Mercurial > sdl-ios-xcode
log src/video/SDL_renderer_gl.c @ 3472:fdd2f2e9cd97
age | author | description |
---|---|---|
Sat, 21 Nov 2009 06:34:43 +0000 | Sam Lantinga | Fixed the coordinates for pixel coverage in blits |
Sat, 21 Nov 2009 06:19:34 +0000 | Sam Lantinga | It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel. |
Sat, 21 Nov 2009 05:29:31 +0000 | Sam Lantinga | My first OpenGL shader! Momma will be so proud! |
Thu, 19 Nov 2009 08:02:00 +0000 | Sam Lantinga | Mike Gorchak to Sam |
Thu, 19 Nov 2009 05:33:41 +0000 | Sam Lantinga | Found a way to implement mask semantics in OpenGL |
Thu, 19 Nov 2009 04:59:19 +0000 | Sam Lantinga | Include the endpoint in the line we're drawing |
Thu, 19 Nov 2009 04:33:35 +0000 | Sam Lantinga | Adjust the vertices to be over the texel center. |