log src/video/SDL_yuv_sw.c @ 4050:ef815c44c662 SDL-1.2

age author description
Wed, 11 Jul 2007 06:26:22 +0000 Ryan C. Gordon GCC inline asm for MMX YUV processing no longer has textrels and now works when SDL-1.2
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Wed, 10 Jun 2009 09:15:33 +0000 Martin Lowinski Moved SPE-functions to SDL_ps3spe.c. gsoc2009_ps3
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Wed, 03 Dec 2008 12:10:51 +0000 Sam Lantinga Added very slow software scaling to the X11 renderer
Thu, 27 Nov 2008 22:11:01 +0000 Sam Lantinga Set the alpha mask fixing software rendering in OpenGL
Tue, 25 Nov 2008 02:21:53 +0000 Sam Lantinga indent
Mon, 24 Nov 2008 23:25:36 +0000 Sam Lantinga Added software fallback for YUV overlay code when YUV textures aren't available.
Sat, 14 Jul 2007 07:28:45 +0000 Ryan C. Gordon Merged r3261:3262 from branches/SDL-1.2: MMX/YUV with __OPTIMIZE__.
Wed, 11 Jul 2007 14:50:21 +0000 Sam Lantinga Fixed compiling YUV code
Wed, 11 Jul 2007 07:39:01 +0000 Ryan C. Gordon Merged r3211:3213 from branches/SDL-1.2: YUV MMX inline asm for GCC.
Sat, 05 Aug 2006 17:09:42 +0000 Sam Lantinga SDL constants are all uppercase.
Sat, 22 Jul 2006 08:33:18 +0000 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.