Mercurial > sdl-ios-xcode
changeset 107:01fcac5d146e
Fixed crash in testsprite when using the -fast option (nobody caught this?)
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Fri, 13 Jul 2001 10:20:43 +0000 |
parents | 63ec24e0575f |
children | e021a4c9e25f |
files | test/testsprite.c |
diffstat | 1 files changed, 3 insertions(+), 4 deletions(-) [+] |
line wrap: on
line diff
--- a/test/testsprite.c Fri Jul 13 10:19:51 2001 +0000 +++ b/test/testsprite.c Fri Jul 13 10:20:43 2001 +0000 @@ -92,7 +92,7 @@ } /* This is a way of telling whether or not to use hardware surfaces */ -Uint32 FastestFlags(Uint32 flags) +Uint32 FastestFlags(Uint32 flags, int width, int height, int bpp) { const SDL_VideoInfo *info; @@ -112,8 +112,7 @@ /* Direct hardware blitting without double-buffering causes really bad flickering. */ - SDL_Surface *screen = SDL_GetVideoSurface(); - if ( info->video_mem > (screen->h*screen->pitch) ) { + if ( info->video_mem*1024 > (height*width*bpp/8) ) { flags |= SDL_DOUBLEBUF; } else { flags &= ~SDL_HWSURFACE; @@ -164,7 +163,7 @@ --argc; } else if ( strcmp(argv[argc], "-fast") == 0 ) { - videoflags = FastestFlags(videoflags); + videoflags = FastestFlags(videoflags, width, height, video_bpp); } else if ( strcmp(argv[argc], "-hw") == 0 ) { videoflags ^= SDL_HWSURFACE;