Mercurial > sdl-ios-xcode
changeset 2901:133601e3b255
Added RenderPiont() API
Merged the drawing tests into a single test program
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 21 Dec 2008 17:39:41 +0000 |
parents | 3a9636c83849 |
children | 83c3a4b0e421 |
files | include/SDL_surface.h include/SDL_video.h src/video/SDL_blendpoint.c src/video/SDL_draw.h src/video/SDL_drawline.c src/video/SDL_drawpoint.c src/video/SDL_renderer_gl.c src/video/SDL_renderer_sw.c src/video/SDL_sysvideo.h src/video/SDL_video.c src/video/directfb/SDL_DirectFB_render.c src/video/dummy/SDL_nullrender.c src/video/x11/SDL_x11render.c src/video/x11/SDL_x11sym.h test/testdraw2.c test/testfill2.c test/testlines2.c |
diffstat | 17 files changed, 848 insertions(+), 441 deletions(-) [+] |
line wrap: on
line diff
--- a/include/SDL_surface.h Sun Dec 21 08:59:56 2008 +0000 +++ b/include/SDL_surface.h Sun Dec 21 17:39:41 2008 +0000 @@ -366,6 +366,25 @@ (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); /* + * This function draws a point with 'color' + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * This function returns 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_DrawPoint + (SDL_Surface * dst, int x, int y, Uint32 color); + +/* + * This function blends a point with an RGBA value + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * This function returns 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_BlendPoint + (SDL_Surface * dst, int x, int y, int blendMode, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/* * This function draws a line with 'color' * The color should be a pixel of the format used by the surface, and * can be generated by the SDL_MapRGB() function.
--- a/include/SDL_video.h Sun Dec 21 08:59:56 2008 +0000 +++ b/include/SDL_video.h Sun Dec 21 17:39:41 2008 +0000 @@ -1197,6 +1197,18 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode); /** + * \fn int SDL_RenderPoint(int x, int y) + * + * \brief Draw a point on the current rendering target. + * + * \param x The x coordinate of the point + * \param y The y coordinate of the point + * + * \return 0 on success, or -1 if there is no rendering context current + */ +extern DECLSPEC int SDLCALL SDL_RenderPoint(int x, int y); + +/** * \fn int SDL_RenderLine(int x1, int y1, int x2, int y2) * * \brief Draw a line on the current rendering target. @@ -1208,7 +1220,6 @@ * * \return 0 on success, or -1 if there is no rendering context current */ - extern DECLSPEC int SDLCALL SDL_RenderLine(int x1, int y1, int x2, int y2); /**
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/SDL_blendpoint.c Sun Dec 21 17:39:41 2008 +0000 @@ -0,0 +1,256 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_draw.h" + +static int +SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY_BLEND_RGB555(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY_ADD_RGB555(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY_MOD_RGB555(x, y); + break; + default: + DRAW_SETPIXELXY_RGB555(x, y); + break; + } + return 0; +} + +static int +SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY_BLEND_RGB565(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY_ADD_RGB565(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY_MOD_RGB565(x, y); + break; + default: + DRAW_SETPIXELXY_RGB565(x, y); + break; + } + return 0; +} + +static int +SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY_BLEND_RGB888(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY_ADD_RGB888(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY_MOD_RGB888(x, y); + break; + default: + DRAW_SETPIXELXY_RGB888(x, y); + break; + } + return 0; +} + +static int +SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, int blendMode, + Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY_BLEND_ARGB8888(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY_ADD_ARGB8888(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY_MOD_ARGB8888(x, y); + break; + default: + DRAW_SETPIXELXY_ARGB8888(x, y); + break; + } + return 0; +} + +static int +SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; + + switch (fmt->BytesPerPixel) { + case 2: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY2_BLEND_RGB(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY2_ADD_RGB(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY2_MOD_RGB(x, y); + break; + default: + DRAW_SETPIXELXY2_RGB(x, y); + break; + } + return 0; + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY4_BLEND_RGB(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY4_ADD_RGB(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY4_MOD_RGB(x, y); + break; + default: + DRAW_SETPIXELXY4_RGB(x, y); + break; + } + return 