Mercurial > sdl-ios-xcode
changeset 4849:0b918c186938
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
author | egottlieb |
---|---|
date | Sat, 14 Aug 2010 16:14:36 -0400 |
parents | 40b46225e3cf |
children | 14870d46ee2d |
files | VisualC/SDL/SDL_VS2010.vcxproj include/SDL_shape.h src/video/SDL_shape.c src/video/SDL_sysvideo.h src/video/win32/SDL_win32shape.c src/video/win32/SDL_win32shape.h test/testshape.c |
diffstat | 7 files changed, 37 insertions(+), 25 deletions(-) [+] |
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--- a/VisualC/SDL/SDL_VS2010.vcxproj Thu Aug 12 18:17:15 2010 -0400 +++ b/VisualC/SDL/SDL_VS2010.vcxproj Sat Aug 14 16:14:36 2010 -0400 @@ -110,7 +110,7 @@ <Culture>0x0409</Culture> </ResourceCompile> <Link> - <AdditionalDependencies>msimg32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>msvcrt.lib;msimg32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(IntDir)SDL.dll</OutputFile> <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation>
--- a/include/SDL_shape.h Thu Aug 12 18:17:15 2010 -0400 +++ b/include/SDL_shape.h Sat Aug 14 16:14:36 2010 -0400 @@ -112,7 +112,7 @@ * * \param window The shaped window whose parameters should be set. * \param shape A surface encoding the desired shape for the window. - * \param shapeMode The parameters to set for the shaped window. + * \param shape_mode The parameters to set for the shaped window. * * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW * if the SDL_Window* given does not reference a valid shaped window. @@ -120,22 +120,22 @@ * \sa SDL_WindowShapeMode * \sa SDL_GetShapedWindowMode. */ -extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode); +extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); /** * \brief Get the shape parameters of a shaped window. * * \param window The shaped window whose parameters should be retrieved. - * \param shapeMode An empty shape-mode structure to fill, or NULL to check whether the window has a shape. + * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape. * - * \return 0 if the window has a shape and, provided shapeMode was not NULL, shapeMode has been filled with the mode + * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if * the SDL_Window* given is a shapeable window currently lacking a shape. * * \sa SDL_WindowShapeMode * \sa SDL_SetWindowShape */ -extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode); +extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); /* Ends C function definitions when using C++ */ #ifdef __cplusplus
--- a/src/video/SDL_shape.c Thu Aug 12 18:17:15 2010 -0400 +++ b/src/video/SDL_shape.c Sat Aug 14 16:14:36 2010 -0400 @@ -32,7 +32,7 @@ SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { - SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); + SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,flags | SDL_WINDOW_BORDERLESS & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); if(result != NULL) { result->shaper = result->display->device->shape_driver.CreateShaper(result); if(result->shaper != NULL) { @@ -226,7 +226,7 @@ } int -SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { +SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) { int result; if(window == NULL || !SDL_IsShapedWindow(window)) //The window given was not a shapeable window. @@ -235,9 +235,9 @@ //Invalid shape argument. return SDL_INVALID_SHAPE_ARGUMENT; - if(shapeMode != NULL) - window->shaper->mode = *shapeMode; - result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode); + if(shape_mode != NULL) + window->shaper->mode = *shape_mode; + result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shape_mode); window->shaper->hasshape = SDL_TRUE; if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) { SDL_SetWindowPosition(window,window->x,window->y); @@ -255,9 +255,9 @@ } int -SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) { +SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode) { if(window != NULL && SDL_IsShapedWindow(window)) { - if(shapeMode == NULL) { + if(shape_mode == NULL) { if(SDL_WindowHasAShape(window)) //The window given has a shape. return 0; @@ -266,7 +266,7 @@ return SDL_WINDOW_LACKS_SHAPE; } else { - *shapeMode = window->shaper->mode; + *shape_mode = window->shaper->mode; return 0; } }
