Mercurial > sdl-ios-xcode
changeset 5199:06837416f969
Updated projects
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Feb 2011 12:01:36 -0800 |
parents | bb45ecd958d8 |
children | 29df83fe4cd1 |
files | VisualC/SDL/SDL_VS2008.vcproj VisualC/SDL/SDL_VS2010.vcxproj |
diffstat | 2 files changed, 21 insertions(+), 11 deletions(-) [+] |
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--- a/VisualC/SDL/SDL_VS2008.vcproj Sat Feb 05 12:01:11 2011 -0800 +++ b/VisualC/SDL/SDL_VS2008.vcproj Sat Feb 05 12:01:36 2011 -0800 @@ -434,6 +434,10 @@ > </File> <File + RelativePath="..\..\include\SDL_hints.h" + > + </File> + <File RelativePath="..\..\include\SDL_input.h" > </File> @@ -775,10 +779,6 @@ > </File> <File - RelativePath="..\..\src\render\direct3d\SDL_d3drender.c" - > - </File> - <File RelativePath="..\..\src\audio\windib\SDL_dibaudio.c" > </File> @@ -891,6 +891,10 @@ > </File> <File + RelativePath="..\..\src\SDL_hints.c" + > + </File> + <File RelativePath="..\..\src\stdlib\SDL_iconv.c" > </File> @@ -1015,15 +1019,19 @@ > </File> <File - RelativePath="..\..\src\render\opengl\SDL_renderer_gl.c" + RelativePath="..\..\src\render\direct3d\SDL_render_d3d.c" > </File> <File - RelativePath="..\..\src\render\software\SDL_renderer_sw.c" + RelativePath="..\..\src\render\opengl\SDL_render_gl.c" > </File> <File - RelativePath="..\..\src\render\software\SDL_renderer_sw_c.h" + RelativePath="..\..\src\render\software\SDL_render_sw.c" + > + </File> + <File + RelativePath="..\..\src\render\software\SDL_render_sw_c.h" > </File> <File
--- a/VisualC/SDL/SDL_VS2010.vcxproj Sat Feb 05 12:01:11 2011 -0800 +++ b/VisualC/SDL/SDL_VS2010.vcxproj Sat Feb 05 12:01:36 2011 -0800 @@ -243,6 +243,7 @@ <ClInclude Include="..\..\include\SDL_events.h" /> <ClInclude Include="..\..\include\SDL_gesture.h" /> <ClInclude Include="..\..\include\SDL_haptic.h" /> + <ClInclude Include="..\..\include\SDL_hints.h" /> <ClInclude Include="..\..\include\SDL_input.h" /> <ClInclude Include="..\..\include\SDL_joystick.h" /> <ClInclude Include="..\..\include\SDL_keyboard.h" /> @@ -294,7 +295,7 @@ <ClInclude Include="..\..\src\render\software\SDL_draw.h" /> <ClInclude Include="..\..\src\render\software\SDL_drawline.h" /> <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" /> - <ClInclude Include="..\..\src\render\software\SDL_renderer_sw_c.h" /> + <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" /> <ClInclude Include="..\..\src\video\SDL_blit.h" /> <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> @@ -369,8 +370,8 @@ <ClCompile Include="..\..\src\libm\s_floor.c" /> <ClCompile Include="..\..\src\libm\s_scalbn.c" /> <ClCompile Include="..\..\src\libm\s_sin.c" /> - <ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" /> - <ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" /> + <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> + <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> <ClCompile Include="..\..\src\render\SDL_render.c" /> <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> @@ -379,7 +380,7 @@ <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" /> <ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> - <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" /> + <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" /> <ClCompile Include="..\..\src\SDL.c" /> <ClCompile Include="..\..\src\SDL_assert.c" /> <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> @@ -388,6 +389,7 @@ <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> + <ClCompile Include="..\..\src\SDL_hints.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> <ClCompile Include="..\..\src\video\SDL_blit.c" /> <ClCompile Include="..\..\src\video\SDL_blit_0.c" />