log src/video/SDL_video.c @ 4031:f0b8bbaf8de5 SDL-1.2

age author description
Tue, 03 Jul 2007 09:39:09 +0000 Sam Lantinga Fixed bug #398 SDL-1.2
Mon, 25 Jun 2007 00:50:20 +0000 Sam Lantinga Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) SDL-1.2
Sun, 29 Oct 2006 03:58:27 +0000 Ryan C. Gordon Removed broken AmigaOS support. SDL-1.2
Sun, 01 Oct 2006 02:30:03 +0000 Sam Lantinga backport from 1.3 SDL-1.2
Mon, 01 Feb 2010 01:19:37 +0000 Sam Lantinga Fixed showing and hiding fullscreen windows
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Sun, 24 Jan 2010 20:21:51 +0000 Sam Lantinga Added magic to detect already freed or otherwise invalid windows and textures.
Sun, 24 Jan 2010 19:47:17 +0000 Sam Lantinga Fixed bug #916
Fri, 22 Jan 2010 16:17:11 +0000 Sam Lantinga update window prev links
Fri, 22 Jan 2010 15:55:20 +0000 Sam Lantinga Fixed infinite loop at shutdown - update texture prev links
Thu, 21 Jan 2010 07:10:22 +0000 Sam Lantinga Fixed compile warning
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Tue, 19 Jan 2010 07:28:51 +0000 Sam Lantinga From: Jjgod Jiang
Mon, 18 Jan 2010 14:27:30 +0000 Sam Lantinga Fixed bug #930
Wed, 30 Dec 2009 19:10:41 +0000 Sam Lantinga Removed in the interest of actually finishing 1.3. :)
Thu, 24 Dec 2009 19:18:05 +0000 Sam Lantinga Updated to compile on Windows
Wed, 23 Dec 2009 01:55:00 +0000 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Tue, 15 Dec 2009 20:53:09 +0000 Sam Lantinga Default to allow either accelerated or not
Tue, 15 Dec 2009 20:36:31 +0000 Sam Lantinga OpenGL hardware acceleration defaults on
Fri, 11 Dec 2009 09:13:51 +0000 Sam Lantinga Fixed constness in RenderRects() parameter
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Sun, 06 Dec 2009 08:03:38 +0000 Sam Lantinga Added an API function to query geometry of multiple monitors:
Sat, 05 Dec 2009 22:13:36 +0000 Sam Lantinga Fixed compiler warnings
Thu, 03 Dec 2009 08:33:39 +0000 Sam Lantinga Fixed mouse events for fullscreen windows on Mac OS X
Thu, 03 Dec 2009 05:05:26 +0000 Sam Lantinga Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
Wed, 02 Dec 2009 07:42:10 +0000 Sam Lantinga If we're fullscreen on a single-head system and lose focus, minimize
Wed, 02 Dec 2009 07:38:28 +0000 Sam Lantinga On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
Tue, 01 Dec 2009 09:04:28 +0000 Sam Lantinga Explicitly clear fullscreen status rather than relying on the window focus behavior.
Tue, 01 Dec 2009 08:56:12 +0000 Sam Lantinga Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
Tue, 01 Dec 2009 06:15:10 +0000 Sam Lantinga Removed a little redundancy in the naming
Tue, 01 Dec 2009 05:57:15 +0000 Sam Lantinga Work in progress on multi-display support:
Tue, 24 Nov 2009 19:28:27 +0000 Mike Gorchak Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.
Tue, 24 Nov 2009 16:43:18 +0000 Sam Lantinga Fixed bug #771
Tue, 24 Nov 2009 04:59:50 +0000 Sam Lantinga Fixed bug #891
Tue, 24 Nov 2009 04:48:12 +0000 Sam Lantinga Mason Wheeler to sdl
Wed, 18 Nov 2009 09:17:29 +0000 Sam Lantinga Don't add the OpenGL renderers for drivers that don't support OpenGL
Wed, 18 Nov 2009 08:54:13 +0000 Sam Lantinga If we explicitly request a driver, try to initialize it.
