log src/render/direct3d/SDL_d3drender.c @ 5176:ebfedf3787b1

age author description
Fri, 04 Feb 2011 12:25:26 -0800 Sam Lantinga Standardized on using the managed texture pool.
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 00:22:18 -0800 Sam Lantinga Making the API simpler, removed the writepixels interface
Thu, 03 Feb 2011 00:19:40 -0800 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. base src/video/windows/SDL_d3drender.c@6d68d8f7fa35