log src/video/win32/SDL_gdirender.c @ 3697:f7b03b6838cb

age author description
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Thu, 24 Dec 2009 19:18:05 +0000 Sam Lantinga Updated to compile on Windows
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Mon, 07 Dec 2009 10:08:24 +0000 Sam Lantinga Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
Mon, 07 Dec 2009 09:44:55 +0000 Sam Lantinga Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
Fri, 04 Dec 2009 08:45:08 +0000 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
Sat, 23 May 2009 22:41:08 +0000 Sam Lantinga indent
Mon, 23 Mar 2009 05:35:21 +0000 Sam Lantinga Date: Thu, 05 Feb 2009 18:07:35 +0100
Sun, 08 Feb 2009 15:35:06 +0000 Sam Lantinga Oh, Polyline() uses a pen, not a brush. Doh! :)
Sat, 07 Feb 2009 18:03:46 +0000 Sam Lantinga indent
Sat, 07 Feb 2009 17:56:08 +0000 Sam Lantinga Fixed alpha blending textures with the GDI renderer
Tue, 30 Dec 2008 17:02:06 +0000 Sam Lantinga indent
Tue, 30 Dec 2008 07:14:11 +0000 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
Tue, 30 Dec 2008 04:38:39 +0000 Sam Lantinga In theory this implements GDI rendering, but it doesn't work for some reason.
Thu, 25 Dec 2008 05:16:18 +0000 Sam Lantinga Fixed compiling Windows renderers. Lines and points will be implemented later.