changeset 2275:12ea0fdc0df2

Split out the SDL_rect and SDL_surface functions into their own headers. Removed unused count from the dirty rect list.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Sep 2007 12:20:02 +0000
parents aedfcdeb69b6
children 82f1c4c3d13a
files include/SDL_pixels.h include/SDL_rect.h include/SDL_surface.h include/SDL_video.h src/video/SDL_pixels.c src/video/SDL_rect.c src/video/SDL_rect_c.h src/video/SDL_renderer_gl.c
diffstat 8 files changed, 705 insertions(+), 556 deletions(-) [+]
line wrap: on
line diff
--- a/include/SDL_pixels.h	Mon Sep 10 12:11:40 2007 +0000
+++ b/include/SDL_pixels.h	Mon Sep 10 12:20:02 2007 +0000
@@ -37,6 +37,10 @@
 /* *INDENT-ON* */
 #endif
 
+/* Transparency definitions: These define alpha as the opacity of a surface */
+#define SDL_ALPHA_OPAQUE 255
+#define SDL_ALPHA_TRANSPARENT 0
+
 enum
 {                               /* Pixel type */
     SDL_PIXELTYPE_UNKNOWN,
@@ -330,6 +334,54 @@
  */
 extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
 
+/**
+ * \fn Uint32 SDL_MapRGB(const SDL_PixelFormat *format,
+ *                       Uint8 r, Uint8 g, Uint8 b)
+ *
+ * \brief Maps an RGB triple to an opaque pixel value for a given pixel format
+ *
+ * \sa SDL_MapRGBA
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
+                                          Uint8 r, Uint8 g, Uint8 b);
+
+/**
+ * \fn Uint32 SDL_MapRGBA(const SDL_PixelFormat *fmt,
+ *                        Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+ *
+ * \brief Maps an RGBA quadruple to a pixel value for a given pixel format
+ *
+ * \sa SDL_MapRGB
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
+                                           Uint8 r, Uint8 g, Uint8 b,
+                                           Uint8 a);
+
+/**
+ * \fn void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * format,
+ *                     Uint8 * r, Uint8 * g, Uint8 * b)
+ *
+ * \brief Maps a pixel value into the RGB components for a given pixel format
+ *
+ * \sa SDL_GetRGBA
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
+                                        const SDL_PixelFormat * format,
+                                        Uint8 * r, Uint8 * g, Uint8 * b);
+
+/**
+ * \fn void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * format,
+ *                      Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
+ *
+ * \brief Maps a pixel value into the RGBA components for a given pixel format
+ *
+ * \sa SDL_GetRGB
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
+                                         const SDL_PixelFormat * format,
+                                         Uint8 * r, Uint8 * g, Uint8 * b,
+                                         Uint8 * a);
+
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
 /* *INDENT-OFF* */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/include/SDL_rect.h	Mon Sep 10 12:20:02 2007 +0000
@@ -0,0 +1,117 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ * \file SDL_rect.h
+ *
+ * Header file for SDL_rect definition and management functions
+ */
+
+#ifndef _SDL_rect_h
+#define _SDL_rect_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_pixels.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ * \struct SDL_Rect
+ *
+ * \brief A rectangle, with the origin at the upper left.
+ *
+ * \sa SDL_RectEmpty
+ * \sa SDL_RectEquals
+ * \sa SDL_HasIntersection
+ * \sa SDL_IntersectRect
+ * \sa SDL_UnionRect
+ */
+typedef struct SDL_Rect
+{
+    int x, y;
+    int w, h;
+} SDL_Rect;
+
+/**
+ * \def SDL_RectEmpty()
+ *
+ * \brief Returns true if the rectangle has no area.
+ */
+#define SDL_RectEmpty(X)    (((X)->w <= 0) || ((X)->h <= 0))
+
+/**
+ * \def SDL_RectEquals()
+ *
+ * \brief Returns true if the two rectangles are equal.
+ */
+#define SDL_RectEquals(A, B)   (((A)->x == (B)->x) && ((A)->y == (B)->y) && \
+                                ((A)->w == (B)->w) && ((A)->h == (B)->h))
+
+/**
+ * \fn SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B);
+ *
+ * \brief Determine whether two rectangles intersect.
+ *
+ * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
+                                                     const SDL_Rect * B);
+
+/**
+ * \fn SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
+ *
+ * \brief Calculate the intersection of two rectangles.
+ *
+ * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
+                                                   const SDL_Rect * B,
+                                                   SDL_Rect * result);
+
+/**
+ * \fn void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
+ *
+ * \brief Calculate the union of two rectangles
+ */
+extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
+                                           const SDL_Rect * B,
+                                           SDL_Rect * result);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_rect_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/include/SDL_surface.h	Mon Sep 10 12:20:02 2007 +0000
@@ -0,0 +1,488 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ * \file SDL_surface.h
+ *
+ * Header file for SDL_surface definition and management functions
+ */
+
+#ifndef _SDL_surface_h
+#define _SDL_surface_h
+
+#include "SDL_stdinc.h"
+#include "SDL_pixels.h"
+#include "SDL_rect.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/* These are the currently supported flags for the SDL_surface */
+/* Used internally (read-only) */
+#define SDL_PREALLOC        0x00000001  /* Surface uses preallocated memory */
+#define SDL_RLEACCEL        0x00000002  /* Surface is RLE encoded */
+
+/* Evaluates to true if the surface needs to be locked before access */
+#define SDL_MUSTLOCK(S)	(((S)->flags & SDL_RLEACCEL) != 0)
+
+/**
+ * \struct SDL_Surface
+ *
+ * \brief A collection of pixels used in software blitting
+ *
+ * \note  This structure should be treated as read-only, except for 'pixels',
+ *        which, if not NULL, contains the raw pixel data for the surface.
+ */
+typedef struct SDL_Surface
+{
+    Uint32 flags;               /**< Read-only */
+    SDL_PixelFormat *format;    /**< Read-only */
+    int w, h;                   /**< Read-only */
+    int pitch;                  /**< Read-only */
+    void *pixels;               /**< Read-write */
+
+    /* Application data associated with the surfade */
+    void *userdata;             /**< Read-write */
+
+    /* information needed for surfaces requiring locks */
+    int locked;                 /**< Read-only */
+    void *lock_data;            /**< Read-only */
+
+    /* clipping information */
+    SDL_Rect clip_rect;         /**< Read-only */
+
+    /* info for fast blit mapping to other surfaces */
+    struct SDL_BlitMap *map;    /**< Private */
+
+    /* format version, bumped at every change to invalidate blit maps */
+    unsigned int format_version;        /**< Private */
+
+    /* Reference count -- used when freeing surface */
+    int refcount;               /**< Read-mostly */
+} SDL_Surface;
+
+/**
+ * \typedef SDL_blit
+ *
+ * \brief The type of function used for surface blitting functions
+ */
+typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
+                         struct SDL_Surface * dst, SDL_Rect * dstrect);
+
+/*
+ * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
+ * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
+ * If the depth is greater than 8 bits, the pixel format is set using the
+ * flags '[RGB]mask'.
+ * If the function runs out of memory, it will return NULL.
+ *
+ * The 'flags' tell what kind of surface to create.
+ * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
+ * SDL_SRCALPHA means that the surface will be used for alpha blits.
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
+    (Uint32 flags, int width, int height, int depth,
+     Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
+                                                              int width,
+                                                              int height,
+                                                              int depth,
+                                                              int pitch,
+                                                              Uint32 Rmask,
+                                                              Uint32 Gmask,
+                                                              Uint32 Bmask,
+                                                              Uint32 Amask);
+extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
+
+/**
+ * \fn int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)
+ *
+ * \brief Set the palette used by a surface.
+ *
+ * \return 0, or -1 if the surface format doesn't use a palette.
+ *
+ * \note A single palette can be shared with many surfaces.
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
+                                                  SDL_Palette * palette);
+
+/*
+ * SDL_LockSurface() sets up a surface for directly accessing the pixels.
+ * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
+ * to and read from 'surface->pixels', using the pixel format stored in 
+ * 'surface->format'.  Once you are done accessing the surface, you should 
+ * use SDL_UnlockSurface() to release it.
+ *
+ * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
+ * to 0, then you can read and write to the surface at any time, and the
+ * pixel format of the surface will not change.
+ * 
+ * No operating system or library calls should be made between lock/unlock
+ * pairs, as critical system locks may be held during this time.
+ *
+ * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
+ */
+extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
+extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
+
+/*
+ * Load a surface from a seekable SDL data source (memory or file.)
+ * If 'freesrc' is non-zero, the source will be closed after being read.
+ * Returns the new surface, or NULL if there was an error.
+ * The new surface should be freed with SDL_FreeSurface().
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
+                                                    int freesrc);
+
+/* Convenience macro -- load a surface from a file */
+#define SDL_LoadBMP(file)	SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
+
+/*
+ * Save a surface to a seekable SDL data source (memory or file.)
+ * If 'freedst' is non-zero, the source will be closed after being written.
+ * Returns 0 if successful or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
+    (SDL_Surface * surface, SDL_RWops * dst, int freedst);
+
+/* Convenience macro -- save a surface to a file */
+#define SDL_SaveBMP(surface, file) \
+		SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
+
+/*
+ * \fn int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag)
+ *
+ * \brief Sets the RLE acceleration hint for a surface.
+ *
+ * \return 0 on success, or -1 if the surface is not valid
+ *
+ * \note If RLE is enabled, colorkey and alpha blending blits are much faster,
+ *       but the surface must be locked before directly accessing the pixels.
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
+                                              int flag);
+
+/*
+ * \fn int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key)
+ *
+ * \brief Sets the color key (transparent pixel) in a blittable surface.
+ *
+ * \param surface The surface to update
+ * \param flag Non-zero to enable colorkey and 0 to disable colorkey 
+ * \param key The transparent pixel in the native surface format
+ *
+ * \return 0 on success, or -1 if the surface is not valid
+ */
+extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
+                                            Uint32 flag, Uint32 key);
+
+/**
+ * \fn int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b)
+ *
+ * \brief Set an additional color value used in blit operations
+ *
+ * \param surface The surface to update
+ * \param r The red source color value multiplied into blit operations
+ * \param g The green source color value multiplied into blit operations
+ * \param b The blue source color value multiplied into blit operations
+ *
+ * \return 0 on success, or -1 if the surface is not valid
+ *
+ * \sa SDL_GetSurfaceColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
+                                                   Uint8 r, Uint8 g, Uint8 b);
+
+
+/**
+ * \fn int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b)
+ *
+ * \brief Get the additional color value used in blit operations
+ *
+ * \param surface The surface to query
+ * \param r A pointer filled in with the source red color value
+ * \param g A pointer filled in with the source green color value
+ * \param b A pointer filled in with the source blue color value
+ *
+ * \return 0 on success, or -1 if the surface is not valid
+ *
+ * \sa SDL_SetSurfaceColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
+                                                   Uint8 * r, Uint8 * g,
+                                                   Uint8 * b);
+
+/**
+ * \fn int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha)
+ *
+ * \brief Set an additional alpha value used in blit operations
+ *
+ * \param surface The surface to update
+ * \param alpha The source alpha value multiplied into blit operations.
+ *
+ * \return 0 on success, or -1 if the surface is not valid
+ *
+ * \sa SDL_GetSurfaceAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
+                                                   Uint8 alpha);
+
+/**
+ * \fn int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha)
+ *
+ * \brief Get the additional alpha value used in blit operations
+ *
+ * \param surface The surface to query
+ * \param alpha A pointer filled in with the source alpha value
+ *
+ * \return 0 on success, or -1 if the surface is not valid
+ *
+ * \sa SDL_SetSurfaceAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
+                                                   Uint8 * alpha);
+
+/**
+ * \fn int SDL_SetSurfaceBlendMode(SDL_Surface *surface, int blendMode)
+ *
+ * \brief Set the blend mode used for blit operations
+ *
+ * \param surface The surface to update
+ * \param blendMode SDL_TextureBlendMode to use for blit blending
+ *
+ * \return 0 on success, or -1 if the parameters are not valid
+ *
+ * \sa SDL_GetSurfaceBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
+                                                    int blendMode);
+
+/**
+ * \fn int SDL_GetSurfaceBlendMode(SDL_Surface *surface, int *blendMode)
+ *
+ * \brief Get the blend mode used for blit operations
+ *
+ * \param surface The surface to query
+ * \param blendMode A pointer filled in with the current blend mode
+ *
+ * \return 0 on success, or -1 if the surface is not valid
+ *
