Mercurial > sdl-ios-xcode
changeset 2275:12ea0fdc0df2
Split out the SDL_rect and SDL_surface functions into their own headers.
Removed unused count from the dirty rect list.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 10 Sep 2007 12:20:02 +0000 |
parents | aedfcdeb69b6 |
children | 82f1c4c3d13a |
files | include/SDL_pixels.h include/SDL_rect.h include/SDL_surface.h include/SDL_video.h src/video/SDL_pixels.c src/video/SDL_rect.c src/video/SDL_rect_c.h src/video/SDL_renderer_gl.c |
diffstat | 8 files changed, 705 insertions(+), 556 deletions(-) [+] |
line wrap: on
line diff
--- a/include/SDL_pixels.h Mon Sep 10 12:11:40 2007 +0000 +++ b/include/SDL_pixels.h Mon Sep 10 12:20:02 2007 +0000 @@ -37,6 +37,10 @@ /* *INDENT-ON* */ #endif +/* Transparency definitions: These define alpha as the opacity of a surface */ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 + enum { /* Pixel type */ SDL_PIXELTYPE_UNKNOWN, @@ -330,6 +334,54 @@ */ extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); +/** + * \fn Uint32 SDL_MapRGB(const SDL_PixelFormat *format, + * Uint8 r, Uint8 g, Uint8 b) + * + * \brief Maps an RGB triple to an opaque pixel value for a given pixel format + * + * \sa SDL_MapRGBA + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b); + +/** + * \fn Uint32 SDL_MapRGBA(const SDL_PixelFormat *fmt, + * Uint8 r, Uint8 g, Uint8 b, Uint8 a) + * + * \brief Maps an RGBA quadruple to a pixel value for a given pixel format + * + * \sa SDL_MapRGB + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * \fn void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * format, + * Uint8 * r, Uint8 * g, Uint8 * b) + * + * \brief Maps a pixel value into the RGB components for a given pixel format + * + * \sa SDL_GetRGBA + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b); + +/** + * \fn void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * format, + * Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) + * + * \brief Maps a pixel value into the RGBA components for a given pixel format + * + * \sa SDL_GetRGB + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/include/SDL_rect.h Mon Sep 10 12:20:02 2007 +0000 @@ -0,0 +1,117 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * \file SDL_rect.h + * + * Header file for SDL_rect definition and management functions + */ + +#ifndef _SDL_rect_h +#define _SDL_rect_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_pixels.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \struct SDL_Rect + * + * \brief A rectangle, with the origin at the upper left. + * + * \sa SDL_RectEmpty + * \sa SDL_RectEquals + * \sa SDL_HasIntersection + * \sa SDL_IntersectRect + * \sa SDL_UnionRect + */ +typedef struct SDL_Rect +{ + int x, y; + int w, h; +} SDL_Rect; + +/** + * \def SDL_RectEmpty() + * + * \brief Returns true if the rectangle has no area. + */ +#define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0)) + +/** + * \def SDL_RectEquals() + * + * \brief Returns true if the two rectangles are equal. + */ +#define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \ + ((A)->w == (B)->w) && ((A)->h == (B)->h)) + +/** + * \fn SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B); + * + * \brief Determine whether two rectangles intersect. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, + const SDL_Rect * B); + +/** + * \fn SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) + * + * \brief Calculate the intersection of two rectangles. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * \fn void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) + * + * \brief Calculate the union of two rectangles + */ +extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_rect_h */ + +/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/include/SDL_surface.h Mon Sep 10 12:20:02 2007 +0000 @@ -0,0 +1,488 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * \file SDL_surface.h + * + * Header file for SDL_surface definition and management functions + */ + +#ifndef _SDL_surface_h +#define _SDL_surface_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* These are the currently supported flags for the SDL_surface */ +/* Used internally (read-only) */ +#define SDL_PREALLOC 0x00000001 /* Surface uses preallocated memory */ +#define SDL_RLEACCEL 0x00000002 /* Surface is RLE encoded */ + +/* Evaluates to true if the surface needs to be locked before access */ +#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) + +/** + * \struct SDL_Surface + * + * \brief A collection of pixels used in software blitting + * + * \note This structure should be treated as read-only, except for 'pixels', + * which, if not NULL, contains the raw pixel data for the surface. + */ +typedef struct SDL_Surface +{ + Uint32 flags; /**< Read-only */ + SDL_PixelFormat *format; /**< Read-only */ + int w, h; /**< Read-only */ + int pitch; /**< Read-only */ + void *pixels; /**< Read-write */ + + /* Application data associated with the surfade */ + void *userdata; /**< Read-write */ + + /* information needed for surfaces requiring locks */ + int locked; /**< Read-only */ + void *lock_data; /**< Read-only */ + + /* clipping information */ + SDL_Rect clip_rect; /**< Read-only */ + + /* info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /**< Private */ + + /* format version, bumped at every change to invalidate blit maps */ + unsigned int format_version; /**< Private */ + + /* Reference count -- used when freeing surface */ + int refcount; /**< Read-mostly */ +} SDL_Surface; + +/** + * \typedef SDL_blit + * + * \brief The type of function used for surface blitting functions + */ +typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, + struct SDL_Surface * dst, SDL_Rect * dstrect); + +/* + * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) + * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. + * If the depth is greater than 8 bits, the pixel format is set using the + * flags '[RGB]mask'. + * If the function runs out of memory, it will return NULL. + * + * The 'flags' tell what kind of surface to create. + * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. + * SDL_SRCALPHA means that the surface will be used for alpha blits. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, + int height, + int depth, + int pitch, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); + +/** + * \fn int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette) + * + * \brief Set the palette used by a surface. + * + * \return 0, or -1 if the surface format doesn't use a palette. + * + * \note A single palette can be shared with many surfaces. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, + SDL_Palette * palette); + +/* + * SDL_LockSurface() sets up a surface for directly accessing the pixels. + * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write + * to and read from 'surface->pixels', using the pixel format stored in + * 'surface->format'. Once you are done accessing the surface, you should + * use SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates + * to 0, then you can read and write to the surface at any time, and the + * pixel format of the surface will not change. + * + * No operating system or library calls should be made between lock/unlock + * pairs, as critical system locks may be held during this time. + * + * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); + +/* + * Load a surface from a seekable SDL data source (memory or file.) + * If 'freesrc' is non-zero, the source will be closed after being read. + * Returns the new surface, or NULL if there was an error. + * The new surface should be freed with SDL_FreeSurface(). + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, + int freesrc); + +/* Convenience macro -- load a surface from a file */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/* + * Save a surface to a seekable SDL data source (memory or file.) + * If 'freedst' is non-zero, the source will be closed after being written. + * Returns 0 if successful or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface * surface, SDL_RWops * dst, int freedst); + +/* Convenience macro -- save a surface to a file */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/* + * \fn int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag) + * + * \brief Sets the RLE acceleration hint for a surface. + * + * \return 0 on success, or -1 if the surface is not valid + * + * \note If RLE is enabled, colorkey and alpha blending blits are much faster, + * but the surface must be locked before directly accessing the pixels. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, + int flag); + +/* + * \fn int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key) + * + * \brief Sets the color key (transparent pixel) in a blittable surface. + * + * \param surface The surface to update + * \param flag Non-zero to enable colorkey and 0 to disable colorkey + * \param key The transparent pixel in the native surface format + * + * \return 0 on success, or -1 if the surface is not valid + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, + Uint32 flag, Uint32 key); + +/** + * \fn int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b) + * + * \brief Set an additional color value used in blit operations + * + * \param surface The surface to update + * \param r The red source color value multiplied into blit operations + * \param g The green source color value multiplied into blit operations + * \param b The blue source color value multiplied into blit operations + * + * \return 0 on success, or -1 if the surface is not valid + * + * \sa SDL_GetSurfaceColorMod() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * \fn int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b) + * + * \brief Get the additional color value used in blit operations + * + * \param surface The surface to query + * \param r A pointer filled in with the source red color value + * \param g A pointer filled in with the source green color value + * \param b A pointer filled in with the source blue color value + * + * \return 0 on success, or -1 if the surface is not valid + * + * \sa SDL_SetSurfaceColorMod() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * \fn int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha) + * + * \brief Set an additional alpha value used in blit operations + * + * \param surface The surface to update + * \param alpha The source alpha value multiplied into blit operations. + * + * \return 0 on success, or -1 if the surface is not valid + * + * \sa SDL_GetSurfaceAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 alpha); + +/** + * \fn int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha) + * + * \brief Get the additional alpha value used in blit operations + * + * \param surface The surface to query + * \param alpha A pointer filled in with the source alpha value + * + * \return 0 on success, or -1 if the surface is not valid + * + * \sa SDL_SetSurfaceAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 * alpha); + +/** + * \fn int SDL_SetSurfaceBlendMode(SDL_Surface *surface, int blendMode) + * + * \brief Set the blend mode used for blit operations + * + * \param surface The surface to update + * \param blendMode SDL_TextureBlendMode to use for blit blending + * + * \return 0 on success, or -1 if the parameters are not valid + * + * \sa SDL_GetSurfaceBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, + int blendMode); + +/** + * \fn int SDL_GetSurfaceBlendMode(SDL_Surface *surface, int *blendMode) + * + * \brief Get the blend mode used for blit operations + * + * \param surface The surface to query + * \param blendMode A pointer filled in with the current blend mode + * + * \return 0 on success, or -1 if the surface is not valid + * + * \sa SDL_SetSurfaceBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, + int *blendMode); + +/** + * \fn int SDL_SetSurfaceScaleMode(SDL_Surface *surface, int scaleMode) + * + * \brief Set the scale mode used for blit operations + * + * \param surface The surface to update + * \param scaleMode SDL_TextureScaleMode to use for blit scaling + * + * \return 0 on success, or -1 if the surface is not valid or the scale mode is not supported + * + * \note If the scale mode is not supported, the closest supported mode is chosen. Currently only SDL_TEXTURESCALEMODE_FAST is supported on surfaces. + * + * \sa SDL_GetSurfaceScaleMode() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface, + int scaleMode); + +/** + * \fn int SDL_GetSurfaceScaleMode(SDL_Surface *surface, int *scaleMode) + * + * \brief Get the scale mode used for blit operations + * + * \param surface The surface to query + * \param scaleMode A pointer filled in with the current scale mode + * + * \return 0 on success, or -1 if the surface is not valid + * + * \sa SDL_SetSurfaceScaleMode() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface, + int *scaleMode); + +/* + * Sets the clipping rectangle for the destination surface in a blit. + * + * If the clip rectangle is NULL, clipping will be disabled. + * If the clip rectangle doesn't intersect the surface, the function will + * return SDL_FALSE and blits will be completely clipped. Otherwise the + * function returns SDL_TRUE and blits to the surface will be clipped to + * the intersection of the surface area and the clipping rectangle. + * + * Note that blits are automatically clipped to the edges of the source + * and destination surfaces. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, + const SDL_Rect * rect); + +/* + * Gets the clipping rectangle for the destination surface in a blit. + * 'rect' must be a pointer to a valid rectangle which will be filled + * with the correct values. + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, + SDL_Rect * rect); + +/* + * Creates a new surface of the specified format, and then copies and maps + * the given surface to it so the blit of the converted surface will be as + * fast as possible. If this function fails, it returns NULL. + * + * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those + * semantics. You can also pass SDL_RLEACCEL in the flags parameter and + * SDL will try to RLE accelerate colorkey and alpha blits in the resulting + * surface. + * + * This function is used internally by SDL_DisplayFormat(). + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface + (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); + +/* + * This function performs a fast fill of the given rectangle with 'color' + * The given rectangle is clipped to the destination surface clip area + * and the final fill rectangle is saved in the passed in pointer. + * If 'dstrect' is NULL, the whole surface will be filled with 'color' + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * This function returns 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color); + +/* + * This performs a fast blit from the source surface to the destination + * surface. It assumes that the source and destination rectangles are + * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire + * surface (src or dst) is copied. The final blit rectangles are saved + * in 'srcrect' and 'dstrect' after