Mercurial > sdl-ios-xcode
changeset 4806:007567dbb8c1
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Tue, 20 Jul 2010 12:42:43 -0400 |
parents | de3b3455f8ec |
children | c9eb95f29770 |
files | VisualC/SDL/SDL_VS2010.vcxproj VisualC/SDLmain/SDLmain_VS2010.vcxproj src/video/SDL_shape.c |
diffstat | 3 files changed, 714 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/VisualC/SDL/SDL_VS2010.vcxproj Tue Jul 20 12:42:43 2010 -0400 @@ -0,0 +1,449 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectName>SDL</ProjectName> + 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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/VisualC/SDLmain/SDLmain_VS2010.vcxproj Tue Jul 20 12:42:43 2010 -0400 @@ -0,0 +1,264 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release_NoSTDIO|Win32"> + <Configuration>Release_NoSTDIO</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release_NoSTDIO|x64"> + <Configuration>Release_NoSTDIO</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + 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<ConfigurationType>StaticLibrary</ConfigurationType> + <UseOfMfc>false</UseOfMfc> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseOfMfc>false</UseOfMfc> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseOfMfc>false</UseOfMfc> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseOfMfc>false</UseOfMfc> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup> + <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir> + <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir> + <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'">.\Release_NOSTDIO\</OutDir> + <IntDir Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'">.\Release_NOSTDIO\</IntDir> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'">$(Platform)\$(Configuration)\</OutDir> + <IntDir Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'">$(Platform)\$(Configuration)\</IntDir> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir> + <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir> + <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <PreBuildEvent> + <Message>Making sure basic SDL headers are in place...</Message> + <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY +echo Copying SDL_config_win32.h to SDL_config.h... +copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h" +:SDLCONFIGOKAY + +if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY +echo Creating stub SDL_revision.h file... +echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" +:SDLREVISIONOKAY</Command> + </PreBuildEvent> + <ClCompile> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> + <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <StringPooling>true</StringPooling> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <FunctionLevelLinking>true</FunctionLevelLinking> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <SuppressStartupBanner>true</SuppressStartupBanner> + <CompileAs>Default</CompileAs> + </ClCompile> + <Lib> + <OutputFile>.\Release\SDLmain.lib</OutputFile> + <SuppressStartupBanner>true</SuppressStartupBanner> + </Lib> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Midl> + <TargetEnvironment>X64</TargetEnvironment> + </Midl> + <ClCompile> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> + <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <StringPooling>true</StringPooling> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <FunctionLevelLinking>true</FunctionLevelLinking> + <PrecompiledHeader> + </PrecompiledHeader> + <PrecompiledHeaderOutputFile>.\Release/SDLmain.pch</PrecompiledHeaderOutputFile> + <WarningLevel>Level3</WarningLevel> + <SuppressStartupBanner>true</SuppressStartupBanner> + <CompileAs>Default</CompileAs> + </ClCompile> + <Lib> + <OutputFile>$(IntDir)SDLmain.lib</OutputFile> + </Lib> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'"> + <PreBuildEvent> + <Message>Making sure basic SDL headers are in place...</Message> + <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY +echo Copying SDL_config_win32.h to SDL_config.h... +copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h" +:SDLCONFIGOKAY + +if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY +echo Creating stub SDL_revision.h file... +echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" +:SDLREVISIONOKAY</Command> + </PreBuildEvent> + <ClCompile> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> + <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;WIN32;NDEBUG;_WINDOWS;NO_STDIO_REDIRECT;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <StringPooling>true</StringPooling> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <FunctionLevelLinking>true</FunctionLevelLinking> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <SuppressStartupBanner>true</SuppressStartupBanner> + <CompileAs>Default</CompileAs> + </ClCompile> + <Lib> + <OutputFile>.\Release_NOSTDIO\SDLmain.lib</OutputFile> + <SuppressStartupBanner>true</SuppressStartupBanner> + </Lib> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'"> + <Midl> + <TargetEnvironment>X64</TargetEnvironment> + </Midl> + <ClCompile> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> + <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;NO_STDIO_REDIRECT;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <StringPooling>true</StringPooling> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <FunctionLevelLinking>true</FunctionLevelLinking> + <PrecompiledHeader> + </PrecompiledHeader> + <PrecompiledHeaderOutputFile>.\Release_NOSTDIO/SDLmain.pch</PrecompiledHeaderOutputFile> + <WarningLevel>Level3</WarningLevel> + <SuppressStartupBanner>true</SuppressStartupBanner> + <CompileAs>Default</CompileAs> + </ClCompile> + <Lib> + <OutputFile>$(IntDir)SDLmain.lib</OutputFile> + </Lib> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <PreBuildEvent> + <Message>Making sure basic SDL headers are in place...</Message> + <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY +echo Copying SDL_config_win32.h to SDL_config.h... +copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h" +:SDLCONFIGOKAY + +if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY +echo Creating stub SDL_revision.h file... +echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" +:SDLREVISIONOKAY</Command> + </PreBuildEvent> + <ClCompile> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <SuppressStartupBanner>true</SuppressStartupBanner> + <DebugInformationFormat>OldStyle</DebugInformationFormat> + <CompileAs>Default</CompileAs> + </ClCompile> + <Lib> + <OutputFile>.\Debug\SDLmain.lib</OutputFile> + <SuppressStartupBanner>true</SuppressStartupBanner> + </Lib> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Midl> + <TargetEnvironment>X64</TargetEnvironment> + </Midl> + <ClCompile> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <PrecompiledHeader> + </PrecompiledHeader> + <PrecompiledHeaderOutputFile>.\Debug/SDLmain.pch</PrecompiledHeaderOutputFile> + <WarningLevel>Level3</WarningLevel> + <SuppressStartupBanner>true</SuppressStartupBanner> + <DebugInformationFormat>OldStyle</DebugInformationFormat> + <CompileAs>Default</CompileAs> + </ClCompile> + <Lib> + <OutputFile>$(IntDir)SDLmain.lib</OutputFile> + </Lib> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\Src\Main\Win32\SDL_win32_main.c" /> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project> \ No newline at end of file
--- a/src/video/SDL_shape.c Mon Jul 19 00:24:02 2010 -0400 +++ b/src/video/SDL_shape.c Tue Jul 20 12:42:43 2010 -0400 @@ -68,7 +68,7 @@ for(x=0;x<shape->w;x++) { alpha = 0; pixel_value = 0; - pixel = shape->pixels + y * shape->pitch + x * shape->format->BytesPerPixel; + pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel); switch(shape->format->BytesPerPixel) { case(1): pixel_value = *(Uint8*)pixel;