Mercurial > sdl-ios-xcode
changeset 274:051b991765ba
David Snopek added Borland compiler support
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 13 Feb 2002 17:45:24 +0000 |
parents | 72acb06d3721 |
children | 53fc686e9428 |
files | Borland.zip BorlandC.html Makefile.am README.Win32 include/begin_code.h src/video/SDL_stretch.c |
diffstat | 6 files changed, 85 insertions(+), 5 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/BorlandC.html Wed Feb 13 17:45:24 2002 +0000 @@ -0,0 +1,68 @@ +Date: Sun, 13 Jan 2002 13:59:56 -0600 +From: David Snopek <xevol@newtonave.net> +To: slouken@devolution.com +Subject: Compiling SDL with Borland C++ + +<html> +<title>Building SDL with Borland C++ </title> +<body> + +<h1>Building SDL with Borland C++ </h1> +<b> by <a href=mailto:xevol@users.sourceforge.net> David Snopek </a> </b> + +<br> +<br> + +These instructions cover how to compile SDL and its included test programs using either +Borland C++ Builder 5 or the free Borland compiler. <br> + +<h3> <b> Extract the files </b> </h3> + +<p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip it into any +other directory because the makefiles use relative paths to refer to the SDL sources. This +should create a directory named "Borland" inside of the top level SDL source directory. +</p> + +<h3> <b> Using Borland C++ Builder 5 </b> </h3> + +<p> Inside of the "Borland" directory there is a "bcb5" directory that contains a number +of Builder project files. Double-click on the "libSDL.bpg" file icon. Once Builder has +started click on the "<u>P</u>rojects" menu on the menu-bar and go down to +"B<u>u</u>ild All Projects" option. This will proceed to build SDL, SDLmain, and all +the <a href="#tests">test programs</a>. </p> + +<h3> <b> Using the free Borland compiler </b> </h3> + +<p> The free Borland compiler can be downloaded at no charge from <a href="http://www.borland.com/bcppbuilder/freecompiler/"> the +Borland website </a>. Make sure that it is installed and properly configured. </p> + +<p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under the +SDL source directory. Type "make -f SDL.mak" to build SDL and "make -f +SDLmain.mak". There are also makefiles for all of the <a href="#tests">test +programs</a>, if you wish to build them. </p> + +<h3> <b> Output files </b> </h3> + +No matter which compiler you used, three important files should have been produced: + +<UL> + <LI> SDL.dll </LI> + <LI> SDL.lib </LI> + <LI> SDLmain.lib </LI> +</UL> + +Both of the *.lib files will need to be added to all the projects that use SDL and SDL.dll +must be placed some where the Windows dynamic linker can find it (either in your +project directory or on the system path, C:\WINDOWS\SYSTEM). + +<a name="tests"> +<h3> <b> Test programs </b> </h3> +</a> + +Some of the test programs require included media files. Before trying to run any of the +test programs, copy these media files from the "tests/" directory into the build directory. + +</body> +</html> + +
--- a/Makefile.am Tue Jan 22 21:14:36 2002 +0000 +++ b/Makefile.am Wed Feb 13 17:45:24 2002 +0000 @@ -34,6 +34,8 @@ README.Win32 \ README.WinCE \ README-SDL.txt \ + BorlandC.html \ + Borland.zip \ VisualC.html \ VisualC.zip \ MPWmake.sea.bin \
--- a/README.Win32 Tue Jan 22 21:14:36 2002 +0000 +++ b/README.Win32 Wed Feb 13 17:45:24 2002 +0000 @@ -4,7 +4,9 @@ ============================================================================== These instructions are for people using the GNU free compilers. -If you want to use Microsoft VC++ with SDL, read "VisualC.html" +If you want to use Microsoft VC++ with SDL, read "VisualC.html" or +if you want to use Borland C++ Builder or the free Borland compiler, +read "BorlandC.html". ============================================================================== I. Building the Simple DirectMedia Layer libraries:
--- a/include/begin_code.h Tue Jan 22 21:14:36 2002 +0000 +++ b/include/begin_code.h Wed Feb 13 17:45:24 2002 +0000 @@ -41,7 +41,15 @@ # endif # else # ifdef WIN32 -# define DECLSPEC __declspec(dllexport) +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif # else # define DECLSPEC # endif @@ -78,7 +86,7 @@ #define SDL_INLINE_OKAY #else /* Add any special compiler-specific cases here */ -#if defined(_MSC_VER) +#if defined(_MSC_VER) || defined(__BORLANDC__) #define __inline__ __inline #define SDL_INLINE_OKAY #else
--- a/src/video/SDL_stretch.c Tue Jan 22 21:14:36 2002 +0000 +++ b/src/video/SDL_stretch.c Wed Feb 13 17:45:24 2002 +0000 @@ -39,8 +39,8 @@ into the general blitting mechanism. */ -#if (defined(WIN32) && !defined(_M_ALPHA) && !defined(_WIN32_WCE)) || \ - defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT) +#if (defined(WIN32) && !defined(__FREEBCC__) && !defined(_M_ALPHA) && !defined(_WIN32_WCE)) || \ + defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT) #define USE_ASM_STRETCH #endif