Mon, 16 Nov 2009 07:13:07 +0000 Sam Lantinga You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Mon, 09 Nov 2009 05:20:11 +0000 Sam Lantinga Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sun, 08 Nov 2009 04:21:59 +0000 Sam Lantinga Fixed compile warning
Sun, 08 Nov 2009 04:16:42 +0000 Sam Lantinga Skip renderers that fail to initialize
Wed, 28 Oct 2009 06:04:07 +0000 Sam Lantinga Automatically initialize the video system and create a renderer to simplify use.
Sat, 03 Oct 2009 16:23:16 +0000 Sam Lantinga [SDL] Bad math in SDL_RenderCopy
Sat, 26 Sep 2009 10:22:35 +0000 Sam Lantinga Fixed bug #766
Sat, 26 Sep 2009 10:17:49 +0000 Sam Lantinga Fixed bug #764
Sat, 26 Sep 2009 10:13:44 +0000 Sam Lantinga Fixed bug #761
Sun, 20 Sep 2009 04:15:19 +0000 Sam Lantinga Removed outdated Atari support
Sat, 19 Sep 2009 13:29:40 +0000 Sam Lantinga Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
Sat, 19 Sep 2009 07:30:29 +0000 Sam Lantinga Removed outdated VGL support
Sat, 19 Sep 2009 07:28:59 +0000 Sam Lantinga Removed outdated wscons support
Sat, 19 Sep 2009 07:26:51 +0000 Sam Lantinga Removed outdated Nano-X support
Sat, 19 Sep 2009 07:21:22 +0000 Sam Lantinga Removed outdated Dreamcast support
Sat, 19 Sep 2009 06:43:45 +0000 Sam Lantinga Removed outdated OS/2 support
Sat, 19 Sep 2009 06:24:07 +0000 Sam Lantinga Removed outdated iPodLinux support
Mon, 07 Sep 2009 04:51:29 +0000 Sam Lantinga Merged Martin's code changes from Google Summer of Code 2009
Fri, 12 Jun 2009 08:41:48 +0000 Sam Lantinga Fixed some compile errors and warnings under Visual C++
Wed, 10 Jun 2009 13:34:20 +0000 Sam Lantinga indent
Tue, 09 Jun 2009 08:56:43 +0000 Mike Gorchak 1. SDL_CreateTextureFromSurface() now tries to find surface's pixel format.
Sun, 07 Jun 2009 02:45:55 +0000 Sam Lantinga indent
Fri, 05 Jun 2009 07:35:06 +0000 Mike Gorchak Best pixel formats with alpha search code has been added to function which converts surface to texture with enabled color keys. Now "testsprite2 --renderer opengl_es" works fine with all pixel formats with alpha. This affects other renderers too.
Wed, 03 Jun 2009 04:37:27 +0000 Sam Lantinga Von: Thomas Zimmermann
Sun, 31 May 2009 11:53:12 +0000 Sam Lantinga OpenPandora support added by David Carré
Fri, 29 May 2009 09:50:21 +0000 Martin Lowinski Added ps3 video driver based on the dummy driver. gsoc2009_ps3
Sat, 23 May 2009 22:41:08 +0000 Sam Lantinga indent
Thu, 06 Aug 2009 08:59:53 +0000 Jiang Jiang Further polish API, fix crash in test program. gsoc2009_IME
Thu, 06 Aug 2009 08:56:48 +0000 Jiang Jiang Update API, first step: make it build gsoc2009_IME
Fri, 26 Jun 2009 10:37:57 +0000 Jiang Jiang Basic text input API gsoc2009_IME
Tue, 24 Mar 2009 10:43:53 +0000 Sam Lantinga Date: Sun, 22 Mar 2009 12:52:29 +0000
Tue, 24 Mar 2009 10:33:12 +0000 Sam Lantinga Date: Mon, 23 Mar 2009 09:17:24 +0200
Tue, 17 Mar 2009 03:24:22 +0000 Sam Lantinga Date: Thu, 12 Mar 2009 15:14:38 +0200
Sun, 15 Mar 2009 15:50:18 +0000 Sam Lantinga Fixed return value for SDL_CreateRenderer()
Tue, 03 Mar 2009 04:21:51 +0000 Sam Lantinga Date: Mon, 2 Mar 2009 16:27:42 +0200
Mon, 09 Feb 2009 06:15:06 +0000 Sam Lantinga Throw a FIXME in there, we'll need to take care of this later.
Mon, 09 Feb 2009 05:32:12 +0000 Sam Lantinga Added test program for SDL_CreateWindowFrom()
Fri, 30 Jan 2009 06:40:16 +0000 Sam Lantinga When creating a software texture, synchronize the surface with the texture.
Mon, 12 Jan 2009 08:23:47 +0000 Sam Lantinga Re-enable the screensaver at exit, just in case it's needed...
Mon, 12 Jan 2009 06:19:05 +0000 Sam Lantinga Added an API to enable/disable the screen saver.
Sun, 04 Jan 2009 23:48:23 +0000 Sam Lantinga Fixed missing include for SDL_INIT_EVENTTHREAD
Sun, 04 Jan 2009 05:41:52 +0000 Sam Lantinga Fixed some dependency issues with SDL_revision.h
Fri, 02 Jan 2009 17:39:48 +0000 Sam Lantinga Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
Wed, 31 Dec 2008 07:11:53 +0000 Sam Lantinga Fixed logic problem with SDL_RestoreWindow()
Tue, 30 Dec 2008 07:15:46 +0000 Sam Lantinga Fixed missing return value
Tue, 30 Dec 2008 07:14:11 +0000 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
Thu, 25 Dec 2008 05:11:29 +0000 Sam Lantinga Updated to build on Windows
Tue, 23 Dec 2008 04:51:36 +0000 Sam Lantinga Fixed clipping source rect to match destination rect clipping
Tue, 23 Dec 2008 02:38:28 +0000 Sam Lantinga Fixed argument order to the line clipping routine
Tue, 23 Dec 2008 02:23:18 +0000 Sam Lantinga Added line clipping
Tue, 23 Dec 2008 01:28:06 +0000 Sam Lantinga Added clipping for render copy
Sun, 21 Dec 2008 17:39:41 +0000 Sam Lantinga Added RenderPiont() API
Sat, 20 Dec 2008 12:32:25 +0000 Sam Lantinga indent
Sat, 20 Dec 2008 12:00:00 +0000 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
Wed, 17 Dec 2008 07:19:55 +0000 Sam Lantinga indent
Wed, 17 Dec 2008 07:17:54 +0000 Sam Lantinga * Implemented X11 fullscreen input grab
Sat, 13 Dec 2008 13:30:11 +0000 Sam Lantinga Whoops, the X11 driver doesn't support fullscreen modes (yet)
Mon, 08 Dec 2008 00:52:12 +0000 Sam Lantinga Date: Sun, 07 Dec 2008 13:35:23 +0100
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Sun, 07 Dec 2008 21:53:28 +0000 Sam Lantinga There's no reason to add extra code to notify the mice of window size changes.
Mon, 01 Dec 2008 00:07:45 +0000 Sam Lantinga indent
Sun, 30 Nov 2008 21:58:23 +0000 Sam Lantinga Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
Tue, 25 Nov 2008 20:06:27 +0000 Sam Lantinga Fixed bug #605, per Martin's suggestion
Tue, 25 Nov 2008 05:29:14 +0000 Sam Lantinga It turns out both the software and the OpenGL renderer had the same problem.
Tue, 25 Nov 2008 02:21:53 +0000 Sam Lantinga indent
Tue, 25 Nov 2008 02:12:19 +0000 Sam Lantinga Fixed bug with converting colorkey surface to texture
Mon, 15 Sep 2008 04:32:36 +0000 Sam Lantinga indent
Tue, 02 Sep 2008 20:19:45 +0000 Holmes Futrell Added support for OpenGL ES renderer
Tue, 02 Sep 2008 20:11:06 +0000 Holmes Futrell Ran GNU indent on file
Tue, 02 Sep 2008 20:05:33 +0000 Holmes Futrell Rolling back changes to revision 4071 ... made some mistakes, will try merging work again.
