);
+      if ((priority & 0xFF00) == 0x0300) /* already time-critical */
+        switch_priority = 0;
+ /* Make us time-critical.  Just modifying TIB is not enough... */
+ /* tib->tib_ptib2->tib2_ulpri = 0x0300;*/
+ /* We do not want to run at high priority if a signal causes us
+    to longjmp() out of this section... */
+      if (DosEnterMustComplete(&nesting))
+        switch_priority = 0;
+      else
+        DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
+    }
+  }
+
+  if ((badrc = DosAsyncTimer(ms,
+        (HSEM) hevEvent1, /* Semaphore to post        */
+        &htimerEvent1))) /* Timer handler (returned) */
+    e = "DosAsyncTimer";
+
+  if (switch_priority && tib->tib_ptib2->tib2_ulpri == 0x0300)
+  {
+ /* Nobody switched priority while we slept...  Ignore errors... */
+ /* tib->tib_ptib2->tib2_ulpri = priority; */ /* Get back... */
+    if (!(rc = DosSetPriority(PRTYS_THREAD, (priority>>8) & 0xFF, 0, 0)))
+      rc = DosSetPriority(PRTYS_THREAD, 0, priority & 0xFF, 0);
+  }
+  if (switch_priority)
+    rc = DosExitMustComplete(&nesting); /* Ignore errors */
+
+  /* The actual blocking call is made with "normal" priority.  This way we
+     should not bother with DosSleep(0) etc. to compensate for us interrupting
+     higher-priority threads.  The goal is to prohibit the system spending too
+     much time halt()ing, not to run us "no matter what". */
+  if (!e)     /* Wait for AsyncTimer event */
+    badrc = DosWaitEventSem(hevEvent1, SEM_INDEFINITE_WAIT);
+
+  if (e) ;    /* Do nothing */
+  else if (badrc == ERROR_INTERRUPT)
+    ret = 0;
+  else if (badrc)
+    e = "DosWaitEventSem";
+  if ((rc = DosCloseEventSem(hevEvent1)) && !e) { /* Get rid of semaphore */
+    e = "DosCloseEventSem";
+    badrc = rc;
+  }
+  if (e)
+  {
+    SDL_SetError("[SDL_Delay] : Had error in %s(), rc is 0x%x\n", e, badrc);
+  }
+}
+
+/* Data to handle a single periodic alarm */
+static int timer_alive = 0;
+static SDL_Thread *timer = NULL;
+
+static int RunTimer(void *unused)
+{
+        DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
+        while ( timer_alive ) {
+                if ( SDL_timer_running ) {
+                        SDL_ThreadedTimerCheck();
+                }
+                SDL_Delay(10);
+        }
+        return(0);
+}
+
+/* This is only called if the event thread is not running */
+int SDL_SYS_TimerInit(void)
+{
+        timer_alive = 1;
+        timer = SDL_CreateThread(RunTimer, NULL);
+        if ( timer == NULL )
+                return(-1);
+        return(SDL_SetTimerThreaded(1));
+}
+
+void SDL_SYS_TimerQuit(void)
+{
+        timer_alive = 0;
+        if ( timer ) {
+                SDL_WaitThread(timer, NULL);
+                timer = NULL;
+        }
+}
+
+int SDL_SYS_StartTimer(void)
+{
+        SDL_SetError("Internal logic error: OS/2 uses threaded timer");
+        return(-1);
+}
+
+void SDL_SYS_StopTimer(void)
+{
+        return;
+}
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/Makefile.wat	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,27 @@
+#=============================================================================
+#          This is a Watcom makefile to build SDL.DLL for OS/2
+#
+# Makefile for threading
+#=============================================================================
+
+object_files=SDL_blit.obj SDL_blit_0.obj SDL_blit_1.obj SDL_blit_A.obj SDL_blit_N.obj SDL_bmp.obj SDL_cursor.obj SDL_gamma.obj SDL_pixels.obj SDL_RLEaccel.obj SDL_stretch.obj SDL_surface.obj SDL_video.obj SDL_yuv.obj SDL_yuv_mmx.obj SDL_yuv_sw.obj SDL_os2fslib.obj
+ExtraCFlags=-dUSE_DOSSETPRIORITY
+
+#
+#==============================================================================
+#
+!include ..\..\Watcom.mif
+
+.before
+    set include=$(%os2tk)\h;$(%include);../../include;../;./os2;../events;../hermes;$(%FSLIB);
+
+all : $(object_files)
+
+SDL_os2fslib.obj : .AUTODEPEND
+    wcc386 os2fslib\SDL_os2fslib.c $(cflags)
+
+clean : .SYMBOLIC
+        @if exist *.obj del *.obj
+        @if exist *.map del *.map
+        @if exist *.res del *.res
+        @if exist *.lst del *.lst
--- a/src/video/SDL_sysvideo.h	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/video/SDL_sysvideo.h	Wed Nov 23 07:29:56 2005 +0000
@@ -423,6 +423,9 @@
 #ifdef ENABLE_RISCOS
 extern VideoBootStrap RISCOS_bootstrap;
 #endif
+#ifdef __OS2__
+extern VideoBootStrap OS2FSLib_bootstrap;
+#endif
 /* This is the current video device */
 extern SDL_VideoDevice *current_video;
 
--- a/src/video/SDL_video.c	Wed Nov 23 07:23:48 2005 +0000
+++ b/src/video/SDL_video.c	Wed Nov 23 07:29:56 2005 +0000
@@ -126,6 +126,9 @@
 #ifdef ENABLE_RISCOS
     &RISCOS_bootstrap,
 #endif
+#ifdef __OS2__
+	&OS2FSLib_bootstrap,
+#endif
 #ifdef ENABLE_DUMMYVIDEO
 	&DUMMY_bootstrap,
 #endif
@@ -664,7 +667,10 @@
 	SDL_VideoSurface = NULL;	/* In case it's freed by driver */
 	mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags);
 	if ( mode ) { /* Prevent resize events from mode change */
+          /* But not on OS/2 */
+#ifndef __OS2__
 	    SDL_PrivateResize(mode->w, mode->h);
+#endif
 
 	    /* Sam - If we asked for OpenGL mode, and didn't get it, fail */
 	    if ( is_opengl && !(mode->flags & SDL_OPENGL) ) {
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/os2fslib/SDL_os2fslib.c	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,2787 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <process.h>
+#include <time.h>
+
+#include "SDL.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "SDL_sysvideo.h"
+#include "SDL_pixels_c.h"
+#include "SDL_events_c.h"
+
+#include "SDL_os2fslib.h"
+
+static ULONG ulFCFToUse =
+        FCF_TITLEBAR |
+        FCF_SYSMENU |
+        FCF_MINBUTTON |
+        FCF_MAXBUTTON |
+        FCF_NOBYTEALIGN |
+        FCF_SIZEBORDER |
+        FCF_TASKLIST;
+
+static int bMouseCaptured   = 0;
+static int bMouseCapturable = 0;
+static HPOINTER hptrGlobalPointer = NULL;
+static HPOINTER hptrCurrentIcon = NULL;
+static int iWindowSizeX = 320;
+static int iWindowSizeY = 200;
+static int bWindowResized = 0;
+
+#pragma pack(1)
+typedef struct BMPINFO
+{
+   BITMAPINFO;
+   RGB  clr;
+} BMPINFO, *PBMPINFO;
+#pragma pack()
+
+
+// Backdoors:
+DECLSPEC void SDLCALL SDL_OS2FSLIB_SetFCFToUse(ULONG ulFCF)
+{
+  ulFCFToUse = ulFCF;
+}
+
+// Configuration defines:
+
+// We have to report empty alpha mask, otherwise SDL will select
+// alpha blitters, and this will have unwanted results, as we don't
+// support alpha channel in FSLib yet.
+#define REPORT_EMPTY_ALPHA_MASK
+
+// Experimental: Move every FSLib_BitBlt() call into window message
+// processing function.
+// This may fix dirt left on desktop. Or not.
+//#define BITBLT_IN_WINMESSAGEPROC
+
+// Experimental-2: Use WinLockWindowUpdate() in around bitblts!
+// This is not enabled, because it seems to cause more problems
+// than good.
+//#define USE_WINLOCKWINDOWUPDATE_AROUND_BITBLTS
+
+// Use the following to show resized image instead of black stuff
+// even if the surface is resizable.
+//#define RESIZE_EVEN_IF_RESIZABLE
+
+/* The translation table from a VK keysym to a SDL keysym */
+static SDLKey HWScanKeyMap[256];
+static SDL_keysym *TranslateKey(int vkey, int chcode, int scancode, SDL_keysym *keysym, int iPressed);
+static int  iShiftIsPressed;
+
+#ifdef BITBLT_IN_WINMESSAGEPROC
+#define WM_UPDATERECTSREQUEST   WM_USER+50
+#endif
+
+#ifdef USE_WINLOCKWINDOWUPDATE_AROUND_BITBLTS
+#define FSLIB_BITBLT(hwnd, buffer, top, left, width, height) \
+    { \
+      WinLockWindowUpdate(HWND_DESKTOP, HWND_DESKTOP); \
+      FSLib_BitBlt(hwnd, buffer, top, left, width, height); \
+      WinLockWindowUpdate(HWND_DESKTOP, NULL); \
+    }
+#else
+#define FSLIB_BITBLT(hwnd, buffer, top, left, width, height) \
+    FSLib_BitBlt(hwnd, buffer, top, left, width, height);
+#endif
+
+/////////////////////////////////////////////////////////////////////
+//
+// SetAccessableWindowPos
+//
+// Same as WinSetWindowPos(), but takes care for the window to be
+// always on the screen, the titlebar will be accessable everytime.
+//
+/////////////////////////////////////////////////////////////////////
+static BOOL SetAccessableWindowPos(HWND hwnd, HWND hwndInsertBehind,
+				   LONG x, LONG y,
+				   LONG cx, LONG cy,
+                                   ULONG fl)
+{
+  SWP swpDesktop, swp;
+  // Get desktop area
+  WinQueryWindowPos(HWND_DESKTOP, &swpDesktop);
+
+  if ((fl & SWP_MOVE) && (fl & SWP_SIZE))
+  {
+    // If both moving and sizing, then change size and pos now!!
+    if (x+cx>swpDesktop.cx)
+      x = swpDesktop.cx - cx;
+    if (x<0)
+      x = 0;
+    if (y<0)
+      y = 0;
+    if (y+cy>swpDesktop.cy)
+      y = swpDesktop.cy - cy;
+    return WinSetWindowPos(hwnd, hwndInsertBehind, x, y, cx, cy, fl);
+  } else
+  if (fl & SWP_MOVE)
+  {
+    // Just moving
+    WinQueryWindowPos(hwnd, &swp);
+    if (x+swp.cx>swpDesktop.cx)
+      x = swpDesktop.cx - swp.cx;
+    if (x<0)
+      x = 0;
+    if (y<0)
+      y = 0;
+    if (y+swp.cy>swpDesktop.cy)
+      y = swpDesktop.cy - swp.cy;
+    return WinSetWindowPos(hwnd, hwndInsertBehind, x, y, cx, cy, fl);
+  } else
+  if (fl & SWP_SIZE)
+  {
+    // Just sizing
+    WinQueryWindowPos(hwnd, &swp);
+    x = swp.x;
+    y = swp.y;
+    if (x+cx>swpDesktop.cx)
+      x = swpDesktop.cx - cx;
+    if (x<0)
+      x = 0;
+    if (y<0)
+      y = 0;
+    if (y+cy>swpDesktop.cy)
+      y = swpDesktop.cy - cy;
+    return WinSetWindowPos(hwnd, hwndInsertBehind, x, y, cx, cy, fl | SWP_MOVE);
+  } else
+  return WinSetWindowPos(hwnd, hwndInsertBehind, x, y, cx, cy, fl);
+}
+
+/////////////////////////////////////////////////////////////////////
+//
+// TranslateKey
+//
+// This creates SDL Keycodes from VK_ and hardware scan codes
+//
+/////////////////////////////////////////////////////////////////////
+static SDL_keysym *TranslateKey(int vkey, int chcode, int scancode, SDL_keysym *keysym, int iPressed)
+{
+  keysym->scancode = (unsigned char) scancode;
+  keysym->mod = KMOD_NONE;
+  keysym->unicode = 0;
+
+  if (iPressed && SDL_TranslateUNICODE)
+  {
+    // TODO:
+    // Implement real unicode conversion!
+    if (chcode)
+      keysym->unicode = chcode;
+    else
+      keysym->unicode = vkey;
+  }
+
+  keysym->sym = HWScanKeyMap[scancode];
+
+  // Now stuffs based on state of shift key(s)!
+  if (vkey == VK_SHIFT)
+  {
+    iShiftIsPressed = iPressed;
+  }
+
+  if ((iShiftIsPressed) && (SDL_TranslateUNICODE))
+  {
+    // Change syms, if Unicode stuff is required
+    // I think it's silly, but it's SDL...
