Mercurial > sdl-ios-xcode
changeset 488:0a111805b53a
Fixed missing cursor after shadow buffer flip (thanks Jan!)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 09 Sep 2002 03:22:19 +0000 |
parents | 414d77a36716 |
children | d90349051cab |
files | src/video/SDL_video.c |
diffstat | 1 files changed, 21 insertions(+), 8 deletions(-) [+] |
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line diff
--- a/src/video/SDL_video.c Mon Sep 02 21:42:15 2002 +0000 +++ b/src/video/SDL_video.c Mon Sep 09 03:22:19 2002 +0000 @@ -966,9 +966,9 @@ if ( screen == SDL_ShadowSurface ) { /* Blit the shadow surface using saved mapping */ - SDL_Palette *pal = screen->format->palette; + SDL_Palette *pal = screen->format->palette; SDL_Color *saved_colors = NULL; - if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { + if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { /* simulated 8bpp, use correct physical palette */ saved_colors = pal->colors; if ( video->gammacols ) { @@ -994,8 +994,9 @@ SDL_VideoSurface, &rects[i]); } } - if ( saved_colors ) + if ( saved_colors ) { pal->colors = saved_colors; + } /* Fall through to video surface update */ screen = SDL_VideoSurface; @@ -1027,9 +1028,9 @@ /* Copy the shadow surface to the video surface */ if ( screen == SDL_ShadowSurface ) { SDL_Rect rect; - SDL_Palette *pal = screen->format->palette; + SDL_Palette *pal = screen->format->palette; SDL_Color *saved_colors = NULL; - if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { + if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { /* simulated 8bpp, use correct physical palette */ saved_colors = pal->colors; if ( video->gammacols ) { @@ -1045,10 +1046,22 @@ rect.y = 0; rect.w = screen->w; rect.h = screen->h; - SDL_LowerBlit(SDL_ShadowSurface,&rect, SDL_VideoSurface,&rect); + if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { + SDL_LockCursor(); + SDL_DrawCursor(SDL_ShadowSurface); + SDL_LowerBlit(SDL_ShadowSurface, &rect, + SDL_VideoSurface, &rect); + SDL_EraseCursor(SDL_ShadowSurface); + SDL_UnlockCursor(); + } else { + SDL_LowerBlit(SDL_ShadowSurface, &rect, + SDL_VideoSurface, &rect); + } + if ( saved_colors ) { + pal->colors = saved_colors; + } - if ( saved_colors ) - pal->colors = saved_colors; + /* Fall through to video surface update */ screen = SDL_VideoSurface; } if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {