log src/video/SDL_surface.c @ 2125:fab12febc0f9

age author description
2006-07-22 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 Sam Lantinga SDL_Rect now uses int for position and size. SDL-1.3
2006-07-06 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3
2006-06-30 Sam Lantinga Cleaned up a bunch of warnings, started adding Win32 event support SDL-1.3
2006-06-17 Sam Lantinga Finished palettized display handling. SDL-1.3
2006-06-16 Sam Lantinga Default palette entries to white, instead of black. SDL-1.3
2006-06-14 Sam Lantinga SDL_SetVideoMode() compiles now... SDL-1.3
2006-06-09 Sam Lantinga Updated SDL_Surface code for software-only access, fixed some build errors SDL-1.3
2006-06-07 Sam Lantinga Work in progress. :) SDL-1.3
2006-05-29 Sam Lantinga more tweaking indent options SDL-1.3
2006-05-28 Sam Lantinga The dummy video driver compiles. :) SDL-1.3
2006-05-28 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3
2006-03-01 Sam Lantinga Fixed a bunch of 64-bit compatibility problems
2006-02-24 Sam Lantinga Update for Visual C++ 6.0
2006-02-21 Sam Lantinga Use consistent identifiers for the various platforms we support.
2006-02-10 Sam Lantinga More header massaging... works great on Windows. ;-)
2006-02-07 Sam Lantinga Removed uses of stdlib.h and string.h
2006-02-07 Sam Lantinga Use SDL_ prefixed versions of C library functions.
2006-02-06 Sam Lantinga It's now possible to build SDL without any C runtime at all on Windows,
2006-02-01 Sam Lantinga Updated copyright information and removed rcs id lines (problematic in branch merges)
2006-01-19 Ryan C. Gordon Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
2005-10-03 Ryan C. Gordon Fixed some compiler warnings about "unreachable code" on Watcom C.
2005-04-17 Ryan C. Gordon Some work on using accelerated alpha blits with hardware surfaces.
2004-12-19 Sam Lantinga *** empty log message ***
2004-08-21 Sam Lantinga Date: Sat, 10 Jul 2004 21:02:33 +0200
2004-07-25 Sam Lantinga You can't free locked surfaces!
2004-02-19 Sam Lantinga Fixed a bug in detecting surface mapping changes
2004-01-04 Sam Lantinga Updated copyright information for 2004 (Happy New Year!)
2002-10-15 Sam Lantinga Return an error with color fills on less than 8 bpp surfaces.
2002-10-11 Sam Lantinga Fixed a crash blitting RLE surfaces to RLE surfaces
2002-10-07 Sam Lantinga *** empty log message ***
2002-08-20 Sam Lantinga Fixed offset bug in hardware accelerated fills and blits
2002-08-17 Sam Lantinga Zeroed out SDL_Surface::unused1 so glSDL will work on stock SDL
2002-08-01 Sam Lantinga Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
2002-07-03 Sam Lantinga Memory leak fix for DirectX software surfaces
2002-03-06 Sam Lantinga Updated copyright information for 2002
2002-03-06 Sam Lantinga Removed the API changes to preserve SDL 1.2 stability
2002-03-05 Sam Lantinga Added SDL_LockRect() and SDL_UnlockRect()
2002-01-14 Sam Lantinga *** empty log message ***
2001-12-14 Sam Lantinga Updated the source with the correct e-mail address
2001-07-31 Sam Lantinga The rectangle argument to SDL_SetClipRect is really const
2001-04-26 Sam Lantinga Initial revision