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sdl-ios-xcode
log include/SDL_render.h @ 5172:
ededa1ccf91c
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Thu, 03 Feb 2011 15:49:37 -0800
Sam Lantinga
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 10:03:55 -0800
Sam Lantinga
Added an intro to the features and goals of the 2D rendering API.
Thu, 03 Feb 2011 00:54:29 -0800
Sam Lantinga
Simplified and improved the process of creating a texture from a surface.
Thu, 03 Feb 2011 00:22:18 -0800
Sam Lantinga
Making the API simpler, removed the writepixels interface
Thu, 03 Feb 2011 00:19:40 -0800
Sam Lantinga
Made it possible to create a texture of any format, even if not supported by the renderer.
Tue, 01 Feb 2011 21:23:43 -0800
Sam Lantinga
Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 19:19:43 -0800
Sam Lantinga
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 15:02:21 -0800
Sam Lantinga
Split the rendering API out into a separate header file.
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