+ * \sa SDL_SetSurfaceBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
+                                                    int *blendMode);
+
+/**
+ * \fn int SDL_SetSurfaceScaleMode(SDL_Surface *surface, int scaleMode)
+ *
+ * \brief Set the scale mode used for blit operations
+ *
+ * \param surface The surface to update
+ * \param scaleMode SDL_TextureScaleMode to use for blit scaling
+ *
+ * \return 0 on success, or -1 if the surface is not valid or the scale mode is not supported
+ *
+ * \note If the scale mode is not supported, the closest supported mode is chosen.  Currently only SDL_TEXTURESCALEMODE_FAST is supported on surfaces.
+ *
+ * \sa SDL_GetSurfaceScaleMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface,
+                                                    int scaleMode);
+
+/**
+ * \fn int SDL_GetSurfaceScaleMode(SDL_Surface *surface, int *scaleMode)
+ *
+ * \brief Get the scale mode used for blit operations
+ *
+ * \param surface The surface to query
+ * \param scaleMode A pointer filled in with the current scale mode
+ *
+ * \return 0 on success, or -1 if the surface is not valid
+ *
+ * \sa SDL_SetSurfaceScaleMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface,
+                                                    int *scaleMode);
+
+/*
+ * Sets the clipping rectangle for the destination surface in a blit.
+ *
+ * If the clip rectangle is NULL, clipping will be disabled.
+ * If the clip rectangle doesn't intersect the surface, the function will
+ * return SDL_FALSE and blits will be completely clipped.  Otherwise the
+ * function returns SDL_TRUE and blits to the surface will be clipped to
+ * the intersection of the surface area and the clipping rectangle.
+ *
+ * Note that blits are automatically clipped to the edges of the source
+ * and destination surfaces.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
+                                                 const SDL_Rect * rect);
+
+/*
+ * Gets the clipping rectangle for the destination surface in a blit.
+ * 'rect' must be a pointer to a valid rectangle which will be filled
+ * with the correct values.
+ */
+extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
+                                             SDL_Rect * rect);
+
+/*
+ * Creates a new surface of the specified format, and then copies and maps 
+ * the given surface to it so the blit of the converted surface will be as 
+ * fast as possible.  If this function fails, it returns NULL.
+ *
+ * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those 
+ * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
+ * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
+ * surface.
+ *
+ * This function is used internally by SDL_DisplayFormat().
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
+    (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
+
+/*
+ * This function performs a fast fill of the given rectangle with 'color'
+ * The given rectangle is clipped to the destination surface clip area
+ * and the final fill rectangle is saved in the passed in pointer.
+ * If 'dstrect' is NULL, the whole surface will be filled with 'color'
+ * The color should be a pixel of the format used by the surface, and 
+ * can be generated by the SDL_MapRGB() function.
+ * This function returns 0 on success, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_FillRect
+    (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
+
+/*
+ * This performs a fast blit from the source surface to the destination
+ * surface.  It assumes that the source and destination rectangles are
+ * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
+ * surface (src or dst) is copied.  The final blit rectangles are saved
+ * in 'srcrect' and 'dstrect' after all clipping is performed.
+ * If the blit is successful, it returns 0, otherwise it returns -1.
+ *
+ * The blit function should not be called on a locked surface.
+ *
+ * The blit semantics for surfaces with and without alpha and colorkey
+ * are defined as follows:
+ *
+ * RGBA->RGB:
+ *     SDL_SRCALPHA set:
+ * 	alpha-blend (using alpha-channel).
+ * 	SDL_SRCCOLORKEY ignored.
+ *     SDL_SRCALPHA not set:
+ * 	copy RGB.
+ * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ * 	RGB values of the source colour key, ignoring alpha in the
+ * 	comparison.
+ * 
+ * RGB->RGBA:
+ *     SDL_SRCALPHA set:
+ * 	alpha-blend (using the source per-surface alpha value);
+ * 	set destination alpha to opaque.
+ *     SDL_SRCALPHA not set:
+ * 	copy RGB, set destination alpha to source per-surface alpha value.
+ *     both:
+ * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ * 	source colour key.
+ * 
+ * RGBA->RGBA:
+ *     SDL_SRCALPHA set:
+ * 	alpha-blend (using the source alpha channel) the RGB values;
+ * 	leave destination alpha untouched. [Note: is this correct?]
+ * 	SDL_SRCCOLORKEY ignored.
+ *     SDL_SRCALPHA not set:
+ * 	copy all of RGBA to the destination.
+ * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ * 	RGB values of the source colour key, ignoring alpha in the
+ * 	comparison.
+ * 
+ * RGB->RGB: 
+ *     SDL_SRCALPHA set:
+ * 	alpha-blend (using the source per-surface alpha value).
+ *     SDL_SRCALPHA not set:
+ * 	copy RGB.
+ *     both:
+ * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ * 	source colour key.
+ *
+ * If either of the surfaces were in video memory, and the blit returns -2,
+ * the video memory was lost, so it should be reloaded with artwork and 
+ * re-blitted:
+	while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
+		while ( SDL_LockSurface(image) < 0 )
+			Sleep(10);
+		-- Write image pixels to image->pixels --
+		SDL_UnlockSurface(image);
+	}
+ * This happens under DirectX 5.0 when the system switches away from your
+ * fullscreen application.  The lock will also fail until you have access
+ * to the video memory again.
+ */
+/* You should call SDL_BlitSurface() unless you know exactly how SDL
+   blitting works internally and how to use the other blit functions.
+*/
+#define SDL_BlitSurface SDL_UpperBlit
+
+/* This is the public blit function, SDL_BlitSurface(), and it performs
+   rectangle validation and clipping before passing it to SDL_LowerBlit()
+*/
+extern DECLSPEC int SDLCALL SDL_UpperBlit
+    (SDL_Surface * src, SDL_Rect * srcrect,
+     SDL_Surface * dst, SDL_Rect * dstrect);
+/* This is a semi-private blit function and it performs low-level surface
+   blitting only.
+*/
+extern DECLSPEC int SDLCALL SDL_LowerBlit
+    (SDL_Surface * src, SDL_Rect * srcrect,
+     SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ * \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)
+ *
+ * \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
+ *
+ * \note This function uses a static buffer, and is not thread-safe.
+ */
+extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
+                                            SDL_Rect * srcrect,
+                                            SDL_Surface * dst,
+                                            SDL_Rect * dstrect);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_surface_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/include/SDL_video.h	Mon Sep 10 12:11:40 2007 +0000
+++ b/include/SDL_video.h	Mon Sep 10 12:20:02 2007 +0000
@@ -23,16 +23,16 @@
 /**
  * \file SDL_video.h
  *
- * Header file for access to the SDL raw framebuffer window
+ * Header file for SDL video functions.
  */
 
 #ifndef _SDL_video_h
 #define _SDL_video_h
 
 #include "SDL_stdinc.h"
-#include "SDL_error.h"
 #include "SDL_pixels.h"
-#include "SDL_rwops.h"
+#include "SDL_rect.h"
+#include "SDL_surface.h"
 
 #include "begin_code.h"
 /* Set up for C function definitions, even when using C++ */
@@ -42,21 +42,6 @@
 /* *INDENT-ON* */
 #endif
 
-/* Transparency definitions: These define alpha as the opacity of a surface */
-#define SDL_ALPHA_OPAQUE 255
-#define SDL_ALPHA_TRANSPARENT 0
-
-/**
- * \struct SDL_Rect
- *
- * \brief A rectangle, with the origin at the upper left.
- */
-typedef struct SDL_Rect
-{
-    int x, y;
-    int w, h;
-} SDL_Rect;
-
 /**
  * \struct SDL_DisplayMode
  *
@@ -261,51 +246,6 @@
  */
 typedef void *SDL_GLContext;
 
-
-/* These are the currently supported flags for the SDL_surface */
-/* Used internally (read-only) */
-#define SDL_PREALLOC        0x00000001  /* Surface uses preallocated memory */
-#define SDL_RLEACCEL        0x00000002  /* Surface is RLE encoded */
-
-/* Evaluates to true if the surface needs to be locked before access */
-#define SDL_MUSTLOCK(S)	(((S)->flags & SDL_RLEACCEL) != 0)
-
-/* This structure should be treated as read-only, except for 'pixels',
-   which, if not NULL, contains the raw pixel data for the surface.
-*/
-typedef struct SDL_Surface
-{
-    Uint32 flags;               /* Read-only */
-    SDL_PixelFormat *format;    /* Read-only */
-    int w, h;                   /* Read-only */
-    int pitch;                  /* Read-only */
-    void *pixels;               /* Read-write */
-
-    /* Application data associated with the surfade */
-    void *userdata;             /* Read-write */
-
-    /* information needed for surfaces requiring locks */
-    int locked;                 /* Read-only */
-    void *lock_data;            /* Read-only */
-
-    /* clipping information */
-    SDL_Rect clip_rect;         /* Read-only */
-
-    /* info for fast blit mapping to other surfaces */
-    struct SDL_BlitMap *map;    /* Private */
-
-    /* format version, bumped at every change to invalidate blit maps */
-    unsigned int format_version;        /* Private */
-
-    /* Reference count -- used when freeing surface */
-    int refcount;               /* Read-mostly */
-} SDL_Surface;
-
-/* typedef for private surface blitting functions */
-typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
-                         struct SDL_Surface * dst, SDL_Rect * dstrect);
-
-
 /**
  * \enum SDL_GLattr
  *
@@ -1290,413 +1230,6 @@
  */
 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_WindowID windowID);
 
-/*
- * Maps an RGB triple to an opaque pixel value for a given pixel format
- */
-extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat *
-                                          const format, const Uint8 r,
-                                          const Uint8 g, const Uint8 b);
-
-/*
- * Maps an RGBA quadruple to a pixel value for a given pixel format
- */
-extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * const fmt,
-                                           const Uint8 r, const Uint8 g,
-                                           const Uint8 b, const Uint8 a);
-
-/*
- * Maps a pixel value into the RGB components for a given pixel format
- */
-extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt,
-                                        Uint8 * r, Uint8 * g, Uint8 * b);
-
-/*
- * Maps a pixel value into the RGBA components for a given pixel format
- */
-extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt,
-                                         Uint8 * r, Uint8 * g, Uint8 * b,
-                                         Uint8 * a);
-
-/*
- * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
- * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
- * If the depth is greater than 8 bits, the pixel format is set using the
- * flags '[RGB]mask'.
- * If the function runs out of memory, it will return NULL.
- *
- * The 'flags' tell what kind of surface to create.
- * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
- * SDL_SRCALPHA means that the surface will be used for alpha blits.
- */
-extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
-    (Uint32 flags, int width, int height, int depth,
-     Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
-extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
-                                                              int width,
-                                                              int height,
-                                                              int depth,
-                                                              int pitch,
-                                                              Uint32 Rmask,
-                                                              Uint32 Gmask,
-                                                              Uint32 Bmask,
-                                                              Uint32 Amask);
-extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
-
-/**
- * \fn int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)
- *
- * \brief Set the palette used by a surface.
- *
- * \return 0, or -1 if the surface format doesn't use a palette.
- *
- * \note A single palette can be shared with many surfaces.
- */
-extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
-                                                  SDL_Palette * palette);
-
-/*
- * SDL_LockSurface() sets up a surface for directly accessing the pixels.
- * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
- * to and read from 'surface->pixels', using the pixel format stored in 
- * 'surface->format'.  Once you are done accessing the surface, you should 
- * use SDL_UnlockSurface() to release it.
- *
- * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
- * to 0, then you can read and write to the surface at any time, and the
- * pixel format of the surface will not change.
- * 
- * No operating system or library calls should be made between lock/unlock
- * pairs, as critical system locks may be held during this time.
- *
- * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
- */
-extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
-extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
-
-/*
- * Load a surface from a seekable SDL data source (memory or file.)
- * If 'freesrc' is non-zero, the source will be closed after being read.
- * Returns the new surface, or NULL if there was an error.
- * The new surface should be freed with SDL_FreeSurface().
- */
-extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
-                                                    int freesrc);
-
-/* Convenience macro -- load a surface from a file */
-#define SDL_LoadBMP(file)	SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
-
-/*
- * Save a surface to a seekable SDL data source (memory or file.)
- * If 'freedst' is non-zero, the source will be closed after being written.
- * Returns 0 if successful or -1 if there was an error.
- */
-extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
-    (SDL_Surface * surface, SDL_RWops * dst, int freedst);
-
-/* Convenience macro -- save a surface to a file */
-#define SDL_SaveBMP(surface, file) \
-		SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
-
-/*
- * \fn int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag)
- *
- * \brief Sets the RLE acceleration hint for a surface.
- *
- * \return 0 on success, or -1 if the surface is not valid
- *
- * \note If RLE is enabled, colorkey and alpha blending blits are much faster,
- *       but the surface must be locked before directly accessing the pixels.
- */
-extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
-                                              int flag);
-
-/*
- * \fn int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key)
- *
- * \brief Sets the color key (transparent pixel) in a blittable surface.
- *
- * \param surface The surface to update
- * \param flag Non-zero to enable colorkey and 0 to disable colorkey 
- * \param key The transparent pixel in the native surface format
- *
- * \return 0 on success, or -1 if the surface is not valid
- */
-extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
-                                            Uint32 flag, Uint32 key);
-
-/**
- * \fn int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b)
- *
- * \brief Set an additional color value used in blit operations
- *
- * \param surface The surface to update
- * \param r The red source color value multiplied into blit operations
- * \param g The green source color value multiplied into blit operations
- * \param b The blue source color value multiplied into blit operations
- *
- * \return 0 on success, or -1 if the surface is not valid
- *
- * \sa SDL_GetSurfaceColorMod()
- */
-extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
-                                                   Uint8 r, Uint8 g, Uint8 b);
-
-
-/**
- * \fn int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b)
- *
- * \brief Get the additional color value used in blit operations
- *
- * \param surface The surface to query
- * \param r A pointer filled in with the source red color value
- * \param g A pointer filled in with the source green color value
- * \param b A pointer filled in with the source blue color value
- *
- * \return 0 on success, or -1 if the surface is not valid
- *
- * \sa SDL_SetSurfaceColorMod()
- */
-extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
-                                                   Uint8 * r, Uint8 * g,
-                                                   Uint8 * b);
-
-/**
- * \fn int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha)
- *
- * \brief Set an additional alpha value used in blit operations
- *
- * \param surface The surface to update
- * \param alpha The source alpha value multiplied into blit operations.
- *
- * \return 0 on success, or -1 if the surface is not valid
- *
- * \sa SDL_GetSurfaceAlphaMod()
- */
-extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
-                                                   Uint8 alpha);
-
-/**
- * \fn int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha)
- *
- * \brief Get the additional alpha value used in blit operations
- *
- * \param surface The surface to query
- * \param alpha A pointer filled in with the source alpha value
- *
- * \return 0 on success, or -1 if the surface is not valid
- *
- * \sa SDL_SetSurfaceAlphaMod()
- */
-extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