0; + default: + SDL_Unsupported(); + return -1; + } +} + +static int +SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; + + switch (fmt->BytesPerPixel) { + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY4_BLEND_RGBA(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY4_ADD_RGBA(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY4_MOD_RGBA(x, y); + break; + default: + DRAW_SETPIXELXY4_RGBA(x, y); + break; + } + return 0; + default: + SDL_Unsupported(); + return -1; + } +} + +int +SDL_BlendPoint(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + + /* This function doesn't work on surfaces < 8 bpp */ + if (dst->format->BitsPerPixel < 8) { + SDL_SetError("SDL_BlendPoint(): Unsupported surface format"); + return (-1); + } + + /* Perform clipping */ + if (x < dst->clip_rect.x || y < dst->clip_rect.y || + x >= (dst->clip_rect.x + dst->clip_rect.w) || + y >= (dst->clip_rect.y + dst->clip_rect.h)) { + return 0; + } + + if ((blendMode == SDL_BLENDMODE_BLEND) + || (blendMode == SDL_BLENDMODE_ADD)) { + r = DRAW_MUL(r, a); + g = DRAW_MUL(g, a); + b = DRAW_MUL(b, a); + } + + switch (fmt->BitsPerPixel) { + case 15: + switch (fmt->Rmask) { + case 0x7C00: + return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a); + } + break; + case 16: + switch (fmt->Rmask) { + case 0xF800: + return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a); + } + break; + case 32: + switch (fmt->Rmask) { + case 0x00FF0000: + if (!fmt->Amask) { + return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, + a); + } else { + return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, + a); + } + break; + } + default: + break; + } + + if (!fmt->Amask) { + return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); + } else { + return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a); + } +} + +/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_draw.h Sun Dec 21 08:59:56 2008 +0000 +++ b/src/video/SDL_draw.h Sun Dec 21 17:39:41 2008 +0000 @@ -29,6 +29,13 @@ #define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255) +#define DRAW_FASTSETPIXEL(x, y, type, bpp, color) \ + *(type *)(dst->pixels + y * dst->pitch + x * bpp) = (type) color + +#define DRAW_FASTSETPIXEL1(x, y) DRAW_FASTSETPIXEL(x, y, Uint8, 1, color); +#define DRAW_FASTSETPIXEL2(x, y) DRAW_FASTSETPIXEL(x, y, Uint16, 2, color); +#define DRAW_FASTSETPIXEL4(x, y) DRAW_FASTSETPIXEL(x, y, Uint32, 4, color); + #define DRAW_SETPIXEL(setpixel) \ do { \ unsigned sr = r, sg = g, sb = b, sa = a; \
--- a/src/video/SDL_drawline.c Sun Dec 21 08:59:56 2008 +0000 +++ b/src/video/SDL_drawline.c Sun Dec 21 17:39:41 2008 +0000 @@ -23,13 +23,8 @@ #include "SDL_draw.h" -#define SETPIXEL(x, y, type, bpp, color) \ - *(type *)(dst->pixels + y * dst->pitch + x * bpp) = (type) color -#define SETPIXEL1(x, y) SETPIXEL(x, y, Uint8, 1, color); -#define SETPIXEL2(x, y) SETPIXEL(x, y, Uint16, 2, color); -#define SETPIXEL4(x, y) SETPIXEL(x, y, Uint32, 4, color); - +int SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color) { /* This function doesn't work on surfaces < 8 bpp */ @@ -47,16 +42,16 @@ switch (dst->format->BytesPerPixel) { case 1: - DRAWLINE(x1, y1, x2, y2, SETPIXEL1); + DRAWLINE(x1, y1, x2, y2, DRAW_FASTSETPIXEL1); break; case 2: - DRAWLINE(x1, y1, x2, y2, SETPIXEL2); + DRAWLINE(x1, y1, x2, y2, DRAW_FASTSETPIXEL2); break; case 3: SDL_Unsupported(); return -1; case 4: - DRAWLINE(x1, y1, x2, y2, SETPIXEL4); + DRAWLINE(x1, y1, x2, y2, DRAW_FASTSETPIXEL4); break; } return 0;
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/SDL_drawpoint.c Sun Dec 21 17:39:41 2008 +0000 @@ -0,0 +1,60 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_draw.h" + + +int +SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color) +{ + /* This function doesn't work on surfaces < 8 bpp */ + if (dst->format->BitsPerPixel < 8) { + SDL_SetError("SDL_DrawLine(): Unsupported surface format"); + return (-1); + } + + /* Perform clipping */ + if (x < dst->clip_rect.x || y < dst->clip_rect.y || + x >= (dst->clip_rect.x + dst->clip_rect.w) || + y >= (dst->clip_rect.y + dst->clip_rect.h)) { + return 0; + } + + switch (dst->format->BytesPerPixel) { + case 1: + DRAW_FASTSETPIXEL1(x, y); + break; + case 2: + DRAW_FASTSETPIXEL2(x, y); + break; + case 3: + SDL_Unsupported(); + return -1; + case 4: + DRAW_FASTSETPIXEL4(x, y); + break; + } + return 0; +} + +/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_renderer_gl.c Sun Dec 21 08:59:56 2008 +0000 +++ b/src/video/SDL_renderer_gl.c Sun Dec 21 17:39:41 2008 +0000 @@ -98,6 +98,7 @@ int numrects, const SDL_Rect * rects); static int GL_SetDrawColor(SDL_Renderer * renderer); static int GL_SetDrawBlendMode(SDL_Renderer * renderer); +static int GL_RenderPoint(SDL_Renderer * renderer, int x, int y); static int GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2); static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect); @@ -313,6 +314,7 @@ renderer->DirtyTexture = GL_DirtyTexture; renderer->SetDrawColor = GL_SetDrawColor; renderer->SetDrawBlendMode = GL_SetDrawBlendMode; + renderer->RenderPoint = GL_RenderPoint; renderer->RenderLine = GL_RenderLine; renderer->RenderFill = GL_RenderFill; renderer->RenderCopy = GL_RenderCopy; @@ -1097,11 +1099,9 @@ } static int -GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) +GL_RenderPoint(SDL_Renderer * renderer, int x, int y) { GL_RenderData *data = (GL_RenderData *) renderer->driverdata; - //data->glLineWidth(1.0); - //data->glPointSize(1.0); SetBlendMode(data, renderer->blendMode); @@ -1110,16 +1110,30 @@ (GLfloat) renderer->b * inv255f, (GLfloat) renderer->a * inv255f); - if ((x1 == x2) && (y1 == y2)) { - data->glBegin(GL_POINTS); - data->glVertex2i(x1, y1); - data->glEnd(); - } else { - data->glBegin(GL_LINES); - data->glVertex2i(x1, y1); - data->glVertex2i(x2, y2); - data->glEnd(); - } + data->glBegin(GL_POINTS); + data->glVertex2i(x, y); + data->glEnd(); + + return 0; +} + +static int +GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) +{ + GL_RenderData *data = (GL_RenderData *) renderer->driverdata; + + SetBlendMode(data, renderer->blendMode); + + data->glColor4f((GLfloat) renderer->r * inv255f, + (GLfloat) renderer->g * inv255f, + (GLfloat) renderer->b * inv255f, + (GLfloat) renderer->a * inv255f); + + data->glBegin(GL_LINES); + data->glVertex2i(x1, y1); + data->glVertex2i(x2, y2); + data->glEnd(); + return 0; }
--- a/src/video/SDL_renderer_sw.c Sun Dec 21 08:59:56 2008 +0000 +++ b/src/video/SDL_renderer_sw.c Sun Dec 21 17:39:41 2008 +0000 @@ -61,6 +61,7 @@ static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int SW_SetDrawColor(SDL_Renderer * renderer); static int SW_SetDrawBlendMode(SDL_Renderer * renderer); +static int SW_RenderPoint(SDL_Renderer * renderer, int x, int y); static int SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2); static int SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect); @@ -227,6 +228,7 @@ renderer->SetDrawColor = SW_SetDrawColor; renderer->SetDrawBlendMode = SW_SetDrawBlendMode; + renderer->RenderPoint = SW_RenderPoint; renderer->RenderLine = SW_RenderLine; renderer->RenderFill = SW_RenderFill; renderer->RenderCopy = SW_RenderCopy; @@ -538,6 +540,49 @@ } static int +SW_RenderPoint(SDL_Renderer * renderer, int x, int y) +{ + SW_RenderData *data = (SW_RenderData *) renderer->driverdata; + int status; + + if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { + SDL_Rect rect; + + rect.x = x; + rect.y = y; + rect.w = 1; + rect.h = 1; + SDL_AddDirtyRect(&data->dirty, &rect); + } + + if (data->renderer->LockTexture(data->renderer, + data->texture[data->current_texture], + &data->surface.clip_rect, 1, + &data->surface.pixels, + &data->surface.pitch) < 0) { + return -1; + } + + if (renderer->blendMode == SDL_BLENDMODE_NONE || + renderer->blendMode == SDL_BLENDMODE_MASK) { + Uint32 color = + SDL_MapRGBA(data->surface.format, renderer->r, renderer->g, + renderer->b, renderer->a); + + status = SDL_DrawPoint(&data->surface, x, y, color); + } else { + status = + SDL_BlendPoint(&data->surface, x, y, renderer->blendMode, + renderer->r, renderer->g, renderer->b, + renderer->a); + } + + data->renderer->UnlockTexture(data->renderer, + data->texture[data->current_texture]); + return status; +} + +static int SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; @@ -571,7 +616,8 @@ return -1; } - if (renderer->blendMode == SDL_BLENDMODE_NONE) { + if (renderer->blendMode == SDL_BLENDMODE_NONE || + renderer->blendMode == SDL_BLENDMODE_MASK) { Uint32 color = SDL_MapRGBA(data->surface.format, renderer->r, renderer->g, renderer->b, renderer->a);
--- a/src/video/SDL_sysvideo.h Sun Dec 21 08:59:56 2008 +0000 +++ b/src/video/SDL_sysvideo.h Sun Dec 21 17:39:41 2008 +0000 @@ -90,6 +90,7 @@ int numrects, const SDL_Rect * rects); int (*SetDrawColor) (SDL_Renderer * renderer); int (*SetDrawBlendMode) (SDL_Renderer * renderer); + int (*RenderPoint) (SDL_Renderer * renderer, int x, int y); int (*RenderLine) (SDL_Renderer * renderer, int x1, int y1, int x2, int y2); int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect);
