Mercurial > sdl-ios-xcode
log src/SDL_compat.c @ 5172:ededa1ccf91c
age | author | description |
---|---|---|
Thu, 03 Feb 2011 21:13:55 -0800 | Sam Lantinga | Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. |
Thu, 03 Feb 2011 16:57:38 -0800 | Sam Lantinga | Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf |
Thu, 03 Feb 2011 01:13:48 -0800 | Sam Lantinga | Create the video texture based on the available texture formats, not the backbuffer format. |
Thu, 03 Feb 2011 00:19:40 -0800 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |