log src/video/SDL_surface.c @ 3539:f2846bf19360

age author description
2009-11-16 Sam Lantinga Fixed memory corruption in SW_RenderReadPixels()
2009-11-15 Sam Lantinga Added a utility function to convert blocks of pixels
2009-04-03 Sam Lantinga Added SDL_GetColorKey()
2009-01-10 Sam Lantinga Reverted Bob's indent checkin
2009-01-09 Bob Pendleton I ran a global "make indent" it modified the following files.
2008-12-20 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
2008-12-08 Sam Lantinga Updated copyright date
2008-12-07 Sam Lantinga Fixed picking blit function when RLE fails
2008-12-02 Sam Lantinga Added slow but complete blit fallback
2008-11-29 Sam Lantinga The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
2008-11-25 Sam Lantinga It turns out both the software and the OpenGL renderer had the same problem.
2008-11-25 Sam Lantinga indent
2008-11-25 Sam Lantinga Fixed bug with converting colorkey surface to texture
2008-08-27 Darren Alton Clean up. gsoc2008_nds
2008-03-14 Bob Pendleton ran make indent
2008-03-14 Bob Pendleton re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
2007-08-18 Sam Lantinga Okay, still some bugs, but everything builds again...
2007-08-18 Sam Lantinga More work in progress integrating SDL_Surface and the new SDL_Texture API
2007-08-17 Sam Lantinga indent
2007-08-17 Sam Lantinga Moved the colorkey and per-surface alpha into the blit info,
2007-08-16 Sam Lantinga Added notes on the next steps for SDL 1.3
2007-08-16 Sam Lantinga SSE and MMX intrinsics work with Visual Studio now...
2007-08-16 Sam Lantinga Added SSE and MMX optimization for SDL_FillRect()
2007-08-13 Sam Lantinga Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
2007-08-12 Sam Lantinga indent
2007-08-12 Sam Lantinga Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
2007-08-11 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
2006-07-22 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 Sam Lantinga SDL_Rect now uses int for position and size. SDL-1.3