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sdl-ios-xcode
log src/video/SDL_video.c @ 5214:
fb058f09061d
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Sun, 06 Feb 2011 10:27:05 -0800
Sam Lantinga
Whoops, duplicate case
Sun, 06 Feb 2011 10:24:08 -0800
Sam Lantinga
At least allow returning the values that were set.
Sun, 06 Feb 2011 10:22:25 -0800
Sam Lantinga
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sat, 05 Feb 2011 10:35:36 -0800
Sam Lantinga
Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
Sat, 05 Feb 2011 10:11:27 -0800
Sam Lantinga
Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
Sat, 05 Feb 2011 10:03:12 -0800
Sam Lantinga
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
Fri, 04 Feb 2011 12:24:28 -0800
Sam Lantinga
Don't free the surface since the application might be still using it.
Thu, 03 Feb 2011 21:13:55 -0800
Sam Lantinga
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
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