all clipping is performed. + * If the blit is successful, it returns 0, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without alpha and colorkey + * are defined as follows: + * + * RGBA->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using alpha-channel). + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value); + * set destination alpha to opaque. + * SDL_SRCALPHA not set: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * RGBA->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source alpha channel) the RGB values; + * leave destination alpha untouched. [Note: is this correct?] + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value). + * SDL_SRCALPHA not set: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * If either of the surfaces were in video memory, and the blit returns -2, + * the video memory was lost, so it should be reloaded with artwork and + * re-blitted: + while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { + while ( SDL_LockSurface(image) < 0 ) + Sleep(10); + -- Write image pixels to image->pixels -- + SDL_UnlockSurface(image); + } + * This happens under DirectX 5.0 when the system switches away from your + * fullscreen application. The lock will also fail until you have access + * to the video memory again. + */ +/* You should call SDL_BlitSurface() unless you know exactly how SDL + blitting works internally and how to use the other blit functions. +*/ +#define SDL_BlitSurface SDL_UpperBlit + +/* This is the public blit function, SDL_BlitSurface(), and it performs + rectangle validation and clipping before passing it to SDL_LowerBlit() +*/ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); +/* This is a semi-private blit function and it performs low-level surface + blitting only. +*/ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) + * + * \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format. + * + * \note This function uses a static buffer, and is not thread-safe. + */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, + SDL_Rect * srcrect, + SDL_Surface * dst, + SDL_Rect * dstrect); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_surface_h */ + +/* vi: set ts=4 sw=4 expandtab: */
--- a/include/SDL_video.h Mon Sep 10 12:11:40 2007 +0000 +++ b/include/SDL_video.h Mon Sep 10 12:20:02 2007 +0000 @@ -23,16 +23,16 @@ /** * \file SDL_video.h * - * Header file for access to the SDL raw framebuffer window + * Header file for SDL video functions. */ #ifndef _SDL_video_h #define _SDL_video_h #include "SDL_stdinc.h" -#include "SDL_error.h" #include "SDL_pixels.h" -#include "SDL_rwops.h" +#include "SDL_rect.h" +#include "SDL_surface.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -42,21 +42,6 @@ /* *INDENT-ON* */ #endif -/* Transparency definitions: These define alpha as the opacity of a surface */ -#define SDL_ALPHA_OPAQUE 255 -#define SDL_ALPHA_TRANSPARENT 0 - -/** - * \struct SDL_Rect - * - * \brief A rectangle, with the origin at the upper left. - */ -typedef struct SDL_Rect -{ - int x, y; - int w, h; -} SDL_Rect; - /** * \struct SDL_DisplayMode * @@ -261,51 +246,6 @@ */ typedef void *SDL_GLContext; - -/* These are the currently supported flags for the SDL_surface */ -/* Used internally (read-only) */ -#define SDL_PREALLOC 0x00000001 /* Surface uses preallocated memory */ -#define SDL_RLEACCEL 0x00000002 /* Surface is RLE encoded */ - -/* Evaluates to true if the surface needs to be locked before access */ -#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) - -/* This structure should be treated as read-only, except for 'pixels', - which, if not NULL, contains the raw pixel data for the surface. -*/ -typedef struct SDL_Surface -{ - Uint32 flags; /* Read-only */ - SDL_PixelFormat *format; /* Read-only */ - int w, h; /* Read-only */ - int pitch; /* Read-only */ - void *pixels; /* Read-write */ - - /* Application data associated with the surfade */ - void *userdata; /* Read-write */ - - /* information needed for surfaces requiring locks */ - int locked; /* Read-only */ - void *lock_data; /* Read-only */ - - /* clipping information */ - SDL_Rect clip_rect; /* Read-only */ - - /* info for fast blit mapping to other surfaces */ - struct SDL_BlitMap *map; /* Private */ - - /* format version, bumped at every change to invalidate blit maps */ - unsigned int format_version; /* Private */ - - /* Reference count -- used when freeing surface */ - int refcount; /* Read-mostly */ -} SDL_Surface; - -/* typedef for private surface blitting functions */ -typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, - struct SDL_Surface * dst, SDL_Rect * dstrect); - - /** * \enum SDL_GLattr * @@ -1290,413 +1230,6 @@ */ extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_WindowID windowID); -/* - * Maps an RGB triple to an opaque pixel value for a given pixel format - */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * - const format, const Uint8 r, - const Uint8 g, const Uint8 b); - -/* - * Maps an RGBA quadruple to a pixel value for a given pixel format - */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * const fmt, - const Uint8 r, const Uint8 g, - const Uint8 b, const Uint8 a); - -/* - * Maps a pixel value into the RGB components for a given pixel format - */ -extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt, - Uint8 * r, Uint8 * g, Uint8 * b); - -/* - * Maps a pixel value into the RGBA components for a given pixel format - */ -extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt, - Uint8 * r, Uint8 * g, Uint8 * b, - Uint8 * a); - -/* - * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) - * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. - * If the depth is greater than 8 bits, the pixel format is set using the - * flags '[RGB]mask'. - * If the function runs out of memory, it will return NULL. - * - * The 'flags' tell what kind of surface to create. - * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. - * SDL_SRCALPHA means that the surface will be used for alpha blits. - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface - (Uint32 flags, int width, int height, int depth, - Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, - int width, - int height, - int depth, - int pitch, - Uint32 Rmask, - Uint32 Gmask, - Uint32 Bmask, - Uint32 Amask); -extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); - -/** - * \fn int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette) - * - * \brief Set the palette used by a surface. - * - * \return 0, or -1 if the surface format doesn't use a palette. - * - * \note A single palette can be shared with many surfaces. - */ -extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, - SDL_Palette * palette); - -/* - * SDL_LockSurface() sets up a surface for directly accessing the pixels. - * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write - * to and read from 'surface->pixels', using the pixel format stored in - * 'surface->format'. Once you are done accessing the surface, you should - * use SDL_UnlockSurface() to release it. - * - * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates - * to 0, then you can read and write to the surface at any time, and the - * pixel format of the surface will not change. - * - * No operating system or library calls should be made between lock/unlock - * pairs, as critical system locks may be held during this time. - * - * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. - */ -extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); -extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); - -/* - * Load a surface from a seekable SDL data source (memory or file.) - * If 'freesrc' is non-zero, the source will be closed after being read. - * Returns the new surface, or NULL if there was an error. - * The new surface should be freed with SDL_FreeSurface(). - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, - int freesrc); - -/* Convenience macro -- load a surface from a file */ -#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) - -/* - * Save a surface to a seekable SDL data source (memory or file.) - * If 'freedst' is non-zero, the source will be closed after being written. - * Returns 0 if successful or -1 if there was an error. - */ -extern DECLSPEC int SDLCALL SDL_SaveBMP_RW - (SDL_Surface * surface, SDL_RWops * dst, int freedst); - -/* Convenience macro -- save a surface to a file */ -#define SDL_SaveBMP(surface, file) \ - SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) - -/* - * \fn int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag) - * - * \brief Sets the RLE acceleration hint for a surface. - * - * \return 0 on success, or -1 if the surface is not valid - * - * \note If RLE is enabled, colorkey and alpha blending blits are much faster, - * but the surface must be locked before directly accessing the pixels. - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, - int flag); - -/* - * \fn int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key) - * - * \brief Sets the color key (transparent pixel) in a blittable surface. - * - * \param surface The surface to update - * \param flag Non-zero to enable colorkey and 0 to disable colorkey - * \param key The transparent pixel in the native surface format - * - * \return 0 on success, or -1 if the surface is not valid - */ -extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, - Uint32 flag, Uint32 key); - -/** - * \fn int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b) - * - * \brief Set an additional color value used in blit operations - * - * \param surface The surface to update - * \param r The red source color value multiplied into blit operations - * \param g The green source color value multiplied into blit operations - * \param b The blue source color value multiplied into blit operations - * - * \return 0 on success, or -1 if the surface is not valid - * - * \sa SDL_GetSurfaceColorMod() - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, - Uint8 r, Uint8 g, Uint8 b); - - -/** - * \fn int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b) - * - * \brief Get the additional color value