+    switch (keysym->sym)
+    {
+      case SDLK_BACKQUOTE:
+	keysym->sym = '~';
+	break;
+      case SDLK_1:
+	keysym->sym = SDLK_EXCLAIM;
+	break;
+      case SDLK_2:
+	keysym->sym = SDLK_AT;
+	break;
+      case SDLK_3:
+	keysym->sym = SDLK_HASH;
+	break;
+      case SDLK_4:
+	keysym->sym = SDLK_DOLLAR;
+	break;
+      case SDLK_5:
+	keysym->sym = '%';
+	break;
+      case SDLK_6:
+	keysym->sym = SDLK_CARET;
+	break;
+      case SDLK_7:
+	keysym->sym = SDLK_AMPERSAND;
+	break;
+      case SDLK_8:
+	keysym->sym = SDLK_ASTERISK;
+	break;
+      case SDLK_9:
+	keysym->sym = SDLK_LEFTPAREN;
+	break;
+      case SDLK_0:
+	keysym->sym = SDLK_RIGHTPAREN;
+	break;
+      case SDLK_MINUS:
+	keysym->sym = SDLK_UNDERSCORE;
+	break;
+      case SDLK_PLUS:
+	keysym->sym = SDLK_EQUALS;
+	break;
+
+      case SDLK_LEFTBRACKET:
+	keysym->sym = '{';
+	break;
+      case SDLK_RIGHTBRACKET:
+	keysym->sym = '}';
+	break;
+
+      case SDLK_SEMICOLON:
+	keysym->sym = SDLK_COLON;
+	break;
+      case SDLK_QUOTE:
+	keysym->sym = SDLK_QUOTEDBL;
+	break;
+      case SDLK_BACKSLASH:
+	keysym->sym = '|';
+	break;
+
+      case SDLK_COMMA:
+	keysym->sym = SDLK_LESS;
+	break;
+      case SDLK_PERIOD:
+	keysym->sym = SDLK_GREATER;
+	break;
+      case SDLK_SLASH:
+	keysym->sym = SDLK_QUESTION;
+	break;
+
+      default:
+	break;
+    }
+  }
+  return keysym;
+}
+
+#define CONVERTMOUSEPOSITION()  \
+        /* We have to inverse the mouse position, because every non-os/2 system */                                                \
+        /* has a coordinate system where the (0;0) is the top-left corner,      */                                                \
+	/* while on os/2 it's the bottom left corner!                           */                                                \
+	if (FSLib_QueryFSMode(hwnd))                                                                                              \
+	{                                                                                                                         \
+	  /* We're in FS mode!                                                        */                                          \
+	  /* In FS mode our window is as big as fullscreen mode, but not necessary as */                                          \
+	  /* big as the source buffer (can be bigger)                                 */                                          \
+          /* So, limit mouse pos to source buffer size!                               */                                          \
+	  if (ppts->x<0) ppts->x = 0;                                                                                             \
+	  if (ppts->y<0) ppts->y = 0;                                                                                             \
+	  if (ppts->x>=pVideo->hidden->SrcBufferDesc.uiXResolution) ppts->x = pVideo->hidden->SrcBufferDesc.uiXResolution-1;      \
+          if (ppts->y>=pVideo->hidden->SrcBufferDesc.uiYResolution) ppts->y = pVideo->hidden->SrcBufferDesc.uiYResolution-1;      \
+          pVideo->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account!  */                                   \
+          ptl.x = ppts->x; ptl.y = ppts->y;                                                                                       \
+          WinMapWindowPoints(pVideo->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);                                                  \
+	  WinSetPointerPos(HWND_DESKTOP, ptl.x, ptl.y);                                                                           \
+	  /* Then convert OS/2 position to SDL position */                                                                        \
+          ppts->y = pVideo->hidden->SrcBufferDesc.uiYResolution - ppts->y - 1;                                                    \
+	} else                                                                                                                    \
+	{                                                                                                                         \
+	  SWP swpClient;                                                                                                          \
+          /* We're in windowed mode! */                                                                                           \
+	  WinQueryWindowPos(pVideo->hidden->hwndClient, &swpClient);                                                              \
+          /* Convert OS/2 mouse position to SDL position, and also scale it! */                                                   \
+	  (ppts->x) = (ppts->x) * pVideo->hidden->SrcBufferDesc.uiXResolution / swpClient.cx;                                       \
+	  (ppts->y) = (ppts->y) * pVideo->hidden->SrcBufferDesc.uiYResolution / swpClient.cy;                                       \
+	  (ppts->y) = pVideo->hidden->SrcBufferDesc.uiYResolution - (ppts->y)  - 1;                                                 \
+	}
+
+
+
+/////////////////////////////////////////////////////////////////////
+//
+// WndProc
+//
+// This is the message processing window procedure for the
+// SDLWindowClass, which is the client window in our application.
+// It handles switching back and away from the app (taking care of
+// going out and back to and from fullscreen mode), sending keystrokes
+// and mouse events to where it has to be sent, etc...
+//
+/////////////////////////////////////////////////////////////////////
+static MRESULT EXPENTRY WndProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2)
+{
+  HPS ps;
+  RECTL rcl;
+  SDL_VideoDevice *pVideo = NULL;
+
+  switch (msg)
+  {
+    case WM_CHAR:  // Keypress notification
+#ifdef DEBUG_BUILD
+//      printf("WM_CHAR\n"); fflush(stdout);
+#endif
+      pVideo = WinQueryWindowPtr(hwnd, 0);
+      if (pVideo)
+      {
+        /*
+        // We skip repeated keys:
+        if (CHARMSG(&msg)->cRepeat>1)
+        {
+#ifdef DEBUG_BUILD
+//          printf("Repeated key (%d), skipping...\n", CHARMSG(&msg)->cRepeat); fflush(stdout);
+#endif
+          return (MRESULT) TRUE;
+        }
+        */
+
+        // If it's not repeated, then let's see if its pressed or released!
+	if (SHORT1FROMMP(mp1) & KC_KEYUP)
+	{
+	  // A key has been released
+          SDL_keysym keysym;
+
+#ifdef DEBUG_BUILD
+//          printf("WM_CHAR, keyup, code is [0x%0x]\n", CHAR4FROMMP(mp1)); // HW scan code
+#endif
+
+          // One problem is with F1, which gets only the keyup message because
+          // it is a system key.
+	  // So, when we get keyup message, we simulate keydown too!
+	  // UPDATE:
+	  //  This problem should be solved now, that the accelerator keys are
+	  //  disabled for this window!
+          /*
+          if (SHORT2FROMMP(mp2)==VK_F1)
+          {
+            SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(SHORT2FROMMP(mp2), // VK_ code
+                                                           SHORT1FROMMP(mp2), // Character code
+                                                           CHAR4FROMMP(mp1),  // HW Scan code
+                                                           &keysym,0));
+	  }*/
+
+          SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(SHORT2FROMMP(mp2), // VK_ code
+							 SHORT1FROMMP(mp2), // Character code
+							 CHAR4FROMMP(mp1),  // HW Scan code
+                                                         &keysym,0));
+          
+	} else
+	{
+          // A key has been pressed
+          SDL_keysym keysym;
+
+#ifdef DEBUG_BUILD
+//          printf("WM_CHAR, keydown, code is [0x%0x]\n", CHAR4FROMMP(mp1)); // HW scan code
+#endif
+	  // Check for fastkeys: ALT+HOME to toggle FS mode
+          //                     ALT+END to close app
+	  if ((SHORT1FROMMP(mp1) & KC_ALT) &&
+	      (SHORT2FROMMP(mp2) == VK_HOME))
+	  {
+#ifdef DEBUG_BUILD
+	    printf(" Pressed ALT+HOME!\n"); fflush(stdout);
+#endif
+	    // Only switch between fullscreen and back if it's not
+	    // a resizable mode!
+            if (
+                (!pVideo->hidden->pSDLSurface) ||
+                ((pVideo->hidden->pSDLSurface)
+                 && ((pVideo->hidden->pSDLSurface->flags & SDL_RESIZABLE)==0)
+                )
+               )
+	      FSLib_ToggleFSMode(hwnd, !FSLib_QueryFSMode(hwnd));
+#ifdef DEBUG_BUILD
+            else
+	      printf(" Resizable mode, so discarding ALT+HOME!\n"); fflush(stdout);
+#endif
+	  } else
+	  if ((SHORT1FROMMP(mp1) & KC_ALT) &&
+	      (SHORT2FROMMP(mp2) == VK_END))
+          {
+#ifdef DEBUG_BUILD
+            printf(" Pressed ALT+END!\n"); fflush(stdout);
+#endif
+            // Close window, and get out of loop!
+            // Also send event to SDL application, but we won't
+            // wait for it to be processed!
+            SDL_PrivateQuit();
+            WinPostMsg(hwnd, WM_QUIT, 0, 0);
+	  } else
+          {
+            
+	    SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(SHORT2FROMMP(mp2), // VK_ code
+							  SHORT1FROMMP(mp2), // Character code
+							  CHAR4FROMMP(mp1),  // HW Scan code
+                                                          &keysym,1));
+            
+	  }
+	}
+      }
+      return (MRESULT) TRUE;
+
+    case WM_TRANSLATEACCEL:
+      {
+	PQMSG pqmsg;
+	pqmsg = (PQMSG) mp1;
+	if (mp1)
+	{
+	  if (pqmsg->msg == WM_CHAR)
+	  {
+	    // WM_CHAR message!
+	    // Let's filter the ALT keypress and all other acceleration keys!
+	    return (MRESULT) FALSE;
+	  }
+	}
+        break; // Default processing (pass to parent until frame control)
+      }
+
+    case WM_PAINT:  // Window redraw!
+#ifdef DEBUG_BUILD
+      printf("WM_PAINT (0x%x)\n", hwnd); fflush(stdout);
+#endif
+      ps = WinBeginPaint(hwnd,0,&rcl);
+      pVideo = FSLib_GetUserParm(hwnd);
+      if (pVideo)
+      {
+        if (!pVideo->hidden->pSDLSurface)
+        {
+          RECTL rclRect;
+          // So, don't blit now!
+#ifdef DEBUG_BUILD
+          printf("WM_PAINT : Skipping blit while resizing (Pre!)!\n"); fflush(stdout);
+#endif
+          WinQueryWindowRect(hwnd, &rclRect);
+          // Fill with black
+          WinFillRect(ps, &rclRect, CLR_BLACK);
+        } else
+        {
+          if (DosRequestMutexSem(pVideo->hidden->hmtxUseSrcBuffer, 1000)==NO_ERROR)
+          {
+            int iTop, iLeft, iWidth, iHeight;
+            int iXScaleError, iYScaleError;
+            int iXScaleError2, iYScaleError2;
+            SWP swp;
+            
+            // Re-blit the modified area!
+            // For this, we have to calculate the points, scaled!
+            WinQueryWindowPos(hwnd, &swp);
+#ifdef DEBUG_BUILD
+            printf("WM_PAINT : WinSize: %d %d, BufSize: %d %d\n",
+                   swp.cx,
+                   swp.cy,
+                   pVideo->hidden->SrcBufferDesc.uiXResolution,
+                   pVideo->hidden->SrcBufferDesc.uiYResolution
+                  );
+            fflush(stdout);
+#endif
+
+#ifndef RESIZE_EVEN_IF_RESIZABLE
+            // But only blit if the window is not resizable, or if
+            // the window is resizable and the source buffer size is the
+            // same as the destination buffer size!
+            if ((!pVideo->hidden->pSDLSurface) ||
+                ((pVideo->hidden->pSDLSurface) &&
+                 (pVideo->hidden->pSDLSurface->flags & SDL_RESIZABLE) &&
+                 ((swp.cx != pVideo->hidden->SrcBufferDesc.uiXResolution) ||
+                  (swp.cy != pVideo->hidden->SrcBufferDesc.uiYResolution)
+                 ) &&
+                 (!FSLib_QueryFSMode(hwnd))
+                )
+               )
+            {
+              RECTL rclRect;
+              // Resizable surface and in resizing!
+              // So, don't blit now!
+#ifdef DEBUG_BUILD
+              printf("WM_PAINT : Skipping blit while resizing!\n"); fflush(stdout);
+#endif
+              WinQueryWindowRect(hwnd, &rclRect);
+              // Fill with black
+              WinFillRect(ps, &rclRect, CLR_BLACK);
+            } else
+#endif
+            {
+  
+              iXScaleError = (pVideo->hidden->SrcBufferDesc.uiXResolution-1) / swp.cx;
+              iYScaleError = (pVideo->hidden->SrcBufferDesc.uiYResolution-1) / swp.cy;
+              if (iXScaleError<0) iXScaleError = 0;
+              if (iYScaleError<0) iYScaleError = 0;
+              iXScaleError2 = (swp.cx-1)/(pVideo->hidden->SrcBufferDesc.uiXResolution);
+              iYScaleError2 = (swp.cy-1)/(pVideo->hidden->SrcBufferDesc.uiYResolution);
+              if (iXScaleError2<0) iXScaleError2 = 0;
+              if (iYScaleError2<0) iYScaleError2 = 0;
+      
+              iTop = (swp.cy - rcl.yTop) * pVideo->hidden->SrcBufferDesc.uiYResolution / swp.cy - iYScaleError;
+              iLeft = rcl.xLeft * pVideo->hidden->SrcBufferDesc.uiXResolution / swp.cx - iXScaleError;
+              iWidth = ((rcl.xRight-rcl.xLeft) * pVideo->hidden->SrcBufferDesc.uiXResolution + swp.cx-1)
+                / swp.cx + 2*iXScaleError;
+              iHeight = ((rcl.yTop-rcl.yBottom) * pVideo->hidden->SrcBufferDesc.uiYResolution + swp.cy-1)
+                / swp.cy + 2*iYScaleError;
+      
+              iWidth+=iXScaleError2;
+              iHeight+=iYScaleError2;
+      
+              if (iTop<0) iTop = 0;
+              if (iLeft<0) iLeft = 0;
+              if (iTop+iHeight>pVideo->hidden->SrcBufferDesc.uiYResolution) iHeight = pVideo->hidden->SrcBufferDesc.uiYResolution-iTop;
+              if (iLeft+iWidth>pVideo->hidden->SrcBufferDesc.uiXResolution) iWidth = pVideo->hidden->SrcBufferDesc.uiXResolution-iLeft;
+    
+#ifdef DEBUG_BUILD
+              printf("WM_PAINT : BitBlt: %d %d -> %d %d (Buf %d x %d)\n",
+                     iTop, iLeft, iWidth, iHeight,
+                     pVideo->hidden->SrcBufferDesc.uiXResolution,
+                     pVideo->hidden->SrcBufferDesc.uiYResolution
+                    );
+              fflush(stdout);
+#endif
+                    
+              FSLIB_BITBLT(hwnd, pVideo->hidden->pchSrcBuffer, iTop, iLeft, iWidth, iHeight);
+            }
+  
+            DosReleaseMutexSem(pVideo->hidden->hmtxUseSrcBuffer);
+          }
+        }
+      }
+#ifdef DEBUG_BUILD
+      else
+      {
+	printf("WM_PAINT : No pVideo!\n"); fflush(stdout);
+      }
+#endif
+      WinEndPaint(ps);
+#ifdef DEBUG_BUILD
+      printf("WM_PAINT : Done.\n");
+      fflush(stdout);
+#endif
+      return 0;
+
+    case WM_SIZE:
+      {
+#ifdef DEBUG_BUILD
+	printf("WM_SIZE : (%d %d)\n",
+	       SHORT1FROMMP(mp2), SHORT2FROMMP(mp2)); fflush(stdout);
+#endif
+        iWindowSizeX = SHORT1FROMMP(mp2);
+        iWindowSizeY = SHORT2FROMMP(mp2);
+        bWindowResized = 1;
+
+	// Make sure the window will be redrawn
+        WinInvalidateRegion(hwnd, NULL, TRUE);
+      }
+      break;
+
+    case WM_FSLIBNOTIFICATION:
+#ifdef DEBUG_BUILD
+        printf("WM_FSLIBNOTIFICATION\n"); fflush(stdout);
+#endif
+      if ((int)mp1 == FSLN_TOGGLEFSMODE)
+      {
+	// FS mode changed, reblit image!
+	pVideo = FSLib_GetUserParm(hwnd);
+	if (pVideo)
+        {
+          if (!pVideo->hidden->pSDLSurface)
+          {
+            // Resizable surface and in resizing!
+            // So, don't blit now!
+#ifdef DEBUG_BUILD
+            printf("WM_FSLIBNOTIFICATION : Can not blit if there is no surface, doing nothing.\n"); fflush(stdout);
+#endif
+          } else
+          {
+            if (DosRequestMutexSem(pVideo->hidden->hmtxUseSrcBuffer, 1000)==NO_ERROR)
+            {
+              if (pVideo->hidden->pSDLSurface)
+              {
+#ifndef RESIZE_EVEN_IF_RESIZABLE
+                SWP swp;
+
+                // But only blit if the window is not resizable, or if
+                // the window is resizable and the source buffer size is the
+                // same as the destination buffer size!
