Fri, 04 Feb 2011 12:22:52 -0800 |
Sam Lantinga |
Removed unused variables
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Thu, 03 Feb 2011 21:13:55 -0800 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
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Thu, 03 Feb 2011 16:57:38 -0800 |
Sam Lantinga |
Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
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Thu, 03 Feb 2011 01:13:48 -0800 |
Sam Lantinga |
Create the video texture based on the available texture formats, not the backbuffer format.
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Thu, 03 Feb 2011 00:19:40 -0800 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
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Tue, 01 Feb 2011 21:23:43 -0800 |
Sam Lantinga |
Making the API simpler, removed support for palettized video modes and textures.
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Tue, 01 Feb 2011 19:19:43 -0800 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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Tue, 01 Feb 2011 12:19:46 -0800 |
Sam Lantinga |
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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Thu, 27 Jan 2011 14:45:06 -0800 |
Sam Lantinga |
Improved timer implementation
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Wed, 19 Jan 2011 16:06:47 -0800 |
Sam Lantinga |
Florian Forster to sdl
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Mon, 27 Sep 2010 01:30:42 -0700 |
Sam Lantinga |
Minor cleanup in patches from Coursoud
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Mon, 27 Sep 2010 00:48:56 -0700 |
Sam Lantinga |
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
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Sun, 22 Aug 2010 12:39:27 -0700 |
Sam Lantinga |
Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
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Sun, 22 Aug 2010 12:35:34 -0700 |
Sam Lantinga |
Cleanup from the Android commit
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Mon, 12 Jul 2010 14:17:43 -0400 |
dewyatt |
Changed Start/StopTextInput back to not take any parameters.
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Sat, 10 Jul 2010 13:15:47 -0400 |
dewyatt |
Changed StopTextInput to take an SDL_Window parameter.
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Thu, 08 Jul 2010 01:35:47 -0400 |
dewyatt |
Changed StartTextInput to take an SDL_Window parameter.
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Sun, 22 Aug 2010 12:23:55 -0700 |
Sam Lantinga |
Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
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Thu, 10 Jun 2010 18:54:23 +1200 |
Paul Hunkin |
Added (partially implemented) android video backend and associated files needed to build
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Sat, 26 Jun 2010 08:56:48 -0700 |
Sam Lantinga |
Mostly cleaned up warnings with -Wmissing-prototypes
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Mon, 24 May 2010 22:56:36 -0700 |
Sam Lantinga |
SDL_KillThread() is no longer supported - it was always dangerous! :)
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Sun, 09 May 2010 20:47:22 -0700 |
Sam Lantinga |
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
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Thu, 25 Mar 2010 01:08:26 -0700 |
Sam Lantinga |
General improvements for user custom event registration
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Thu, 17 Dec 2009 07:47:03 +0000 |
Sam Lantinga |
Fixed compile error on Windows.
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Wed, 16 Dec 2009 19:50:51 +0000 |
Ryan C. Gordon |
Initial band-aids on SDL_GetMouseState() API breakage. More work to come.
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Wed, 16 Dec 2009 10:59:51 +0000 |
Ryan C. Gordon |
Implemented SDL_setenv(), moved SDL_putenv() to compat.
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Thu, 03 Dec 2009 08:43:12 +0000 |
Sam Lantinga |
Added support for SDL 1.2 environment variables:
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Tue, 01 Dec 2009 05:57:15 +0000 |
Sam Lantinga |
Work in progress on multi-display support:
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