--- a/src/video/SDL_video.c Sun Dec 21 08:59:56 2008 +0000 +++ b/src/video/SDL_video.c Sun Dec 21 17:39:41 2008 +0000 @@ -2070,6 +2070,70 @@ return 0; } +int +SDL_RenderPoint(int x, int y) +{ + SDL_Renderer *renderer; + SDL_Window *window; + SDL_Rect real_rect; + + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + renderer = SDL_CurrentDisplay.current_renderer; + if (!renderer) { + return -1; + } + if (!renderer->RenderPoint) { + SDL_Unsupported(); + return -1; + } + window = SDL_GetWindowFromID(renderer->window); + if (x < 0 || y < 0 || x >= window->w || y >= window->h) { + return 0; + } + return renderer->RenderPoint(renderer, x, y); +} + +int +SDL_RenderLine(int x1, int y1, int x2, int y2) +{ + SDL_Renderer *renderer; + SDL_Window *window; + SDL_Rect real_rect; + + if (x1 == x2 && y1 == y2) { + return SDL_RenderPoint(x1, y1); + } + + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + renderer = SDL_CurrentDisplay.current_renderer; + if (!renderer) { + return -1; + } + if (!renderer->RenderLine) { + SDL_Unsupported(); + return -1; + } +#if 0 + //FIXME: Need line intersect routine + window = SDL_GetWindowFromID(renderer->window); + real_rect.x = 0; + real_rect.y = 0; + real_rect.w = window->w; + real_rect.h = window->h; + if (rect) { + if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) { + return 0; + } + } +#endif + return renderer->RenderLine(renderer, x1, y1, x2, y2); +} int SDL_RenderFill(const SDL_Rect * rect) @@ -2104,41 +2168,6 @@ } int -SDL_RenderLine(int x1, int y1, int x2, int y2) -{ - SDL_Renderer *renderer; - SDL_Window *window; - SDL_Rect real_rect; - - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - renderer = SDL_CurrentDisplay.current_renderer; - if (!renderer) { - return -1; - } - if (!renderer->RenderLine) { - SDL_Unsupported(); - return -1; - } -#if 0 - //FIXME: Need line intersect routine - window = SDL_GetWindowFromID(renderer->window); - real_rect.x = 0; - real_rect.y = 0; - real_rect.w = window->w; - real_rect.h = window->h; - if (rect) { - if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) { - return 0; - } - } -#endif - return renderer->RenderLine(renderer, x1, y1, x2, y2); -} - -int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect, const SDL_Rect * dstrect) {
--- a/src/video/directfb/SDL_DirectFB_render.c Sun Dec 21 08:59:56 2008 +0000 +++ b/src/video/directfb/SDL_DirectFB_render.c Sun Dec 21 17:39:41 2008 +0000 @@ -73,6 +73,7 @@ const SDL_Rect * rects); static int DirectFB_SetDrawColor(SDL_Renderer * renderer); static int DirectFB_SetDrawBlendMode(SDL_Renderer * renderer); +static int DirectFB_RenderPoint(SDL_Renderer * renderer, int x, int y); static int DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2); static int DirectFB_RenderFill(SDL_Renderer * renderer, @@ -295,6 +296,7 @@ renderer->DirtyTexture = DirectFB_DirtyTexture; renderer->SetDrawColor = DirectFB_SetDrawColor; renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode; + renderer->RenderPoint = DirectFB_RenderPoint; renderer->RenderLine = DirectFB_RenderLine; renderer->RenderFill = DirectFB_RenderFill; renderer->RenderCopy = DirectFB_RenderCopy; @@ -844,6 +846,19 @@ } static int +DirectFB_RenderPoint(SDL_Renderer * renderer, int x, int y) +{ + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + DFBResult ret; + + PrepareDraw(renderer); + SDL_DFB_CHECKERR(data->surface->DrawPoint(data->surface, x, y)); + return 0; + error: + return -1; +} + +static int DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
--- a/src/video/dummy/SDL_nullrender.c Sun Dec 21 08:59:56 2008 +0000 +++ b/src/video/dummy/SDL_nullrender.c Sun Dec 21 17:39:41 2008 +0000 @@ -33,6 +33,7 @@ Uint32 flags); static int SDL_DUMMY_SetDrawColor(SDL_Renderer * renderer); static int SDL_DUMMY_SetDrawBlendMode(SDL_Renderer * renderer); +static int SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y); static int SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2); static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, @@ -94,6 +95,7 @@ renderer->SetDrawColor = SDL_DUMMY_SetDrawColor; renderer->SetDrawBlendMode = SDL_DUMMY_SetDrawBlendMode; + renderer->RenderPoint = SDL_DUMMY_RenderPoint; renderer->RenderLine = SDL_DUMMY_RenderLine; renderer->RenderFill = SDL_DUMMY_RenderFill; renderer->RenderCopy = SDL_DUMMY_RenderCopy; @@ -143,6 +145,29 @@ } static int +SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y) +{ + SDL_DUMMY_RenderData *data = + (SDL_DUMMY_RenderData *) renderer->driverdata; + SDL_Surface *target = data->screens[data->current_screen]; + int status; + + if (renderer->blendMode == SDL_BLENDMODE_NONE || + renderer->blendMode == SDL_BLENDMODE_MASK) { + Uint32 color = + SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, + renderer->a); + + status = SDL_DrawPoint(target, x, y, color); + } else { + status = + SDL_BlendPoint(target, x, y, renderer->blendMode, renderer->r, + renderer->g, renderer->b, renderer->a); + } + return status; +} + +static int SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) { SDL_DUMMY_RenderData *data = @@ -150,7 +175,8 @@ SDL_Surface *target = data->screens[data->current_screen]; int status; - if (renderer->blendMode == SDL_BLENDMODE_NONE) { + if (renderer->blendMode == SDL_BLENDMODE_NONE || + renderer->blendMode == SDL_BLENDMODE_MASK) { Uint32 color = SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, renderer->a);
