Mon, 01 May 2006 11:07:04 +0000 |
Sam Lantinga |
Using the SDL C runtime functions
|
Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
|
Wed, 17 May 2006 08:18:28 +0000 |
Sam Lantinga |
Merge trunk-1.3-3
SDL-1.3
|
Mon, 01 May 2006 06:58:33 +0000 |
Sam Lantinga |
glSDL support
SDL-1.3
|
Thu, 27 Apr 2006 05:30:05 +0000 |
Sam Lantinga |
Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported
SDL-1.3
|
Thu, 13 Apr 2006 14:17:48 +0000 |
Sam Lantinga |
Fixed bug #55
|
Wed, 15 Mar 2006 17:46:41 +0000 |
Sam Lantinga |
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
|
Thu, 09 Mar 2006 06:33:21 +0000 |
Sam Lantinga |
Cleaning up warnings on MacOS X
|
Tue, 21 Feb 2006 08:47:46 +0000 |
Sam Lantinga |
Catch the C++ and Objective C sources too...
|
Tue, 07 Feb 2006 11:18:21 +0000 |
Ryan C. Gordon |
Faster fades when changing to/from/between fullscreen modes on Mac OS X. Also,
|
Thu, 26 Jan 2006 07:38:43 +0000 |
Sam Lantinga |
Whoops! (hope this compiles...)
|
Mon, 02 Jan 2006 12:48:58 +0000 |
Ryan C. Gordon |
Quartz driver: Make sure we pass a pointer to the right type.
|