used in blit operations - * - * \param surface The surface to query - * \param r A pointer filled in with the source red color value - * \param g A pointer filled in with the source green color value - * \param b A pointer filled in with the source blue color value - * - * \return 0 on success, or -1 if the surface is not valid - * - * \sa SDL_SetSurfaceColorMod() - */ -extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, - Uint8 * r, Uint8 * g, - Uint8 * b); - -/** - * \fn int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha) - * - * \brief Set an additional alpha value used in blit operations - * - * \param surface The surface to update - * \param alpha The source alpha value multiplied into blit operations. - * - * \return 0 on success, or -1 if the surface is not valid - * - * \sa SDL_GetSurfaceAlphaMod() - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, - Uint8 alpha); - -/** - * \fn int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha) - * - * \brief Get the additional alpha value used in blit operations - * - * \param surface The surface to query - * \param alpha A pointer filled in with the source alpha value - * - * \return 0 on success, or -1 if the surface is not valid - * - * \sa SDL_SetSurfaceAlphaMod() - */ -extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, - Uint8 * alpha); - -/** - * \fn int SDL_SetSurfaceBlendMode(SDL_Surface *surface, int blendMode) - * - * \brief Set the blend mode used for blit operations - * - * \param surface The surface to update - * \param blendMode SDL_TextureBlendMode to use for blit blending - * - * \return 0 on success, or -1 if the parameters are not valid - * - * \sa SDL_GetSurfaceBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, - int blendMode); - -/** - * \fn int SDL_GetSurfaceBlendMode(SDL_Surface *surface, int *blendMode) - * - * \brief Get the blend mode used for blit operations - * - * \param surface The surface to query - * \param blendMode A pointer filled in with the current blend mode - * - * \return 0 on success, or -1 if the surface is not valid - * - * \sa SDL_SetSurfaceBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, - int *blendMode); - -/** - * \fn int SDL_SetSurfaceScaleMode(SDL_Surface *surface, int scaleMode) - * - * \brief Set the scale mode used for blit operations - * - * \param surface The surface to update - * \param scaleMode SDL_TextureScaleMode to use for blit scaling - * - * \return 0 on success, or -1 if the surface is not valid or the scale mode is not supported - * - * \note If the scale mode is not supported, the closest supported mode is chosen. Currently only SDL_TEXTURESCALEMODE_FAST is supported on surfaces. - * - * \sa SDL_GetSurfaceScaleMode() - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface, - int scaleMode); - -/** - * \fn int SDL_GetSurfaceScaleMode(SDL_Surface *surface, int *scaleMode) - * - * \brief Get the scale mode used for blit operations - * - * \param surface The surface to query - * \param scaleMode A pointer filled in with the current scale mode - * - * \return 0 on success, or -1 if the surface is not valid - * - * \sa SDL_SetSurfaceScaleMode() - */ -extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface, - int *scaleMode); - -/* - * Sets the clipping rectangle for the destination surface in a blit. - * - * If the clip rectangle is NULL, clipping will be disabled. - * If the clip rectangle doesn't intersect the surface, the function will - * return SDL_FALSE and blits will be completely clipped. Otherwise the - * function returns SDL_TRUE and blits to the surface will be clipped to - * the intersection of the surface area and the clipping rectangle. - * - * Note that blits are automatically clipped to the edges of the source - * and destination surfaces. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, - const SDL_Rect * rect); - -/* - * Gets the clipping rectangle for the destination surface in a blit. - * 'rect' must be a pointer to a valid rectangle which will be filled - * with the correct values. - */ -extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, - SDL_Rect * rect); - -/* - * Creates a new surface of the specified format, and then copies and maps - * the given surface to it so the blit of the converted surface will be as - * fast as possible. If this function fails, it returns NULL. - * - * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those - * semantics. You can also pass SDL_RLEACCEL in the flags parameter and - * SDL will try to RLE accelerate colorkey and alpha blits in the resulting - * surface. - * - * This function is used internally by SDL_DisplayFormat(). - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface - (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); - -/* - * This function performs a fast fill of the given rectangle with 'color' - * The given rectangle is clipped to the destination surface clip area - * and the final fill rectangle is saved in the passed in pointer. - * If 'dstrect' is NULL, the whole surface will be filled with 