--- a/src/video/x11/SDL_x11render.c Sun Dec 21 08:59:56 2008 +0000 +++ b/src/video/x11/SDL_x11render.c Sun Dec 21 17:39:41 2008 +0000 @@ -49,6 +49,7 @@ static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_SetDrawColor(SDL_Renderer * renderer); static int X11_SetDrawBlendMode(SDL_Renderer * renderer); +static int X11_RenderPoint(SDL_Renderer * renderer, int x, int y); static int X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2); static int X11_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect); @@ -196,6 +197,7 @@ renderer->UnlockTexture = X11_UnlockTexture; renderer->SetDrawColor = X11_SetDrawColor; renderer->SetDrawBlendMode = X11_SetDrawBlendMode; + renderer->RenderPoint = X11_RenderPoint; renderer->RenderLine = X11_RenderLine; renderer->RenderFill = X11_RenderFill; renderer->RenderCopy = X11_RenderCopy; @@ -593,6 +595,28 @@ } static int +X11_RenderPoint(SDL_Renderer * renderer, int x, int y) +{ + X11_RenderData *data = (X11_RenderData *) renderer->driverdata; + unsigned long foreground; + + if (data->makedirty) { + SDL_Rect rect; + + rect.x = x; + rect.y = y; + rect.w = 1; + rect.h = 1; + SDL_AddDirtyRect(&data->dirty, &rect); + } + + foreground = renderdrawcolor(renderer, 1); + XSetForeground(data->display, data->gc, foreground); + XDrawPoint(data->display, data->drawable, data->gc, x, y); + return 0; +} + +static int X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
--- a/src/video/x11/SDL_x11sym.h Sun Dec 21 08:59:56 2008 +0000 +++ b/src/video/x11/SDL_x11sym.h Sun Dec 21 17:39:41 2008 +0000 @@ -96,6 +96,7 @@ SDL_X11_SYM(int,XPending,(Display* a),(a),return) SDL_X11_SYM(int,XPutImage,(Display* a,Drawable b,GC c,XImage* d,int e,int f,int g,int h,unsigned int i,unsigned int j),(a,b,c,d,e,f,g,h,i,j),return) SDL_X11_SYM(int,XDrawLine,(Display* a, Drawable b, GC c, int d, int e, int f, int g),(a,b,c,d,e,f,g),return) +SDL_X11_SYM(int,XDrawPoint,(Display* a, Drawable b, GC c, int d, int e),(a,b,c,d,e),return) SDL_X11_SYM(int,XQueryColors,(Display* a,Colormap b,XColor* c,int d),(a,b,c,d),return) SDL_X11_SYM(int,XQueryKeymap,(Display* a,char *b),(a,b),return) SDL_X11_SYM(Bool,XQueryPointer,(Display* a,Window b,Window* c,Window* d,int* e,int* f,int* g,int* h,unsigned int* i),(a,b,c,d,e,f,g,h,i),return)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/testdraw2.c Sun Dec 21 17:39:41 2008 +0000 @@ -0,0 +1,284 @@ + +/* Simple program: draw as many random objects on the screen as possible */ + +#include <stdlib.h> +#include <stdio.h> +#include <time.h> + +#include "common.h" + +#define NUM_OBJECTS 100 + +static CommonState *state; +static int num_objects; +static SDL_bool cycle_color; +static SDL_bool cycle_alpha; +static int cycle_direction = 1; +static int current_alpha = 255; +static int current_color = 255; +static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; + +void +DrawPoints(SDL_WindowID window) +{ + int i; + int x, y; + int window_w, window_h; + + /* Query the sizes */ + SDL_GetWindowSize(window, &window_w, &window_h); + + SDL_SetRenderDrawBlendMode(blendMode); + for (i = 0; i < num_objects; ++i) { + /* Cycle the color and alpha, if desired */ + if (cycle_color) { + current_color += cycle_direction; + if (current_color < 0) { + current_color = 0; + cycle_direction = -cycle_direction; + } + if (current_color > 255) { + current_color = 255; + cycle_direction = -cycle_direction; + } + } + if (cycle_alpha) { + current_alpha += cycle_direction; + if (current_alpha < 0) { + current_alpha = 0; + cycle_direction = -cycle_direction; + } + if (current_alpha > 255) { + current_alpha = 255; + cycle_direction = -cycle_direction; + } + } + SDL_SetRenderDrawColor(255, (Uint8) current_color, + (Uint8) current_color, (Uint8) current_alpha); + + x = rand() % window_w; + y = rand() % window_h; + SDL_RenderPoint(x, y); + } + SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); +} + +void +DrawLines(SDL_WindowID window) +{ + int i; + int x1, y1, x2, y2; + int window_w, window_h; + + /* Query the sizes */ + SDL_GetWindowSize(window, &window_w, &window_h); + + SDL_SetRenderDrawBlendMode(blendMode); + for (i = 0; i < num_objects; ++i) { + /* Cycle the color and alpha, if desired */ + if (cycle_color) { + current_color += cycle_direction; + if (current_color < 0) { + current_color = 0; + cycle_direction = -cycle_direction; + } + if (current_color > 255) { + current_color = 255; + cycle_direction = -cycle_direction; + } + } + if (cycle_alpha) { + current_alpha += cycle_direction; + if (current_alpha < 0) { + current_alpha = 0; + cycle_direction = -cycle_direction; + } + if (current_alpha > 255) { + current_alpha = 255; + cycle_direction = -cycle_direction; + } + } + SDL_SetRenderDrawColor(255, (Uint8) current_color, + (Uint8) current_color, (Uint8) current_alpha); + + if (i == 0) { + SDL_RenderLine(0, 0, window_w, window_h); + SDL_RenderLine(0, window_h, window_w, 0); + SDL_RenderLine(0, window_h / 2, window_w, window_h / 2); + SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h); + } else { + x1 = rand() % window_w; + x2 = rand() % window_w; + y1 = rand() % window_h; + y2 = rand() % window_h; + SDL_RenderLine(x1, y1, x2, y2); + } + } + SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); +} + +void +DrawRects(SDL_WindowID window) +{ + int i; + SDL_Rect rect; + int window_w, window_h; + + /* Query the sizes */ + SDL_GetWindowSize(window, &window_w, &window_h); + + SDL_SetRenderDrawBlendMode(blendMode); + for (i = 0; i < num_objects/4; ++i) { + /* Cycle the color and alpha, if desired */ + if (cycle_color) { + current_color += cycle_direction; + if (current_color < 0) { + current_color = 0; + cycle_direction = -cycle_direction; + } + if (current_color > 255) { + current_color = 255; + cycle_direction = -cycle_direction; + } + } + if (cycle_alpha) { + current_alpha += cycle_direction; + if (current_alpha < 0) { + current_alpha = 0; + cycle_direction = -cycle_direction; + } + if (current_alpha > 255) { + current_alpha = 255; + cycle_direction = -cycle_direction; + } + } + SDL_SetRenderDrawColor(255, (Uint8) current_color, + (Uint8) current_color, (Uint8) current_alpha); + + rect.w = rand() % (window_h / 2); + rect.h = rand() % (window_h / 2); + rect.x = (rand() % window_w) - (rect.w / 2); + rect.y = (rand() % window_w) - (rect.h / 2); + SDL_RenderFill(&rect); + } + SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); +} + +int +main(int argc, char *argv[]) +{ + int i, done; + SDL_Event event; + Uint32 then, now, frames; + + /* Initialize parameters */ + num_objects = NUM_OBJECTS; + + /* Initialize test framework */ + state = CommonCreateState(argv, SDL_INIT_VIDEO); + if (!state) { + return 1; + } + for (i = 1; i < argc;) { + int consumed; + + consumed = CommonArg(state, i); + if (consumed == 0) { + consumed = -1; + if (SDL_strcasecmp(argv[i], "--blend") == 0) { + if (argv[i + 1]) { + if (SDL_strcasecmp(argv[i + 1], "none") == 0) { + blendMode = SDL_BLENDMODE_NONE; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) { + blendMode = SDL_BLENDMODE_MASK; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { + blendMode = SDL_BLENDMODE_BLEND; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { + blendMode = SDL_BLENDMODE_ADD; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { + blendMode = SDL_BLENDMODE_MOD; + consumed = 2; + } + } + } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { + cycle_color = SDL_TRUE; + consumed = 1; + } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { + cycle_alpha = SDL_TRUE; + consumed = 1; + } else if (SDL_isdigit(*argv[i])) { + num_objects = SDL_atoi(argv[i]); + consumed = 1; + } + } + if (consumed < 0) { + fprintf(stderr, + "Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n", + argv[0], CommonUsage(state)); + return 1; + } + i += consumed; + } + if (!CommonInit(state)) { + return 2; + } + + /* Create the windows and initialize the renderers */ + for (i = 0; i < state->num_windows; ++i) { + SDL_SelectRenderer(state->windows[i]); + SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); + SDL_RenderFill(NULL); + } + + srand(time(NULL)); + + /* Main render loop */ + frames = 0; + then = SDL_GetTicks(); + done = 0; + while (!done) { + /* Check for events */ + ++frames; + while (SDL_PollEvent(&event)) { + CommonEvent(state, &event, &done); + switch (event.type) { + case SDL_WINDOWEVENT: + switch (event.window.event) { + case SDL_WINDOWEVENT_EXPOSED: + SDL_SelectRenderer(event.window.windowID); + SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); + SDL_RenderFill(NULL); + break; + } + break; + default: + break; + } + } + for (i = 0; i < state->num_windows; ++i) { + SDL_SelectRenderer(state->windows[i]); + SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); + SDL_RenderFill(NULL); + + DrawRects(state->windows[i]); + DrawLines(state->windows[i]); + DrawPoints(state->windows[i]); + + SDL_RenderPresent(); + } + } + + /* Print out some timing information */ + now = SDL_GetTicks(); + if (now > then) { + double fps = ((double) frames * 1000) / (now - then); + printf("%2.2f frames per second\n", fps); + } + return 0; +} + +/* vi: set ts=4 sw=4 expandtab: */
