log test/testsprite2.c @ 3596:f638ded38b8a

age author description
Wed, 23 Dec 2009 01:55:00 +0000 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Mon, 14 Dec 2009 23:29:37 +0000 Sam Lantinga The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Sun, 20 Sep 2009 23:09:30 +0000 Sam Lantinga Fall back to opaque sprite if no formats with alpha are supported.
Sat, 19 Sep 2009 05:45:49 +0000 Sam Lantinga More test coverage
Sat, 19 Sep 2009 05:43:15 +0000 Sam Lantinga Added more tests for the different primitive types
Sat, 19 Sep 2009 05:12:26 +0000 Sam Lantinga Fixed bug #783
Wed, 10 Jun 2009 13:34:20 +0000 Sam Lantinga indent
Wed, 10 Jun 2009 05:54:19 +0000 Mike Gorchak Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
Sat, 20 Dec 2008 12:00:00 +0000 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
Fri, 05 Dec 2008 07:01:12 +0000 Sam Lantinga minor bug
Tue, 25 Nov 2008 02:21:53 +0000 Sam Lantinga indent
Tue, 25 Nov 2008 00:29:44 +0000 Sam Lantinga Fixed Direct3D rendering
Sat, 11 Aug 2007 20:54:31 +0000 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
Mon, 28 Aug 2006 03:17:39 +0000 Sam Lantinga Added source color and alpha modulation support.
Sat, 05 Aug 2006 17:09:42 +0000 Sam Lantinga SDL constants are all uppercase.
Wed, 19 Jul 2006 05:45:42 +0000 Sam Lantinga Implemented scaling in the D3D renderer
Wed, 19 Jul 2006 05:03:21 +0000 Sam Lantinga Implemented blend modes in the D3D renderer
Wed, 19 Jul 2006 04:24:41 +0000 Sam Lantinga Implemented multi-window OpenGL program with test framework.
Tue, 18 Jul 2006 07:49:51 +0000 Sam Lantinga Added a test program framework for easy initialization.
Sat, 15 Jul 2006 09:46:36 +0000 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
Fri, 14 Jul 2006 07:41:16 +0000 Sam Lantinga Yay! D3D renderer works!
Fri, 14 Jul 2006 06:40:53 +0000 Sam Lantinga More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.