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sdl-ios-xcode
log src/render/SDL_render.c @ 5195:
ef5a61ea3202
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Sat, 05 Feb 2011 10:35:36 -0800
Sam Lantinga
Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
Sat, 05 Feb 2011 00:32:04 -0800
Sam Lantinga
SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
Thu, 03 Feb 2011 15:49:37 -0800
Sam Lantinga
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 00:54:29 -0800
Sam Lantinga
Simplified and improved the process of creating a texture from a surface.
Thu, 03 Feb 2011 00:22:18 -0800
Sam Lantinga
Making the API simpler, removed the writepixels interface
Thu, 03 Feb 2011 00:19:40 -0800
Sam Lantinga
Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800
Sam Lantinga
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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