+                WinQueryWindowPos(hwnd, &swp);
+                if ((!pVideo->hidden->pSDLSurface) ||
+                    (
+                     (pVideo->hidden->pSDLSurface) &&
+                     (pVideo->hidden->pSDLSurface->flags & SDL_RESIZABLE) &&
+                     ((swp.cx != pVideo->hidden->SrcBufferDesc.uiXResolution) ||
+                      (swp.cy != pVideo->hidden->SrcBufferDesc.uiYResolution)
+                     ) &&
+                     (!FSLib_QueryFSMode(hwnd))
+                    )
+                   )
+                {
+                  // Resizable surface and in resizing!
+                  // So, don't blit now!
+#ifdef DEBUG_BUILD
+                  printf("WM_FSLIBNOTIFICATION : Cannot blit while resizing, doing nothing.\n"); fflush(stdout);
+#endif
+                } else
+#endif
+                {
+#ifdef DEBUG_BUILD
+                  printf("WM_FSLIBNOTIFICATION : Blitting!\n"); fflush(stdout);
+#endif
+                  FSLIB_BITBLT(hwnd, pVideo->hidden->pchSrcBuffer,
+                               0, 0,
+                               pVideo->hidden->SrcBufferDesc.uiXResolution,
+                               pVideo->hidden->SrcBufferDesc.uiYResolution);
+                }
+              }
+#ifdef DEBUG_BUILD
+              else
+                printf("WM_FSLIBNOTIFICATION : No public surface!\n"); fflush(stdout);
+#endif
+  
+              DosReleaseMutexSem(pVideo->hidden->hmtxUseSrcBuffer);
+            }
+          }
+	}
+      }
+      return (MPARAM) 1;
+
+    case WM_ACTIVATE:
+#ifdef DEBUG_BUILD
+      printf("WM_ACTIVATE\n"); fflush(stdout);
+#endif
+
+      pVideo = FSLib_GetUserParm(hwnd);
+      if (pVideo)
+      {
+        pVideo->hidden->fInFocus = (int) mp1;
+        if (pVideo->hidden->fInFocus)
+        {
+          // Went into focus
+          if ((pVideo->hidden->iMouseVisible) && (!bMouseCaptured))
+            WinSetPointer(HWND_DESKTOP, WinQuerySysPointer(HWND_DESKTOP, SPTR_ARROW, FALSE));
+          else
+	    WinSetPointer(HWND_DESKTOP, NULL);
+
+	  if (bMouseCapturable)
+	  {
+            // Re-capture the mouse, if we captured it before!
+	    WinSetCapture(HWND_DESKTOP, hwnd);
+            bMouseCaptured = 1;
+            {
+              SWP swpClient;
+              POINTL ptl;
+              // Center the mouse to the middle of the window!
+              WinQueryWindowPos(pVideo->hidden->hwndClient, &swpClient);
+              ptl.x = 0; ptl.y = 0;
+              WinMapWindowPoints(pVideo->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);
+              pVideo->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account!  */
+              WinSetPointerPos(HWND_DESKTOP,
+                               ptl.x + swpClient.cx/2,
+                               ptl.y + swpClient.cy/2);
+            }
+	  }
+        } else
+        {
+          // Went out of focus
+	  WinSetPointer(HWND_DESKTOP, WinQuerySysPointer(HWND_DESKTOP, SPTR_ARROW, FALSE));
+
+	  if (bMouseCaptured)
+	  {
+            // Release the mouse
+	    WinSetCapture(HWND_DESKTOP, hwnd);
+            bMouseCaptured = 0;
+	  }
+        }
+      }
+#ifdef DEBUG_BUILD
+      printf("WM_ACTIVATE done\n"); fflush(stdout);
+#endif
+
+      break;
+
+    case WM_BUTTON1DOWN:
+#ifdef DEBUG_BUILD
+      printf("WM_BUTTON1DOWN\n"); fflush(stdout);
+#endif
+
+      pVideo = FSLib_GetUserParm(hwnd);
+      if (pVideo)
+      {
+	SDL_PrivateMouseButton(SDL_PRESSED,
+                               SDL_BUTTON_LEFT,
+                               0, 0); // Don't report mouse movement!
+
+	if (bMouseCapturable)
+	{
+	  // We should capture the mouse!
+	  if (!bMouseCaptured)
+	  {
+	    WinSetCapture(HWND_DESKTOP, hwnd);
+            WinSetPointer(HWND_DESKTOP, NULL);
+            bMouseCaptured = 1;
+            {
+              SWP swpClient;
+              POINTL ptl;
+              // Center the mouse to the middle of the window!
+              WinQueryWindowPos(pVideo->hidden->hwndClient, &swpClient);
+              ptl.x = 0; ptl.y = 0;
+              WinMapWindowPoints(pVideo->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);
+              pVideo->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account!  */
+              WinSetPointerPos(HWND_DESKTOP,
+                               ptl.x + swpClient.cx/2,
+                               ptl.y + swpClient.cy/2);
+            }
+	  }
+	}
+      }
+      break;
+    case WM_BUTTON1UP:
+#ifdef DEBUG_BUILD
+      printf("WM_BUTTON1UP\n"); fflush(stdout);
+#endif
+      SDL_PrivateMouseButton(SDL_RELEASED,
+                             SDL_BUTTON_LEFT,
+                             0, 0); // Don't report mouse movement!
+      break;
+    case WM_BUTTON2DOWN:
+#ifdef DEBUG_BUILD
+      printf("WM_BUTTON2DOWN\n"); fflush(stdout);
+#endif
+
+      pVideo = FSLib_GetUserParm(hwnd);
+      if (pVideo)
+      {
+	SDL_PrivateMouseButton(SDL_PRESSED,
+                               SDL_BUTTON_RIGHT,
+                               0, 0); // Don't report mouse movement!
+
+	if (bMouseCapturable)
+	{
+	  // We should capture the mouse!
+	  if (!bMouseCaptured)
+	  {
+	    WinSetCapture(HWND_DESKTOP, hwnd);
+            WinSetPointer(HWND_DESKTOP, NULL);
+            bMouseCaptured = 1;
+            {
+              SWP swpClient;
+              POINTL ptl;
+              // Center the mouse to the middle of the window!
+              WinQueryWindowPos(pVideo->hidden->hwndClient, &swpClient);
+              ptl.x = 0; ptl.y = 0;
+              WinMapWindowPoints(pVideo->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);
+              pVideo->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account!  */
+              WinSetPointerPos(HWND_DESKTOP,
+                               ptl.x + swpClient.cx/2,
+                               ptl.y + swpClient.cy/2);
+            }
+	  }
+	}
+
+      }
+      break;
+    case WM_BUTTON2UP:
+#ifdef DEBUG_BUILD
+      printf("WM_BUTTON2UP\n"); fflush(stdout);
+#endif
+      SDL_PrivateMouseButton(SDL_RELEASED,
+                             SDL_BUTTON_RIGHT,
+                             0, 0); // Don't report mouse movement!
+      break;
+    case WM_BUTTON3DOWN:
+#ifdef DEBUG_BUILD
+      printf("WM_BUTTON3DOWN\n"); fflush(stdout);
+#endif
+
+      pVideo = FSLib_GetUserParm(hwnd);
+      if (pVideo)
+      {
+        SDL_PrivateMouseButton(SDL_PRESSED,
+                               SDL_BUTTON_MIDDLE,
+                               0, 0); // Don't report mouse movement!
+        
+	if (bMouseCapturable)
+	{
+	  // We should capture the mouse!
+	  if (!bMouseCaptured)
+	  {
+	    WinSetCapture(HWND_DESKTOP, hwnd);
+            WinSetPointer(HWND_DESKTOP, NULL);
+            bMouseCaptured = 1;
+            {
+              SWP swpClient;
+              POINTL ptl;
+              // Center the mouse to the middle of the window!
+              WinQueryWindowPos(pVideo->hidden->hwndClient, &swpClient);
+              ptl.x = 0; ptl.y = 0;
+              WinMapWindowPoints(pVideo->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);
+              pVideo->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account!  */
+              WinSetPointerPos(HWND_DESKTOP,
+                               ptl.x + swpClient.cx/2,
+                               ptl.y + swpClient.cy/2);
+            }
+	  }
+	}
+      }
+      break;
+    case WM_BUTTON3UP:
+#ifdef DEBUG_BUILD
+      printf("WM_BUTTON3UP\n"); fflush(stdout);
+#endif
+      SDL_PrivateMouseButton(SDL_RELEASED,
+                             SDL_BUTTON_MIDDLE,
+                             0, 0); // Don't report mouse movement!
+      break;
+    case WM_MOUSEMOVE:
+#ifdef DEBUG_BUILD
+//      printf("WM_MOUSEMOVE\n"); fflush(stdout);
+#endif
+
+      pVideo = FSLib_GetUserParm(hwnd);
+      if (pVideo)
+      {
+        if (pVideo->hidden->iSkipWMMOUSEMOVE)
+        {
+          pVideo->hidden->iSkipWMMOUSEMOVE--;
+        } else
+        {
+          POINTS *ppts = (POINTS *) (&mp1);
+          POINTL ptl;
+
+          CONVERTMOUSEPOSITION();
+
+          if (bMouseCaptured)
+          {
+            SWP swpClient;
+            // Send relative mouse position, and re-center the mouse
+            // Reposition the mouse to the center of the screen/window
+            SDL_PrivateMouseMotion(0, // Buttons not changed
+                                   1, // Relative position
+                                   ppts->x - (pVideo->hidden->SrcBufferDesc.uiXResolution/2),
+                                   ppts->y+1 - (pVideo->hidden->SrcBufferDesc.uiYResolution/2));
+
+            WinQueryWindowPos(pVideo->hidden->hwndClient, &swpClient);
+            ptl.x = 0; ptl.y = 0;
+            WinMapWindowPoints(pVideo->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);
+            pVideo->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account!  */
+            // Center the mouse to the middle of the window!
+            WinSetPointerPos(HWND_DESKTOP,
+                             ptl.x + swpClient.cx/2,
+                             ptl.y + swpClient.cy/2);
+          } else
+          {
+            // Send absolute mouse position
+            SDL_PrivateMouseMotion(0, // Buttons not changed
+                                   0, // Absolute position
+                                   ppts->x,
+                                   ppts->y);
+          }
+        }
+        if ((pVideo->hidden->iMouseVisible) && (!bMouseCaptured))
+        {
+#ifdef DEBUG_BUILD
+//          printf("WM_MOUSEMOVE : ptr = %p\n", hptrGlobalPointer); fflush(stdout);
+#endif
+
+          if (hptrGlobalPointer)
+            WinSetPointer(HWND_DESKTOP, hptrGlobalPointer);
+          else
+            WinSetPointer(HWND_DESKTOP, WinQuerySysPointer(HWND_DESKTOP, SPTR_ARROW, FALSE));
+        }
+        else
+        {
+          WinSetPointer(HWND_DESKTOP, NULL);
+        }
+      }
+#ifdef DEBUG_BUILD
+//      printf("WM_MOUSEMOVE done\n"); fflush(stdout);
+#endif
+
+      return (MRESULT) FALSE;
+    case WM_CLOSE: // Window close
+#ifdef DEBUG_BUILD
+      printf("WM_CLOSE\n"); fflush(stdout);
+#endif
+
+      pVideo = FSLib_GetUserParm(hwnd);
+      if (pVideo)
+      {
+        // Send Quit message to the SDL application!
+        SDL_PrivateQuit();
+        return 0;
+      }
+      break;
+
+#ifdef BITBLT_IN_WINMESSAGEPROC
+    case WM_UPDATERECTSREQUEST:
+      pVideo = FSLib_GetUserParm(hwnd);
+      if ((pVideo) && (pVideo->hidden->pSDLSurface))
+      {
+        if (DosRequestMutexSem(pVideo->hidden->hmtxUseSrcBuffer, SEM_INDEFINITE_WAIT)==NO_ERROR)
+        {
+          int numrects;
+          SDL_Rect *rects;
+          int i;
+          SWP swp;
+
+          numrects = (int) mp1;
+          rects = (SDL_Rect *) mp2;
+
+          WinQueryWindowPos(hwnd, &swp);
+#ifndef RESIZE_EVEN_IF_RESIZABLE
+          if ((!pVideo->hidden->pSDLSurface) ||
+              (
+               (pVideo->hidden->pSDLSurface) &&
+               (pVideo->hidden->pSDLSurface->flags & SDL_RESIZABLE) &&
+               ((swp.cx != pVideo->hidden->SrcBufferDesc.uiXResolution) ||
+                (swp.cy != pVideo->hidden->SrcBufferDesc.uiYResolution)
+               ) &&
+               (!FSLib_QueryFSMode(hwnd))
+              )
+             )
+          {
+            // Resizable surface and in resizing!
+            // So, don't blit now!
+#ifdef DEBUG_BUILD
+            printf("[WM_UPDATERECTSREQUEST] : Skipping blit while resizing!\n"); fflush(stdout);
+#endif
+          } else
+#endif
+          {
+#ifdef DEBUG_BUILD
+            printf("[WM_UPDATERECTSREQUEST] : Blitting!\n"); fflush(stdout);
+#endif
+          
+            // Blit the changed areas
+            for (i=0; i<numrects; i++)
+              FSLIB_BITBLT(hwnd, pVideo->hidden->pchSrcBuffer,
+                           rects[i].y, rects[i].x, rects[i].w, rects[i].h);
+          }
+          DosReleaseMutexSem(pVideo->hidden->hmtxUseSrcBuffer);
+        }
+      }
+      return 0;
+#endif
+
+    default:
+#ifdef DEBUG_BUILD
+      printf("Unhandled: %x\n", msg); fflush(stdout);
+#endif
+
+      break;
+  }
+  // Run the default window procedure for unhandled stuffs
+  return WinDefWindowProc(hwnd, msg, mp1, mp2);
+}
+
+/////////////////////////////////////////////////////////////////////
+//
+// PMThreadFunc
+//
+// This function implements the PM-Thread, which initializes the
+// application window itself, the DIVE, and start message processing.
+//
+/////////////////////////////////////////////////////////////////////
+int iNumOfPMThreadInstances = 0; // Global!
+static void PMThreadFunc(void *pParm)
+{
+  SDL_VideoDevice *pVideo = pParm;
+  HAB hab;
+  HMQ hmq;
+  QMSG msg;
+  ULONG fcf;
+
+#ifdef DEBUG_BUILD
+  printf("[PMThreadFunc] : Starting\n"); fflush(stdout);
+#endif
+
+  iNumOfPMThreadInstances++;
+
+  // Initialize PM, create a message queue.
