Sun, 09 May 2010 20:47:22 -0700 |
Sam Lantinga |
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
|
Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
|
Tue, 15 Dec 2009 20:53:09 +0000 |
Sam Lantinga |
Default to allow either accelerated or not
|
Wed, 02 Dec 2009 07:56:09 +0000 |
Sam Lantinga |
Added Ctrl-Z common key binding
|
Tue, 01 Dec 2009 05:57:15 +0000 |
Sam Lantinga |
Work in progress on multi-display support:
|
Wed, 21 Oct 2009 14:51:42 +0000 |
Mike Gorchak |
Support for GL initialization parameters has been added.
|
Tue, 13 Oct 2009 11:24:36 +0000 |
Mike Gorchak |
Options --double --triple have been added to test double and triple buffering.
|
Sat, 10 Oct 2009 17:07:49 +0000 |
Mike Gorchak |
Revert back. Sorry.
|
Sat, 10 Oct 2009 13:21:21 +0000 |
Mike Gorchak |
Created windows must be destroyed at CommonQuit().
|
Thu, 11 Jun 2009 06:03:05 +0000 |
Mike Gorchak |
Proper window resize handling in GLES test application.
|
Wed, 10 Jun 2009 13:34:20 +0000 |
Sam Lantinga |
indent
|
Wed, 10 Jun 2009 05:56:36 +0000 |
Mike Gorchak |
SDL pixel format string is printed near mode number in form of SDL_PIXELFORMAT_XXXXX, when --info option is passed. It is usefull for debugging.
|
Sat, 20 Dec 2008 12:00:00 +0000 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
|
Thu, 07 Feb 2008 16:00:29 +0000 |
Sam Lantinga |
Fixed compile errors
|
Sun, 19 Aug 2007 14:52:52 +0000 |
Sam Lantinga |
Date: Thu, 05 Jul 2007 14:02:33 -0700
|
Mon, 23 Jul 2007 01:11:52 +0000 |
Sam Lantinga |
Added support for the --depth command line option
|
Thu, 12 Jul 2007 20:00:50 +0000 |
Bob Pendleton |
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
|
Thu, 12 Jul 2007 06:53:20 +0000 |
Sam Lantinga |
Visual C++ compiler warning fixes
|
Wed, 11 Jul 2007 14:52:13 +0000 |
Sam Lantinga |
indent
|
Fri, 06 Jul 2007 15:45:28 +0000 |
Bob Pendleton |
fixed code for printing mousewheel events to match the new format of mousewheel events.
|
Sun, 06 Aug 2006 04:39:13 +0000 |
Sam Lantinga |
Allow the render context to do necessary work when the video mode changes.
|
Sun, 06 Aug 2006 00:09:04 +0000 |
Sam Lantinga |
Clarified the difference between render drivers and render contexts
|
Sat, 05 Aug 2006 22:34:23 +0000 |
Sam Lantinga |
In general, fill in pointers to structures, rather than return them.
|
Sat, 05 Aug 2006 17:09:42 +0000 |
Sam Lantinga |
SDL constants are all uppercase.
|
Sat, 29 Jul 2006 22:42:48 +0000 |
Sam Lantinga |
Implemented Cocoa mouse wheel events
|
Mon, 24 Jul 2006 05:03:02 +0000 |
Sam Lantinga |
Implemented Cocoa window support
|
Sat, 22 Jul 2006 21:02:57 +0000 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
|
Sat, 22 Jul 2006 19:51:48 +0000 |
Sam Lantinga |
Switch OpenGL contexts when switching render contexts.
|
Sat, 22 Jul 2006 18:01:56 +0000 |
Sam Lantinga |
Bug fixes to the OpenGL renderer
|
Wed, 19 Jul 2006 05:03:21 +0000 |
Sam Lantinga |
Implemented blend modes in the D3D renderer
|
Tue, 18 Jul 2006 07:49:51 +0000 |
Sam Lantinga |
Added a test program framework for easy initialization.
|