Mon, 31 Jan 2011 23:23:57 -0800 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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Mon, 31 Jan 2011 22:44:43 -0800 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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Thu, 27 Jan 2011 22:44:08 -0800 |
Sam Lantinga |
Removed completely non-portable event thread hack.
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Thu, 27 Jan 2011 00:06:36 -0800 |
Sam Lantinga |
Nobody is maintaining RISC OS code, so I'm removing it for now.
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Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
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Wed, 19 Jan 2011 22:25:40 -0800 |
Sam Lantinga |
PS3 Linux is no more...
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Wed, 19 Jan 2011 22:21:31 -0800 |
Sam Lantinga |
Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
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Wed, 19 Jan 2011 22:18:45 -0800 |
Sam Lantinga |
Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)
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Wed, 12 Jan 2011 15:58:53 -0800 |
Sam Lantinga |
Set blend mode for textures that were created from surfaces with a colorkey
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Wed, 12 Jan 2011 15:22:29 -0800 |
Sam Lantinga |
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
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Wed, 12 Jan 2011 13:46:37 -0800 |
Sam Lantinga |
You can't change the resolution on some devices
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Wed, 12 Jan 2011 13:38:10 -0800 |
Sam Lantinga |
Use a valid window when creating the default renderer
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