+
+  hab=WinInitialize(0);
+  hmq=WinCreateMsgQueue(hab,0);
+  if (hmq==0)
+  {
+#ifdef DEBUG_BUILD
+    printf("[PMThreadFunc] : Could not create message queue!\n");
+    printf("                 It might be that the application using SDL is not a PM app!\n");
+    fflush(stdout);
+#endif
+    pVideo->hidden->iPMThreadStatus = 2;
+  } else
+  {
+    int rc;
+    RECTL rectl;
+
+    fcf = ulFCFToUse; // Get from global setting
+
+#ifdef DEBUG_BUILD
+    printf("[PMThreadFunc] : FSLib_CreateWindow()!\n");
+    fflush(stdout);
+#endif
+
+    rc = FSLib_CreateWindow(HWND_DESKTOP, 0, &fcf,
+                            "SDL Application",
+                            NULLHANDLE, 0,
+                            &(pVideo->hidden->SrcBufferDesc),
+                            WndProc,
+                            &(pVideo->hidden->hwndClient),
+			    &(pVideo->hidden->hwndFrame));
+
+#ifdef DEBUG_BUILD
+    printf("[PMThreadFunc] : FSLib_CreateWindow() rc = %d\n", rc);
+    fflush(stdout);
+#endif
+
+    if (!rc)
+    {
+#ifdef DEBUG_BUILD
+      printf("[PMThreadFunc] : Could not create FSLib window!\n");
+      fflush(stdout);
+#endif
+      pVideo->hidden->iPMThreadStatus = 3;
+    } else
+    {
+#ifdef DEBUG_BUILD
+      printf("[PMThreadFunc] : FSLib_AddUserParm()!\n");
+      fflush(stdout);
+#endif
+
+      // Store pVideo pointer in window data for client window, so
+      // it will know the instance to which it belongs to.
+      FSLib_AddUserParm(pVideo->hidden->hwndClient, pVideo);
+
+      // Now set default image width height and fourcc!
+#ifdef DEBUG_BUILD
+      printf("[PMThreadFunc] : SetWindowPos()!\n");
+      fflush(stdout);
+#endif
+
+      // Set the position and size of the main window,
+      // and make it visible!
+      // Calculate frame window size from client window size
+      rectl.xLeft = 0;
+      rectl.yBottom = 0;
+      rectl.xRight = pVideo->hidden->SrcBufferDesc.uiXResolution; // Noninclusive
+      rectl.yTop = pVideo->hidden->SrcBufferDesc.uiYResolution; // Noninclusive
+      WinCalcFrameRect(pVideo->hidden->hwndFrame, &rectl, FALSE);
+
+      SetAccessableWindowPos(pVideo->hidden->hwndFrame,
+                             HWND_TOP,
+                             (WinQuerySysValue (HWND_DESKTOP, SV_CXSCREEN) - (rectl.xRight-rectl.xLeft)) / 2,
+                             (WinQuerySysValue (HWND_DESKTOP, SV_CYSCREEN) - (rectl.yTop-rectl.yBottom)) / 2,
+                             (rectl.xRight-rectl.xLeft),
+                             (rectl.yTop-rectl.yBottom),
+                             SWP_SIZE | SWP_ACTIVATE | SWP_SHOW | SWP_MOVE);
+
+#ifdef DEBUG_BUILD
+      printf("[PMThreadFunc] : Entering message loop\n"); fflush(stdout);
+#endif
+      pVideo->hidden->iPMThreadStatus = 1;
+  
+      while (WinGetMsg(hab, (PQMSG)&msg, 0, 0, 0))
+        WinDispatchMsg(hab, (PQMSG) &msg);
+
+#ifdef DEBUG_BUILD
+      printf("[PMThreadFunc] : Leaving message loop\n"); fflush(stdout);
+#endif
+      // We should release the captured the mouse!
+      if (bMouseCaptured)
+      {
+        WinSetCapture(HWND_DESKTOP, NULLHANDLE);
+        bMouseCaptured = 0;
+      }
+      // Destroy our window
+      WinDestroyWindow(pVideo->hidden->hwndFrame); pVideo->hidden->hwndFrame=NULL;
+      // Show pointer to make sure it will not be left hidden.
+      WinSetPointer(HWND_DESKTOP, WinQuerySysPointer(HWND_DESKTOP, SPTR_ARROW, FALSE));
+      WinShowPointer(HWND_DESKTOP, TRUE);
+    }
+    // Uninitialize PM
+    WinDestroyMsgQueue(hmq);
+    // All done!
+    pVideo->hidden->iPMThreadStatus = 0;
+  }
+  WinTerminate(hab);
+  /* Commented out, should not be needed anymore, because we send it
+     from WM_CLOSE.
+  // Notify SDL that it should really die now...
+  SDL_PrivateQuit(); SDL_PrivateQuit(); SDL_PrivateQuit(); //... :))
+  */
+#ifdef DEBUG_BUILD
+  printf("[PMThreadFunc] : End, status is %d!\n", pVideo->hidden->iPMThreadStatus); fflush(stdout);
+#endif
+
+  iNumOfPMThreadInstances--;
+
+  // HACK to prevent zombie and hanging SDL applications, which does not take
+  // care of closing the window for some reason:
+  // There are some apps which do not process messages, so do a lot of things
+  // without noticing that the application should close. To close these,
+  // I've thought about the following:
+  // If the window is closed (the execution came here), I wait a bit to
+  // give time to the app to finish its execution. If it does not, I kill it
+  // using DosExit(). Brute force, but should work.
+  if (pVideo->hidden->iPMThreadStatus==0)
+  {
+    DosSleep(5000); // Wait 5 secs
+    // If a new PM thread has been spawned (reinitializing video mode), then all right.
+    // Otherwise, we have a problem, the app doesn't want to stop. Kill!
+    if (iNumOfPMThreadInstances==0)
+    {
+#ifdef DEBUG_BUILD
+      printf("[PMThreadFunc] : It seems that the application haven't terminated itself\n"); fflush(stdout);
+      printf("[PMThreadFunc] : in the last 5 seconds, so we go berserk.\n"); fflush(stdout);
+      printf("[PMThreadFunc] : Brute force mode. :) Killing process! Dieeeee...\n"); fflush(stdout);
+#endif
+      DosExit(EXIT_PROCESS, -1);
+    }
+  }
+  _endthread();
+}
+
+struct WMcursor
+{
+  HBITMAP hbm;
+  HPOINTER hptr;
+  char *pchData;
+};
+
+/* Free a window manager cursor */
+void os2fslib_FreeWMCursor(_THIS, WMcursor *cursor)
+{
+  if (cursor)
+  {
+    GpiDeleteBitmap(cursor->hbm);
+    WinDestroyPointer(cursor->hptr);
+    free(cursor->pchData);
+    free(cursor);
+  }
+}
+
+/* Local functions to convert the SDL cursor mask into OS/2 format */
+static void memnot(Uint8 *dst, Uint8 *src, int len)
+{
+  while ( len-- > 0 )
+    *dst++ = ~*src++;
+}
+static void memxor(Uint8 *dst, Uint8 *src1, Uint8 *src2, int len)
+{
+  while ( len-- > 0 )
+    *dst++ = (*src1++)^(*src2++);
+}
+
+/* Create a black/white window manager cursor */
+WMcursor *os2fslib_CreateWMCursor_Win(_THIS, Uint8 *data, Uint8 *mask,
+                                      int w, int h, int hot_x, int hot_y)
+{
+  HPOINTER hptr;
+  HBITMAP hbm;
+  BITMAPINFOHEADER bmih;
+  BMPINFO          bmi;
+  HPS              hps;
+  char *pchTemp;
+  char *xptr, *aptr;
+  int maxx, maxy;
+  int i, run, pad;
+  WMcursor *pResult;
+
+  maxx = WinQuerySysValue(HWND_DESKTOP, SV_CXPOINTER);
+  maxy = WinQuerySysValue(HWND_DESKTOP, SV_CYPOINTER);
+
+  // Check for max size!
+  if ((w>maxx) || (h>maxy))
+    return (WMcursor *) NULL;
+
+  pResult = (WMcursor *) malloc(sizeof(WMcursor));
+  if (!pResult) return (WMcursor *) NULL;
+
+  pchTemp = (char *) malloc((maxx + 7)/8 * maxy*2);
+  if (!pchTemp)
+  {
+    free(pResult);
+    return (WMcursor *) NULL;
+  }
+
+  memset(pchTemp, 0, (maxx + 7)/8 * maxy*2);
+
+  hps = WinGetPS(_this->hidden->hwndClient);
+
+  bmi.cbFix = sizeof(BITMAPINFOHEADER);
+  bmi.cx = maxx;
+  bmi.cy = 2*maxy;
+  bmi.cPlanes = 1;
+  bmi.cBitCount = 1;
+  bmi.argbColor[0].bBlue = 0x00;
+  bmi.argbColor[0].bGreen = 0x00;
+  bmi.argbColor[0].bRed = 0x00;
+  bmi.argbColor[1].bBlue = 0x00;
+  bmi.argbColor[1].bGreen = 0x00;
+  bmi.argbColor[1].bRed = 0xff;
+
+  memset(&bmih, 0, sizeof(BITMAPINFOHEADER));
+  bmih.cbFix = sizeof(BITMAPINFOHEADER);
+  bmih.cx = maxx;
+  bmih.cy = 2*maxy;
+  bmih.cPlanes = 1;
+  bmih.cBitCount = 1;
+
+  run = (w+7)/8;
+  pad = (maxx+7)/8 - run;
+
+  for (i=0; i<h; i++)
+  {
+    xptr = pchTemp + (maxx+7)/8 * (maxy-1-i);
+    aptr = pchTemp + (maxx+7)/8 * (maxy+maxy-1-i);
+    memxor(xptr, data, mask, run);
+    xptr += run;
+    data += run;
+    memnot(aptr, mask, run);
+    mask += run;
+    aptr += run;
+    memset(xptr,  0, pad);
+    xptr += pad;
+    memset(aptr, ~0, pad);
+    aptr += pad;
+  }
+  pad += run;
+  for (i=h ; i<maxy; i++ )
+  {
+    xptr = pchTemp + (maxx+7)/8 * (maxy-1-i);
+    aptr = pchTemp + (maxx+7)/8 * (maxy+maxy-1-i);
+
+    memset(xptr,  0, (maxx+7)/8);
+    xptr += (maxx+7)/8;
+    memset(aptr, ~0, (maxx+7)/8);
+    aptr += (maxx+7)/8;
+  }
+
+  hbm = GpiCreateBitmap(hps, (PBITMAPINFOHEADER2)&bmih, CBM_INIT, (PBYTE) pchTemp, (PBITMAPINFO2)&bmi);
+  hptr = WinCreatePointer(HWND_DESKTOP, hbm, TRUE, hot_x, maxy - hot_y - 1);
+
+#ifdef DEBUG_BUILD
+  printf("HotSpot          : %d ; %d\n", hot_x, hot_y);
+  printf("HPS returned     : %x\n", (ULONG)hps);
+  printf("HBITMAP returned : %x\n", (ULONG)hbm);
+  printf("HPOINTER returned: %x\n", (ULONG)hptr);
+#endif
+
+  WinReleasePS(hps);
+
+#ifdef DEBUG_BUILD
+  printf("[CreateWMCursor] : ptr = %p\n", hptr); fflush(stdout);
+#endif
+
+  pResult->hptr = hptr;
+  pResult->hbm = hbm;
+  pResult->pchData = pchTemp;
+
+#ifdef DEBUG_BUILD
+  printf("[CreateWMCursor] : ptr = %p return.\n", hptr); fflush(stdout);
+#endif
+
+  return (WMcursor *) pResult;
+}
+
+WMcursor *os2fslib_CreateWMCursor_FS(_THIS, Uint8 *data, Uint8 *mask,
+                                     int w, int h, int hot_x, int hot_y)
+{
+#ifdef DEBUG_BUILD
+  printf("[CreateWMCursor_FS] : returning pointer NULL\n"); fflush(stdout);
+#endif
+
+  // In FS mode we'll use software cursor
+  return (WMcursor *) NULL;
+}
+
+/* Show the specified cursor, or hide if cursor is NULL */
+int os2fslib_ShowWMCursor(_THIS, WMcursor *cursor)
+{
+#ifdef DEBUG_BUILD
+  printf("[ShowWMCursor] : ptr = %p\n", cursor); fflush(stdout);
+#endif
+
+  if (cursor)
+  {
+    WinSetPointer(HWND_DESKTOP, cursor->hptr);
+    hptrGlobalPointer = cursor->hptr;
+    _this->hidden->iMouseVisible = 1;
+  }
+  else
+  {
+    WinSetPointer(HWND_DESKTOP, FALSE);
+    hptrGlobalPointer = NULL;
+    _this->hidden->iMouseVisible = 0;
+  }
+
+#ifdef DEBUG_BUILD
+  printf("[ShowWMCursor] : ptr = %p, DONE\n", cursor); fflush(stdout);
+#endif
+
+  return 1;
+}
+
+/* Warp the window manager cursor to (x,y)
+ If NULL, a mouse motion event is posted internally.
+ */
+void os2fslib_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
+{
+  LONG lx, ly;
+  SWP swpClient;
+  POINTL ptlPoints;
+  WinQueryWindowPos(_this->hidden->hwndClient, &swpClient);
+  ptlPoints.x = swpClient.x;
+  ptlPoints.y = swpClient.y;
+  WinMapWindowPoints(_this->hidden->hwndFrame, HWND_DESKTOP, &ptlPoints, 1);
+  lx = ptlPoints.x + (x*swpClient.cx) / _this->hidden->SrcBufferDesc.uiXResolution;
+  ly = ptlPoints.y + swpClient.cy - ((y*swpClient.cy) / _this->hidden->SrcBufferDesc.uiYResolution) - 1;
+
+  SDL_PrivateMouseMotion(0, // Buttons not changed
+                         0, // Absolute position
+                         x,
+                         y);
+
+  WinSetPointerPos(HWND_DESKTOP, lx, ly);
+
+}
+
+/* If not NULL, this is called when a mouse motion event occurs */
+void os2fslib_MoveWMCursor(_THIS, int x, int y)
+{
+  /*
+  SDL_Rect rect;
+
+#ifdef DEBUG_BUILD
+  printf("[MoveWMCursor] : at %d ; %d\n", x, y); fflush(stdout);
+#endif
+
+  rect.x = x;
+  rect.y = y;
+  rect.w = 32;
+  rect.h = 32;
+  os2fslib_UpdateRects(_this, 1, &rect);
+  // TODO!
+  */
+}
+
+/* Determine whether the mouse should be in relative mode or not.
+ This function is called when the input grab state or cursor
+ visibility state changes.
+ If the cursor is not visible, and the input is grabbed, the
+ driver can place the mouse in relative mode, which may result
+ in higher accuracy sampling of the pointer motion.
+ */
+void os2fslib_CheckMouseMode(_THIS)
+{
+}
+
+static void os2fslib_PumpEvents(_THIS)
+{
+  // Notify SDL that if window has been resized!
+  if (
+      (_this->hidden->pSDLSurface) &&
+      (_this->hidden->pSDLSurface->flags & SDL_RESIZABLE) &&
+      (
+       (_this->hidden->SrcBufferDesc.uiXResolution!=iWindowSizeX) ||
+       (_this->hidden->SrcBufferDesc.uiYResolution!=iWindowSizeY)
+      ) &&
+      (iWindowSizeX>0) &&
+      (iWindowSizeY>0)
+     )
+  {
+    static time_t prev_time;
+    time_t curr_time;
+
+    curr_time = time(NULL);
+    if ((difftime(curr_time, prev_time)>=0.25) ||
+        (bWindowResized))
+    {
+      // Make sure we won't flood the event queue with resize events,
+      // only send them at 250 msecs!