Tue, 02 Sep 2008 02:27:06 +0000 Holmes Futrell Added OpenGL ES support
Wed, 27 Aug 2008 15:10:03 +0000 Sam Lantinga Final merge of Google Summer of Code 2008 work...
Tue, 10 Jun 2008 06:45:39 +0000 Darren Alton First commit. Added header configs for DS as well as a Makefile. Initial work on framebuffer video driver, currently not functioning as desired. gsoc2008_nds
Sun, 20 Jul 2008 21:34:04 +0000 Edgar Simo Synced with trunk. gsoc2008_force_feedback
Fri, 18 Jul 2008 18:46:11 +0000 Holmes Futrell Fixed typo gsoc2008_iphone
Thu, 17 Jul 2008 23:07:58 +0000 Holmes Futrell Added support for OpenGL ES and UIKit Video Driver: gsoc2008_iphone
Fri, 14 Mar 2008 18:17:49 +0000 Bob Pendleton re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Fri, 07 Mar 2008 17:20:37 +0000 Bob Pendleton more valgrind errors fixed. Plus I ran make indent which changed a few files.
Sat, 18 Aug 2007 05:39:09 +0000 Sam Lantinga Okay, still some bugs, but everything builds again...
Sat, 18 Aug 2007 01:44:21 +0000 Sam Lantinga More work in progress integrating SDL_Surface and the new SDL_Texture API
Fri, 17 Aug 2007 00:54:53 +0000 Sam Lantinga Moved the colorkey and per-surface alpha into the blit info,
Wed, 15 Aug 2007 03:52:31 +0000 Sam Lantinga Optimization suggested by Ryan:
Sat, 11 Aug 2007 20:54:31 +0000 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
Tue, 19 Jun 2007 05:53:56 +0000 Sam Lantinga Fixes for compiling with Visual C++ 8.0 Express Edition
Thu, 14 Jun 2007 06:32:36 +0000 Sam Lantinga Fixed running on Windows under VMware
Wed, 29 Nov 2006 10:22:59 +0000 Ryan C. Gordon Logic error in SDL_video.c (used bitwise OR instead of logical OR).
Sun, 29 Oct 2006 04:09:17 +0000 Ryan C. Gordon Removed AmigaOS code for 1.3 branch.
Sun, 01 Oct 2006 02:28:41 +0000 Sam Lantinga Replaced strncmp for SDL_VIDEODRIVER test with strcasecmp
Mon, 28 Aug 2006 03:17:39 +0000 Sam Lantinga Added source color and alpha modulation support.
Thu, 10 Aug 2006 15:15:06 +0000 Sam Lantinga The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)
Thu, 10 Aug 2006 14:54:23 +0000 Sam Lantinga MacOS Classic is no longer supported.
Thu, 10 Aug 2006 14:35:42 +0000 Sam Lantinga David Hedbor is no longer maintaining the Qtopia code.
Sun, 06 Aug 2006 04:39:13 +0000 Sam Lantinga Allow the render context to do necessary work when the video mode changes.
Sun, 06 Aug 2006 00:09:04 +0000 Sam Lantinga Clarified the difference between render drivers and render contexts
Sat, 05 Aug 2006 22:34:23 +0000 Sam Lantinga In general, fill in pointers to structures, rather than return them.
Sat, 05 Aug 2006 17:09:42 +0000 Sam Lantinga SDL constants are all uppercase.
Wed, 02 Aug 2006 03:20:52 +0000 Sam Lantinga Added SDL_GetCurrentVideoDisplay()
Sat, 29 Jul 2006 21:51:00 +0000 Sam Lantinga Simplified driver window creation code.
Fri, 28 Jul 2006 08:43:17 +0000 Sam Lantinga Implemented X11 OpenGL support.
Wed, 26 Jul 2006 03:55:56 +0000 Sam Lantinga PicoGUI is no longer maintained by the author.
Wed, 26 Jul 2006 03:24:27 +0000 Sam Lantinga The AAlib driver is fun, but not worth rewriting for SDL 1.3
Wed, 26 Jul 2006 03:12:05 +0000 Sam Lantinga Hopefully glSDL has been superceded by the OpenGL render driver.
