Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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Mon, 31 Jan 2011 22:21:29 -0800 |
Sam Lantinga |
Removed partially functional renderers
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Thu, 27 Jan 2011 20:37:54 -0800 |
Sam Lantinga |
Fixed quotes around Mercurial revision text
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Thu, 27 Jan 2011 20:14:10 -0800 |
Sam Lantinga |
0 isn't a valid Mercurial revision
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Thu, 27 Jan 2011 20:30:39 -0600 |
krogoway |
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
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Mon, 24 Jan 2011 21:20:30 -0800 |
Sam Lantinga |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
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Wed, 19 Jan 2011 13:50:53 -0800 |
Sam Lantinga |
Use the debug C runtime for the debug configuration
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Sat, 15 Jan 2011 12:41:59 -0800 |
Sam Lantinga |
Updated the atomic API for better use cases
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Sun, 09 Jan 2011 08:35:18 -0800 |
Sam Lantinga |
Jcw87 to Sam
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Wed, 15 Sep 2010 22:15:47 -0700 |
Andreas Schiffler |
- added directx include path to VS2008 solution
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Sun, 29 Aug 2010 16:55:58 -0700 |
Sam Lantinga |
Compiling in atan()/atan2() implementation on Visual Studio 2008.
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Sun, 29 Aug 2010 14:22:22 -0700 |
Sam Lantinga |
Fixed compiling with Visual Studio 2008
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Thu, 08 Jul 2010 23:07:34 -0700 |
Sam Lantinga |
Amazingly the Windows code is almost identical to the Mac OS X code. :)
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Thu, 08 Jul 2010 05:43:34 -0700 |
Sam Lantinga |
Added Windows clipboard support
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