Wed, 11 Jul 2007 06:26:22 +0000 |
Ryan C. Gordon |
GCC inline asm for MMX YUV processing no longer has textrels and now works when
SDL-1.2
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Wed, 10 Jun 2009 09:15:33 +0000 |
Martin Lowinski |
Moved SPE-functions to SDL_ps3spe.c.
gsoc2009_ps3
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Wed, 03 Dec 2008 12:10:51 +0000 |
Sam Lantinga |
Added very slow software scaling to the X11 renderer
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Thu, 27 Nov 2008 22:11:01 +0000 |
Sam Lantinga |
Set the alpha mask fixing software rendering in OpenGL
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Tue, 25 Nov 2008 02:21:53 +0000 |
Sam Lantinga |
indent
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Mon, 24 Nov 2008 23:25:36 +0000 |
Sam Lantinga |
Added software fallback for YUV overlay code when YUV textures aren't available.
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Sat, 14 Jul 2007 07:28:45 +0000 |
Ryan C. Gordon |
Merged r3261:3262 from branches/SDL-1.2: MMX/YUV with __OPTIMIZE__.
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Wed, 11 Jul 2007 14:50:21 +0000 |
Sam Lantinga |
Fixed compiling YUV code
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Wed, 11 Jul 2007 07:39:01 +0000 |
Ryan C. Gordon |
Merged r3211:3213 from branches/SDL-1.2: YUV MMX inline asm for GCC.
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Sat, 05 Aug 2006 17:09:42 +0000 |
Sam Lantinga |
SDL constants are all uppercase.
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Sat, 22 Jul 2006 08:33:18 +0000 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Sun, 18 Jun 2006 06:35:41 +0000 |
Sam Lantinga |
Software YUV texture support in progress...
SDL-1.3
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