log src/video/win32/SDL_d3drender.c @ 3675:e86edac50872

age author description
Mon, 18 Jan 2010 06:34:04 +0000 Sam Lantinga Fixed bug #932
Thu, 24 Dec 2009 19:18:05 +0000 Sam Lantinga Updated to compile on Windows
Mon, 14 Dec 2009 04:19:00 +0000 Sam Lantinga Added a BLENDMODE_MASK pixel shader so render tests succeed
Sun, 13 Dec 2009 06:19:32 +0000 Sam Lantinga Note that the WritePixels call is unsupported right now.
Sat, 12 Dec 2009 20:31:28 +0000 Sam Lantinga Fixed line drawing for D3D
Sat, 12 Dec 2009 04:01:40 +0000 Sam Lantinga Finished implementing RenderReadPixels()
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Sun, 06 Dec 2009 06:21:39 +0000 Sam Lantinga Fixed to use the correct display adapter
Fri, 04 Dec 2009 08:45:08 +0000 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
Fri, 04 Dec 2009 08:26:32 +0000 Sam Lantinga Fixed compiling the D3D renderer
Fri, 27 Nov 2009 03:11:26 +0000 Sam Lantinga Adam Strzelecki to SDL
Sun, 22 Nov 2009 06:37:43 +0000 Sam Lantinga The Direct3D Read/Write pixels interface is in progress.
Mon, 09 Nov 2009 05:20:11 +0000 Sam Lantinga Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sat, 19 Sep 2009 12:48:52 +0000 Sam Lantinga I think this fixes the texture pixel alignment
Sat, 19 Sep 2009 05:47:54 +0000 Sam Lantinga testsprite2 should be pixel correct on Direct3D now.
Tue, 16 Jun 2009 14:34:15 +0000 Sam Lantinga Alexei Tereschenko