-                                                   Uint8 * alpha);
-
-/**
- * \fn int SDL_SetSurfaceBlendMode(SDL_Surface *surface, int blendMode)
- *
- * \brief Set the blend mode used for blit operations
- *
- * \param surface The surface to update
- * \param blendMode SDL_TextureBlendMode to use for blit blending
- *
- * \return 0 on success, or -1 if the parameters are not valid
- *
- * \sa SDL_GetSurfaceBlendMode()
- */
-extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
-                                                    int blendMode);
-
-/**
- * \fn int SDL_GetSurfaceBlendMode(SDL_Surface *surface, int *blendMode)
- *
- * \brief Get the blend mode used for blit operations
- *
- * \param surface The surface to query
- * \param blendMode A pointer filled in with the current blend mode
- *
- * \return 0 on success, or -1 if the surface is not valid
- *
- * \sa SDL_SetSurfaceBlendMode()
- */
-extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
-                                                    int *blendMode);
-
-/**
- * \fn int SDL_SetSurfaceScaleMode(SDL_Surface *surface, int scaleMode)
- *
- * \brief Set the scale mode used for blit operations
- *
- * \param surface The surface to update
- * \param scaleMode SDL_TextureScaleMode to use for blit scaling
- *
- * \return 0 on success, or -1 if the surface is not valid or the scale mode is not supported
- *
- * \note If the scale mode is not supported, the closest supported mode is chosen.  Currently only SDL_TEXTURESCALEMODE_FAST is supported on surfaces.
- *
- * \sa SDL_GetSurfaceScaleMode()
- */
-extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface,
-                                                    int scaleMode);
-
-/**
- * \fn int SDL_GetSurfaceScaleMode(SDL_Surface *surface, int *scaleMode)
- *
- * \brief Get the scale mode used for blit operations
- *
- * \param surface The surface to query
- * \param scaleMode A pointer filled in with the current scale mode
- *
- * \return 0 on success, or -1 if the surface is not valid
- *
- * \sa SDL_SetSurfaceScaleMode()
- */
-extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface,
-                                                    int *scaleMode);
-
-/*
- * Sets the clipping rectangle for the destination surface in a blit.
- *
- * If the clip rectangle is NULL, clipping will be disabled.
- * If the clip rectangle doesn't intersect the surface, the function will
- * return SDL_FALSE and blits will be completely clipped.  Otherwise the
- * function returns SDL_TRUE and blits to the surface will be clipped to
- * the intersection of the surface area and the clipping rectangle.
- *
- * Note that blits are automatically clipped to the edges of the source
- * and destination surfaces.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
-                                                 const SDL_Rect * rect);
-
-/*
- * Gets the clipping rectangle for the destination surface in a blit.
- * 'rect' must be a pointer to a valid rectangle which will be filled
- * with the correct values.
- */
-extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
-                                             SDL_Rect * rect);
-
-/*
- * Creates a new surface of the specified format, and then copies and maps 
- * the given surface to it so the blit of the converted surface will be as 
- * fast as possible.  If this function fails, it returns NULL.
- *
- * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those 
- * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
- * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
- * surface.
- *
- * This function is used internally by SDL_DisplayFormat().
- */
-extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
-    (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
-
-/*
- * This function performs a fast fill of the given rectangle with 'color'
- * The given rectangle is clipped to the destination surface clip area
- * and the final fill rectangle is saved in the passed in pointer.
- * If 'dstrect' is NULL, the whole surface will be filled with 'color'
- * The color should be a pixel of the format used by the surface, and 
- * can be generated by the SDL_MapRGB() function.
- * This function returns 0 on success, or -1 on error.
- */
-extern DECLSPEC int SDLCALL SDL_FillRect
-    (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
-
-/*
- * This performs a fast blit from the source surface to the destination
- * surface.  It assumes that the source and destination rectangles are
- * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
- * surface (src or dst) is copied.  The final blit rectangles are saved
- * in 'srcrect' and 'dstrect' after all clipping is performed.
- * If the blit is successful, it returns 0, otherwise it returns -1.
- *
- * The blit function should not be called on a locked surface.
- *
- * The blit semantics for surfaces with and without alpha and colorkey
- * are defined as follows:
- *
- * RGBA->RGB:
- *     SDL_SRCALPHA set:
- * 	alpha-blend (using alpha-channel).
- * 	SDL_SRCCOLORKEY ignored.
- *     SDL_SRCALPHA not set:
- * 	copy RGB.
- * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
- * 	RGB values of the source colour key, ignoring alpha in the
- * 	comparison.
- * 
- * RGB->RGBA:
- *     SDL_SRCALPHA set:
- * 	alpha-blend (using the source per-surface alpha value);
- * 	set destination alpha to opaque.
- *     SDL_SRCALPHA not set:
- * 	copy RGB, set destination alpha to source per-surface alpha value.
- *     both:
- * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
- * 	source colour key.
- * 
- * RGBA->RGBA:
- *     SDL_SRCALPHA set:
- * 	alpha-blend (using the source alpha channel) the RGB values;
- * 	leave destination alpha untouched. [Note: is this correct?]
- * 	SDL_SRCCOLORKEY ignored.
- *     SDL_SRCALPHA not set:
- * 	copy all of RGBA to the destination.
- * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
- * 	RGB values of the source colour key, ignoring alpha in the
- * 	comparison.
- * 
- * RGB->RGB: 
- *     SDL_SRCALPHA set:
- * 	alpha-blend (using the source per-surface alpha value).
- *     SDL_SRCALPHA not set:
- * 	copy RGB.
- *     both:
- * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
- * 	source colour key.
- *
- * If either of the surfaces were in video memory, and the blit returns -2,
- * the video memory was lost, so it should be reloaded with artwork and 
- * re-blitted:
-	while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
-		while ( SDL_LockSurface(image) < 0 )
-			Sleep(10);
-		-- Write image pixels to image->pixels --
-		SDL_UnlockSurface(image);
-	}
- * This happens under DirectX 5.0 when the system switches away from your
- * fullscreen application.  The lock will also fail until you have access
- * to the video memory again.
- */
-/* You should call SDL_BlitSurface() unless you know exactly how SDL
-   blitting works internally and how to use the other blit functions.
-*/
-#define SDL_BlitSurface SDL_UpperBlit
-
-/* This is the public blit function, SDL_BlitSurface(), and it performs
-   rectangle validation and clipping before passing it to SDL_LowerBlit()
-*/
-extern DECLSPEC int SDLCALL SDL_UpperBlit
-    (SDL_Surface * src, SDL_Rect * srcrect,
-     SDL_Surface * dst, SDL_Rect * dstrect);
-/* This is a semi-private blit function and it performs low-level surface
-   blitting only.
-*/
-extern DECLSPEC int SDLCALL SDL_LowerBlit
-    (SDL_Surface * src, SDL_Rect * srcrect,
-     SDL_Surface * dst, SDL_Rect * dstrect);
-
-/**
- * \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)
- *
- * \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
- *
- * \note This function uses a static buffer, and is not thread-safe.
- */
-extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
-                                            SDL_Rect * srcrect,
-                                            SDL_Surface * dst,
-                                            SDL_Rect * dstrect);
 