Wed, 26 Jul 2006 03:08:25 +0000 Sam Lantinga More DGA removal
Tue, 25 Jul 2006 07:14:40 +0000 Sam Lantinga Actually use the function we took the trouble to get the pointer for.
Tue, 25 Jul 2006 06:22:42 +0000 Sam Lantinga Implemented OpenGL support on Mac OS X
Mon, 24 Jul 2006 05:03:02 +0000 Sam Lantinga Implemented Cocoa window support
Sun, 23 Jul 2006 09:11:10 +0000 Sam Lantinga The Mac OS X Cocoa video driver is under construction...
Sun, 23 Jul 2006 00:55:25 +0000 Sam Lantinga Fixed compiler warnings
Sun, 23 Jul 2006 00:19:12 +0000 Sam Lantinga Fixed crash with multiple windows
Sat, 22 Jul 2006 21:58:17 +0000 Sam Lantinga Added SDL_GL_ExtensionSupported()
Sat, 22 Jul 2006 21:02:57 +0000 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sat, 22 Jul 2006 19:51:48 +0000 Sam Lantinga Switch OpenGL contexts when switching render contexts.
Sat, 22 Jul 2006 08:33:18 +0000 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Wed, 19 Jul 2006 08:46:57 +0000 Sam Lantinga Fixed to compile while the OpenGL renderer is under construction
Wed, 19 Jul 2006 07:18:45 +0000 Sam Lantinga Starting on the OpenGL renderer...
Mon, 17 Jul 2006 06:47:33 +0000 Sam Lantinga Implemented Windows OpenGL support
Sun, 16 Jul 2006 09:34:01 +0000 Sam Lantinga Setting up the OpenGL support
Sat, 15 Jul 2006 19:30:18 +0000 Sam Lantinga Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Sat, 15 Jul 2006 09:46:36 +0000 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
Fri, 14 Jul 2006 08:22:45 +0000 Sam Lantinga Prefer the D3D renderer over GDI, at least for testing.
Wed, 12 Jul 2006 06:39:26 +0000 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Thu, 27 Apr 2006 08:39:51 +0000 Sam Lantinga Implemented bug #5
Thu, 27 Apr 2006 07:59:16 +0000 Sam Lantinga Implemented bug #2, 117:
Mon, 10 Jul 2006 07:34:50 +0000 Sam Lantinga SDL_Rect now uses int for position and size. SDL-1.3
Sun, 09 Jul 2006 18:09:16 +0000 Sam Lantinga The general code handles restoring video mode/gamma/etc. when the window loses focus. SDL-1.3
Sun, 09 Jul 2006 09:02:26 +0000 Sam Lantinga Implemented gamma correction on Windows. SDL-1.3
Fri, 07 Jul 2006 10:39:33 +0000 Sam Lantinga Fixed compile problems with new OpenGL API. SDL-1.3
Fri, 07 Jul 2006 08:05:39 +0000 Sam Lantinga Implemented Win32 video mode support SDL-1.3
Thu, 06 Jul 2006 07:17:11 +0000 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3
Fri, 30 Jun 2006 05:42:49 +0000 Sam Lantinga Cleaned up a bunch of warnings, started adding Win32 event support SDL-1.3
Wed, 28 Jun 2006 08:12:07 +0000 Sam Lantinga You can now create multiple windows on Win32 SDL-1.3
Mon, 26 Jun 2006 13:56:56 +0000 Sam Lantinga Started framework for Windows video driver SDL-1.3
Sat, 24 Jun 2006 17:01:29 +0000 Sam Lantinga Passing NULL to SDL_SetDisplayMode() will set the desktop mode. SDL-1.3
Sat, 24 Jun 2006 16:51:01 +0000 Sam Lantinga Added a multi-window version of testsprite using the new API. SDL-1.3
