Sat, 18 Aug 2007 05:39:09 +0000 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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Sat, 18 Aug 2007 01:44:21 +0000 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
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Fri, 17 Aug 2007 02:55:21 +0000 |
Sam Lantinga |
indent
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Fri, 17 Aug 2007 00:54:53 +0000 |
Sam Lantinga |
Moved the colorkey and per-surface alpha into the blit info,
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Thu, 16 Aug 2007 21:43:19 +0000 |
Sam Lantinga |
Added notes on the next steps for SDL 1.3
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Thu, 16 Aug 2007 06:37:22 +0000 |
Sam Lantinga |
SSE and MMX intrinsics work with Visual Studio now...
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Thu, 16 Aug 2007 05:56:24 +0000 |
Sam Lantinga |
Added SSE and MMX optimization for SDL_FillRect()
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Mon, 13 Aug 2007 06:24:56 +0000 |
Sam Lantinga |
Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
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Sun, 12 Aug 2007 18:44:49 +0000 |
Sam Lantinga |
indent
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Sun, 12 Aug 2007 18:27:44 +0000 |
Sam Lantinga |
Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
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Sat, 11 Aug 2007 20:54:31 +0000 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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Sat, 22 Jul 2006 08:33:18 +0000 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Mon, 10 Jul 2006 07:34:50 +0000 |
Sam Lantinga |
SDL_Rect now uses int for position and size.
SDL-1.3
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Thu, 06 Jul 2006 07:17:11 +0000 |
Sam Lantinga |
Proof of concept done - Win32 GDI implementation mostly complete.
SDL-1.3
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