--- a/test/testfill2.c Sun Dec 21 08:59:56 2008 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,187 +0,0 @@ - -/* Simple program: draw as many random rectangles on the screen as possible */ - -#include <stdlib.h> -#include <stdio.h> -#include <time.h> - -#include "common.h" - -#define NUM_RECTS 100 - -static CommonState *state; -static int num_rects; -static SDL_bool cycle_color; -static SDL_bool cycle_alpha; -static int cycle_direction = 1; -static int current_alpha = 255; -static int current_color = 255; -static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; - -void -DrawRects(SDL_WindowID window) -{ - int i, n; - SDL_Rect rect; - int window_w, window_h; - - SDL_SelectRenderer(window); - - /* Query the sizes */ - SDL_GetWindowSize(window, &window_w, &window_h); - - /* Move the sprite, bounce at the wall, and draw */ - n = 0; - SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); - - SDL_SetRenderDrawBlendMode(blendMode); - for (i = 0; i < num_rects; ++i) { - /* Cycle the color and alpha, if desired */ - if (cycle_color) { - current_color += cycle_direction; - if (current_color < 0) { - current_color = 0; - cycle_direction = -cycle_direction; - } - if (current_color > 255) { - current_color = 255; - cycle_direction = -cycle_direction; - } - } - if (cycle_alpha) { - current_alpha += cycle_direction; - if (current_alpha < 0) { - current_alpha = 0; - cycle_direction = -cycle_direction; - } - if (current_alpha > 255) { - current_alpha = 255; - cycle_direction = -cycle_direction; - } - } - SDL_SetRenderDrawColor(255, (Uint8) current_color, - (Uint8) current_color, (Uint8) current_alpha); - - rect.w = rand() % (window_h / 2); - rect.h = rand() % (window_h / 2); - rect.x = (rand() % window_w) - (rect.w / 2); - rect.y = (rand() % window_w) - (rect.h / 2); - SDL_RenderFill(&rect); - } - SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); - - /* Update the screen! */ - SDL_RenderPresent(); -} - -int -main(int argc, char *argv[]) -{ - int i, done; - SDL_Event event; - Uint32 then, now, frames; - - /* Initialize parameters */ - num_rects = NUM_RECTS; - - /* Initialize test framework */ - state = CommonCreateState(argv, SDL_INIT_VIDEO); - if (!state) { - return 1; - } - for (i = 1; i < argc;) { - int consumed; - - consumed = CommonArg(state, i); - if (consumed == 0) { - consumed = -1; - if (SDL_strcasecmp(argv[i], "--blend") == 0) { - if (argv[i + 1]) { - if (SDL_strcasecmp(argv[i + 1], "none") == 0) { - blendMode = SDL_BLENDMODE_NONE; - consumed = 2; - } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) { - blendMode = SDL_BLENDMODE_MASK; - consumed = 2; - } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { - blendMode = SDL_BLENDMODE_BLEND; - consumed = 2; - } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { - blendMode = SDL_BLENDMODE_ADD; - consumed = 2; - } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { - blendMode = SDL_BLENDMODE_MOD; - consumed = 2; - } - } - } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { - cycle_color = SDL_TRUE; - consumed = 1; - } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { - cycle_alpha = SDL_TRUE; - consumed = 1; - } else if (SDL_isdigit(*argv[i])) { - num_rects = SDL_atoi(argv[i]); - consumed = 1; - } - } - if (consumed < 0) { - fprintf(stderr, - "Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n", - argv[0], CommonUsage(state)); - return 1; - } - i += consumed; - } - if (!CommonInit(state)) { - return 2; - } - - /* Create the windows and initialize the renderers */ - for (i = 0; i < state->num_windows; ++i) { - SDL_SelectRenderer(state->windows[i]); - SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); - } - - srand(time(NULL)); - - /* Main render loop */ - frames = 0; - then = SDL_GetTicks(); - done = 0; - while (!done) { - /* Check for events */ - ++frames; - while (SDL_PollEvent(&event)) { - CommonEvent(state, &event, &done); - switch (event.type) { - case SDL_WINDOWEVENT: - switch (event.window.event) { - case SDL_WINDOWEVENT_EXPOSED: - SDL_SelectRenderer(event.window.windowID); - SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); - break; - } - break; - default: - break; - } - } - for (i = 0; i < state->num_windows; ++i) { - DrawRects(state->windows[i]); - } - } - - /* Print out some timing information */ - now = SDL_GetTicks(); - if (now > then) { - double fps = ((double) frames * 1000) / (now - then); - printf("%2.2f frames per second\n", fps); - } - return 0; -} - -/* vi: set ts=4 sw=4 expandtab: */
