Mercurial > sdl-ios-xcode
changeset 3450:173199bce642
Don't add the OpenGL renderers for drivers that don't support OpenGL
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 18 Nov 2009 09:17:29 +0000 |
parents | 7bd010656baf |
children | a65f7b3a2524 |
files | src/video/SDL_video.c |
diffstat | 1 files changed, 4 insertions(+), 3 deletions(-) [+] |
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--- a/src/video/SDL_video.c Wed Nov 18 09:07:13 2009 +0000 +++ b/src/video/SDL_video.c Wed Nov 18 09:17:29 2009 +0000 @@ -256,13 +256,14 @@ } /* The software renderer is always available */ for (i = 0; i < _this->num_displays; ++i) { + if (_this->GL_CreateContext) { #if SDL_VIDEO_RENDER_OGL - SDL_AddRenderDriver(i, &GL_RenderDriver); + SDL_AddRenderDriver(i, &GL_RenderDriver); #endif - #if SDL_VIDEO_RENDER_OGL_ES - SDL_AddRenderDriver(i, &GL_ES_RenderDriver); + SDL_AddRenderDriver(i, &GL_ES_RenderDriver); #endif + } if (_this->displays[i].num_render_drivers > 0) { SDL_AddRenderDriver(i, &SW_RenderDriver); }