Sun, 18 Jun 2006 06:35:41 +0000 Sam Lantinga Software YUV texture support in progress... SDL-1.3
Sat, 17 Jun 2006 06:45:14 +0000 Sam Lantinga Finished palettized display handling. SDL-1.3
Fri, 16 Jun 2006 06:00:31 +0000 Sam Lantinga Default palette entries to white, instead of black. SDL-1.3
Thu, 15 Jun 2006 07:07:07 +0000 Sam Lantinga Working on paletted display and texture support (two different issues) SDL-1.3
Wed, 14 Jun 2006 08:41:13 +0000 Sam Lantinga Dummy video driver works again in high color video modes. Yay! SDL-1.3
Wed, 14 Jun 2006 06:26:35 +0000 Sam Lantinga More compile fixes SDL-1.3
Wed, 14 Jun 2006 06:14:26 +0000 Sam Lantinga SDL_SetVideoMode() compiles now... SDL-1.3
Tue, 13 Jun 2006 04:37:45 +0000 Sam Lantinga Added new style dummy renderer SDL-1.3
Mon, 12 Jun 2006 09:10:06 +0000 Sam Lantinga Adding software renderer implementation SDL-1.3
Fri, 09 Jun 2006 07:06:12 +0000 Sam Lantinga Updated SDL_Surface code for software-only access, fixed some build errors SDL-1.3
Wed, 07 Jun 2006 16:10:28 +0000 Sam Lantinga Work in progress. :) SDL-1.3
Mon, 29 May 2006 05:08:33 +0000 Sam Lantinga The test programs compile again. SDL-1.3
Mon, 29 May 2006 04:04:35 +0000 Sam Lantinga more tweaking indent options SDL-1.3
Mon, 29 May 2006 03:53:21 +0000 Sam Lantinga Implemented many compatibility functions SDL-1.3
Sun, 28 May 2006 21:56:07 +0000 Sam Lantinga The dummy video driver compiles. :) SDL-1.3
Sun, 28 May 2006 13:04:16 +0000 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3
Sat, 20 May 2006 04:35:58 +0000 Sam Lantinga Added API requested in bug #43: SDL-1.3
Mon, 01 May 2006 06:58:33 +0000 Sam Lantinga glSDL support SDL-1.3
Thu, 27 Apr 2006 09:09:48 +0000 Sam Lantinga SDL-trunk-1.3-merge-1 SDL-1.3
Thu, 27 Apr 2006 05:49:51 +0000 Sam Lantinga SDL_OPENGLBLIT is really gone... SDL-1.3
Thu, 27 Apr 2006 05:30:05 +0000 Sam Lantinga Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported SDL-1.3
Wed, 15 Mar 2006 17:46:41 +0000 Sam Lantinga Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Thu, 09 Mar 2006 16:12:34 +0000 Sam Lantinga Don't crash if SDL_Flip() is called with an OpenGL mode set
Fri, 24 Feb 2006 18:24:57 +0000 Sam Lantinga Update for Visual C++ 6.0
Tue, 21 Feb 2006 08:46:50 +0000 Sam Lantinga Use consistent identifiers for the various platforms we support.
Mon, 20 Feb 2006 10:18:08 +0000 Sam Lantinga Fixed defaults for 8 bpp visuals
Sun, 19 Feb 2006 23:46:34 +0000 Sam Lantinga Use only safe string functions
Thu, 16 Feb 2006 10:11:48 +0000 Sam Lantinga New configure-based build system. Still work in progress, but much improved
Fri, 10 Feb 2006 06:48:43 +0000 Sam Lantinga More header massaging... works great on Windows. ;-)
Tue, 07 Feb 2006 12:11:33 +0000 Sam Lantinga Configure dynamically generates SDL_config.h
Tue, 07 Feb 2006 09:29:18 +0000 Sam Lantinga Removed uses of stdlib.h and string.h
Tue, 07 Feb 2006 06:59:48 +0000 Sam Lantinga Use SDL_ prefixed versions of C library functions.