 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
 /* OpenGL support functions.                                                 */
@@ -1811,50 +1344,6 @@
  */
 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
 
-/**
- * \def SDL_RectEmpty()
- *
- * \brief Returns true if the rectangle has no area.
- */
-#define SDL_RectEmpty(X)    (((X)->w <= 0) || ((X)->h <= 0))
-
-/**
- * \def SDL_RectEquals()
- *
- * \brief Returns true if the two rectangles are equal.
- */
-#define SDL_RectEquals(A, B)   (((A)->x == (B)->x) && ((A)->y == (B)->y) && \
-                                ((A)->w == (B)->w) && ((A)->h == (B)->h))
-
-/**
- * \fn SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B);
- *
- * \brief Determine whether two rectangles intersect.
- *
- * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
-                                                     const SDL_Rect * B);
-
-/**
- * \fn SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
- *
- * \brief Calculate the intersection of two rectangles.
- *
- * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
-                                                   const SDL_Rect * B,
-                                                   SDL_Rect * result);
-
-/**
- * \fn void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
- *
- * \brief Calculate the union of two rectangles
- */
-extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
-                                           const SDL_Rect * B,
-                                           SDL_Rect * result);
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
--- a/src/video/SDL_pixels.c	Mon Sep 10 12:11:40 2007 +0000
+++ b/src/video/SDL_pixels.c	Mon Sep 10 12:20:02 2007 +0000
@@ -536,8 +536,7 @@
 
 /* Find the opaque pixel value corresponding to an RGB triple */
 Uint32
-SDL_MapRGB(const SDL_PixelFormat * const format, const Uint8 r, const Uint8 g,
-           const Uint8 b)
+SDL_MapRGB(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b)
 {
     if (format->palette == NULL) {
         return (r >> format->Rloss) << format->Rshift
@@ -550,8 +549,8 @@
 