'color' - * The color should be a pixel of the format used by the surface, and - * can be generated by the SDL_MapRGB() function. - * This function returns 0 on success, or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_FillRect - (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color); - -/* - * This performs a fast blit from the source surface to the destination - * surface. It assumes that the source and destination rectangles are - * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire - * surface (src or dst) is copied. The final blit rectangles are saved - * in 'srcrect' and 'dstrect' after all clipping is performed. - * If the blit is successful, it returns 0, otherwise it returns -1. - * - * The blit function should not be called on a locked surface. - * - * The blit semantics for surfaces with and without alpha and colorkey - * are defined as follows: - * - * RGBA->RGB: - * SDL_SRCALPHA set: - * alpha-blend (using alpha-channel). - * SDL_SRCCOLORKEY ignored. - * SDL_SRCALPHA not set: - * copy RGB. - * if SDL_SRCCOLORKEY set, only copy the pixels matching the - * RGB values of the source colour key, ignoring alpha in the - * comparison. - * - * RGB->RGBA: - * SDL_SRCALPHA set: - * alpha-blend (using the source per-surface alpha value); - * set destination alpha to opaque. - * SDL_SRCALPHA not set: - * copy RGB, set destination alpha to source per-surface alpha value. - * both: - * if SDL_SRCCOLORKEY set, only copy the pixels matching the - * source colour key. - * - * RGBA->RGBA: - * SDL_SRCALPHA set: - * alpha-blend (using the source alpha channel) the RGB values; - * leave destination alpha untouched. [Note: is this correct?] - * SDL_SRCCOLORKEY ignored. - * SDL_SRCALPHA not set: - * copy all of RGBA to the destination. - * if SDL_SRCCOLORKEY set, only copy the pixels matching the - * RGB values of the source colour key, ignoring alpha in the - * comparison. - * - * RGB->RGB: - * SDL_SRCALPHA set: - * alpha-blend (using the source per-surface alpha value). - * SDL_SRCALPHA not set: - * copy RGB. - * both: - * if SDL_SRCCOLORKEY set, only copy the pixels matching the - * source colour key. - * - * If either of the surfaces were in video memory, and the blit returns -2, - * the video memory was lost, so it should be reloaded with artwork and - * re-blitted: - while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { - while ( SDL_LockSurface(image) < 0 ) - Sleep(10); - -- Write image pixels to image->pixels -- - SDL_UnlockSurface(image); - } - * This happens under DirectX 5.0 when the system switches away from your - * fullscreen application. The lock will also fail until you have access - * to the video memory again. - */ -/* You should call SDL_BlitSurface() unless you know exactly how SDL - blitting works internally and how to use the other blit functions. -*/ -#define SDL_BlitSurface SDL_UpperBlit - -/* This is the public blit function, SDL_BlitSurface(), and it performs - rectangle validation and clipping before passing it to SDL_LowerBlit() -*/ -extern DECLSPEC int SDLCALL SDL_UpperBlit - (SDL_Surface * src, SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); -/* This is a semi-private blit function and it performs low-level surface - blitting only. -*/ -extern DECLSPEC int SDLCALL SDL_LowerBlit - (SDL_Surface * src, SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) - * - * \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format. - * - * \note This function uses a static buffer, and is not thread-safe. - */ -extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, - SDL_Rect * srcrect, - SDL_Surface * dst, - SDL_Rect * dstrect); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* OpenGL support functions. */ @@ -1811,50 +1344,6 @@ */ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); -/** - * \def SDL_RectEmpty() - * - * \brief Returns true if the rectangle has no area. - */ -#define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0)) - -/** - * \def SDL_RectEquals() - * - * \brief Returns true if the two rectangles are equal. - */ -#define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \ - ((A)->w == (B)->w) && ((A)->h == (B)->h)) - -/** - * \fn SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B); - * - * \brief Determine whether two rectangles intersect. - * - * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, - const SDL_Rect * B); - -/** - * \fn SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) - * - * \brief Calculate the intersection of two rectangles. - * - * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, - const SDL_Rect * B, - SDL_Rect * result); - -/** - * \fn void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) - * - * \brief Calculate the union of two rectangles - */ -extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, - const SDL_Rect * B, - SDL_Rect * result); /* Ends C function definitions when using C++ */ #ifdef __cplusplus
