Mercurial > sdl-ios-xcode
log src/video/SDL_renderer_gl.c @ 2288:e9bcf004c324
age | author | description |
---|---|---|
Mon, 10 Sep 2007 12:20:02 +0000 | Sam Lantinga | Split out the SDL_rect and SDL_surface functions into their own headers. |
Wed, 15 Aug 2007 04:04:17 +0000 | Sam Lantinga | Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO |
Mon, 13 Aug 2007 02:38:59 +0000 | Sam Lantinga | Advertise the most efficient format for the screen. Of course SDL code needs |
Sun, 12 Aug 2007 18:53:51 +0000 | Sam Lantinga | This is byte order dependent. |
Sun, 12 Aug 2007 16:53:58 +0000 | Sam Lantinga | Test using glTextureRangeAPPLE |
Sun, 12 Aug 2007 07:02:28 +0000 | Sam Lantinga | Optimized OpenGL renderer for Mac OS X. |
Sat, 11 Aug 2007 20:54:31 +0000 | Sam Lantinga | Emphasized the separation between SDL_Surface and SDL_Texture |