+      // (or when the window is resized)
+#ifdef DEBUG_BUILD
+      printf("[os2fslib_PumpEvents] : Calling PrivateResize (%d %d).\n",
+             iWindowSizeX, iWindowSizeY);
+      fflush(stdout);
+#endif
+      // Tell SDL the new size
+      SDL_PrivateResize(iWindowSizeX, iWindowSizeY);
+      prev_time = curr_time;
+      bWindowResized = 0;
+    }
+  }
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int os2fslib_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+  return(-1);
+}
+static void os2fslib_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+  return;
+}
+
+/* We need to wait for vertical retrace on page flipped displays */
+static int os2fslib_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+  return(0);
+}
+
+static void os2fslib_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+  return;
+}
+
+static int os2fslib_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+  printf("[os2fslib_SetColors] : TODO!\n"); fflush(stdout);
+  // TODO: Implement paletted modes
+  return(1);
+}
+
+static void os2fslib_DestroyIcon(HWND hwndFrame)
+{
+  if (hptrCurrentIcon)
+  {
+    WinDestroyPointer(hptrCurrentIcon);
+    hptrCurrentIcon = NULL;
+
+    WinSendMsg(hwndFrame,
+               WM_SETICON,
+               NULL,
+               NULL);
+  }
+
+}
+
+/* Set the window icon image */
+void os2fslib_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
+{
+  HWND hwndFrame;
+  SDL_Surface *icon_rgb;
+  HPOINTER hptrIcon;
+  HBITMAP hbm;
+  BITMAPINFOHEADER bmih;
+  BMPINFO          bmi;
+  HPS              hps;
+  char *pchTemp;
+  char *pptr, *mptr, *dptr, *dmptr;
+  int maxx, maxy, w, h, x, y;
+  SDL_Rect bounds;
+
+#ifdef DEBUG_BUILD
+  printf("[os2fslib_SetIcon] : Creating and setting new icon\n"); fflush(stdout);
+#endif
+
+  hwndFrame = WinQueryWindow(_this->hidden->hwndClient, QW_PARENT);
+
+  // Make sure the old icon resource will be free'd!
+  os2fslib_DestroyIcon(hwndFrame);
+
+  if ((!icon) || (!mask))
+    return;
+
+  w = icon->w;
+  h = icon->h;
+
+  maxx = WinQuerySysValue(HWND_DESKTOP, SV_CXICON);
+  maxy = WinQuerySysValue(HWND_DESKTOP, SV_CYICON);
+
+  // Check for max size!
+  if ((w>maxx) || (h>maxy))
+    return;
+
+  pchTemp = (char *) malloc(w * h*2 * 4);
+  if (!pchTemp)
+    return;
+
+  memset(pchTemp, 0, w * h*2 * 4);
+
+  // Convert surface to RGB, if it's not RGB yet!
+  icon_rgb = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
+                                  32, 0, 0, 0, 0);
+  if ( icon_rgb == NULL )
+  {
+    free(pchTemp);
+    return;
+  }
+  bounds.x = 0;
+  bounds.y = 0;
+  bounds.w = icon->w;
+  bounds.h = icon->h;
+  if ( SDL_LowerBlit(icon, &bounds, icon_rgb, &bounds) < 0 )
+  {
+    SDL_FreeSurface(icon_rgb);
+    free(pchTemp);
+    return;
+  }
+
+  /* Copy pixels upside-down from RGB surface into BMP, masked with the icon mask */
+
+  // Pixels
+  pptr = (char *) (icon_rgb->pixels);
+  // Mask
+  mptr = mask;
+
+  for (y=0; y<h; y++)
+  {
+    unsigned char uchMaskByte;
+
+    // Destination
+    dptr = pchTemp + w*4 * (h-y-1);
+    // Destination mask
+    dmptr = pchTemp + w*h*4 + w*4 * (h-y-1);
+
+    for (x=0; x<w; x++)
+    {
+      if (x%8==0)
+      {
+        uchMaskByte = (unsigned char) (*mptr);
+        mptr++;
+      } else
+        uchMaskByte <<= 1;
+
+      if (uchMaskByte & 0x80)
+      {
+        // Copy RGB
+        *dptr++ = *pptr++;
+        *dptr++ = *pptr++;
+        *dptr++ = *pptr++;
+        *dptr++ = *pptr++;
+
+        *dmptr++ = 0;
+        *dmptr++ = 0;
+        *dmptr++ = 0;
+        *dmptr++ = 0;
+      } else
+      {
+        // Set pixels to fully transparent
+        *dptr++ = 0; pptr++;
+        *dptr++ = 0; pptr++;
+        *dptr++ = 0; pptr++;
+        *dptr++ = 0; pptr++;
+
+        *dmptr++ = 255;
+        *dmptr++ = 255;
+        *dmptr++ = 255;
+        *dmptr++ = 255;
+      }
+    }
+  }
+
+  // There is no more need for the RGB surface
+  SDL_FreeSurface(icon_rgb);
+
+  hps = WinGetPS(_this->hidden->hwndClient);
+
+  bmi.cbFix = sizeof(BITMAPINFOHEADER);
+  bmi.cx = w;
+  bmi.cy = 2*h;
+  bmi.cPlanes = 1;
+  bmi.cBitCount = 32;
+
+  memset(&bmih, 0, sizeof(BITMAPINFOHEADER));
+  bmih.cbFix = sizeof(BITMAPINFOHEADER);
+  bmih.cx = w;
+  bmih.cy = 2*h;
+  bmih.cPlanes = 1;
+  bmih.cBitCount = 32;
+
+  hbm = GpiCreateBitmap(hps, (PBITMAPINFOHEADER2)&bmih, CBM_INIT, (PBYTE) pchTemp, (PBITMAPINFO2)&bmi);
+  hptrIcon = WinCreatePointer(HWND_DESKTOP, hbm, FALSE, 0, 0);
+
+  WinReleasePS(hps);
+
+  // Free pixel array
+  free(pchTemp);
+
+  // Change icon in frame window
+  WinSendMsg(hwndFrame,
+             WM_SETICON,
+             (MPARAM) hptrIcon,
+             NULL);
+
+  /*
+  // Change icon in switchlist
+  // Seems like it's not needed, the WM_SETICON already does it.
+  {
+    PID pidFrame;
+    HSWITCH hswitchFrame;
+    SWCNTRL swctl;
+
+    WinQueryWindowProcess(hwndFrame, &pidFrame, NULL);
+    hswitchFrame = WinQuerySwitchHandle(hwndFrame, pidFrame);
+    WinQuerySwitchEntry(hswitchFrame, &swctl);
+
+    swctl.hwndIcon = hptrIcon;
+
+    WinChangeSwitchEntry(hswitchFrame, &swctl);
+  }
+  */
+
+  // Store icon handle in global variable
+  hptrCurrentIcon = hptrIcon;
+}
+
+// ------------------------ REAL FUNCTIONS -----------------
+
+
+static void os2fslib_SetCursorManagementFunctions(_THIS, int iForWindowedMode)
+{
+  if (iForWindowedMode)
+  {
+    _this->FreeWMCursor = os2fslib_FreeWMCursor;
+    _this->CreateWMCursor = os2fslib_CreateWMCursor_Win;
+    _this->ShowWMCursor = os2fslib_ShowWMCursor;
+    _this->WarpWMCursor = os2fslib_WarpWMCursor;
+    _this->MoveWMCursor = os2fslib_MoveWMCursor;
+    _this->CheckMouseMode = NULL;//os2fslib_CheckMouseMode;
+  } else
+  {
+    // We'll have software mouse cursor in FS mode!
+    _this->FreeWMCursor = os2fslib_FreeWMCursor;
+    _this->CreateWMCursor = os2fslib_CreateWMCursor_FS;
+    _this->ShowWMCursor = os2fslib_ShowWMCursor;
+    _this->WarpWMCursor = os2fslib_WarpWMCursor;
+    _this->MoveWMCursor = os2fslib_MoveWMCursor;
+    _this->CheckMouseMode = NULL;//os2fslib_CheckMouseMode;
+  }
+}
+
+static void os2fslib_InitOSKeymap(_THIS)
+{
+  int i;
+
+  iShiftIsPressed = 0;
+
+  /* Map the VK and CH keysyms */
+  for ( i=0; i<=255; ++i )
+    HWScanKeyMap[i] = SDLK_UNKNOWN;
+
+  // First line of keyboard:
+  HWScanKeyMap[0x1] = SDLK_ESCAPE;
+  HWScanKeyMap[0x3b] = SDLK_F1;
+  HWScanKeyMap[0x3c] = SDLK_F2;
+  HWScanKeyMap[0x3d] = SDLK_F3;
+  HWScanKeyMap[0x3e] = SDLK_F4;
+  HWScanKeyMap[0x3f] = SDLK_F5;
+  HWScanKeyMap[0x40] = SDLK_F6;
+  HWScanKeyMap[0x41] = SDLK_F7;
+  HWScanKeyMap[0x42] = SDLK_F8;
+  HWScanKeyMap[0x43] = SDLK_F9;
+  HWScanKeyMap[0x44] = SDLK_F10;
+  HWScanKeyMap[0x57] = SDLK_F11;
+  HWScanKeyMap[0x58] = SDLK_F12;
+  HWScanKeyMap[0x5d] = SDLK_PRINT;
+  HWScanKeyMap[0x46] = SDLK_SCROLLOCK;
+  HWScanKeyMap[0x5f] = SDLK_PAUSE;
+
+  // Second line of keyboard:
+  HWScanKeyMap[0x29] = SDLK_BACKQUOTE;
+  HWScanKeyMap[0x2] = SDLK_1;
+  HWScanKeyMap[0x3] = SDLK_2;
+  HWScanKeyMap[0x4] = SDLK_3;
+  HWScanKeyMap[0x5] = SDLK_4;
+  HWScanKeyMap[0x6] = SDLK_5;
+  HWScanKeyMap[0x7] = SDLK_6;
+  HWScanKeyMap[0x8] = SDLK_7;
+  HWScanKeyMap[0x9] = SDLK_8;
+  HWScanKeyMap[0xa] = SDLK_9;
+  HWScanKeyMap[0xb] = SDLK_0;
+  HWScanKeyMap[0xc] = SDLK_MINUS;
+  HWScanKeyMap[0xd] = SDLK_EQUALS;
+  HWScanKeyMap[0xe] = SDLK_BACKSPACE;
+  HWScanKeyMap[0x68] = SDLK_INSERT;
+  HWScanKeyMap[0x60] = SDLK_HOME;
+  HWScanKeyMap[0x62] = SDLK_PAGEUP;
+  HWScanKeyMap[0x45] = SDLK_NUMLOCK;
+  HWScanKeyMap[0x5c] = SDLK_KP_DIVIDE;
+  HWScanKeyMap[0x37] = SDLK_KP_MULTIPLY;
+  HWScanKeyMap[0x4a] = SDLK_KP_MINUS;
+
+  // Third line of keyboard:
+  HWScanKeyMap[0xf] = SDLK_TAB;
+  HWScanKeyMap[0x10] = SDLK_q;
+  HWScanKeyMap[0x11] = SDLK_w;
+  HWScanKeyMap[0x12] = SDLK_e;
+  HWScanKeyMap[0x13] = SDLK_r;
+  HWScanKeyMap[0x14] = SDLK_t;
+  HWScanKeyMap[0x15] = SDLK_y;
+  HWScanKeyMap[0x16] = SDLK_u;
+  HWScanKeyMap[0x17] = SDLK_i;
+  HWScanKeyMap[0x18] = SDLK_o;
+  HWScanKeyMap[0x19] = SDLK_p;
+  HWScanKeyMap[0x1a] = SDLK_LEFTBRACKET;
+  HWScanKeyMap[0x1b] = SDLK_RIGHTBRACKET;
+  HWScanKeyMap[0x1c] = SDLK_RETURN;
+  HWScanKeyMap[0x69] = SDLK_DELETE;
+  HWScanKeyMap[0x65] = SDLK_END;
+  HWScanKeyMap[0x67] = SDLK_PAGEDOWN;
+  HWScanKeyMap[0x47] = SDLK_KP7;
+  HWScanKeyMap[0x48] = SDLK_KP8;
+  HWScanKeyMap[0x49] = SDLK_KP9;
+  HWScanKeyMap[0x4e] = SDLK_KP_PLUS;
+
+  // Fourth line of keyboard:
+  HWScanKeyMap[0x3a] = SDLK_CAPSLOCK;
+  HWScanKeyMap[0x1e] = SDLK_a;
+  HWScanKeyMap[0x1f] = SDLK_s;
+  HWScanKeyMap[0x20] = SDLK_d;
+  HWScanKeyMap[0x21] = SDLK_f;
+  HWScanKeyMap[0x22] = SDLK_g;
+  HWScanKeyMap[0x23] = SDLK_h;
+  HWScanKeyMap[0x24] = SDLK_j;
+  HWScanKeyMap[0x25] = SDLK_k;
+  HWScanKeyMap[0x26] = SDLK_l;
+  HWScanKeyMap[0x27] = SDLK_SEMICOLON;
+  HWScanKeyMap[0x28] = SDLK_QUOTE;
+  HWScanKeyMap[0x2b] = SDLK_BACKSLASH;
+  HWScanKeyMap[0x4b] = SDLK_KP4;
+  HWScanKeyMap[0x4c] = SDLK_KP5;
+  HWScanKeyMap[0x4d] = SDLK_KP6;
+
+  // Fifth line of keyboard:
+  HWScanKeyMap[0x2a] = SDLK_LSHIFT;
+  HWScanKeyMap[0x56] = SDLK_WORLD_1; // Code 161, letter i' on hungarian keyboard
+  HWScanKeyMap[0x2c] = SDLK_z;
+  HWScanKeyMap[0x2d] = SDLK_x;
+  HWScanKeyMap[0x2e] = SDLK_c;
+  HWScanKeyMap[0x2f] = SDLK_v;
+  HWScanKeyMap[0x30] = SDLK_b;
+  HWScanKeyMap[0x31] = SDLK_n;
+  HWScanKeyMap[0x32] = SDLK_m;
+  HWScanKeyMap[0x33] = SDLK_COMMA;
+  HWScanKeyMap[0x34] = SDLK_PERIOD;
+  HWScanKeyMap[0x35] = SDLK_SLASH;
+  HWScanKeyMap[0x36] = SDLK_RSHIFT;
+  HWScanKeyMap[0x61] = SDLK_UP;
+  HWScanKeyMap[0x4f] = SDLK_KP1;
+  HWScanKeyMap[0x50] = SDLK_KP2;
+  HWScanKeyMap[0x51] = SDLK_KP3;
+  HWScanKeyMap[0x5a] = SDLK_KP_ENTER;
+
+  // Sixth line of keyboard:
+  HWScanKeyMap[0x1d] = SDLK_LCTRL;
+  HWScanKeyMap[0x7e] = SDLK_LSUPER; // Windows key
+  HWScanKeyMap[0x38] = SDLK_LALT;
+  HWScanKeyMap[0x39] = SDLK_SPACE;
+  HWScanKeyMap[0x5e] = SDLK_RALT;// Actually, altgr on my keyboard...
