2009-11-16 |
Sam Lantinga |
Fixed memory corruption in SW_RenderReadPixels()
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2009-11-15 |
Sam Lantinga |
Added a utility function to convert blocks of pixels
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2009-04-03 |
Sam Lantinga |
Added SDL_GetColorKey()
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2009-01-10 |
Sam Lantinga |
Reverted Bob's indent checkin
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2009-01-09 |
Bob Pendleton |
I ran a global "make indent" it modified the following files.
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2008-12-20 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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2008-12-08 |
Sam Lantinga |
Updated copyright date
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2008-12-07 |
Sam Lantinga |
Fixed picking blit function when RLE fails
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2008-12-02 |
Sam Lantinga |
Added slow but complete blit fallback
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2008-11-29 |
Sam Lantinga |
The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
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2008-11-25 |
Sam Lantinga |
It turns out both the software and the OpenGL renderer had the same problem.
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2008-11-25 |
Sam Lantinga |
indent
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2008-11-25 |
Sam Lantinga |
Fixed bug with converting colorkey surface to texture
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2008-08-27 |
Darren Alton |
Clean up.
gsoc2008_nds
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2008-03-14 |
Bob Pendleton |
ran make indent
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2008-03-14 |
Bob Pendleton |
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
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2007-08-18 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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2007-08-18 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
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2007-08-17 |
Sam Lantinga |
indent
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2007-08-17 |
Sam Lantinga |
Moved the colorkey and per-surface alpha into the blit info,
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2007-08-16 |
Sam Lantinga |
Added notes on the next steps for SDL 1.3
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2007-08-16 |
Sam Lantinga |
SSE and MMX intrinsics work with Visual Studio now...
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2007-08-16 |
Sam Lantinga |
Added SSE and MMX optimization for SDL_FillRect()
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2007-08-13 |
Sam Lantinga |
Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
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2007-08-12 |
Sam Lantinga |
indent
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2007-08-12 |
Sam Lantinga |
Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
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2007-08-11 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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2006-07-22 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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2006-07-10 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 |
Sam Lantinga |
SDL_Rect now uses int for position and size.
SDL-1.3
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