Mercurial > sdl-ios-xcode
changeset 3432:116f74112e8a
Work in progress: SDL_RenderReadPixels() should be implemented soon.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 15 Nov 2009 08:01:07 +0000 |
parents | c8fbb27627d9 |
children | ad845d9835aa |
files | test/automated/render/render.c |
diffstat | 1 files changed, 0 insertions(+), 17 deletions(-) [+] |
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--- a/test/automated/render/render.c Sun Nov 15 04:58:03 2009 +0000 +++ b/test/automated/render/render.c Sun Nov 15 08:01:07 2009 +0000 @@ -67,26 +67,9 @@ return 1; /* Read pixels. */ -#if 0 ret = SDL_RenderReadPixels( NULL, pix, 80*4 ); if (SDL_ATassert( "SDL_RenderReadPixels", ret==0) ) return 1; -#else - int i, j; - Uint8 *buf = pix; - const Uint8 *read_pix; - Uint8 *write_pix; - for (j=0; j<s->height; j++) { - for (i=0; i<s->width; i++) { - read_pix = &s->pixel_data[ (j*80 + i) * s->bytes_per_pixel ]; - write_pix = &buf[ (j*80 + i) * 4 ]; - write_pix[0] = read_pix[0]; - write_pix[1] = read_pix[1]; - write_pix[2] = read_pix[2]; - write_pix[3] = SDL_ALPHA_OPAQUE; - } - } -#endif /* Create surface. */ testsur = SDL_CreateRGBSurfaceFrom( pix, 80, 60, 32, 80*4,