Mercurial > sdl-ios-xcode
log src/video/SDL_renderer_gl.c @ 2843:e919f2e3700d
age | author | description |
---|---|---|
Sat, 06 Dec 2008 18:22:28 +0000 | Sam Lantinga | Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB |
Sat, 06 Dec 2008 17:43:10 +0000 | Sam Lantinga | The previous checkin fixes the crash, so at least we're not overrunning |
Sat, 06 Dec 2008 17:41:01 +0000 | Sam Lantinga | Progress, maybe. :) |
Sat, 06 Dec 2008 05:23:35 +0000 | Sam Lantinga | Rebind the context to the window area and update matrices when the window size changes |
Sat, 06 Dec 2008 00:56:47 +0000 | Ryan C. Gordon | Initial pixel shader support for YUV textures in the GL renderer. |
Fri, 05 Dec 2008 07:00:58 +0000 | Sam Lantinga | Whoops, can't call glOrtho() repeatedly |
Fri, 05 Dec 2008 06:22:19 +0000 | Sam Lantinga | The matrices have already been set, so you don't have to re-set them. |