Sat, 11 Aug 2007 20:54:31 +0000 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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Fri, 06 Jul 2007 13:45:10 +0000 |
Sam Lantinga |
Reverted mousewheel support in 1.2, since it breaks binary compatibility.
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Fri, 06 Jul 2007 09:22:18 +0000 |
Sam Lantinga |
Fixed bug #382
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Sat, 16 Jun 2007 15:32:04 +0000 |
Sam Lantinga |
Key repeat is handled by the OS, since text input is now decoupled from physical key events.
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Sun, 24 Sep 2006 15:56:55 +0000 |
Sam Lantinga |
Formatting update
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Sat, 23 Sep 2006 22:51:37 +0000 |
Sam Lantinga |
Fixed bug #329
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Tue, 25 Jul 2006 06:22:42 +0000 |
Sam Lantinga |
Implemented OpenGL support on Mac OS X
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Sun, 16 Jul 2006 09:34:01 +0000 |
Sam Lantinga |
Setting up the OpenGL support
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Fri, 07 Jul 2006 10:29:16 +0000 |
Sam Lantinga |
Started on the OpenGL API revamp.
SDL-1.3
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Thu, 06 Jul 2006 07:17:11 +0000 |
Sam Lantinga |
Proof of concept done - Win32 GDI implementation mostly complete.
SDL-1.3
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Tue, 27 Jun 2006 07:46:36 +0000 |
Sam Lantinga |
Further progress on the new Windows video driver:
SDL-1.3
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Mon, 26 Jun 2006 20:32:54 +0000 |
Sam Lantinga |
The screen/shadow surface flags are no longer needed
SDL-1.3
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Mon, 26 Jun 2006 14:29:50 +0000 |
Sam Lantinga |
Whoops, forgot to indent
SDL-1.3
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Mon, 26 Jun 2006 13:56:56 +0000 |
Sam Lantinga |
Started framework for Windows video driver
SDL-1.3
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