Mercurial > sdl-ios-xcode
log src/video/SDL_sysvideo.h @ 3695:f6a8be3fefa0
age | author | description |
---|---|---|
Sun, 24 Jan 2010 20:21:51 +0000 | Sam Lantinga | Added magic to detect already freed or otherwise invalid windows and textures. |
Thu, 21 Jan 2010 06:21:52 +0000 | Sam Lantinga | Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. |
Mon, 18 Jan 2010 14:27:30 +0000 | Sam Lantinga | Fixed bug #930 |
Wed, 23 Dec 2009 01:55:00 +0000 | Sam Lantinga | Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. |
Wed, 09 Dec 2009 15:56:56 +0000 | Sam Lantinga | Added interfaces for batch drawing of points, lines and rects: |
Sun, 06 Dec 2009 08:03:38 +0000 | Sam Lantinga | Added an API function to query geometry of multiple monitors: |
Thu, 03 Dec 2009 08:33:39 +0000 | Sam Lantinga | Fixed mouse events for fullscreen windows on Mac OS X |
Wed, 02 Dec 2009 07:38:28 +0000 | Sam Lantinga | On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen. |