Mercurial > sdl-ios-xcode
changeset 379:11c8a7684f74
Date: Fri, 24 May 2002 10:32:00 -0700
From: David Hedbor <david@hedbor.org>
Subject: more patches
Ok, another thing I discovered when porting prboom to the Zaurus -
mouse events weren't rotated when the screen was (i.e you got
incorrect events there).
This is now fixed. Also noticed that SDL_WarpMouse isn't handled
correctly, but I haven't looked at fixing that yes.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 28 May 2002 19:24:11 +0000 |
parents | 6089cd59e3ca |
children | bce7171e7a85 |
files | src/main/linux/SDL_Qtopia_main.cc src/video/qtopia/Makefile.am src/video/qtopia/SDL_QWin.cc src/video/qtopia/SDL_QWin.h src/video/qtopia/SDL_sysvideo.cc |
diffstat | 5 files changed, 42 insertions(+), 32 deletions(-) [+] |
line wrap: on
line diff
--- a/src/main/linux/SDL_Qtopia_main.cc Mon May 20 18:36:48 2002 +0000 +++ b/src/main/linux/SDL_Qtopia_main.cc Tue May 28 19:24:11 2002 +0000 @@ -6,7 +6,6 @@ #endif #ifdef QWS #include <qpe/qpeapplication.h> -#include <qapplication.h> #endif extern int SDL_main(int argc, char *argv[]); @@ -16,9 +15,9 @@ #ifdef QWS // This initializes the Qtopia application. It needs to be done here // because it parses command line options. - QPEApplication *app = new QPEApplication(argc, argv); + QPEApplication app(argc, argv); QWidget dummy; - app->showMainWidget(&dummy); + app.showMainWidget(&dummy); #endif return(SDL_main(argc, argv)); }
--- a/src/video/qtopia/Makefile.am Mon May 20 18:36:48 2002 +0000 +++ b/src/video/qtopia/Makefile.am Tue May 28 19:24:11 2002 +0000 @@ -8,8 +8,6 @@ QTOPIA_SRCS = \ SDL_QWin.h \ SDL_QWin.cc \ - SDL_QPEApp.h \ - SDL_QPEApp.cc \ SDL_lowvideo.h \ SDL_sysmouse.cc \ SDL_sysmouse_c.h \
--- a/src/video/qtopia/SDL_QWin.cc Mon May 20 18:36:48 2002 +0000 +++ b/src/video/qtopia/SDL_QWin.cc Tue May 28 19:24:11 2002 +0000 @@ -80,6 +80,14 @@ e->ignore(); } +void SDL_QWin::setMousePos(const QPoint &pos) { + if(my_image->width() == height()) { + my_mouse_pos = QPoint(height()-pos.y(), pos.x()); + } else { + my_mouse_pos = pos; + } +} + void SDL_QWin::mouseMoveEvent(QMouseEvent *e) { Qt::ButtonState button = e->button(); int sdlstate = 0; @@ -92,25 +100,27 @@ if( (button & Qt::MidButton)) { sdlstate |= SDL_BUTTON_MMASK; } - SDL_PrivateMouseMotion(sdlstate, 0, e->pos().x(), e->pos().y()); + setMousePos(e->pos()); + SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y()); } void SDL_QWin::mousePressEvent(QMouseEvent *e) { - my_mouse_pos = e->pos(); + setMousePos(e->pos()); Qt::ButtonState button = e->button(); SDL_PrivateMouseButton(SDL_PRESSED, (button & Qt::LeftButton) ? 1 : ((button & Qt::RightButton) ? 2 : 3), - e->x(), e->y()); + my_mouse_pos.x(), my_mouse_pos.y()); } void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) { - my_mouse_pos = QPoint(-1, -1); + setMousePos(e->pos()); Qt::ButtonState button = e->button(); SDL_PrivateMouseButton(SDL_RELEASED, (button & Qt::LeftButton) ? 1 : ((button & Qt::RightButton) ? 2 : 3), - e->x(), e->y()); + my_mouse_pos.x(), my_mouse_pos.y()); + my_mouse_pos = QPoint(-1, -1); } #define USE_DIRECTPAINTER @@ -190,16 +200,20 @@ // landscape mode uchar *fb = (uchar*)my_painter->frameBuffer(); uchar *buf = (uchar*)my_image->bits(); - int h = rect.height(); - int wd = rect.width()<<1; - int fblineadd = my_painter->lineStep(); - int buflineadd = my_image->bytesPerLine(); - fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); - buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); - while(h--) { - memcpy(fb, buf, wd); - fb += fblineadd; - buf += buflineadd; + if(rect == my_image->rect()) { + memcpy(fb, buf, width()*height()*2); + } else { + int h = rect.height(); + int wd = rect.width()<<1; + int fblineadd = my_painter->lineStep(); + int buflineadd = my_image->bytesPerLine(); + fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); + buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); + while(h--) { + memcpy(fb, buf, wd); + fb += fblineadd; + buf += buflineadd; + } } } } else {
--- a/src/video/qtopia/SDL_QWin.h Mon May 20 18:36:48 2002 +0000 +++ b/src/video/qtopia/SDL_QWin.h Tue May 28 19:24:11 2002 +0000 @@ -36,7 +36,6 @@ #include <qdirectpainter_qws.h> #include "SDL_events.h" -//#include "SDL_BView.h" extern "C" { #include "SDL_events_c.h" @@ -77,7 +76,7 @@ my_flags = flags; } const QPoint& mousePos() const { return my_mouse_pos; } - void setMousePos(const QPoint& newpos) { my_mouse_pos = newpos; } + void setMousePos(const QPoint& newpos); void setFullscreen(bool); void lockScreen() {
--- a/src/video/qtopia/SDL_sysvideo.cc Mon May 20 18:36:48 2002 +0000 +++ b/src/video/qtopia/SDL_sysvideo.cc Tue May 28 19:24:11 2002 +0000 @@ -34,12 +34,12 @@ #include <unistd.h> #include <qapplication.h> +#include <qpe/qpeapplication.h> #include "SDL.h" #include "SDL_timer.h" #include "SDL_QWin.h" -#include "SDL_QPEApp.h" extern "C" { @@ -213,10 +213,6 @@ int QT_VideoInit(_THIS, SDL_PixelFormat *vformat) { /* Initialize the QPE Application */ - if(SDL_InitQPEApp() == -1) { - return -1; - } - /* Determine the screen depth */ vformat->BitsPerPixel = QPixmap::defaultDepth(); @@ -231,7 +227,7 @@ /* Create the window / widget */ SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE)); - qApp->setMainWidget(SDL_Win); + ((QPEApplication*)qApp)->showMainWidget(SDL_Win); /* Fill in some window manager capabilities */ _this->info.wm_available = 0; @@ -274,7 +270,7 @@ SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { - Qt::WFlags wflags = Qt::WType_TopLevel|Qt::WStyle_Customize; + QImage *qimage; QSize desktop_size = qApp->desktop()->size(); @@ -367,9 +363,13 @@ void QT_VideoQuit(_THIS) { - qApp->setMainWidget(0); - delete SDL_Win; - SDL_QuitQPEApp(); + // This is dumb, but if I free this, the app doesn't exit correctly. + // Of course, this will leak memory if init video is done more than once. + // Sucks but such is life. + + // -- David Hedbor + // delete SDL_Win; + // SDL_Win = 0; _this->screen->pixels = NULL; }