+  HWScanKeyMap[0x7f] = SDLK_RSUPER;
+  HWScanKeyMap[0x7c] = SDLK_MENU;
+  HWScanKeyMap[0x5b] = SDLK_RCTRL;
+  HWScanKeyMap[0x63] = SDLK_LEFT;
+  HWScanKeyMap[0x66] = SDLK_DOWN;
+  HWScanKeyMap[0x64] = SDLK_RIGHT;
+  HWScanKeyMap[0x52] = SDLK_KP0;
+  HWScanKeyMap[0x53] = SDLK_KP_PERIOD;
+}
+
+
+/* Iconify the window.
+ This function returns 1 if there is a window manager and the
+ window was actually iconified, it returns 0 otherwise.
+ */
+int os2fslib_IconifyWindow(_THIS)
+{
+  HAB hab;
+  HMQ hmq;
+  ERRORID hmqerror;
+
+  // If there is no more window, nothing we can do!
+  if (_this->hidden->iPMThreadStatus!=1) return 0;
+
+  // Cannot do anything in fullscreen mode!
+  if (FSLib_QueryFSMode(_this->hidden->hwndClient))
+    return 0;
+
+  // Make sure this thread is prepared for using the Presentation Manager!
+  hab = WinInitialize(0);
+  hmq = WinCreateMsgQueue(hab,0);
+  // Remember if there was an error at WinCreateMsgQueue(), because we don't
+  // want to destroy somebody else's queue later. :)
+  hmqerror = WinGetLastError(hab);
+
+  WinSetWindowPos(_this->hidden->hwndFrame, HWND_TOP,
+		 0, 0, 0, 0, SWP_MINIMIZE);
+
+  // Now destroy the message queue, if we've created it!
+  if (ERRORIDERROR(hmqerror)==0)
+    WinDestroyMsgQueue(hmq);
+
+  return 1;
+}
+
+static SDL_GrabMode os2fslib_GrabInput(_THIS, SDL_GrabMode mode)
+{
+  HAB hab;
+  HMQ hmq;
+  ERRORID hmqerror;
+
+
+  // If there is no more window, nothing we can do!
+  if (_this->hidden->iPMThreadStatus!=1)
+    return SDL_GRAB_OFF;
+
+  // Make sure this thread is prepared for using the Presentation Manager!
+  hab = WinInitialize(0);
+  hmq = WinCreateMsgQueue(hab,0);
+  // Remember if there was an error at WinCreateMsgQueue(), because we don't
+  // want to destroy somebody else's queue later. :)
+  hmqerror = WinGetLastError(hab);
+
+
+  if (mode == SDL_GRAB_OFF)
+  {
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_GrabInput] : Releasing mouse\n"); fflush(stdout);
+#endif
+
+    // Release the mouse
+    bMouseCapturable = 0;
+    if (bMouseCaptured)
+    {
+      WinSetCapture(HWND_DESKTOP, NULLHANDLE);
+      bMouseCaptured = 0;
+    }
+  } else
+  {
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_GrabInput] : Capturing mouse\n"); fflush(stdout);
+#endif
+
+    // Capture the mouse
+    bMouseCapturable = 1;
+    if (WinQueryFocus(HWND_DESKTOP) == _this->hidden->hwndClient)
+    {
+      WinSetCapture(HWND_DESKTOP, _this->hidden->hwndClient);
+      bMouseCaptured = 1;
+      {
+        SWP swpClient;
+        POINTL ptl;
+        // Center the mouse to the middle of the window!
+        WinQueryWindowPos(_this->hidden->hwndClient, &swpClient);
+        ptl.x = 0; ptl.y = 0;
+        WinMapWindowPoints(_this->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);
+        _this->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account!  */
+        WinSetPointerPos(HWND_DESKTOP,
+                         ptl.x + swpClient.cx/2,
+                         ptl.y + swpClient.cy/2);
+      }
+    }
+  }
+
+  // Now destroy the message queue, if we've created it!
+  if (ERRORIDERROR(hmqerror)==0)
+    WinDestroyMsgQueue(hmq);
+
+  return mode;
+}
+
+/* Set the title and icon text */
+static void os2fslib_SetCaption(_THIS, const char *title, const char *icon)
+{
+  HAB hab;
+  HMQ hmq;
+  ERRORID hmqerror;
+
+  // If there is no more window, nothing we can do!
+  if (_this->hidden->iPMThreadStatus!=1) return;
+
+  // Make sure this thread is prepared for using the Presentation Manager!
+  hab = WinInitialize(0);
+  hmq = WinCreateMsgQueue(hab,0);
+  // Remember if there was an error at WinCreateMsgQueue(), because we don't
+  // want to destroy somebody else's queue later. :)
+  hmqerror = WinGetLastError(hab);
+
+  WinSetWindowText(_this->hidden->hwndFrame, (char *) title);
+
+  // Now destroy the message queue, if we've created it!
+  if (ERRORIDERROR(hmqerror)==0)
+    WinDestroyMsgQueue(hmq);
+}
+
+static int os2fslib_ToggleFullScreen(_THIS, int on)
+{
+#ifdef DEBUG_BUILD
+  printf("[os2fslib_ToggleFullScreen] : %d\n", on); fflush(stdout);
+#endif
+  // If there is no more window, nothing we can do!
+  if (_this->hidden->iPMThreadStatus!=1) return 0;
+
+  FSLib_ToggleFSMode(_this->hidden->hwndClient, on);
+  /* Cursor manager functions to Windowed/FS mode*/
+  os2fslib_SetCursorManagementFunctions(_this, !on);
+  return 1;
+}
+
+/* This is called after the video mode has been set, to get the
+ initial mouse state.  It should queue events as necessary to
+ properly represent the current mouse focus and position.
+ */
+static void os2fslib_UpdateMouse(_THIS)
+{
+  POINTL ptl;
+  HAB hab;
+  HMQ hmq;
+  ERRORID hmqerror;
+  SWP swpClient;
+
+  // If there is no more window, nothing we can do!
+  if (_this->hidden->iPMThreadStatus!=1) return;
+
+
+  // Make sure this thread is prepared for using the Presentation Manager!
+  hab = WinInitialize(0);
+  hmq = WinCreateMsgQueue(hab,0);
+  // Remember if there was an error at WinCreateMsgQueue(), because we don't
+  // want to destroy somebody else's queue later. :)
+  hmqerror = WinGetLastError(hab);
+
+  
+
+  if (_this->hidden->fInFocus)
+  {
+    // If our app is in focus
+    SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+    SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
+    SDL_PrivateAppActive(1, SDL_APPACTIVE);
+    WinQueryPointerPos(HWND_DESKTOP, &ptl);
+    WinMapWindowPoints(HWND_DESKTOP, _this->hidden->hwndClient, &ptl, 1);
+    WinQueryWindowPos(_this->hidden->hwndClient, &swpClient);
+    // Convert OS/2 mouse position to SDL position, and also scale it!
+    ptl.x = ptl.x * _this->hidden->SrcBufferDesc.uiXResolution / swpClient.cx;
+    ptl.y = ptl.y * _this->hidden->SrcBufferDesc.uiYResolution / swpClient.cy;
+    ptl.y = _this->hidden->SrcBufferDesc.uiYResolution - ptl.y - 1;
+    SDL_PrivateMouseMotion(0, 0, (Sint16) (ptl.x), (Sint16) (ptl.y));
+  } else
+  {
+    // If we're not in focus
+    SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+    SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS);
+    SDL_PrivateAppActive(0, SDL_APPACTIVE);
+    SDL_PrivateMouseMotion(0, 0, (Sint16) -1, (Sint16) -1);
+  }
+
+  // Now destroy the message queue, if we've created it!
+  if (ERRORIDERROR(hmqerror)==0)
+    WinDestroyMsgQueue(hmq);
+
+}
+
+/* This pointer should exist in the native video subsystem and should
+ point to an appropriate update function for the current video mode
+ */
+static void os2fslib_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
+{
+  // If there is no more window, nothing we can do!
+  if (_this->hidden->iPMThreadStatus!=1) return;
+
+#ifdef BITBLT_IN_WINMESSAGEPROC
+  WinSendMsg(_this->hidden->hwndClient,
+                 WM_UPDATERECTSREQUEST,
+                 (MPARAM) numrects,
+                 (MPARAM) rects);
+#else
+  if (DosRequestMutexSem(_this->hidden->hmtxUseSrcBuffer, SEM_INDEFINITE_WAIT)==NO_ERROR)
+  {
+    int i;
+
+    if (_this->hidden->pSDLSurface)
+    {
+#ifndef RESIZE_EVEN_IF_RESIZABLE
+      SWP swp;
+      // But only blit if the window is not resizable, or if
+      // the window is resizable and the source buffer size is the
+      // same as the destination buffer size!
+      WinQueryWindowPos(_this->hidden->hwndClient, &swp);
+      if ((_this->hidden->pSDLSurface) &&
+          (_this->hidden->pSDLSurface->flags & SDL_RESIZABLE) &&
+          ((swp.cx != _this->hidden->SrcBufferDesc.uiXResolution) ||
+           (swp.cy != _this->hidden->SrcBufferDesc.uiYResolution)
+          ) &&
+          (!FSLib_QueryFSMode(_this->hidden->hwndClient))
+         )
+      {
+        // Resizable surface and in resizing!
+        // So, don't blit now!
+#ifdef DEBUG_BUILD
+        printf("[UpdateRects] : Skipping blit while resizing!\n"); fflush(stdout);
+#endif
+      } else
+#endif
+      {
+      /*
+        // Blit the whole window
+        FSLIB_BITBLT(_this->hidden->hwndClient, _this->hidden->pchSrcBuffer,
+                     0, 0,
+                     _this->hidden->SrcBufferDesc.uiXResolution,
+                     _this->hidden->SrcBufferDesc.uiYResolution);
+                     */
+#ifdef DEBUG_BUILD
+          printf("[os2fslib_UpdateRects] : Blitting!\n"); fflush(stdout);
+#endif
+  
+        // Blit the changed areas
+        for (i=0; i<numrects; i++)
+          FSLIB_BITBLT(_this->hidden->hwndClient, _this->hidden->pchSrcBuffer,
+                       rects[i].y, rects[i].x, rects[i].w, rects[i].h);
+      }
+    }
+#ifdef DEBUG_BUILD
+     else
+       printf("[os2fslib_UpdateRects] : No public surface!\n"); fflush(stdout);
+#endif
+    DosReleaseMutexSem(_this->hidden->hmtxUseSrcBuffer);
+  }
+#ifdef DEBUG_BUILD
+  else
+    printf("[os2fslib_UpdateRects] : Error in mutex!\n"); fflush(stdout);
+#endif
+#endif
+}
+
+
+/* Reverse the effects VideoInit() -- called if VideoInit() fails
+ or if the application is shutting down the video subsystem.
+ */
+static void os2fslib_VideoQuit(_THIS)
+{
+#ifdef DEBUG_BUILD
+  printf("[os2fslib_VideoQuit]\n"); fflush(stdout);
+#endif
+  // Close PM stuff if running!
+  if (_this->hidden->iPMThreadStatus == 1)
+  {
+    int iTimeout;
+    WinPostMsg(_this->hidden->hwndFrame, WM_QUIT, (MPARAM) 0, (MPARAM) 0);
+    // HACK: We had this line before:
+    //DosWaitThread((TID *) &(_this->hidden->tidPMThread), DCWW_WAIT);
+    // We don't use it, because the PMThread will never stop, or if it stops,
+    // it will kill the whole process as a emergency fallback.
+    // So, we only check for the iPMThreadStatus stuff!
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_VideoQuit] : Waiting for PM thread to die\n"); fflush(stdout);
+#endif
+
+    iTimeout=0;
+    while ((_this->hidden->iPMThreadStatus == 1) && (iTimeout<100))
+    {
+      iTimeout++;
+      DosSleep(64);
+    }
+
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_VideoQuit] : End of wait.\n"); fflush(stdout);
+#endif
+
+    if (_this->hidden->iPMThreadStatus == 1)
+    {
+#ifdef DEBUG_BUILD
+      printf("[os2fslib_VideoQuit] : Killing PM thread!\n"); fflush(stdout);
+#endif
+      
+      _this->hidden->iPMThreadStatus = 0;
+      DosKillThread(_this->hidden->tidPMThread);
+
+      if (_this->hidden->hwndFrame)
+      {
+#ifdef DEBUG_BUILD
+        printf("[os2fslib_VideoQuit] : Destroying PM window!\n"); fflush(stdout);
+#endif
+
+        WinDestroyWindow(_this->hidden->hwndFrame); _this->hidden->hwndFrame=NULL;
+      }
+    }
+
+  }
+
+  // Free result of an old ListModes() call, because there is
+  // no FreeListModes() call in SDL!
+  if (_this->hidden->pListModesResult)
+  {
+    free(_this->hidden->pListModesResult); _this->hidden->pListModesResult = NULL;
+  }
+
+  // Free list of available fullscreen modes
+  if (_this->hidden->pAvailableFSLibVideoModes)
+  {
+    FSLib_FreeVideoModeList(_this->hidden->pAvailableFSLibVideoModes);
+    _this->hidden->pAvailableFSLibVideoModes = NULL;
+  }
+
+  // Free application icon if we had one
+  if (hptrCurrentIcon)
+  {
+    WinDestroyPointer(hptrCurrentIcon);
+    hptrCurrentIcon = NULL;
+  }
+}
+
+/* Set the requested video mode, returning a surface which will be
+ set to the SDL_VideoSurface.  The width and height will already
+ be verified by ListModes(), and the video subsystem is free to
+ set the mode to a supported bit depth different from the one
+ specified -- the desired bpp will be emulated with a shadow
+ surface if necessary.  If a new mode is returned, this function
+ should take care of cleaning up the current mode.
+ */
+static SDL_Surface *os2fslib_SetVideoMode(_THIS, SDL_Surface *current,
+					  int width, int height, int bpp, Uint32 flags)
+{
+  static int bFirstCall = 1;
+  FSLib_VideoMode_p pModeInfo, pModeInfoFound;
+  FSLib_VideoMode TempModeInfo;
+  HAB hab;
+  HMQ hmq;
+  ERRORID hmqerror;
+  RECTL rectl;
+  SDL_Surface *pResult;
+
+  // If there is no more window, nothing we can do!
+  if (_this->hidden->iPMThreadStatus!=1) return NULL;
+
+#ifdef DEBUG_BUILD
+  printf("[os2fslib_SetVideoMode] : Request for %dx%d @ %dBPP, flags=0x%x\n", width, height, bpp, flags); fflush(stdout);
+#endif
+
+  // We don't support palette modes!
+  if (bpp==8) bpp=32;
+
+  // Also, we don't support resizable modes in fullscreen mode.
+  if (flags & SDL_RESIZABLE)
+    flags &= ~SDL_FULLSCREEN;
+
+  // No double buffered mode
+  if (flags & SDL_DOUBLEBUF)
+    flags &= ~SDL_DOUBLEBUF;
+
+  // And, we don't support HWSURFACE yet.
