Sun, 24 Jan 2010 20:21:51 +0000 |
Sam Lantinga |
Added magic to detect already freed or otherwise invalid windows and textures.
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Sun, 24 Jan 2010 19:47:17 +0000 |
Sam Lantinga |
Fixed bug #916
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Fri, 22 Jan 2010 16:17:11 +0000 |
Sam Lantinga |
update window prev links
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Fri, 22 Jan 2010 15:55:20 +0000 |
Sam Lantinga |
Fixed infinite loop at shutdown - update texture prev links
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Thu, 21 Jan 2010 07:10:22 +0000 |
Sam Lantinga |
Fixed compile warning
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Tue, 19 Jan 2010 07:28:51 +0000 |
Sam Lantinga |
From: Jjgod Jiang
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Mon, 18 Jan 2010 14:27:30 +0000 |
Sam Lantinga |
Fixed bug #930
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Wed, 30 Dec 2009 19:10:41 +0000 |
Sam Lantinga |
Removed in the interest of actually finishing 1.3. :)
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Thu, 24 Dec 2009 19:18:05 +0000 |
Sam Lantinga |
Updated to compile on Windows
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Wed, 23 Dec 2009 01:55:00 +0000 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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Tue, 15 Dec 2009 20:53:09 +0000 |
Sam Lantinga |
Default to allow either accelerated or not
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Tue, 15 Dec 2009 20:36:31 +0000 |
Sam Lantinga |
OpenGL hardware acceleration defaults on
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Fri, 11 Dec 2009 09:13:51 +0000 |
Sam Lantinga |
Fixed constness in RenderRects() parameter
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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