Mon, 06 Feb 2006 08:28:51 +0000 Sam Lantinga It's now possible to build SDL without any C runtime at all on Windows,
Wed, 01 Feb 2006 06:32:25 +0000 Sam Lantinga Updated copyright information and removed rcs id lines (problematic in branch merges)
Mon, 30 Jan 2006 13:30:44 +0000 Sam Lantinga Fixed crash:
Wed, 25 Jan 2006 18:11:56 +0000 Patrice Mandin SDL_GetVideoMode, part 3: pixel count compare was failing when only 1 video mode was present
Thu, 19 Jan 2006 21:28:52 +0000 Patrice Mandin [PATCH] SDL_GetVideoMode() does not find best mode, part 2
Thu, 19 Jan 2006 10:25:02 +0000 Sam Lantinga *** empty log message ***
Thu, 19 Jan 2006 08:43:00 +0000 Ryan C. Gordon Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Sun, 01 Jan 2006 23:34:06 +0000 Ryan C. Gordon Bumped windib's priority above DirectX, since both DirectDraw and DirectInput
Wed, 23 Nov 2005 07:29:56 +0000 Ryan C. Gordon OS/2 port!
Tue, 22 Nov 2005 15:19:50 +0000 Ryan C. Gordon To: sdl@libsdl.org
Thu, 08 Sep 2005 18:26:56 +0000 Ryan C. Gordon If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
Thu, 08 Sep 2005 07:33:22 +0000 Ryan C. Gordon iPod Linux framebuffer support.
Thu, 08 Sep 2005 06:16:14 +0000 Ryan C. Gordon The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
Sun, 12 Jun 2005 16:12:55 +0000 Patrice Mandin [PATCH] SDL_GetVideoMode() do not find the best video mode
Sun, 17 Apr 2005 10:40:41 +0000 Ryan C. Gordon Some work on using accelerated alpha blits with hardware surfaces.
Tue, 25 Jan 2005 16:57:11 +0000 Sam Lantinga Date: Mon, 24 Jan 2005 21:37:56 +0800
Thu, 25 Nov 2004 15:47:49 +0000 Patrice Mandin Factorize OSMesa OpenGL code for Atari drivers
Sat, 21 Aug 2004 13:10:58 +0000 Sam Lantinga Date: Wed, 28 Jul 2004 14:56:57 +0800
Sun, 25 Jul 2004 19:43:56 +0000 Sam Lantinga Date: Sun, 25 Jul 2004 23:10:03 +0800
Sun, 18 Jul 2004 19:46:38 +0000 Sam Lantinga Date: Sat, 26 Jun 2004 14:58:42 +0300
Sun, 11 Apr 2004 19:54:40 +0000 Sam Lantinga Date: Sat, 10 Apr 2004 02:25:33 -0400
Tue, 24 Feb 2004 07:42:19 +0000 Sam Lantinga Don't allow video modes larger than the maximum size
Sun, 04 Jan 2004 16:49:27 +0000 Sam Lantinga Updated copyright information for 2004 (Happy New Year!)
Mon, 04 Aug 2003 00:52:42 +0000 Sam Lantinga Date: Sat, 2 Aug 2003 16:22:51 +0300
Mon, 28 Jul 2003 01:47:55 +0000 Sam Lantinga Date: Sun, 27 Jul 2003 22:37:59 +0200
Tue, 22 Jul 2003 15:33:28 +0000 Sam Lantinga Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Tue, 22 Jul 2003 15:10:06 +0000 Sam Lantinga Date: Thu, 24 Apr 2003 15:13:47 -0400
Sat, 12 Jul 2003 13:30:30 +0000 Ryan C. Gordon We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Thu, 29 May 2003 04:44:13 +0000 Sam Lantinga Added initial support for RISC OS (thanks Peter Naulls!)
Tue, 15 Apr 2003 15:46:56 +0000 Sam Lantinga Date: Mon, 14 Apr 2003 22:08:27 +0100
Sun, 26 Jan 2003 04:30:18 +0000 Sam Lantinga If a double-buffered surface was requested, and a plain hardware surface
Mon, 20 Jan 2003 01:08:20 +0000 Sam Lantinga From: David Hedbor
Sun, 17 Nov 2002 17:55:45 +0000 Sam Lantinga Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sat, 05 Oct 2002 16:50:56 +0000 Sam Lantinga Added initial support for Dreamcast (thanks HERO!)
Mon, 09 Sep 2002 03:22:19 +0000 Sam Lantinga Fixed missing cursor after shadow buffer flip (thanks Jan!)
Tue, 20 Aug 2002 06:01:20 +0000 Sam Lantinga Reset mouse state when changing video modes