+  if (flags & SDL_HWSURFACE)
+  {
+    flags &= ~SDL_HWSURFACE;
+    flags |= SDL_SWSURFACE;
+  }
+
+#ifdef DEBUG_BUILD
+  printf("[os2fslib_SetVideoMode] : Changed request to %dx%d @ %dBPP, flags=0x%x\n", width, height, bpp, flags); fflush(stdout);
+#endif
+
+  // First check if there is such a video mode they want!
+  pModeInfoFound = NULL;
+
+  // For fullscreen mode we don't support every resolution!
+  // So, go through the video modes, and check for such a resolution!
+  pModeInfoFound = NULL;
+  pModeInfo = _this->hidden->pAvailableFSLibVideoModes;
+
+  while (pModeInfo)
+  {
+    // Check all available fullscreen modes for this resolution
+    if ((pModeInfo->uiXResolution == width) &&
+        (pModeInfo->uiYResolution == height) &&
+        (pModeInfo->uiBPP!=8)) // palettized modes not yet supported
+    {
+      // If good resolution, try to find the exact BPP, or at least
+      // something similar...
+      if (!pModeInfoFound)
+        pModeInfoFound = pModeInfo;
+      else
+      if ((pModeInfoFound->uiBPP!=bpp) &&
+          (pModeInfoFound->uiBPP<pModeInfo->uiBPP))
+        pModeInfoFound = pModeInfo;
+    }
+    pModeInfo = pModeInfo->pNext;
+  }
+
+  // If we did not find a good fullscreen mode, then try a similar
+  if (!pModeInfoFound)
+  {
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_SetVideoMode] : Requested video mode not found, looking for a similar one!\n"); fflush(stdout);
+#endif
+    // Go through the video modes again, and find a similar resolution!
+    pModeInfo = _this->hidden->pAvailableFSLibVideoModes;
+    while (pModeInfo)
+    {
+      // Check all available fullscreen modes for this resolution
+      if ((pModeInfo->uiXResolution >= width) &&
+          (pModeInfo->uiYResolution >= height) &&
+          (pModeInfo->uiBPP == bpp))
+      {
+        if (!pModeInfoFound)
+          pModeInfoFound = pModeInfo;
+        else
+        if (((pModeInfoFound->uiXResolution-width)*(pModeInfoFound->uiYResolution-height))>
+            ((pModeInfo->uiXResolution-width)*(pModeInfo->uiYResolution-height)))
+        {
+          // Found a mode which is closer than the current one
+          pModeInfoFound = pModeInfo;
+        }
+      }
+      pModeInfo = pModeInfo->pNext;
+    }
+  }
+
+  // If we did not find a good fullscreen mode, then return NULL
+  if (!pModeInfoFound)
+  {
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_SetVideoMode] : Requested video mode not found!\n"); fflush(stdout);
+#endif
+    return NULL;
+  }
+
+#ifdef DEBUG_BUILD
+  printf("[os2fslib_SetVideoMode] : Found mode!\n"); fflush(stdout);
+#endif
+
+  // We'll possibly adjust the structure, so copy out the values
+  // into TempModeInfo!
+  memcpy(&TempModeInfo, pModeInfoFound, sizeof(TempModeInfo));
+  pModeInfoFound = &TempModeInfo;
+
+  if (flags & SDL_RESIZABLE)
+  {
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_SetVideoMode] : Requested mode is resizable, changing width/height\n"); fflush(stdout);
+#endif
+    // Change width and height to requested one!
+    TempModeInfo.uiXResolution = width;
+    TempModeInfo.uiYResolution = height;
+    TempModeInfo.uiScanLineSize = width * ((TempModeInfo.uiBPP+7)/8);
+  }
+
+  // We can try create new surface!
+
+  // Make sure this thread is prepared for using the Presentation Manager!
+  hab = WinInitialize(0);
+  hmq = WinCreateMsgQueue(hab,0);
+  // Remember if there was an error at WinCreateMsgQueue(), because we don't
+  // want to destroy somebody else's queue later. :)
+  hmqerror = WinGetLastError(hab);
+
+  
+
+  if (DosRequestMutexSem(_this->hidden->hmtxUseSrcBuffer, SEM_INDEFINITE_WAIT)==NO_ERROR)
+  {
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_SetVideoMode] : Creating new SW surface\n"); fflush(stdout);
+#endif
+
+    // Create new software surface!
+    pResult = SDL_CreateRGBSurface(SDL_SWSURFACE,
+                                   pModeInfoFound->uiXResolution,
+                                   pModeInfoFound->uiYResolution,
+                                   pModeInfoFound->uiBPP,
+                                   ((unsigned int) pModeInfoFound->PixelFormat.ucRedMask) << pModeInfoFound->PixelFormat.ucRedPosition,
+                                   ((unsigned int) pModeInfoFound->PixelFormat.ucGreenMask) << pModeInfoFound->PixelFormat.ucGreenPosition,
+                                   ((unsigned int) pModeInfoFound->PixelFormat.ucBlueMask) << pModeInfoFound->PixelFormat.ucBluePosition,
+                                   ((unsigned int) pModeInfoFound->PixelFormat.ucAlphaMask) << pModeInfoFound->PixelFormat.ucAlphaPosition);
+
+    if (pResult == NULL)
+    {
+      DosReleaseMutexSem(_this->hidden->hmtxUseSrcBuffer);
+      SDL_OutOfMemory();
+      return NULL;
+    }
+
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_SetVideoMode] : Adjusting pixel format\n"); fflush(stdout);
+#endif
+
+    // Adjust pixel format mask!
+    pResult->format->Rmask = ((unsigned int) pModeInfoFound->PixelFormat.ucRedMask) << pModeInfoFound->PixelFormat.ucRedPosition;
+    pResult->format->Rshift = pModeInfoFound->PixelFormat.ucRedPosition;
+    pResult->format->Rloss = pModeInfoFound->PixelFormat.ucRedAdjust;
+    pResult->format->Gmask = ((unsigned int) pModeInfoFound->PixelFormat.ucGreenMask) << pModeInfoFound->PixelFormat.ucGreenPosition;
+    pResult->format->Gshift = pModeInfoFound->PixelFormat.ucGreenPosition;
+    pResult->format->Gloss = pModeInfoFound->PixelFormat.ucGreenAdjust;
+    pResult->format->Bmask = ((unsigned int) pModeInfoFound->PixelFormat.ucBlueMask) << pModeInfoFound->PixelFormat.ucBluePosition;
+    pResult->format->Bshift = pModeInfoFound->PixelFormat.ucBluePosition;
+    pResult->format->Bloss = pModeInfoFound->PixelFormat.ucBlueAdjust;
+    pResult->format->Amask = ((unsigned int) pModeInfoFound->PixelFormat.ucAlphaMask) << pModeInfoFound->PixelFormat.ucAlphaPosition;
+    pResult->format->Ashift = pModeInfoFound->PixelFormat.ucAlphaPosition;
+    pResult->format->Aloss = pModeInfoFound->PixelFormat.ucAlphaAdjust;
+
+#ifdef REPORT_EMPTY_ALPHA_MASK
+    pResult->format->Amask =
+        pResult->format->Ashift =
+        pResult->format->Aloss = 0;
+#endif
+
+    // Adjust surface flags
+    pResult->flags |= (flags & SDL_FULLSCREEN);
+    pResult->flags |= (flags & SDL_RESIZABLE);
+
+    // It might be that the software surface pitch is not the same as
+    // the pitch we have, so adjust that!
+    pModeInfoFound->uiScanLineSize = pResult->pitch;
+
+    // Store new source buffer parameters!
+    memcpy(&(_this->hidden->SrcBufferDesc), pModeInfoFound, sizeof(*pModeInfoFound));
+    _this->hidden->pchSrcBuffer = pResult->pixels;
+
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_SetVideoMode] : Telling FSLib the stuffs\n"); fflush(stdout);
+#endif
+
+    // Tell the FSLib window the new source image format
+    FSLib_SetSrcBufferDesc(_this->hidden->hwndClient, &(_this->hidden->SrcBufferDesc));
+
+    if (
+        ((flags & SDL_RESIZABLE)==0) ||
+        (bFirstCall)
+       )
+    {
+      bFirstCall = 0;
+#ifdef DEBUG_BUILD
+      printf("[os2fslib_SetVideoMode] : Modifying window size\n"); fflush(stdout);
+#endif
+
+      // Calculate frame window size from client window size
+      rectl.xLeft = 0;
+      rectl.yBottom = 0;
+      rectl.xRight = pModeInfoFound->uiXResolution; // Noninclusive
+      rectl.yTop = pModeInfoFound->uiYResolution; // Noninclusive
+      WinCalcFrameRect(_this->hidden->hwndFrame, &rectl, FALSE);
+
+      // Set the new size of the main window
+      SetAccessableWindowPos(_this->hidden->hwndFrame,
+                             HWND_TOP,
+                             0, 0,
+                             (rectl.xRight-rectl.xLeft),
+                             (rectl.yTop-rectl.yBottom),
+                             SWP_SIZE | SWP_ACTIVATE | SWP_SHOW);
+    }
+
+    // Set fullscreen mode flag, and switch to fullscreen if needed!
+    if (flags & SDL_FULLSCREEN)
+    {
+#ifdef DEBUG_BUILD
+      printf("[os2fslib_SetVideoMode] : Also trying to switch to fullscreen\n");
+      fflush(stdout);
+#endif
+      FSLib_ToggleFSMode(_this->hidden->hwndClient, 1);
+      /* Cursor manager functions to FS mode*/
+      os2fslib_SetCursorManagementFunctions(_this, 0);
+    } else
+    {
+#ifdef DEBUG_BUILD
+      printf("[os2fslib_SetVideoMode] : Also trying to switch to desktop mode\n");
+      fflush(stdout);
+#endif
+      FSLib_ToggleFSMode(_this->hidden->hwndClient, 0);
+      /* Cursor manager functions to Windowed mode*/
+      os2fslib_SetCursorManagementFunctions(_this, 1);
+    }
+
+    _this->hidden->pSDLSurface = pResult;
+
+    DosReleaseMutexSem(_this->hidden->hmtxUseSrcBuffer);
+  } else
+  {
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_SetVideoMode] : Could not get hmtxUseSrcBuffer!\n"); fflush(stdout);
+#endif
+    
+    pResult = NULL;
+  }
+
+  // As we have the new surface, we don't need the current one anymore!
+  if ((pResult) && (current))
+  {
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_SetVideoMode] : Freeing old surface\n"); fflush(stdout);
+#endif
+    SDL_FreeSurface(current);
+  }
+
+  // Redraw window
+  WinInvalidateRegion(_this->hidden->hwndClient, NULL, TRUE);
+
+  // Now destroy the message queue, if we've created it!
+  if (ERRORIDERROR(hmqerror)==0)
+  {
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_SetVideoMode] : Destroying message queue\n"); fflush(stdout);
+#endif
+    WinDestroyMsgQueue(hmq);
+  }
+
+#ifdef DEBUG_BUILD
+  printf("[os2fslib_SetVideoMode] : Done\n"); fflush(stdout);
+#endif
+
+  /* We're done */
+
+  // Return with the new surface!
+  return pResult;
+}
+
+/* List the available video modes for the given pixel format, sorted
+ from largest to smallest.
+ */
+static SDL_Rect **os2fslib_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+#ifdef DEBUG_BUILD
+  printf("[os2fslib_ListModes] : ListModes of %d Bpp\n", format->BitsPerPixel);
+#endif
+  // Destroy result of previous call, if there is any
+  if (_this->hidden->pListModesResult)
+  {
+    free(_this->hidden->pListModesResult); _this->hidden->pListModesResult = NULL;
+  }
+
+  // For resizable and windowed mode we support every resolution!
+  if ((flags & SDL_RESIZABLE) && ((flags & SDL_FULLSCREEN) == 0))
+    return (SDL_Rect **)-1;
+
+  // Check if they need fullscreen or non-fullscreen video modes!
+  if ((flags & SDL_FULLSCREEN) == 0)
+
+  {
+    // For windowed mode we support every resolution!
+    return (SDL_Rect **)-1;
+  } else
+  {
+    FSLib_VideoMode_p pFSMode;
+    // For fullscreen mode we don't support every resolution!
+    // Now create a new list
+    pFSMode = _this->hidden->pAvailableFSLibVideoModes;
+    while (pFSMode)
+    {
+      if (pFSMode->uiBPP == format->BitsPerPixel)
+      {
+        SDL_Rect *pRect = (SDL_Rect *) malloc(sizeof(SDL_Rect));
+        if (pRect)
+        {
+          // Fill description
+          pRect->x = 0;
+          pRect->y = 0;
+          pRect->w = pFSMode->uiXResolution;
+          pRect->h = pFSMode->uiYResolution;
+#ifdef DEBUG_BUILD
+//          printf("!!! Seems to be good!\n");
+//	  printf("F: %dx%d\n", pRect->w, pRect->h);
+#endif
+          // And insert into list of pRects
+          if (!(_this->hidden->pListModesResult))
+          {
+#ifdef DEBUG_BUILD
+//            printf("!!! Inserting to beginning\n");
+#endif
+
+            // We're the first one to be inserted!
+            _this->hidden->pListModesResult = (SDL_Rect**) malloc(2*sizeof(SDL_Rect*));
+            if (_this->hidden->pListModesResult)
+            {
+              _this->hidden->pListModesResult[0] = pRect;
+	      _this->hidden->pListModesResult[1] = NULL;
+            } else
+            {
+              free(pRect);
+            }
+          } else
+          {
+            // We're not the first ones, so find the place where we
+            // have to insert ourselves
+            SDL_Rect **pNewList;
+            int iPlace, iNumOfSlots, i;
+
+#ifdef DEBUG_BUILD
+//            printf("!!! Searching where to insert\n");
+#endif
+
+            iPlace = -1; iNumOfSlots = 1; // Count the last NULL too!
+            for (i=0; _this->hidden->pListModesResult[i]; i++)
+            {
+              iNumOfSlots++;
+              if (iPlace==-1)
+              {
+                if ((_this->hidden->pListModesResult[i]->w*_this->hidden->pListModesResult[i]->h)<
+                    (pRect->w*pRect->h))
+                {
+                  iPlace = i;
+                }
+              }
+            }
+            if (iPlace==-1) iPlace = iNumOfSlots-1;
+
+#ifdef DEBUG_BUILD
+//            printf("!!! From %d slots, it will be at %d\n", iNumOfSlots, iPlace);
+#endif
+
+            pNewList = (SDL_Rect**) realloc(_this->hidden->pListModesResult, (iNumOfSlots+1)*sizeof(SDL_Rect*));
+            if (pNewList)
+            {
+              for (i=iNumOfSlots;i>iPlace;i--)
+                pNewList[i] = pNewList[i-1];
+              pNewList[iPlace] = pRect;
+              _this->hidden->pListModesResult = pNewList;
+            } else
+            {
+              free(pRect);
+            }
+          }
+        }
+      }
+      pFSMode = pFSMode->pNext;
+    }
+  }
+#ifdef DEBUG_BUILD
+//  printf("Returning list\n");
+#endif
+  return _this->hidden->pListModesResult;
+}
+
+/* Initialize the native video subsystem, filling 'vformat' with the
+ "best" display pixel format, returning 0 or -1 if there's an error.
