Mercurial > sdl-ios-xcode
changeset 2702:11eb9ae3c88c
Reverted revision 3416, fixing bug #589
http://bugzilla.libsdl.org/show_bug.cgi?id=589
I was going to add the current window to the OpenGL context info, but that
doesn't fix the case where you set the current context to NULL and then set
the current context to the same window it had before.
This also doesn't take into account changes to the window that might affect
the context, such as viewport changing or fullscreen/windowed mode changing.
Any ideas?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 26 May 2008 12:43:37 +0000 |
parents | 91b0e95f443a |
children | 18a472b6d745 |
files | src/video/SDL_sysvideo.h src/video/SDL_video.c |
diffstat | 2 files changed, 0 insertions(+), 7 deletions(-) [+] |
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line diff
--- a/src/video/SDL_sysvideo.h Thu May 08 05:06:24 2008 +0000 +++ b/src/video/SDL_sysvideo.h Mon May 26 12:43:37 2008 +0000 @@ -127,7 +127,6 @@ int display; SDL_Renderer *renderer; - SDL_GLContext context; void *userdata; void *driverdata;
--- a/src/video/SDL_video.c Thu May 08 05:06:24 2008 +0000 +++ b/src/video/SDL_video.c Mon May 26 12:43:37 2008 +0000 @@ -2525,12 +2525,6 @@ if (!context) { window = NULL; } - if (window) { - if (window->context == context) { - return 0; - } - window->context = context; - } return _this->GL_MakeCurrent(_this, window, context); }