2009-08-02 |
Sam Lantinga |
Clarified API documentation
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2009-07-07 |
Sam Lantinga |
Documentation fix fix
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2009-07-06 |
Bob Pendleton |
Documentation fix.
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2009-07-02 |
Bob Pendleton |
Another documentation fix, Thanks to Mason Wheeler for finding these.
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2009-07-02 |
Bob Pendleton |
Documentation fix.
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2009-06-30 |
Bob Pendleton |
Corrected documentation error for SDL_RenderFill.
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2009-05-23 |
Sam Lantinga |
indent
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2009-08-06 |
Jiang Jiang |
Further polish API, fix crash in test program.
gsoc2009_IME
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2009-08-06 |
Jiang Jiang |
Update API, first step: make it build
gsoc2009_IME
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2009-06-26 |
Jiang Jiang |
Basic text input API
gsoc2009_IME
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2009-03-24 |
Sam Lantinga |
Date: Sun, 22 Mar 2009 12:52:29 +0000
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2009-03-15 |
Sam Lantinga |
Fixed return value for SDL_CreateRenderer()
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2009-02-09 |
Sam Lantinga |
Added test program for SDL_CreateWindowFrom()
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2009-01-12 |
Couriersud |
Fix third party "-Wall -Werror" builds
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2009-01-12 |
Sam Lantinga |
Added an API to enable/disable the screen saver.
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2009-01-04 |
Sam Lantinga |
indent
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2009-01-02 |
Sam Lantinga |
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
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2009-01-02 |
Sam Lantinga |
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
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2008-12-22 |
Sam Lantinga |
typo fix
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2008-12-21 |
Sam Lantinga |
Added RenderPiont() API
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2008-12-20 |
Sam Lantinga |
Minor corrections
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2008-12-20 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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2008-12-08 |
Sam Lantinga |
Updated copyright date
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2008-09-02 |
Holmes Futrell |
Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr
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2008-07-18 |
Holmes Futrell |
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
gsoc2008_iphone
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2007-09-10 |
Sam Lantinga |
Split out the SDL_rect and SDL_surface functions into their own headers.
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2007-08-18 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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2007-08-18 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
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2007-08-11 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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2007-07-22 |
Sam Lantinga |
Fixed bug #467
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2007-06-20 |
Bob Pendleton |
Added a WindowID to the user event and cleaned up a little bit of formating
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2007-06-14 |
Sam Lantinga |
make indent
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2007-04-04 |
Ryan C. Gordon |
Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.
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2006-08-28 |
Sam Lantinga |
Cleanup for the last checkin
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2006-08-28 |
Sam Lantinga |
Added source color and alpha modulation support.
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2006-08-06 |
Sam Lantinga |
Clarified the difference between render drivers and render contexts
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2006-08-05 |
Sam Lantinga |
Updated header documentation
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2006-08-05 |
Sam Lantinga |
In general, fill in pointers to structures, rather than return them.
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2006-08-05 |
Sam Lantinga |
Removed old function
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2006-08-05 |
Sam Lantinga |
SDL constants are all uppercase.
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2006-08-02 |
Sam Lantinga |
Added SDL_GetCurrentVideoDisplay()
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2006-07-29 |
Sam Lantinga |
Simplified driver window creation code.
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2006-07-25 |
Sam Lantinga |
Implemented OpenGL support on Mac OS X
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2006-07-22 |
Sam Lantinga |
Added SDL_GL_ExtensionSupported()
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2006-07-22 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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2006-07-16 |
Sam Lantinga |
Setting up the OpenGL support
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2006-07-15 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
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2006-07-12 |
Sam Lantinga |
Solved the performance problems by introducing the concept of a single-buffered
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2006-07-10 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-04-27 |
Sam Lantinga |
Implemented bug #5
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2006-04-27 |
Sam Lantinga |
Implemented bug #2, 117:
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2006-07-10 |
Sam Lantinga |
SDL_Rect now uses int for position and size.
SDL-1.3
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2006-07-09 |
Sam Lantinga |
The general code handles restoring video mode/gamma/etc. when the window loses focus.
SDL-1.3
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2006-07-09 |
Sam Lantinga |
Implemented gamma correction on Windows.
SDL-1.3
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2006-07-07 |
Sam Lantinga |
Fixed compile problems with new OpenGL API.
SDL-1.3
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2006-07-07 |
Sam Lantinga |
Started on the OpenGL API revamp.
SDL-1.3
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2006-07-07 |
Sam Lantinga |
Implemented Win32 video mode support
SDL-1.3
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2006-07-06 |
Sam Lantinga |
Proof of concept done - Win32 GDI implementation mostly complete.
SDL-1.3
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2006-06-30 |
Sam Lantinga |
Added a userdata parameter for event filters.
SDL-1.3
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2006-06-30 |
Sam Lantinga |
Cleaned up a bunch of warnings, started adding Win32 event support
SDL-1.3
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