 /* Find the pixel value corresponding to an RGBA quadruple */
 Uint32
-SDL_MapRGBA(const SDL_PixelFormat * const format, const Uint8 r,
-            const Uint8 g, const Uint8 b, const Uint8 a)
+SDL_MapRGBA(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b,
+            Uint8 a)
 {
     if (format->palette == NULL) {
         return (r >> format->Rloss) << format->Rshift
@@ -564,10 +563,37 @@
 }
 
 void
-SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt,
+SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * format, Uint8 * r, Uint8 * g,
+           Uint8 * b)
+{
+    if (format->palette == NULL) {
+        /*
+         * This makes sure that the result is mapped to the
+         * interval [0..255], and the maximum value for each
+         * component is 255. This is important to make sure
+         * that white is indeed reported as (255, 255, 255).
+         * This only works for RGB bit fields at least 4 bit
+         * wide, which is almost always the case.
+         */
+        unsigned v;
+        v = (pixel & format->Rmask) >> format->Rshift;
+        *r = (v << format->Rloss) + (v >> (8 - (format->Rloss << 1)));
+        v = (pixel & format->Gmask) >> format->Gshift;
+        *g = (v << format->Gloss) + (v >> (8 - (format->Gloss << 1)));
+        v = (pixel & format->Bmask) >> format->Bshift;
+        *b = (v << format->Bloss) + (v >> (8 - (format->Bloss << 1)));
+    } else {
+        *r = format->palette->colors[pixel].r;
+        *g = format->palette->colors[pixel].g;
+        *b = format->palette->colors[pixel].b;
+    }
+}
+
+void
+SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * format,
             Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
 {
-    if (fmt->palette == NULL) {
+    if (format->palette == NULL) {
         /*
          * This makes sure that the result is mapped to the
          * interval [0..255], and the maximum value for each
@@ -578,46 +604,26 @@
          * wide, which is almost always the case.
          */
         unsigned v;
-        v = (pixel & fmt->Rmask) >> fmt->Rshift;
-        *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1)));
-        v = (pixel & fmt->Gmask) >> fmt->Gshift;
-        *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1)));
-        v = (pixel & fmt->Bmask) >> fmt->Bshift;
-        *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1)));
-        if (fmt->Amask) {
-            v = (pixel & fmt->Amask) >> fmt->Ashift;
-            *a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1)));
+        v = (pixel & format->Rmask) >> format->Rshift;
+        *r = (v << format->Rloss) + (v >> (8 - (format->Rloss << 1)));
+        v = (pixel & format->Gmask) >> format->Gshift;
+        *g = (v << format->Gloss) + (v >> (8 - (format->Gloss << 1)));
+        v = (pixel & format->Bmask) >> format->Bshift;
+        *b = (v << format->Bloss) + (v >> (8 - (format->Bloss << 1)));
+        if (format->Amask) {
+            v = (pixel & format->Amask) >> format->Ashift;
+            *a = (v << format->Aloss) + (v >> (8 - (format->Aloss << 1)));
         } else {
             *a = SDL_ALPHA_OPAQUE;
         }
     } else {
-        *r = fmt->palette->colors[pixel].r;
-        *g = fmt->palette->colors[pixel].g;
-        *b = fmt->palette->colors[pixel].b;
+        *r = format->palette->colors[pixel].r;
+        *g = format->palette->colors[pixel].g;
+        *b = format->palette->colors[pixel].b;
         *a = SDL_ALPHA_OPAQUE;
     }
 }
 
-void
-SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt, Uint8 * r, Uint8 * g,
-           Uint8 * b)
-{
-    if (fmt->palette == NULL) {
-        /* the note for SDL_GetRGBA above applies here too */
-        unsigned v;
-        v = (pixel & fmt->Rmask) >> fmt->Rshift;
-        *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1)));
-        v = (pixel & fmt->Gmask) >> fmt->Gshift;
-        *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1)));
-        v = (pixel & fmt->Bmask) >> fmt->Bshift;
-        *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1)));
-    } else {
-        *r = fmt->palette->colors[pixel].r;
-        *g = fmt->palette->colors[pixel].g;
-        *b = fmt->palette->colors[pixel].b;
-    }
-}
-
 /* Apply gamma to a set of colors - this is easy. :) */
 void
 SDL_ApplyGamma(Uint16 * gamma, SDL_Color * colors, SDL_Color * output,
--- a/src/video/SDL_rect.c	Mon Sep 10 12:11:40 2007 +0000
+++ b/src/video/SDL_rect.c	Mon Sep 10 12:20:02 2007 +0000
@@ -143,7 +143,6 @@
     dirty->rect = *rect;
     dirty->next = list->list;
     list->list = dirty;
-    ++list->count;
 }
 
 void
@@ -164,7 +163,6 @@
         list->free = list->list;
     }
     list->list = NULL;
-    list->count = 0;
 }
 
 void
--- a/src/video/SDL_rect_c.h	Mon Sep 10 12:11:40 2007 +0000
+++ b/src/video/SDL_rect_c.h	Mon Sep 10 12:20:02 2007 +0000
@@ -29,7 +29,6 @@
 
 typedef struct SDL_DirtyRectList
 {
-    int count;
     SDL_DirtyRect *list;
     SDL_DirtyRect *free;
 } SDL_DirtyRectList;
--- a/src/video/SDL_renderer_gl.c	Mon Sep 10 12:11:40 2007 +0000
+++ b/src/video/SDL_renderer_gl.c	Mon Sep 10 12:20:02 2007 +0000
@@ -806,7 +806,7 @@
     int minx, miny, maxx, maxy;
     GLfloat minu, maxu, minv, maxv;
 
-    if (texturedata->dirty.count > 0) {
+    if (texturedata->dirty.list) {
         SDL_DirtyRect *dirty;
         void *pixels;
         int bpp = SDL_BYTESPERPIXEL(texture->format);