log include/SDL_video.h @ 3399:f96615051c8c

age author description
2009-08-02 Sam Lantinga Clarified API documentation
2009-07-07 Sam Lantinga Documentation fix fix
2009-07-06 Bob Pendleton Documentation fix.
2009-07-02 Bob Pendleton Another documentation fix, Thanks to Mason Wheeler for finding these.
2009-07-02 Bob Pendleton Documentation fix.
2009-06-30 Bob Pendleton Corrected documentation error for SDL_RenderFill.
2009-05-23 Sam Lantinga indent
2009-08-06 Jiang Jiang Further polish API, fix crash in test program. gsoc2009_IME
2009-08-06 Jiang Jiang Update API, first step: make it build gsoc2009_IME
2009-06-26 Jiang Jiang Basic text input API gsoc2009_IME
2009-03-24 Sam Lantinga Date: Sun, 22 Mar 2009 12:52:29 +0000
2009-03-15 Sam Lantinga Fixed return value for SDL_CreateRenderer()
2009-02-09 Sam Lantinga Added test program for SDL_CreateWindowFrom()
2009-01-12 Couriersud Fix third party "-Wall -Werror" builds
2009-01-12 Sam Lantinga Added an API to enable/disable the screen saver.
2009-01-04 Sam Lantinga indent
2009-01-02 Sam Lantinga Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
2009-01-02 Sam Lantinga The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
2008-12-22 Sam Lantinga typo fix
2008-12-21 Sam Lantinga Added RenderPiont() API
2008-12-20 Sam Lantinga Minor corrections
2008-12-20 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
2008-12-08 Sam Lantinga Updated copyright date
2008-09-02 Holmes Futrell Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr
2008-07-18 Holmes Futrell Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance. gsoc2008_iphone
2007-09-10 Sam Lantinga Split out the SDL_rect and SDL_surface functions into their own headers.
2007-08-18 Sam Lantinga Okay, still some bugs, but everything builds again...
2007-08-18 Sam Lantinga More work in progress integrating SDL_Surface and the new SDL_Texture API
2007-08-11 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
2007-07-22 Sam Lantinga Fixed bug #467
2007-06-20 Bob Pendleton Added a WindowID to the user event and cleaned up a little bit of formating
2007-06-14 Sam Lantinga make indent
2007-04-04 Ryan C. Gordon Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.
2006-08-28 Sam Lantinga Cleanup for the last checkin
2006-08-28 Sam Lantinga Added source color and alpha modulation support.
2006-08-06 Sam Lantinga Clarified the difference between render drivers and render contexts
2006-08-05 Sam Lantinga Updated header documentation
2006-08-05 Sam Lantinga In general, fill in pointers to structures, rather than return them.
2006-08-05 Sam Lantinga Removed old function
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-08-02 Sam Lantinga Added SDL_GetCurrentVideoDisplay()
2006-07-29 Sam Lantinga Simplified driver window creation code.
2006-07-25 Sam Lantinga Implemented OpenGL support on Mac OS X
2006-07-22 Sam Lantinga Added SDL_GL_ExtensionSupported()
2006-07-22 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-16 Sam Lantinga Setting up the OpenGL support
2006-07-15 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
2006-07-12 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-04-27 Sam Lantinga Implemented bug #5
2006-04-27 Sam Lantinga Implemented bug #2, 117:
2006-07-10 Sam Lantinga SDL_Rect now uses int for position and size. SDL-1.3
2006-07-09 Sam Lantinga The general code handles restoring video mode/gamma/etc. when the window loses focus. SDL-1.3
2006-07-09 Sam Lantinga Implemented gamma correction on Windows. SDL-1.3
2006-07-07 Sam Lantinga Fixed compile problems with new OpenGL API. SDL-1.3
2006-07-07 Sam Lantinga Started on the OpenGL API revamp. SDL-1.3
2006-07-07 Sam Lantinga Implemented Win32 video mode support SDL-1.3
2006-07-06 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3
2006-06-30 Sam Lantinga Added a userdata parameter for event filters. SDL-1.3
2006-06-30 Sam Lantinga Cleaned up a bunch of warnings, started adding Win32 event support SDL-1.3