--- a/src/video/SDL_sysvideo.h Thu Aug 12 18:17:15 2010 -0400 +++ b/src/video/SDL_sysvideo.h Sat Aug 14 16:14:36 2010 -0400 @@ -157,7 +157,7 @@ struct SDL_ShapeDriver { SDL_WindowShaper *(*CreateShaper)(SDL_Window * window); - int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode); + int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); int (*ResizeWindowShape)(SDL_Window *window); };
--- a/src/video/win32/SDL_win32shape.c Thu Aug 12 18:17:15 2010 -0400 +++ b/src/video/win32/SDL_win32shape.c Sat Aug 14 16:14:36 2010 -0400 @@ -20,6 +20,7 @@ eligottlieb@gmail.com */ +#include <stdio.h> #include "SDL_win32shape.h" #include "SDL_win32video.h" @@ -49,9 +50,15 @@ void CombineRectRegions(SDL_ShapeTree* node,void* closure) { + char debug_str[200]; SDL_ShapeRect* rect_list = *((SDL_ShapeRect**)closure); if(node->kind == OpaqueShape) { SDL_ShapeRect* rect = SDL_malloc(sizeof(SDL_ShapeRect)); + sprintf_s(&debug_str[0],200,"x: %u y: %u, x+w: %u, y+h: %u\n", + node->data.shape.x,node->data.shape.y, + node->data.shape.x + node->data.shape.w,node->data.shape.y + node->data.shape.h); + OutputDebugStringA(debug_str); + OutputDebugStringA("Converting SDL_ShapeTree opaque node to Windows rectangle.\n"); rect->corners[0].x = node->data.shape.x; rect->corners[0].y = node->data.shape.y; rect->corners[1].x = node->data.shape.x + node->data.shape.w; rect->corners[1].y = node->data.shape.y; rect->corners[2].x = node->data.shape.x + node->data.shape.w; rect->corners[2].y = node->data.shape.y + node->data.shape.h; @@ -69,23 +76,24 @@ } int -Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { +Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) { SDL_ShapeData *data; HRGN mask_region; SDL_ShapeRect* rects = NULL,*old = NULL; Uint16 num_rects = 0,i = 0; int* polygonVertexNumbers = NULL; POINT* polygons = NULL; + char debug_str[200]; if (shaper == NULL || shape == NULL) return SDL_INVALID_SHAPE_ARGUMENT; - if(shape->format->Amask == 0 && shapeMode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h) + if(shape->format->Amask == 0 && shape_mode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h) return SDL_INVALID_SHAPE_ARGUMENT; data = (SDL_ShapeData*)shaper->driverdata; if(data->mask_tree != NULL) SDL_FreeShapeTree(&data->mask_tree); - data->mask_tree = SDL_CalculateShapeTree(*shapeMode,shape); + data->mask_tree = SDL_CalculateShapeTree(*shape_mode,shape); SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&rects); num_rects = num_shape_rects(rects); @@ -94,8 +102,12 @@ polygonVertexNumbers[i] = 4; polygons = (POINT*)SDL_malloc(sizeof(POINT)*4*num_rects); for(i=0;i<num_rects*4;i++) { - polygons[i] = rects[i / 4].corners[i % 4]; + polygons[i] = rects->corners[i % 4]; if(i % 4 == 3) { + sprintf_s(&debug_str[0],200,"x: %u y: %u, x+w: %u, y+h: %u\n", + rects->corners[0].x,rects->corners[0].y, + rects->corners[2].x,rects->corners[2].y); + OutputDebugStringA(debug_str); old = rects; rects = rects->next; SDL_free(old);
--- a/src/video/win32/SDL_win32shape.h Thu Aug 12 18:17:15 2010 -0400 +++ b/src/video/win32/SDL_win32shape.h Sat Aug 14 16:14:36 2010 -0400 @@ -35,7 +35,7 @@ } SDL_ShapeData; extern SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window); -extern int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode); +extern int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); extern int Win32_ResizeWindowShape(SDL_Window *window); #endif /* _SDL_win32shape_h */
--- a/test/testshape.c Thu Aug 12 18:17:15 2010 -0400 +++ b/test/testshape.c Sat Aug 14 16:14:36 2010 -0400 @@ -8,7 +8,7 @@ #define SHAPED_WINDOW_Y 150 #define SHAPED_WINDOW_DIMENSION 640 -#define TICK_INTERVAL 1000/60 +#define TICK_INTERVAL 1000/10 typedef struct LoadedPicture { SDL_Surface *surface; @@ -32,11 +32,11 @@ static Uint32 next_time; Uint32 time_left() { - Uint32 now = SDL_GetTicks(); - if(next_time <= now) - return 0; + Uint32 now = SDL_GetTicks(); + if(next_time <= now) + return 0; else - return next_time - now; + return next_time - now; } int main(int argc,char** argv) {