Mercurial > sdl-ios-xcode
changeset 468:0b0c2e63eb27
Fixed 2048 pixel limitation in DirectX blit code
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 24 Aug 2002 17:15:45 +0000 |
parents | e7194ff2ef3f |
children | a1284fd544aa |
files | src/video/windx5/SDL_dx5video.c |
diffstat | 1 files changed, 21 insertions(+), 21 deletions(-) [+] |
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--- a/src/video/windx5/SDL_dx5video.c Sat Aug 24 16:27:33 2002 +0000 +++ b/src/video/windx5/SDL_dx5video.c Sat Aug 24 17:15:45 2002 +0000 @@ -1125,10 +1125,10 @@ UINT swp_flags; SDL_resizing = 1; - bounds.left = 0; - bounds.top = 0; - bounds.right = video->w; + bounds.top = 0; bounds.bottom = video->h; + bounds.left = 0; + bounds.right = video->w; AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0); width = bounds.right-bounds.left; height = bounds.bottom-bounds.top; @@ -1483,10 +1483,10 @@ /* Set the size of the window, centering and adjusting */ SDL_resizing = 1; - bounds.left = 0; - bounds.top = 0; - bounds.right = video->w; + bounds.top = 0; bounds.bottom = video->h; + bounds.left = 0; + bounds.right = video->w; AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0); width = bounds.right-bounds.left; height = bounds.bottom-bounds.top; @@ -1765,10 +1765,10 @@ /* Set it up.. the desination must have a DDRAW surface */ src_surface = src->hwdata->dd_writebuf; dst_surface = dst->hwdata->dd_writebuf; - rect.top = srcrect->y; - rect.bottom = srcrect->y+srcrect->h; - rect.left = srcrect->x; - rect.right = srcrect->x+srcrect->w; + rect.top = (LONG)srcrect->y; + rect.bottom = (LONG)srcrect->y+srcrect->h; + rect.left = (LONG)srcrect->x; + rect.right = (LONG)srcrect->x+srcrect->w; if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) flags = DDBLTFAST_SRCCOLORKEY; else @@ -1858,10 +1858,10 @@ fprintf(stderr, "HW accelerated fill at (%d,%d)\n", dstrect->x, dstrect->y); #endif dst_surface = dst->hwdata->dd_writebuf; - area.top = dstrect->y; - area.bottom = dstrect->y+dstrect->h; - area.left = dstrect->x; - area.right = dstrect->x+dstrect->w; + area.top = (LONG)dstrect->y; + area.bottom = (LONG)dstrect->y+dstrect->h; + area.left = (LONG)dstrect->x; + area.right = (LONG)dstrect->x+dstrect->w; bltfx.dwSize = sizeof(bltfx); #if defined(NONAMELESSUNION) bltfx.u5.dwFillColor = color; @@ -1985,14 +1985,14 @@ RECT src, dst; for ( i=0; i<numrects; ++i ) { - src.top = rects[i].y; - src.bottom = rects[i].y+rects[i].h; - src.left = rects[i].x; - src.right = rects[i].x+rects[i].w; - dst.top = SDL_bounds.top+src.top; - dst.left = SDL_bounds.left+src.left; + src.top = (LONG)rects[i].y; + src.bottom = (LONG)rects[i].y+rects[i].h; + src.left = (LONG)rects[i].x; + src.right = (LONG)rects[i].x+rects[i].w; + dst.top = SDL_bounds.top+src.top; + dst.left = SDL_bounds.left+src.left; dst.bottom = SDL_bounds.top+src.bottom; - dst.right = SDL_bounds.left+src.right; + dst.right = SDL_bounds.left+src.right; result = IDirectDrawSurface3_Blt(SDL_primary, &dst, this->screen->hwdata->dd_surface, &src, DDBLT_WAIT, NULL);