log include/SDL_compat.h @ 2256:e893d24ad8db

age author description
Sat, 11 Aug 2007 20:54:31 +0000 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
Fri, 06 Jul 2007 13:45:10 +0000 Sam Lantinga Reverted mousewheel support in 1.2, since it breaks binary compatibility.
Fri, 06 Jul 2007 09:22:18 +0000 Sam Lantinga Fixed bug #382
Sat, 16 Jun 2007 15:32:04 +0000 Sam Lantinga Key repeat is handled by the OS, since text input is now decoupled from physical key events.
Sun, 24 Sep 2006 15:56:55 +0000 Sam Lantinga Formatting update
Sat, 23 Sep 2006 22:51:37 +0000 Sam Lantinga Fixed bug #329
Tue, 25 Jul 2006 06:22:42 +0000 Sam Lantinga Implemented OpenGL support on Mac OS X
Sun, 16 Jul 2006 09:34:01 +0000 Sam Lantinga Setting up the OpenGL support
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Fri, 07 Jul 2006 10:29:16 +0000 Sam Lantinga Started on the OpenGL API revamp. SDL-1.3
Thu, 06 Jul 2006 07:17:11 +0000 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3
Tue, 27 Jun 2006 07:46:36 +0000 Sam Lantinga Further progress on the new Windows video driver: SDL-1.3
Mon, 26 Jun 2006 20:32:54 +0000 Sam Lantinga The screen/shadow surface flags are no longer needed SDL-1.3
Mon, 26 Jun 2006 14:29:50 +0000 Sam Lantinga Whoops, forgot to indent SDL-1.3
Mon, 26 Jun 2006 13:56:56 +0000 Sam Lantinga Started framework for Windows video driver SDL-1.3