--- a/test/testlines2.c Sun Dec 21 08:59:56 2008 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,194 +0,0 @@ - -/* Simple program: draw as many random lines on the screen as possible */ - -#include <stdlib.h> -#include <stdio.h> -#include <time.h> - -#include "common.h" - -#define NUM_LINES 100 - -static CommonState *state; -static int num_lines; -static SDL_bool cycle_color; -static SDL_bool cycle_alpha; -static int cycle_direction = 1; -static int current_alpha = 255; -static int current_color = 255; -static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; - -void -DrawLines(SDL_WindowID window) -{ - int i, n; - int x1, y1, x2, y2; - int window_w, window_h; - - SDL_SelectRenderer(window); - - /* Query the sizes */ - SDL_GetWindowSize(window, &window_w, &window_h); - - /* Move the sprite, bounce at the wall, and draw */ - n = 0; - SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); - - SDL_SetRenderDrawBlendMode(blendMode); - for (i = 0; i < num_lines; ++i) { - /* Cycle the color and alpha, if desired */ - if (cycle_color) { - current_color += cycle_direction; - if (current_color < 0) { - current_color = 0; - cycle_direction = -cycle_direction; - } - if (current_color > 255) { - current_color = 255; - cycle_direction = -cycle_direction; - } - } - if (cycle_alpha) { - current_alpha += cycle_direction; - if (current_alpha < 0) { - current_alpha = 0; - cycle_direction = -cycle_direction; - } - if (current_alpha > 255) { - current_alpha = 255; - cycle_direction = -cycle_direction; - } - } - SDL_SetRenderDrawColor(255, (Uint8) current_color, - (Uint8) current_color, (Uint8) current_alpha); - - if (i == 0) { - SDL_RenderLine(0, 0, window_w, window_h); - SDL_RenderLine(0, window_h, window_w, 0); - SDL_RenderLine(0, window_h / 2, window_w, window_h / 2); - SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h); - } else { - x1 = rand() % window_w; - x2 = rand() % window_w; - y1 = rand() % window_h; - y2 = rand() % window_h; - SDL_RenderLine(x1, y1, x2, y2); - } - } - SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); - - /* Update the screen! */ - SDL_RenderPresent(); -} - -int -main(int argc, char *argv[]) -{ - int i, done; - SDL_Event event; - Uint32 then, now, frames; - - /* Initialize parameters */ - num_lines = NUM_LINES; - - /* Initialize test framework */ - state = CommonCreateState(argv, SDL_INIT_VIDEO); - if (!state) { - return 1; - } - for (i = 1; i < argc;) { - int consumed; - - consumed = CommonArg(state, i); - if (consumed == 0) { - consumed = -1; - if (SDL_strcasecmp(argv[i], "--blend") == 0) { - if (argv[i + 1]) { - if (SDL_strcasecmp(argv[i + 1], "none") == 0) { - blendMode = SDL_BLENDMODE_NONE; - consumed = 2; - } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) { - blendMode = SDL_BLENDMODE_MASK; - consumed = 2; - } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { - blendMode = SDL_BLENDMODE_BLEND; - consumed = 2; - } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { - blendMode = SDL_BLENDMODE_ADD; - consumed = 2; - } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { - blendMode = SDL_BLENDMODE_MOD; - consumed = 2; - } - } - } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { - cycle_color = SDL_TRUE; - consumed = 1; - } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { - cycle_alpha = SDL_TRUE; - consumed = 1; - } else if (SDL_isdigit(*argv[i])) { - num_lines = SDL_atoi(argv[i]); - consumed = 1; - } - } - if (consumed < 0) { - fprintf(stderr, - "Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n", - argv[0], CommonUsage(state)); - return 1; - } - i += consumed; - } - if (!CommonInit(state)) { - return 2; - } - - /* Create the windows and initialize the renderers */ - for (i = 0; i < state->num_windows; ++i) { - SDL_SelectRenderer(state->windows[i]); - SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); - } - - srand(time(NULL)); - - /* Main render loop */ - frames = 0; - then = SDL_GetTicks(); - done = 0; - while (!done) { - /* Check for events */ - ++frames; - while (SDL_PollEvent(&event)) { - CommonEvent(state, &event, &done); - switch (event.type) { - case SDL_WINDOWEVENT: - switch (event.window.event) { - case SDL_WINDOWEVENT_EXPOSED: - SDL_SelectRenderer(event.window.windowID); - SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); - break; - } - break; - default: - break; - } - } - for (i = 0; i < state->num_windows; ++i) { - DrawLines(state->windows[i]); - } - } - - /* Print out some timing information */ - now = SDL_GetTicks(); - if (now > then) { - double fps = ((double) frames * 1000) / (now - then); - printf("%2.2f frames per second\n", fps); - } - return 0; -} - -/* vi: set ts=4 sw=4 expandtab: */