+ */
+static int os2fslib_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+  FSLib_VideoMode_p pDesktopMode;
+
+#ifdef DEBUG_BUILD
+  printf("[os2fslib_VideoInit] : Enter\n"); fflush(stdout);
+#endif
+
+  // Report the best pixel format. For this,
+  // we'll use the current desktop format.
+  pDesktopMode = FSLib_GetDesktopVideoMode();
+  if (!pDesktopMode)
+  {
+    SDL_SetError("Could not query desktop video mode!");
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_VideoInit] : Could not query desktop video mode!\n");
+#endif
+    return -1;
+  }
+
+  /* Determine the screen depth */
+  vformat->BitsPerPixel = pDesktopMode->uiBPP;
+  vformat->BytesPerPixel = (vformat->BitsPerPixel+7)/8;
+
+  vformat->Rmask = ((unsigned int) pDesktopMode->PixelFormat.ucRedMask) << pDesktopMode->PixelFormat.ucRedPosition;
+  vformat->Rshift = pDesktopMode->PixelFormat.ucRedPosition;
+  vformat->Rloss = pDesktopMode->PixelFormat.ucRedAdjust;
+  vformat->Gmask = ((unsigned int) pDesktopMode->PixelFormat.ucGreenMask) << pDesktopMode->PixelFormat.ucGreenPosition;
+  vformat->Gshift = pDesktopMode->PixelFormat.ucGreenPosition;
+  vformat->Gloss = pDesktopMode->PixelFormat.ucGreenAdjust;
+  vformat->Bmask = ((unsigned int) pDesktopMode->PixelFormat.ucBlueMask) << pDesktopMode->PixelFormat.ucBluePosition;
+  vformat->Bshift = pDesktopMode->PixelFormat.ucBluePosition;
+  vformat->Bloss = pDesktopMode->PixelFormat.ucBlueAdjust;
+  vformat->Amask = ((unsigned int) pDesktopMode->PixelFormat.ucAlphaMask) << pDesktopMode->PixelFormat.ucAlphaPosition;
+  vformat->Ashift = pDesktopMode->PixelFormat.ucAlphaPosition;
+  vformat->Aloss = pDesktopMode->PixelFormat.ucAlphaAdjust;
+
+#ifdef REPORT_EMPTY_ALPHA_MASK
+  vformat->Amask =
+      vformat->Ashift =
+      vformat->Aloss = 0;
+#endif
+
+  // Fill in some window manager capabilities
+  _this->info.wm_available = 1;
+
+  // Initialize some internal variables
+  _this->hidden->pListModesResult = NULL;
+  _this->hidden->fInFocus = 0;
+  _this->hidden->iSkipWMMOUSEMOVE = 0;
+  _this->hidden->iMouseVisible = 1;
+  DosCreateMutexSem(NULL, &(_this->hidden->hmtxUseSrcBuffer), 0, FALSE);
+
+  // Now create our window with a default size
+
+  // For this, we select the first available fullscreen mode as
+  // current window size!
+  memcpy(&(_this->hidden->SrcBufferDesc), _this->hidden->pAvailableFSLibVideoModes, sizeof(_this->hidden->SrcBufferDesc));
+  // Allocate new video buffer!
+  _this->hidden->pchSrcBuffer = (char *) malloc(_this->hidden->pAvailableFSLibVideoModes->uiScanLineSize * _this->hidden->pAvailableFSLibVideoModes->uiYResolution);
+  if (!_this->hidden->pchSrcBuffer)
+  {
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_VideoInit] : Yikes, not enough memory for new video buffer!\n"); fflush(stdout);
+#endif
+    SDL_SetError("Not enough memory for new video buffer!\n");
+    return -1;
+  }
+
+  // For this, we need a message processing thread.
+  // We'll create a new thread for this, which will do everything
+  // what is related to PM
+  _this->hidden->iPMThreadStatus = 0;
+  _this->hidden->tidPMThread = _beginthread(PMThreadFunc, NULL, 65536, (void *) _this);
+  if (_this->hidden->tidPMThread <= 0)
+  {
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_VideoInit] : Could not create PM thread!\n");
+#endif
+    SDL_SetError("Could not create PM thread");
+    return -1;
+  }
+#ifdef USE_DOSSETPRIORITY
+  // Burst the priority of PM Thread!
+  DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, _this->hidden->tidPMThread);
+#endif
+  // Wait for the PM thread to initialize!
+  while (_this->hidden->iPMThreadStatus==0)
+    DosSleep(32);
+  // If the PM thread could not set up everything, then
+  // report an error!
+  if (_this->hidden->iPMThreadStatus!=1)
+  {
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_VideoInit] : PMThread reported an error : %d\n", _this->hidden->iPMThreadStatus);
+#endif
+    SDL_SetError("Error initializing PM thread");
+    return -1;
+  }
+
+  return 0;
+}
+
+
+static void os2fslib_DeleteDevice(_THIS)
+{
+#ifdef DEBUG_BUILD
+  printf("[os2fslib_DeleteDevice]\n"); fflush(stdout);
+#endif
+  // Free used memory
+  FSLib_FreeVideoModeList(_this->hidden->pAvailableFSLibVideoModes);
+  if (_this->hidden->pListModesResult)
+    free(_this->hidden->pListModesResult);
+  if (_this->hidden->pchSrcBuffer)
+    free(_this->hidden->pchSrcBuffer);
+  DosCloseMutexSem(_this->hidden->hmtxUseSrcBuffer);
+  free(_this->hidden);
+  free(_this);
+  FSLib_Uninitialize();
+}
+
+static int os2fslib_Available(void)
+{
+
+  // If we can run, it means that we could load FSLib,
+  // so we assume that it's available then!
+  return 1;
+}
+
+static void os2fslib_MorphToPM()
+{
+  PPIB pib;
+  PTIB tib;
+
+  DosGetInfoBlocks(&tib, &pib);
+
+  // Change flag from VIO to PM:
+  if (pib->pib_ultype==2) pib->pib_ultype = 3;
+}
+
+static SDL_VideoDevice *os2fslib_CreateDevice(int devindex)
+{
+  SDL_VideoDevice *device;
+
+#ifdef DEBUG_BUILD
+  printf("[os2fslib_CreateDevice] : Enter\n"); fflush(stdout);
+#endif
+
+  /* Initialize all variables that we clean on shutdown */
+  device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
+  if ( device )
+  {
+    memset(device, 0, (sizeof *device));
+    // Also allocate memory for private data
+    device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof(struct SDL_PrivateVideoData)));
+  }
+  if ( (device == NULL) || (device->hidden == NULL) )
+  {
+    SDL_OutOfMemory();
+    if ( device )
+      free(device);
+    return NULL;
+  }
+  memset(device->hidden, 0, (sizeof *device->hidden));
+
+  /* Set the function pointers */
+#ifdef DEBUG_BUILD
+  printf("[os2fslib_CreateDevice] : VideoInit is %p\n", os2fslib_VideoInit); fflush(stdout);
+#endif
+
+  /* Initialization/Query functions */
+  device->VideoInit = os2fslib_VideoInit;
+  device->ListModes = os2fslib_ListModes;
+  device->SetVideoMode = os2fslib_SetVideoMode;
+  device->ToggleFullScreen = os2fslib_ToggleFullScreen;
+  device->UpdateMouse = os2fslib_UpdateMouse;
+  device->CreateYUVOverlay = NULL;
+  device->SetColors = os2fslib_SetColors;
+  device->UpdateRects = os2fslib_UpdateRects;
+  device->VideoQuit = os2fslib_VideoQuit;
+  /* Hardware acceleration functions */
+  device->AllocHWSurface = os2fslib_AllocHWSurface;
+  device->CheckHWBlit = NULL;
+  device->FillHWRect = NULL;
+  device->SetHWColorKey = NULL;
+  device->SetHWAlpha = NULL;
+  device->LockHWSurface = os2fslib_LockHWSurface;
+  device->UnlockHWSurface = os2fslib_UnlockHWSurface;
+  device->FlipHWSurface = NULL;
+  device->FreeHWSurface = os2fslib_FreeHWSurface;
+  /* Window manager functions */
+  device->SetCaption = os2fslib_SetCaption;
+  device->SetIcon = os2fslib_SetIcon;
+  device->IconifyWindow = os2fslib_IconifyWindow;
+  device->GrabInput = os2fslib_GrabInput;
+  device->GetWMInfo = NULL;
+  /* Cursor manager functions to Windowed mode*/
+  os2fslib_SetCursorManagementFunctions(device, 1);
+  /* Event manager functions */
+  device->InitOSKeymap = os2fslib_InitOSKeymap;
+  device->PumpEvents = os2fslib_PumpEvents;
+  /* The function used to dispose of this structure */
+  device->free = os2fslib_DeleteDevice;
+
+  // Make sure we'll be able to use Win* API even if the application
+  // was linked to be a VIO application!
+  os2fslib_MorphToPM();
+
+  // Now initialize FSLib, and query available video modes!
+  if (!FSLib_Initialize())
+  {
+    // Could not initialize FSLib!
+#ifdef DEBUG_BUILD
+    printf("[os2fslib_CreateDevice] : Could not initialize FSLib!\n");
+#endif
+    SDL_SetError("Could not initialize FSLib!");
+    free(device->hidden);
+    free(device);
+    return NULL;
+  }
+  device->hidden->pAvailableFSLibVideoModes =
+    FSLib_GetVideoModeList();
+
+  return device;
+}
+
+VideoBootStrap OS2FSLib_bootstrap = {
+  	"os2fslib", "OS/2 Video Output using FSLib",
+	os2fslib_Available, os2fslib_CreateDevice
+};
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/os2fslib/SDL_os2fslib.h	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,63 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_os2fslib_h
+#define _SDL_os2fslib_h
+
+
+// OS2 specific includes
+#define INCL_TYPES
+#define INCL_DOS
+#define INCL_DOSERRORS
+#define INCL_DOSPROCESS
+#define INCL_WIN
+#define INCL_GPI
+#include <os2.h>
+
+#include <FSLib.h>
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS	SDL_VideoDevice *_this
+
+/* Private display data */
+struct SDL_PrivateVideoData
+{
+  FSLib_VideoMode_p   pAvailableFSLibVideoModes;
+  SDL_Rect          **pListModesResult; // Allocated memory to return list of modes for os2fslib_ListModes() API
+
+  FSLib_VideoMode     SrcBufferDesc;    // Description of current source image buffer
+  char               *pchSrcBuffer;     // The source image buffer itself
+  SDL_Surface        *pSDLSurface;      // The SDL surface describing the buffer
+  HMTX                hmtxUseSrcBuffer; // Mutex semaphore to manipulate src buffer
+  HWND                hwndFrame, hwndClient;  // Window handle of frame and client
+  int                 iPMThreadStatus;  // 0: Not running
+                                        // 1: Running
+                                        // Other: Not running, had an error
+  int                 tidPMThread;      // Thread ID of PM Thread
+  int                 fInFocus;         // True if we're in focus!
+  int                 iSkipWMMOUSEMOVE; // Number of WM_MOUSEMOVE messages to skip!
+  int                 iMouseVisible;    //
+};
+
+extern DECLSPEC void SDLCALL SDL_OS2FSLIB_SetFCFToUse(ULONG ulFCF);
+
+#endif /* _SDL_os2fslib_h */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/os2fslib/SDL_vkeys.h	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,79 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+#ifndef VK_0
+#define VK_0	'0'
+#define VK_1	'1'
+#define VK_2	'2'
+#define VK_3	'3'
+#define VK_4	'4'
+#define VK_5	'5'
+#define VK_6	'6'
+#define VK_7	'7'
+#define VK_8	'8'
+#define VK_9	'9'
+#define VK_A	'A'
+#define VK_B	'B'
+#define VK_C	'C'
+#define VK_D	'D'
+#define VK_E	'E'
+#define VK_F	'F'
+#define VK_G	'G'
+#define VK_H	'H'
+#define VK_I	'I'
+#define VK_J	'J'
+#define VK_K	'K'
+#define VK_L	'L'
+#define VK_M	'M'
+#define VK_N	'N'
+#define VK_O	'O'
+#define VK_P	'P'
+#define VK_Q	'Q'
+#define VK_R	'R'
+#define VK_S	'S'
+#define VK_T	'T'
+#define VK_U	'U'
+#define VK_V	'V'
+#define VK_W	'W'
+#define VK_X	'X'
+#define VK_Y	'Y'
+#define VK_Z	'Z'
+#endif /* VK_0 */
+
+/* These keys haven't been defined, but were experimentally determined */
+#define VK_SEMICOLON	0xBA
+#define VK_EQUALS	0xBB
+#define VK_COMMA	0xBC
+#define VK_MINUS	0xBD
+#define VK_PERIOD	0xBE
+#define VK_SLASH	0xBF
+#define VK_GRAVE	0xC0
+#define VK_LBRACKET	0xDB
+#define VK_BACKSLASH	0xDC
+#define VK_RBRACKET	0xDD
+#define VK_APOSTROPHE	0xDE
+#define VK_BACKTICK	0xDF
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/Makefile.wat	Wed Nov 23 07:29:56 2005 +0000
@@ -0,0 +1,52 @@
+#=============================================================================
+#          This is a Watcom makefile to build SDL.DLL for OS/2
+#
+# Makefile for test applications
+#=============================================================================
+
+# Create debug build or not?
+debug_build=defined
+
+#-----------------------------------------------------------------------------
+# The next part is somewhat general, for creation of EXE files.
+#-----------------------------------------------------------------------------
+
+cflags = $(debugflags) -bm -bt=OS2 -5 -fpi -sg -otexan -wx -ei
+
+.before
+    set include=$(%os2tk)\h;$(%include);../include
+
+.extensions:
+.extensions: .exe .obj .c
+
+all :   testalpha.exe     &
+        testbitmap.exe    &
+        testcdrom.exe     &
+        testcpuinfo.exe   &
+        testjoystick.exe  &
+        testkeys.exe      &
+        testlock.exe      &
+        testsem.exe       &
+        testsprite.exe    &
+        testtimer.exe     &
+        testtypes.exe     &
+        testver.exe       &
+        testvidinfo.exe   &
+        testwin.exe       &
+        testwm.exe        &
+        threadwin.exe     &
+        torturethread.exe &
+        checkkeys.exe
+
+.c.obj : .AUTODEPEND
+    wcc386 -zq -bm -5s -ei -oteaxan -wx $[* $(cflags)
+
+.obj.exe : .AUTODEPEND
+    wlink system os2v2 F $* L ..\src\sdl.lib name $@ op quiet
+
+clean : .SYMBOLIC
+        @if exist *.exe del *.exe
+        @if exist *.obj del *.obj
+        @if exist *.map del *.map
+        @if exist *.res del *.res
+        @if exist *.lst del *.lst