Mercurial > sdl-ios-xcode
changeset 4082:01dbf7134045 SDL-1.2
Fixed bug #461
Fixed a couple of bugs in the OpenGL window reset.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 19 Jul 2007 08:08:16 +0000 |
parents | 10be2cee175d |
children | a66ac59b3939 |
files | src/video/wincommon/SDL_wingl.c |
diffstat | 1 files changed, 3 insertions(+), 1 deletions(-) [+] |
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--- a/src/video/wincommon/SDL_wingl.c Wed Jul 18 04:07:46 2007 +0000 +++ b/src/video/wincommon/SDL_wingl.c Thu Jul 19 08:08:16 2007 +0000 @@ -50,13 +50,15 @@ DestroyWindow(SDL_Window); WIN_FlushMessageQueue(); + SDL_resizing = 1; SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, style, rect.left, rect.top, (rect.right-rect.left)+1, - (rect.top-rect.bottom)+1, + (rect.bottom-rect.top)+1, NULL, NULL, SDL_Instance, NULL); WIN_FlushMessageQueue(); + SDL_resizing = 0; if ( SDL_Window ) { this->SetCaption(this, this->wm_title, this->wm_icon);