--- a/src/video/SDL_pixels.c Mon Sep 10 12:11:40 2007 +0000 +++ b/src/video/SDL_pixels.c Mon Sep 10 12:20:02 2007 +0000 @@ -536,8 +536,7 @@ /* Find the opaque pixel value corresponding to an RGB triple */ Uint32 -SDL_MapRGB(const SDL_PixelFormat * const format, const Uint8 r, const Uint8 g, - const Uint8 b) +SDL_MapRGB(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b) { if (format->palette == NULL) { return (r >> format->Rloss) << format->Rshift @@ -550,8 +549,8 @@ /* Find the pixel value corresponding to an RGBA quadruple */ Uint32 -SDL_MapRGBA(const SDL_PixelFormat * const format, const Uint8 r, - const Uint8 g, const Uint8 b, const Uint8 a) +SDL_MapRGBA(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b, + Uint8 a) { if (format->palette == NULL) { return (r >> format->Rloss) << format->Rshift @@ -564,10 +563,37 @@ } void -SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt, +SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * format, Uint8 * r, Uint8 * g, + Uint8 * b) +{ + if (format->palette == NULL) { + /* + * This makes sure that the result is mapped to the + * interval [0..255], and the maximum value for each + * component is 255. This is important to make sure + * that white is indeed reported as (255, 255, 255). + * This only works for RGB bit fields at least 4 bit + * wide, which is almost always the case. + */ + unsigned v; + v = (pixel & format->Rmask) >> format->Rshift; + *r = (v << format->Rloss) + (v >> (8 - (format->Rloss << 1))); + v = (pixel & format->Gmask) >> format->Gshift; + *g = (v << format->Gloss) + (v >> (8 - (format->Gloss << 1))); + v = (pixel & format->Bmask) >> format->Bshift; + *b = (v << format->Bloss) + (v >> (8 - (format->Bloss << 1))); + } else { + *r = format->palette->colors[pixel].r; + *g = format->palette->colors[pixel].g; + *b = format->palette->colors[pixel].b; + } +} + +void +SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * format, Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) { - if (fmt->palette == NULL) { + if (format->palette == NULL) { /* * This makes sure that the result is mapped to the * interval [0..255], and the maximum value for each @@ -578,46 +604,26 @@ * wide, which is almost always the case. */ unsigned v; - v = (pixel & fmt->Rmask) >> fmt->Rshift; - *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1))); - v = (pixel & fmt->Gmask) >> fmt->Gshift; - *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1))); - v = (pixel & fmt->Bmask) >> fmt->Bshift; - *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1))); - if (fmt->Amask) { - v = (pixel & fmt->Amask) >> fmt->Ashift; - *a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1))); + v = (pixel & format->Rmask) >> format->Rshift; + *r = (v << format->Rloss) + (v >> (8 - (format->Rloss << 1))); + v = (pixel & format->Gmask) >> format->Gshift; + *g = (v << format->Gloss) + (v >> (8 - (format->Gloss << 1))); + v = (pixel & format->Bmask) >> format->Bshift; + *b = (v << format->Bloss) + (v >> (8 - (format->Bloss << 1))); + if (format->Amask) { + v = (pixel & format->Amask) >> format->Ashift; + *a = (v << format->Aloss) + (v >> (8 - (format->Aloss << 1))); } else { *a = SDL_ALPHA_OPAQUE; } } else { - *r = fmt->palette->colors[pixel].r; - *g = fmt->palette->colors[pixel].g; - *b = fmt->palette->colors[pixel].b; + *r = format->palette->colors[pixel].r; + *g = format->palette->colors[pixel].g; + *b = format->palette->colors[pixel].b; *a = SDL_ALPHA_OPAQUE; } } -void -SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt, Uint8 * r, Uint8 * g, - Uint8 * b) -{ - if (fmt->palette == NULL) { - /* the note for SDL_GetRGBA above applies here too */ - unsigned v; - v = (pixel & fmt->Rmask) >> fmt->Rshift; - *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1))); - v = (pixel & fmt->Gmask) >> fmt->Gshift; - *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1))); - v = (pixel & fmt->Bmask) >> fmt->Bshift; - *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1))); - } else { - *r = fmt->palette->colors[pixel].r; - *g = fmt->palette->colors[pixel].g; - *b = fmt->palette->colors[pixel].b; - } -} - /* Apply gamma to a set of colors - this is easy. :) */ void SDL_ApplyGamma(Uint16 * gamma, SDL_Color * colors, SDL_Color * output,
--- a/src/video/SDL_rect.c Mon Sep 10 12:11:40 2007 +0000 +++ b/src/video/SDL_rect.c Mon Sep 10 12:20:02 2007 +0000 @@ -143,7 +143,6 @@ dirty->rect = *rect; dirty->next = list->list; list->list = dirty; - ++list->count; } void @@ -164,7 +163,6 @@ list->free = list->list; } list->list = NULL; - list->count = 0; } void
--- a/src/video/SDL_rect_c.h Mon Sep 10 12:11:40 2007 +0000 +++ b/src/video/SDL_rect_c.h Mon Sep 10 12:20:02 2007 +0000 @@ -29,7 +29,6 @@ typedef struct SDL_DirtyRectList { - int count; SDL_DirtyRect *list; SDL_DirtyRect *free; } SDL_DirtyRectList;
--- a/src/video/SDL_renderer_gl.c Mon Sep 10 12:11:40 2007 +0000 +++ b/src/video/SDL_renderer_gl.c Mon Sep 10 12:20:02 2007 +0000 @@ -806,7 +806,7 @@ int minx, miny, maxx, maxy; GLfloat minu, maxu, minv, maxv; - if (texturedata->dirty.count > 0) { + if (texturedata->dirty.list) { SDL_DirtyRect *dirty; void *pixels; int bpp = SDL_BYTESPERPIXEL(texture->format);