Mercurial > sdl-ios-xcode
changeset 4858:10b96029e734
Moved the +1 to mostly eliminate the visual artifact.
author | egottlieb |
---|---|
date | Mon, 16 Aug 2010 10:48:54 -0400 |
parents | 579dabb141ea |
children | 91f4d4d5c395 |
files | src/video/win32/SDL_win32shape.c |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/src/video/win32/SDL_win32shape.c Mon Aug 16 09:55:35 2010 -0400 +++ b/src/video/win32/SDL_win32shape.c Mon Aug 16 10:48:54 2010 -0400 @@ -49,7 +49,7 @@ HRGN mask_region = *((HRGN*)closure),temp_region = NULL; if(node->kind == OpaqueShape) { //Win32 API regions exclude their outline, so we widen the region by one pixel in each direction to include the real outline. - temp_region = CreateRectRgn(node->data.shape.x - 1,node->data.shape.y - 1,node->data.shape.x + node->data.shape.w,node->data.shape.y + node->data.shape.h); + temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.x + node->data.shape.w + 1,node->data.shape.y + node->data.shape.h + 1); if(mask_region != NULL) { CombineRgn(mask_region,mask_region,temp_region,RGN_OR); DeleteObject(temp_region);