Mercurial > sdl-ios-xcode
changeset 3519:1374f9275de9
Fixed compiling the D3D renderer
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 04 Dec 2009 08:26:32 +0000 |
parents | abefdc334970 |
children | 83518f8fcd61 |
files | src/video/win32/SDL_d3drender.c |
diffstat | 1 files changed, 3 insertions(+), 3 deletions(-) [+] |
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--- a/src/video/win32/SDL_d3drender.c Thu Dec 03 08:43:12 2009 +0000 +++ b/src/video/win32/SDL_d3drender.c Fri Dec 04 08:26:32 2009 +0000 @@ -391,7 +391,7 @@ pparams.BackBufferHeight = window->h; if (window->flags & SDL_WINDOW_FULLSCREEN) { pparams.BackBufferFormat = - PixelFormatToD3DFMT(display->fullscreen_mode.format); + PixelFormatToD3DFMT(window->fullscreen_mode.format); } else { pparams.BackBufferFormat = D3DFMT_UNKNOWN; } @@ -411,7 +411,7 @@ if (window->flags & SDL_WINDOW_FULLSCREEN) { pparams.Windowed = FALSE; pparams.FullScreen_RefreshRateInHz = - display->fullscreen_mode.refresh_rate; + window->fullscreen_mode.refresh_rate; } else { pparams.Windowed = TRUE; pparams.FullScreen_RefreshRateInHz = 0; @@ -550,7 +550,7 @@ data->pparams.BackBufferHeight = window->h; if (window->flags & SDL_WINDOW_FULLSCREEN) { data->pparams.BackBufferFormat = - PixelFormatToD3DFMT(display->fullscreen_mode.format); + PixelFormatToD3DFMT(window->fullscreen_mode.format); } else { data->pparams.BackBufferFormat = D3DFMT_UNKNOWN; }